LoafyLemon
aa29c72e84
* Implemented SlottedObject with rollback support, * Fixed poses not rolling back correctly (see above) * Fixed character re-showing during cg scenes
118 lines
3.9 KiB
Plaintext
118 lines
3.9 KiB
Plaintext
init python:
|
|
class DollFace(DollMethods):
|
|
layer_types = {
|
|
"eyemask": -1,
|
|
"skin": 1,
|
|
"expression": None,
|
|
}
|
|
|
|
layer_modifiers = {
|
|
"zorder": None,
|
|
}
|
|
|
|
__slots__ = ("char", "_cum", "_hash")
|
|
|
|
def __init__(self, obj):
|
|
self.char = obj
|
|
self._face = {k: None for k in self.char.face_layers.keys()}
|
|
self._hash = None
|
|
|
|
def set_face(self, **kwargs):
|
|
self._face.update((k, v) for k, v in kwargs.items() if not v is None)
|
|
self.is_stale()
|
|
|
|
def generate_hash(self):
|
|
salt = str( [self.char.name, self.char.pose, str(self.char.body._hash), sorted(list(self._face.items()))] )
|
|
return hash(salt)
|
|
|
|
@functools.cache
|
|
def get_layers(self, hash, subpath=""):
|
|
face = self._face
|
|
|
|
extensions = self.extensions
|
|
types = self.layer_types
|
|
modifiers = self.layer_modifiers
|
|
face_layers = self.char.face_layers
|
|
|
|
layers = {}
|
|
for part, name in face.items():
|
|
|
|
if name is None:
|
|
continue
|
|
|
|
path = posixpath.join(self.char.modpath, "characters", self.char.name, "poses", self.char.pose, subpath, "face", part, name)
|
|
|
|
for f in renpy.list_files():
|
|
fp, fn = os.path.split(f)
|
|
fn, ext = os.path.splitext(fn)
|
|
|
|
if not fp == path or not ext in extensions:
|
|
continue
|
|
|
|
ltype, *tails = fn.rsplit("_")
|
|
|
|
if not ltype in types:
|
|
print("Invalid layer type for file: {}".format(f))
|
|
continue
|
|
|
|
zorder = types.get(ltype) or face_layers.get(part)
|
|
|
|
if tails:
|
|
lmodifier, *tails = tails
|
|
|
|
if not lmodifier in modifiers:
|
|
print("Invalid modifier for file: {}".format(f))
|
|
continue
|
|
|
|
zorder_mod = modifiers.get(lmodifier)
|
|
zorder = (zorder + int(zorder_mod)) if lmodifier != "zorder" else int(tails[-1])
|
|
layers.setdefault(" ".join([part, name, ltype, lmodifier]), [f, zorder])
|
|
else:
|
|
layers.setdefault(" ".join([part, name, ltype]), [f, zorder])
|
|
|
|
return layers
|
|
|
|
@functools.cache
|
|
def build_image(self, hash, subpath="", matrix=None):
|
|
layers = self.get_layers(hash, subpath)
|
|
eyemask = next((layers.pop(k, None) for k in layers if "eyemask" in k), [None])[0]
|
|
|
|
if matrix is None:
|
|
matrix = self.char.body.hue
|
|
|
|
processors = {
|
|
"skin": lambda file: Transform(file, matrixcolor=matrix),
|
|
"pupils": lambda file: AlphaMask(file, eyemask),
|
|
"default": lambda file: Image(file),
|
|
}
|
|
|
|
sprites = []
|
|
for identifier, (file, zorder) in layers.items():
|
|
|
|
expr_type, name, ltype = identifier.rsplit(" ")
|
|
|
|
if expr_type == "pupils":
|
|
if not eyemask:
|
|
continue
|
|
|
|
processor = processors["pupils"]
|
|
else:
|
|
processor = processors.get(ltype, processors["default"])
|
|
|
|
processed_file = processor(file)
|
|
sprites.append((identifier, processed_file, zorder))
|
|
|
|
return sprites
|
|
|
|
@property
|
|
def image(self):
|
|
if not renpy.is_skipping() and self.is_stale():
|
|
hash = self._hash
|
|
|
|
sprites = self.build_image(hash)
|
|
sprites.sort(key=itemgetter(2))
|
|
sprites = [x[1] for x in sprites]
|
|
|
|
self._image = Fixed(*sprites, fit_first=True)
|
|
return self._image
|