329 lines
6.2 KiB
Plaintext
329 lines
6.2 KiB
Plaintext
init python in credits:
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def convert(text):
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lines = text.split("\n")
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output_lines = []
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for line in lines:
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if line.startswith("###"):
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text = line[3:].strip()
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output_lines.append(f"{{=credits_header3}}{text}{{/}}")
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elif line.startswith("##"):
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text = line[2:].strip()
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output_lines.append(f"{{=credits_header2}}{text}{{/}}")
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elif line.startswith("#"):
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text = line[1:].strip()
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output_lines.append(f"{{=credits_header1}}{text}{{/}}")
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elif line.startswith("-"):
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text = line[1:].strip()
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output_lines.append(f"{{=credits_entry}}{text}{{/}}")
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else:
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# Plain text and Ren'py text tags.
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output_lines.append(line)
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return "\n".join(output_lines)
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image game_logo = Image("gui/creamy_pumpkin_pie/game_logo.png", oversample=8)
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image engine_logo = Image("gui/creamy_pumpkin_pie/engine_logo.png", oversample=2)
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define credits_images = [] # TODO: Add images once new chibis are in.
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# define credits_images = (
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# (Transform("ch_sna wand_defend", xzoom=-1), 1, 12, True),
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# ("ch_sna jerk_off", 15, 8, False),
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# ("ch_hem run", 17, 6, True),
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# (Transform("hj", zoom=2, crop=(225,200,200,235)), 25, 8, True),
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# )
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define credits_mods = _("\n\n## Game Mods\n\n") + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
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define credits = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
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## Development Team
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### Project Lead
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### Lead Programmer
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### Lead Artist and Designer
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### UI/UX Designer and {{flip}}{{=credits_animator}}Animator{{/}}{{/flip}}
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- LoafyLemon
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### Game Director
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### Lead Writer
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### Lead Game Tester
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### Sound Designer
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### Scriptwriter
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- Johnny28
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## Contributors
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### Programmers
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- STG Anon
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- MadMerlin
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- Asease1
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- TropeCode
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- Gouvernathor
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### Writers
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- MadMerlin
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- Livvypoo
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- Mo
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### Proofreaders
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- Livvypoo
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- MedicBear
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- MaiL
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- Lineup
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- Cosmic
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### Character Designers
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- Soggy
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- DostojevskijSTG
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- Noodle
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- MadMerlin
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- Artguy
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### Clothing Designers
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- Soggy
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- perniciousducks
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- DostojevskijSTG
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- Noodle
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- MadMerlin
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- BopJp
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### Scene Designers
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- BopJp
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- KitsuneArts
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### Game Testers
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- MadMerlin
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- Livvypoo
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- Cosmic
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- MaiL
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- Lineup
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- MedicBear
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- perniciousducks
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### Mirror of Erised
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### Content Creators
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- Livvypoo
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- NotTera
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- Ignatz
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- Waxerred{credits_mods}
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## Music
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### Kevin MacLeod
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- "Anguish"
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- "Awkward Meeting"
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- "Deadly Roulette"
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- "Brittle Rille"
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- "Firebrand"
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- "Chipper Doodle v2"
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- "Dark Fog"
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- "Despair"
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- "Game Over Theme"
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- "Boss Theme"
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- "Hitman"
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- "Music for Manatees"
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- "Plaint"
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- "Fuzzball Parade"
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- "Teddy Bear Waltz"
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- "Scheming Weasel (Slower version)"
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- "Open Those Bright Eyes"
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- "Wallpaper"
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- "Hidden Agenda"
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- "Aquarium"
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- "Court of the Queen"
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- "Machinations"
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- "Brandenburg Concerto No. 4 in G, Movement I (Allegro), BWV 1049"
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- "March of the spoons"
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- "The other side of the door"
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### PhobyAk
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- "Under-the-radar
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### Shadow16nh
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- "Playful Tension (Orchestral)"
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### controllerhead
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- "Item Shop"
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### jrayteam6
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- "Grape Soda is Fucking Raw"
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### Juhani Junkala
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- "Title Screen"
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- "Level 1"
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- "Level 3"
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### Snabisch
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- "Only 115 (Dance Loop)"
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### Nene
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- "Boss Battle #2"
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### Tim Kulig
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- "Anticipations"
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### BoxCat Games
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- "Battle (Boss)"
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## Additional Credits
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### Miscellaneous Artwork
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- CaptainNemo
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- Darwin7
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- That one Disney employee
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- Johnny28
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### Miscellaneous Sound Effects
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- LoafyLemon
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### Creative Hecklers
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- Livvypoo
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- perniciousducks
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- Cosmic
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### Discord Moderators
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- Dr. Lupin
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- MadMerlin
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- Perniciousducks
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- Livvypoo
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- Cosmic
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- Lineup
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- MedicBear
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- Johnny28
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- LoafyLemon
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### Social Media Managers
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- Soggy
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- Sandmaster
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- MadMerlin
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- Johnny28
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- LoafyLemon
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### Servers & Websites
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- LoafyLemon
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## Special Thanks
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### Akabur
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- The creator of the original Witch Trainer and other awesome games!
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- Booom313
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- Pinguino
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- UE Crew
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- Catbug
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- Linear
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- Amadan
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- Heretic
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- Maverick
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- Cleanzo
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- Techy
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- Zuel32
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- Ven
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- Armise
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- Anonymous
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## Software
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{{image=engine_logo}}
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### Ren'Py Engine v[renpy.version_only]
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- [renpy.license!t]
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{{vspace=400}}
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# Thank you for playing!{{vspace=400}}
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"""))
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style credits_header1:
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color "#ffffff"
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outlines [(3, "#000000", 1, 1)]
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hinting "auto"
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font gui.bold_font
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size 48
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xalign 0.5
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style credits_header2 is credits_header1:
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color "#61BDEA"
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outlines [(3, "#000000", 1, 1)]
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size 32
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style credits_header3 is credits_header1:
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color "#EA8E61"
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size 24
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outlines [(2, "#000000", 1, 1)]
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style credits_entry:
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color "#ffffff"
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outlines [(1, "#000000", 1, 1)]
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size 18
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xalign 0.5
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style credits_animator is credits_header3:
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xoffset -243
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style credits_you is credits_header1:
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color "#61BDEA"
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outlines [(3, "#000000", 1, 1)]
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hinting "auto"
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font gui.bold_font
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size 48
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xoffset -240
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style credits_text:
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color "#fff"
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outlines [(2, "#000", 0, 0)]
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transform credits_scroll(duration):
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subpixel True
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yanchor 0.0
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alpha 0.0
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pause 1
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linear 1.0 alpha 1.0
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pause 3
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parallel:
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linear (duration - 1) yanchor 1.0
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parallel:
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linear (duration - 1) ypos (config.screen_height)
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pause 7
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linear 1.0 alpha 0.0
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transform credits_fade_image(start, duration):
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alpha 0
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pause start
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linear 0.5 alpha 1.0
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pause duration
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linear 0.5 alpha 0.0
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screen credits():
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layer "interface"
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zorder 0
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modal True
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predict False
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style_prefix "credits"
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default duration = 180
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default pauses = 13
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add "gui_fade_both" at gui_fade
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use close_button_background(Hide("credits"), "game_menu")
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for img, t, d, left in credits_images:
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add img:
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at credits_fade_image(t, d)
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if left:
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pos (20, config.screen_height - 20)
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anchor (0.0, 1.0)
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else:
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pos (config.screen_width - 20, config.screen_height - 20)
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anchor (1.0, 1.0)
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text credits:
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at credits_scroll(duration)
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xalign 0.5
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text_align 0.5 # Note: This is different from setting xalign inside the style.
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use player((0.025, 0.88))
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timer duration+pauses action [Hide("credits"), Function(achievements.unlock, "Credits")]
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