WTS/game/scripts/characters/susan/events/intro.rpy

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### Susan Intro ###
label nt_he_susan_E1:
ton "................." ("annoyed", "base", "shocked", "down", ypos="head", flip=False)
gen "Something on your mind?" ("base", xpos="far_left", ypos="head")
ton "Yes, there's this student in my class. She seems to be having a bad time." ("open", "narrow", "worried", "mid")
gen "Education isn't meant to be enjoyable." ("base", xpos="far_left", ypos="head")
ton "It's not that, she's being bullied by the other students apparently..." ("normal", "base", "worried", "R")
gen "Why is she being singled out?" ("base", xpos="far_left", ypos="head")
ton "For being shy... insecure..." ("upset", "closed", "base", "mid")
gen "About what?" ("base", xpos="far_left", ypos="head")
ton "About her massive tits!" ("open", "wide", "base", "mid")
gen "!!!" ("angry", xpos="far_left", ypos="head")
gen "Why would she be insecure about that?" ("base", xpos="far_left", ypos="head")
gen "Surely that's something most girls would kill for!" ("grin", xpos="far_left", ypos="head")
ton "That's what I said..." ("open", "closed", "shocked", "mid")
ton "She didn't seem to think I was being genuine." ("soft", "base", "worried", "down")
gen "They're probably just jealous of her." ("base", xpos="far_left", ypos="head")
ton "Naturally... Even I'm jealous of those {b}milk-bags{/b} of hers!" ("open", "shocked", "shocked", "mid")
gen "I definitely need to see them!" ("grin", xpos="far_left", ypos="head")
ton "That being said, I'm quite worried about her..." ("open", "closed", "worried", "mid")
ton "Lately she's been too shy to even answer the simplest of questions during my class." ("annoyed", "base", "worried", "R")
ton "She's lost quite a few points for her house that way." ("upset", "base", "worried", "mid")
ton "Not in my lessons, of course. I'd never take points from Hufflepuff!" ("soft", "base", "worried", "R")
gen "Just send her my way and I'll drown her in house points!" ("grin", xpos="far_left", ypos="head")
gen "And show her that her bod--" ("base", xpos="far_left", ypos="head")
gen "*Ahem!* Show her that she's appreciated..." ("angry", xpos="far_left", ypos="head")
ton "That's what I was thinking..." ("open", "closed", "base", "mid")
gen "Wait, you were?" ("angry", xpos="far_left", ypos="head")
ton "Of course, why else would I be telling you about her?" ("open", "wide", "annoyed", "mid")
gen "I don't know... banter?" ("base", xpos="far_left", ypos="head")
gen "Snape sure as hell hasn't sent me any girls..." ("base", xpos="far_left", ypos="head")
ton "I can teach him a thing or two about sharing - if you'd like..." ("soft", "base", "annoyed", "mid")
ton "The more the merrier in my opinion..." ("base", "happyCl", "base", "mid")
gen "You don't mean Snape and I..." ("base", xpos="far_left", ypos="head")
ton "Of course not, don't be silly!" ("base", "narrow", "base", "mid")
ton "Maybe he's afraid you'd steal them from him if you got the chance..." ("horny", "base", "angry", "mid")
gen "I have my doubts those girls he's talking about even exist..." ("base", xpos="far_left", ypos="head")
gen "But don't tell him I said that." ("base", xpos="far_left", ypos="head")
ton "I shall talk to Miss Bones." ("open", "closed", "base", "mid")
if letter_favors.read:
gen "Bones... I think I've heard that name before..." ("base", xpos="far_left", ypos="head")
ton "Her Aunt works at the ministry." ("open", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
else:
gen "*He-He*... Bones." ("grin", xpos="far_left", ypos="head")
ton "I'm sure you'll find her less than bony..." ("base", "base", "angry", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
ton "But, you have to promise me that you won't go overboard with her!" ("mad", "base", "base", "mid")
ton "I'd rather not risk having her contact that aunt of hers..." ("open", "base", "base", "R")
gen "I can be slick and subtle when I want to..." ("base", xpos="far_left", ypos="head")
ton "..." ("upset", "base", "worried", "R")
ton "You're making me regret this decision already..." ("open", "closed", "worried", "mid")
">As the hours pass, you convince Tonks to describe Susan's {b}massive tits{/b} to you..."
">It didn't take much convincing..."
$ nt_he.susan_E1 = True
$ sb_event_pause += 1 # New event the next day.
jump end_tonks_hangout_points
label susan_intro_E1:
stop music fadeout 1.0
call play_sound("knocking")
call bld
"*knock-knock-knock*"
femv "*Uhm*... Professor Dumbledore, Sir?"
femv "May I come in?"
gen "Another girl?" ("base", xpos="far_left", ypos="head")
$ d_flag_01 = False
$ d_flag_02 = False
menu:
gen "..." ("base", xpos="far_left", ypos="head")
"\"Come on in.\"":
femv "Thank you, Sir."
"\"Who's there?\"":
$ d_flag_01 = True # Knows name.
sus "Sus--{w=0.3} Susan Bones, Sir."
gen "Susan Bones who?" ("grin", xpos="far_left", ypos="head")
sus "... I'm sorry?"
gen "*Ha-ha-ha-ha!*" ("grin", xpos="far_left", ypos="head")
show screen blktone
with d1
gen "I'm a terrible person..." ("base", xpos="far_left", ypos="head")
hide screen blktone
with d1
sus "Professor?"
gen "Yes, please come on in..." ("base", xpos="far_left", ypos="head")
sus "Thank you, Sir."
"\"Not now.\"":
$ d_flag_02 = True # Susan walks in anyway.
femv "Okay, Sir."
call sus_walk(action="enter", xpos="desk", ypos="base")
call bld
if d_flag_02:
gen "Didn't I say not now--" ("angry", xpos="far_left", ypos="head")
else:
gen "How can I help you--" ("base", xpos="far_left", ypos="head")
call play_music("susan")
pause.8
$ susan.set_face(mouth="base", eyes="base", eyebrows="base", pupils="mid")
$ camera.set_imagepath("common/")
$ camera.set_image("CG susan")
if game.daytime:
$ camera.set_overlay("day_overlay")
else:
$ camera.set_overlay("night_overlay")
$ camera.set(zoom=1.0, pos=(-1045, -390), initialize=True)
show screen animatedCG
with fade
# Boing sound?
$ renpy.play("sounds/boing03.ogg")
with hpunch
gen "(Damn! Look at them titties...)"
menu:
"\"Hello, Gorgeous!\"":
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
sus "*Ehm*..." ("soft", "happy", "base", "downR", cheeks="blush") # Embarrassed.
sus "H-Hello..." ("open", "happy", "base", "downL", cheeks="blush")
"\"Susan! How great to see you!\"" if d_flag_01:
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
gen "Where have you been all my life?"
sus "I--{w=0.4} I've been here at school for a couple of years now, Sir." ("open", "happy", "base", "mid", cheeks="blush")
gen "You don't say..."
"\"My day just got a whole lot brighter!\"":
$ camera.set(zoom=0.5, pos=(-270, -150), t=3.0)
sus "Sir?" ("open", "happy", "base", "downL", cheeks="blush")
gen "(Or should say darker?)"
show screen blktone
gen "(Those tits must cast a huge-ass shadow...)"
hide screen blktone
sus "Professor Tonks said you wanted to see me?" ("soft", "happy", "base", "downL", cheeks="blush")
gen "Did she now?"
gen "(I have to get that woman a drink for introducing me to this magnificently voluptuous creature...)"
gen "Well, how nice of her."
sus "Is there anything I can help you with, Professor?" ("angry", "happy", "base", "mid")
gen "..."
sus "S-Sir?" ("soft", "happy", "shocked", "mid")
gen "(This must be that girl she wanted me to help with body confidence...)"
gen "Did professor Tonks tell you why I wanted to see you?"
sus "N-no...{w} I'm not in trouble am I?" ("open", "happy", "base", "stare")
gen "Don't worry, I just needed to confirm something - You're free to go..."
sus "C-confirm something?" ("angry", "happy", "base", "mid")
sus "So I'm not in trouble then?" ("open", "happy", "sad", "mid")
gen "(This girl's got some confidence issues for sure...)"
gen "No miss Bones... You're not in any trouble."
sus "Very well..." ("soft", "closed", "low", "mid")
if game.daytime:
sus "I shall return to class then." ("open", "happy", "base", "right")
sus "Good--{w=0.4} Good day, sir." ("open", "happyCl", "base", "mid")
else:
sus "I shall return to my dormitory then." ("open", "happy", "base", "right")
sus "Good--{w=0.4} Good night, sir." ("open", "happyCl", "base", "mid")
hide screen animatedCG
with fade
call sus_walk(action="leave")
call bld
gen "..." ("base", xpos="far_left", ypos="head")
gen "Massive tits...{w=0.4} confirmed." ("base", xpos="far_left", ypos="head")
$ susan_busy = True
$ susan_unlocked = True
$ achievements.unlock("unlocksus", True)
call popup("{size=-4}You can now summon Susan into your office.{/size}", "Character unlocked!", "interface/icons/head/susan.webp")
$ susan_intro.E1_complete = True
$ ag_event_pause += 2 # Astoria intro starts in 2 days.
call music_block
jump main_room_menu