WTS/game/scripts/rooms/snape_office/objects/desk.rpy
Johnny28 91d0904284 Fixes and minor additions
* Added missing Snape posing during inside Snape's office.
* Added some randomized writing when you try to use Snape's brewing station when he's there.
* Adjusted "Head" ypos posing for consistency.
2024-09-25 15:12:45 +02:00

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label snape_at_desk:
if states.env.daytime:
if not states.map.snape_office.desk_examined:
$ states.map.snape_office.desk_examined = True
$ snape_office_desk_OBJ.set_image("snape_office_desk")
$ experimental_recipes_ITEM.owned = 1
call gen_chibi("stand", xpos="beside_chair", ypos="beside_chair", flip=False)
with d5
play sound "sounds/drawer_open.ogg" volume 0.25
pause 1.5
gen "So much junk..." ("base", xpos="far_left", ypos="head")
gen "What even are these scrolls?" ("base", xpos="far_left", ypos="head")
gen "*Hmm*... Looks like invoices." ("base", xpos="far_left", ypos="head")
gen "{i}The Basilick{/i}..." ("base", xpos="far_left", ypos="head")
gen "What the hell is a {i}basi{/i}...{i}lick{/i}?" ("base", xpos="far_left", ypos="head")
gen "There has to be something useful in here..." ("base", xpos="far_left", ypos="head")
gen "What the--" ("base", xpos="far_left", ypos="head")
gen "This drawer is full of panties!" ("angry", xpos="far_left", ypos="head")
gen "And they're all labelled..." ("base", xpos="far_left", ypos="head")
gen "I knew he was a perv but what the hell does he need all these for?" ("base", xpos="far_left", ypos="head")
gen "Why hasn't he shared any of them with me!" ("base", xpos="far_left", ypos="head")
gen "Hold on, there's something else..." ("base", xpos="far_left", ypos="head")
gen "Looks like potion recipes!" ("base", xpos="far_left", ypos="head")
gen "Let's see now...{w=0.3} Experimental...{w=0.3} Untested...{w=0.3} Theoretical..." ("base", xpos="far_left", ypos="head")
gen "Sounds like these were made just for me!" ("grin", xpos="far_left", ypos="head")
call gen_chibi("stand", xpos="door", ypos="base")
with d5
call give_reward(_("You have acquired experimental potion recipes!"), experimental_recipes_ITEM)
jump quests
elif not states.map.snape_office.intro_e2:
gen "(I have already checked the desk and got the recipes.)" ("base", xpos="far_left", ypos="head")
else:
gen "I'd better leave his desk alone." ("base", xpos="far_left", ypos="head")
else:
sna "Can't you see that I'm busy, Genie?" ("snape_03", ypos="head")
jump snape_office_menu