* Fix `fem` caller unnecessary arguments (Caused by regex most likely) * Fixed xray displayable opaque Render flag (superseded by internal Ren'py changes) * Fixed Doll animation concatenation to list
415 lines
16 KiB
Plaintext
415 lines
16 KiB
Plaintext
init python:
|
|
class Doll(DollMethods):
|
|
def __init__(self, name, clothes, face, body):
|
|
self.wardrobe = {}
|
|
self.wardrobe_list = []
|
|
self.blacklist = []
|
|
self.outfits = []
|
|
self.name = name
|
|
self.clothes = clothes
|
|
self.face = DollFace(self, face)
|
|
self.body = DollBody(self, body)
|
|
self.cum = DollCum(self)
|
|
self.pose = None
|
|
self.emote = Null()
|
|
|
|
# Image properties
|
|
self.zorder = 15
|
|
self.layer = "screens"
|
|
self.animation = []
|
|
self.tag = get_character_tag(name)
|
|
|
|
# Transform properties
|
|
self.pos = (0, 0)
|
|
self.zoom = 0.5
|
|
self.xzoom = 1
|
|
self.align = (0.5, 1.0)
|
|
|
|
def rebuild(self):
|
|
"""Rebuild character image cache."""
|
|
self.body.rebuild_image()
|
|
self.face.rebuild_image()
|
|
self.cum.rebuild_image()
|
|
for o in self.wardrobe_list:
|
|
o.rebuild_image()
|
|
o.rebuild_icon()
|
|
for o in self.outfits:
|
|
o.rebuild_image()
|
|
self.rebuild_image()
|
|
|
|
def rebuild_image(self):
|
|
self.cached = False
|
|
|
|
if renpy.showing(get_character_tag(self.name), layer=self.layer):
|
|
self.show()
|
|
|
|
def show(self):
|
|
if renpy.get_screen(("wardrobe", "animatedCG", "studio")):
|
|
return
|
|
|
|
base_transform = doll_transform(self.pos, self.zoom, self.xzoom)
|
|
animation = self.animation
|
|
|
|
if not isinstance(animation, list):
|
|
animation = [animation]
|
|
|
|
renpy.show(name=self.tag, at_list=[base_transform] + animation, layer=self.layer, what=self.get_image(), zorder=self.zorder)
|
|
|
|
def hide(self):
|
|
renpy.hide(name=self.tag, layer=self.layer)
|
|
|
|
def build_image(self):
|
|
# Add body, face, cum, clothes, masks
|
|
masks = []
|
|
sprites = [
|
|
(self.body.get_image(), 0),
|
|
(self.face.get_image(), 1),
|
|
(self.cum.get_image(), self.cum.zorder_cum),
|
|
(self.emote, 1000),
|
|
]
|
|
|
|
for i in self.clothes.itervalues():
|
|
clothing, _, is_worn = i
|
|
|
|
if not clothing is None and is_worn:
|
|
zorder = clothing.zorder
|
|
|
|
sprites.extend([
|
|
(clothing.get_image(), zorder),
|
|
clothing.get_back(),
|
|
clothing.get_front(),
|
|
clothing.get_armfix(),
|
|
])
|
|
|
|
if clothing.mask:
|
|
masks.append((clothing.mask, zorder-1))
|
|
|
|
sprites.sort(key=itemgetter(1))
|
|
masks.sort(key=itemgetter(1))
|
|
|
|
back_sprites = [x for x in sprites if x[1] < 0]
|
|
sprites = [x for x in sprites if x[1] >= 0]
|
|
|
|
# Apply alpha mask
|
|
for m in masks:
|
|
mask, mask_zorder = m
|
|
|
|
for i, s in enumerate(sprites):
|
|
sprite, sprite_zorder = s
|
|
|
|
if i < 1 or mask_zorder > sprite_zorder:
|
|
continue
|
|
|
|
c = tuple(x[0] for x in sprites[:i] if not isinstance(x[0], Null))
|
|
masked = AlphaMask(Fixed(*c, fit_first=True), mask)
|
|
sprites = sprites[i:]
|
|
sprites.insert(0, (masked, mask_zorder))
|
|
break
|
|
|
|
sprites = back_sprites + sprites
|
|
return tuple(x[0] for x in sprites if not isinstance(x[0], Null))
|
|
|
|
def equip(self, obj, remove_old=True):
|
|
"""Takes DollCloth or DollOutfit object to equip."""
|
|
if isinstance(obj, DollCloth):
|
|
self.clothes[obj.type][0] = obj
|
|
self.clothes[obj.type][2] = True
|
|
|
|
if self.is_blacklisted(obj.type):
|
|
self.unequip(*self.get_blacklister(obj.type))
|
|
|
|
if obj.blacklist:
|
|
self.unequip(*obj.blacklist)
|
|
|
|
if self.pose:
|
|
obj.set_pose(self.pose)
|
|
elif isinstance(obj, DollOutfit):
|
|
if remove_old:
|
|
self.unequip("all")
|
|
|
|
for i in obj.group:
|
|
self.clothes[i.type][0] = i.parent
|
|
self.clothes[i.type][0].set_color(i.color)
|
|
if self.pose:
|
|
i.parent.set_pose(self.pose)
|
|
self.body.rebuild_image()
|
|
self.rebuild_image()
|
|
self.rebuild_blacklist()
|
|
update_chibi(self.name)
|
|
|
|
def unequip(self, *args):
|
|
"""Takes argument(s) containing string cloth type(s) to unequip."""
|
|
if "all" in args:
|
|
for k, v in self.clothes.iteritems():
|
|
if not k in self.blacklist_unequip:
|
|
if self.pose and v[0]:
|
|
v[0].set_pose(None)
|
|
v[0], v[2] = None, True
|
|
else:
|
|
for arg in args:
|
|
if not arg in self.blacklist_unequip:
|
|
if self.pose and self.clothes[arg][0]:
|
|
self.clothes[arg][0].set_pose(None)
|
|
self.clothes[arg][0] = None
|
|
|
|
self.body.rebuild_image()
|
|
self.rebuild_image()
|
|
self.rebuild_blacklist()
|
|
update_chibi(self.name)
|
|
|
|
def get_equipped(self, type):
|
|
"""Takes argument containing string cloth type. Returns equipped object for cloth type."""
|
|
return self.clothes[type][0]
|
|
|
|
def get_equipped_item(self, items):
|
|
"""Returns first equipped item from a list or None."""
|
|
for i in items:
|
|
if self.is_equipped_item(i):
|
|
return i
|
|
return None
|
|
|
|
def strip(self, *args):
|
|
"""Takes argument(s) containing string cloth type(s) to temporarily displace (hide)."""
|
|
if "all" in args:
|
|
for k, v in self.clothes.iteritems():
|
|
if not k.startswith(self.blacklist_toggles):
|
|
v[2] = False
|
|
else:
|
|
for arg in args:
|
|
if arg in self.multislots:
|
|
for k, v in self.clothes.iteritems():
|
|
if k.startswith(arg):
|
|
v[2] = False
|
|
else:
|
|
self.clothes[arg][2] = False
|
|
self.body.rebuild_image()
|
|
self.rebuild_image()
|
|
update_chibi(self.name)
|
|
|
|
def wear(self, *args):
|
|
"""Takes argument(s) containing string cloth type(s) to put on (unhide)."""
|
|
if "all" in args:
|
|
if self.is_worn("all"):
|
|
return
|
|
|
|
for v in self.clothes.itervalues():
|
|
v[2] = True
|
|
else:
|
|
for arg in args:
|
|
if arg in self.multislots:
|
|
for k, v in self.clothes.iteritems():
|
|
if k.startswith(arg):
|
|
v[2] = True
|
|
else:
|
|
self.clothes[arg][2] = True
|
|
self.body.rebuild_image()
|
|
self.rebuild_image()
|
|
update_chibi(self.name)
|
|
|
|
def is_equipped(self, *args):
|
|
"""Takes argument containing string cloth type. Returns True if slot is occupied, False otherwise."""
|
|
for arg in args:
|
|
if arg in self.multislots:
|
|
return any(bool(v[0]) for k, v in self.clothes.iteritems() if k.startswith(arg))
|
|
else:
|
|
if not self.clothes[arg][0]:
|
|
return False
|
|
return True
|
|
|
|
def is_any_equipped(self, *args):
|
|
"""Takes arguments containing string cloth types. Returns True if ANY of them is equipped, False otherwise."""
|
|
if "clothes" in args:
|
|
for k, v in self.clothes.iteritems():
|
|
if not k.startswith(self.blacklist_toggles):
|
|
if self.is_equipped(k):
|
|
return True
|
|
else:
|
|
for arg in args:
|
|
if self.is_equipped(arg):
|
|
return True
|
|
return False
|
|
|
|
def is_equipped_item(self, item):
|
|
"""Takes DollCloth object or list of objects. Returns True if item is equipped, False otherwise."""
|
|
return self.get_equipped(item.type) == item
|
|
|
|
def is_worn(self, *args):
|
|
"""Takes argument(s) containing string cloth type(s). Returns True if worn, False otherwise."""
|
|
if "all" in args:
|
|
for v in self.clothes.itervalues():
|
|
if not v[2]:
|
|
return False
|
|
else:
|
|
for arg in args:
|
|
if arg in self.multislots:
|
|
return any( (v[0] and v[2]) for k, v in self.clothes.iteritems() if k.startswith(arg))
|
|
else:
|
|
if not self.clothes[arg][0] or not self.clothes[arg][2]:
|
|
return False
|
|
return True
|
|
|
|
def is_any_worn(self, *args):
|
|
"""Takes arguments containing string cloth types. Returns True if ANY of them is worn, False otherwise."""
|
|
if "clothes" in args:
|
|
for k, v in self.clothes.iteritems():
|
|
if not k.startswith(self.blacklist_toggles):
|
|
if self.is_worn(k):
|
|
return True
|
|
else:
|
|
for arg in args:
|
|
if self.is_worn(arg):
|
|
return True
|
|
return False
|
|
|
|
def set_face(self, **kwargs):
|
|
"""Takes keyword argument(s) with the string name of expression file(s)."""
|
|
if self.face.set_face(**kwargs):
|
|
self.body.rebuild_image()
|
|
|
|
# Rebuild lipstick
|
|
lipstick = self.clothes.get("makeup4", [None, 1, True])[0]
|
|
if isinstance(lipstick, DollLipstick):
|
|
lipstick.rebuild_image()
|
|
self.rebuild_image()
|
|
|
|
def get_face(self):
|
|
"""Returns a dictionary containing currently set facial expressions. Used in character studio."""
|
|
return self.face.get_face()
|
|
|
|
def set_body(self, **kwargs):
|
|
"""Takes keyword argument(s) with the string name of body part file(s)."""
|
|
if self.body.set_body(**kwargs):
|
|
self.rebuild_image()
|
|
|
|
def set_body_hue(self, arg):
|
|
"""Takes integer between 0 - 359, rotates the character body colour by given amount."""
|
|
self.body.hue = arg
|
|
self.body.rebuild_image()
|
|
self.rebuild_image()
|
|
|
|
def set_body_zorder(self, **kwargs):
|
|
"""Takes keyword argument(s) with the name(s) of body part(s) and integer value(s)"""
|
|
if self.body.set_zorder(**kwargs):
|
|
self.rebuild_image()
|
|
|
|
def set_cum(self, *args, **kwargs):
|
|
"""Takes keyword argument(s) containing string name(s) of cum layers to apply or None."""
|
|
if self.cum.set_cum(*args, **kwargs):
|
|
self.body.rebuild_image()
|
|
self.rebuild_image()
|
|
|
|
def set_pose(self, pose):
|
|
if pose is None or renpy.loadable("characters/{}/poses/{}/loadable.webp".format(self.name, pose)):
|
|
self.pose = pose
|
|
self.face.set_pose(pose)
|
|
self.body.set_pose(pose)
|
|
self.cum.set_pose(pose)
|
|
for v in self.clothes.itervalues():
|
|
if v[0]:
|
|
v[0].set_pose(pose)
|
|
self.rebuild_image()
|
|
else:
|
|
raise Exception("'{}' pose doesn't exist for character named '{}'.".format(pose, self.name))
|
|
|
|
def rebuild_blacklist(self):
|
|
blacklist = []
|
|
for v in self.clothes.itervalues():
|
|
if v[0]:
|
|
blacklist.extend(v[0].blacklist)
|
|
self.blacklist = list(set(blacklist))
|
|
|
|
def is_blacklisted(self, type):
|
|
"""Takes string cloth type. Returns True if cloth type is blacklisted."""
|
|
return True if type in self.blacklist else False
|
|
|
|
def get_blacklister(self, type):
|
|
"""Takes string cloth type. Returns a list of clothing types that report incompatibility."""
|
|
return [x[0].type for x in self.clothes.itervalues() if x[0] and type in x[0].blacklist]
|
|
|
|
def create_outfit(self, temp=False):
|
|
"""Creates a copy of the current character clothes and stores it."""
|
|
return DollOutfit([x[0] for x in self.clothes.itervalues() if x[0]], True, temp=temp)
|
|
|
|
def import_outfit(self, path, fromfile=True):
|
|
"""Imports outfit from .png file or clipboard text."""
|
|
# Grab data
|
|
if fromfile:
|
|
try:
|
|
imported = image_payload.decode(path)
|
|
except:
|
|
if image_payload._file:
|
|
image_payload._file.close()
|
|
renpy.notify("Import failed: Corrupted file.")
|
|
return None
|
|
else:
|
|
imported = get_clipboard()
|
|
|
|
# Evaluate data
|
|
if imported:
|
|
try:
|
|
imported = make_revertable(evaluate(imported))
|
|
except:
|
|
renpy.notify("Import failed: Corrupted outfit data.")
|
|
renpy.block_rollback()
|
|
return None
|
|
|
|
group = []
|
|
|
|
for i, x in enumerate(imported):
|
|
if i == 0 and not x == self.name:
|
|
renpy.notify("Import failed: Wrong character.")
|
|
return None
|
|
|
|
for o in self.wardrobe_list:
|
|
if x[0] == o.id:
|
|
if not o.unlocked and not game.cheats:
|
|
renpy.notify("Import failed: You don't own these items. Buy them first.")
|
|
return None
|
|
|
|
x[0] = o.clone()
|
|
x[0].set_color(x[1])
|
|
group.append(x[0])
|
|
|
|
if group:
|
|
renpy.notify("Import successful!")
|
|
return DollOutfit(group, True)
|
|
renpy.notify("Import failed: Unknown error.")
|
|
return None
|
|
|
|
def get_schedule(self):
|
|
"""Returns a list of outfits available for current time of day and weather conditions."""
|
|
schedule = []
|
|
|
|
for o in self.outfits:
|
|
if o.unlocked and o.schedule["day" if game.daytime else "night"]:
|
|
if game.weather == "overcast" and o.schedule["cloudy"]:
|
|
schedule.append(o)
|
|
elif game.weather in {"storm", "rain"} and o.schedule["rainy"]:
|
|
schedule.append(o)
|
|
elif game.weather in {"snow", "blizzard"} and o.schedule["snowy"]:
|
|
schedule.append(o)
|
|
elif game.weather in {"clear", "cloudy"} and not (o.schedule["cloudy"] or o.schedule["rainy"] or o.schedule["snowy"]):
|
|
schedule.append(o)
|
|
return schedule
|
|
|
|
def equip_random_outfit(self):
|
|
"""Equips random outfit based on Outfits Schedule."""
|
|
schedule = self.get_schedule()
|
|
|
|
if schedule:
|
|
self.equip(renpy.random.choice(schedule))
|
|
|
|
def set_emote(self, emote):
|
|
|
|
if not emote and not isinstance(emote, Null):
|
|
self.emote = Null()
|
|
return
|
|
|
|
if self.pose:
|
|
path = "characters/{}/poses/{}/emote/{}.webp".format(self.name, self.pose, emote)
|
|
else:
|
|
path = "characters/{}/emote/{}.webp".format(self.name, emote)
|
|
|
|
self.emote = DollDisplayable(Image(path))
|
|
|