LoafyLemon
9d76d6088f
* Added IfExpr Action. * Added string evals for If func. * Added reset_action method for RoomObject class. * Added new actions appropriate for room relevant objects. * Fixed a potential issue with reset_variables method within Events class. * Fixed single button radius calculation in wheel menu * Fixed crash if a null list of actions was supplied to create_wheelmenu method. * Converted intro to use wheel menu actions. * Split existing room object labels where it made sense.
158 lines
4.9 KiB
Plaintext
158 lines
4.9 KiB
Plaintext
init python in wheelmenu:
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import math
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def pos(num_buttons):
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num_buttons = max(num_buttons, 2)
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reference_num_buttons = 32
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reference_radius = 0.5
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radius = reference_radius * (num_buttons / reference_num_buttons) ** 0.5
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angle_step = 2 * math.pi / num_buttons
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start_angle = angle_step / 2 if num_buttons % 2 else 0
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positions = [(min(max(0.5 + math.cos(start_angle + i * angle_step) * radius, 0.0), 1.0),
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min(max(0.5 + math.sin(start_angle + i * angle_step) * radius, 0.0), 1.0))
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for i in range(num_buttons)]
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return positions
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def button(displayable, action, condition, state=None, **kwargs):
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"""
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displayable - Ren'Py displayable
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action - Ren'Py screen action
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condition - Boolean
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state -
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None - No change
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"hidden" - Hidden if condition==False
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"disabled" - Disabled if condition==False
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"""
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if state == "hidden":
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return None
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elif state == "disabled":
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return renpy.store.Button(displayable, action=action, style="wheelmenu_disabled_button", **kwargs)
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if condition:
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return renpy.store.Button(displayable, action=action, style="wheelmenu_button", **kwargs)
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elif action is None:
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return renpy.store.Button(displayable, action=action, style="wheelmenu_disabled_button", **kwargs)
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else:
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return None
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init python:
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def create_wheelmenu(elements):
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# Proxy function; We cannot evaluate in a named store without side effects.
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buttons = []
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for name, (displayable, action, condition) in elements.items():
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condition = eval(condition)
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if not condition:
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continue
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buttons.append(wheelmenu.button(displayable, action, condition, tooltip=name))
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if not buttons:
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return None
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positions = wheelmenu.pos(len(buttons))
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return tuple(zip(buttons, positions)) # Nonhashable types cannot be used in a screen, so we use a tuple instead.
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config.per_frame_screens.append("wheelmenu")
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label wheelmenu(btns, ret, pos=None):
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play sound "sounds/qubodup-click1.ogg"
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call screen wheelmenu(btns, pos)
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jump expression ret
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screen wheelmenu(btns, pos):
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layer "interface"
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tag wheelmenu
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zorder 4
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style_prefix "wheelmenu"
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$ mpos = renpy.get_mouse_pos()
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default start_pos = pos or mpos
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use close_button_background(keysym="game_menu")
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window at wheelmenu_anim:
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id "wheelmenu"
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pos start_pos
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for btn, pos in btns:
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add btn pos pos
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add "wheelmenu_genie" align (0.5, 0.5) at transform:
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subpixel True
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xysize (48, 48)
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yzoom (1 if mpos[0] < start_pos[0] else -1)
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rotate (math.degrees(math.atan2(mpos[1] - start_pos[1], mpos[0] - start_pos[0])) + 360) % 360 - 180
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style wheelmenu_window is empty:
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background Transform("wheelmenu_gradient", align=(0.5, 0.5), xysize=(200, 200))
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maximum (400, 400)
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anchor (0.5, 0.5)
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style wheelmenu_button is empty:
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background Transform("wheelmenu_button", xysize=(48,48))
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hover_background At(Transform("wheelmenu_button_opaque", xysize=(48,48)), wheelmenu_hover_anim)
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hover_sound "sounds/qubodup-hover1.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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xysize (48, 48)
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anchor (0.5, 0.5)
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style wheelmenu_disabled_button is wheelmenu_button:
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background "#ffffff80"
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foreground "#ff00ff"
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xysize (48, 48)
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anchor (0.5, 0.5)
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style wheelmenu_window_text is default:
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anchor (0.5, 0.5)
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color "#fff"
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size 10
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outlines [(1, "#00000080", 1, 0)]
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style wheelmenu_button_text is wheelmenu_text
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transform wheelmenu_anim:
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on show:
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zoom 0.0
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easein 0.15 zoom 1.0
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on hide:
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easeout 0.15 zoom 0.0
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transform wheelmenu_hover_anim(t=2.0, strength=0.2, pause=0.0):
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matrixcolor BrightnessMatrix(value=0.0)
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linear t/2 matrixcolor BrightnessMatrix(value=strength)
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linear t/2 matrixcolor BrightnessMatrix(value=0.0)
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pause pause
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repeat
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# transform tooltip_follow:
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# events False
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# function tooltip_func
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# init python:
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# def tooltip_func(trans, st, at):
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# x, y = renpy.get_mouse_pos()
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# if trans.pos is not (x, y):
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# cw, ch = trans.child.window_size
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# xanchor = 1.0 if (x + int(cw)) > (config.screen_width) else 0.0
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# yanchor = 1.0 if (y + int(ch)) > (config.screen_height) else 0.0
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# xoffset = 18 if xanchor else 0
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# yoffset = 24 if yanchor else 0
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# trans.pos = (x, y)
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# trans.anchor = (xanchor, yanchor)
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# trans.offset = (xoffset, yoffset)
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# return 0
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# if not renpy.android:
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# config.always_shown_screens.append("tooltip")
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# config.per_frame_screens.append("tooltip")
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