456 lines
17 KiB
Plaintext
456 lines
17 KiB
Plaintext
init python hide:
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# keep the achievements from earlier versions
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if isinstance(persistent.achievements, dict):
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# id : [categoryname, title, description, unlocked, icon, secret]
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for k, v in persistent.achievements.items():
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if v[3]:
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achievement.grant(k)
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del persistent.achievements
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init python:
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import requests
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UPDATE_URL = bytes.fromhex("687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f7267").decode()
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UPDATE_VER = None
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UPDATE_HINT = ""
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if config.developer:
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persistent._update_version = {}
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persistent._update_last_checked = {}
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@renpy.pure
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class CheckUpdates(Action):
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def __init__(self, interval=3600*6, simulate=None, onetime=False, autostart=True, **kwargs):
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self.url = UPDATE_URL
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self.interval = interval
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self.simulate = simulate
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self.onetime = onetime
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self.autostart = autostart
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self.kwargs = kwargs
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def __call__(self):
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# Since source files are publicly available,
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# we need to forbid updater from affecting
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# GIT-supplied versions of the game to avoid bugs.
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global UPDATE_VER, UPDATE_HINT
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if (config.developer or not updater.can_update()) and not self.simulate:
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if config.developer:
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UPDATE_HINT = "Updater is disabled."
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else:
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UPDATE_HINT = "Cannot fetch updates."
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renpy.restart_interaction()
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return
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check = True
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url = self.url
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if not self.onetime:
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UPDATE_HINT = "Checking for updates..."
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renpy.restart_interaction()
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if self.onetime and url in updater.checked:
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check = False
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if time.time() < persistent._update_last_checked.get(url, 0) + self.interval:
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check = False
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if check:
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updater.checked.add(url)
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persistent._update_last_checked[url] = time.time()
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updater.Updater(url, check_only=True, simulate=self.simulate, **self.kwargs)
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UPDATE_VER = persistent._update_version.get(url, None)
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if version_float(UPDATE_VER) > version_float():
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if not self.onetime:
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UPDATE_HINT = "New game version available!"
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renpy.restart_interaction()
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if self.autostart:
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renpy.invoke_in_new_context(updater.update, self.url, simulate=self.simulate, **self.kwargs)
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# elif not UPDATE_VER:
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# ui.timer(2.0, SetVariable("UPDATE_HINT", "Server is not responding."))
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elif not self.onetime:
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ui.timer(2.0, SetVariable("UPDATE_HINT", "You are already up-to-date."))
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@renpy.pure
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class InstallUpdates(Action):
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def __init__(self, simulate=None, **kwargs):
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self.url = UPDATE_URL
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self.simulate = simulate
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self.kwargs = kwargs
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def __call__(self):
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renpy.invoke_in_new_context(updater.update, self.url, simulate=self.simulate, **self.kwargs)
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def fix_return_stack():
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for layer in config.layers:
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renpy.scene(layer)
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for channel in renpy.audio.audio.channels.keys():
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if isinstance(channel, str) and not channel.startswith("_"):
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renpy.music.stop(channel)
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renpy.set_return_stack(("main_room",))
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def version_float(version=None):
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version = version or config.version
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control, major, *minor = version.split(" ")[0].split(".")
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return float("{}.{}{}".format(control, major, "".join(minor)))
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_savecompat = False
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def version_patch():
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if renpy.is_init_phase():
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# Don't update save files from when game recovers from a crash.
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return
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latest = version_float()
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# For unknown reasons, sometimes version is missing from the save, so we need a fallback
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current = getattr(store, "version", latest)
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if current < 1.452:
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for i in states.dolls:
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doll = getattr(store, i)
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doll._sprite = DefaultQueue()
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for j in doll.wardrobe_list:
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# Add new button handler for clothes
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j._button = DefaultQueue()
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for j in doll.outfits:
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# Add new button handler for outfits
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j._button = DefaultQueue()
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# Fix makeup object types inside saved outfits
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if j.has_type("makeup"):
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objects = [x.parent.clone() for x in j.group]
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j.group = objects
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j.is_stale()
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# Patch removed events
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events = ["her_ev_handjob_t1_to_t3_e1", "her_ev_titjob_t1_to_t4_e1", "her_ev_sex_t1_to_t5_e1", "her_ev_panty_thief_t1_to_t3"]
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for i in events:
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ev = getattr(store, i, None)
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if ev:
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ev.dequeue()
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delattr(store, i)
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# Fix cardgame events
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delattr(states.twi.ev.cardgame, "delay")
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if states.twi.ev.cardgame.stage == 1 and not states.twi.ev.cardgame.stock_talk and not letter_cards_store in mailbox.letters:
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# In case the player already started the event chain, send the letter early.
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letter_cards_store.send()
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store.letter_cards_store.wait = 7
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# Fix revertable types for modding
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mods_enabled = getattr(persistent, "mods_enabled", _set()) or _set()
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setattr(persistent, "mods_enabled", _set(mods_enabled))
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mods_list = getattr(persistent, "mods_list", _dict()) or _dict()
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setattr(persistent, "mods_list", _dict(mods_list))
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# Fix event issue with Cho
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ev = store.cho_ev_inspect_her_body_t2_e3
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if ev.completed and not states.cho.ev.inspect_her_body.T2_E3_complete:
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states.cho.ev.inspect_her_body.T2_E3_complete = True
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if current < 1.453:
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for i in states.dolls:
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doll = getattr(store, i)
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for j in doll.outfits:
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for k in j.group:
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if k.modpath:
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k.modpath = "mods/" + k.modpath.split("/")[-1]
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if current < 1.46:
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store.her_ev_cumslut_public_t5_e1.label = "hg_pr_cumslut_T5_return"
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store.her_ev_cumslut_public_t5_e1.reset()
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store.her_ev_cumslut_public_t5_e1.dequeue()
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store.her_ev_cumslut_public_t5_e2.label = "hg_pr_cumslut_T5_return"
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store.her_ev_cumslut_public_t5_e2.reset()
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store.her_ev_cumslut_public_t5_e2.dequeue()
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store.her_ev_cumslut_public_t5_e3.label = "hg_pr_cumslut_T5_return"
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store.her_ev_cumslut_public_t5_e3.reset()
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store.her_ev_cumslut_public_t5_e3.dequeue()
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store.her_ev_cumslut_public_t5_e1_hub.label = "hg_pr_cumslut"
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store.her_ev_cumslut_public_t5_e1_hub.req = "states.her.tier == 5"
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store.her_ev_cumslut_public_t5_e1_hub.reset()
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store.her_ev_cumslut_public_t5_e2_hub.label = "hg_pr_cumslut"
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store.her_ev_cumslut_public_t5_e2_hub.req = "states.her.tier == 5"
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store.her_ev_cumslut_public_t5_e2_hub.reset()
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store.her_ev_cumslut_public_t5_e3_hub.label = "hg_pr_cumslut"
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store.her_ev_cumslut_public_t5_e3_hub.req = "states.her.tier == 5"
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store.her_ev_cumslut_public_t5_e3_hub.reset()
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store.lun_ev_talk_to_me_t3_e1.req = "states.lun.tier == 3"
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store.lun_ev_talk_to_me_t3_e1.reset()
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store.lun_ev_inspect_her_body_t3_e1.req = "states.lun.tier == 3"
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store.lun_ev_inspect_her_body_t3_e1.reset()
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store.lun_ev_play_with_yourself_t3_e1.req = "states.lun.tier == 3"
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store.lun_ev_play_with_yourself_t3_e1.reset()
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store.lun_ev_play_with_yourself_t3_e2.req = "states.lun.tier == 3"
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store.lun_ev_play_with_yourself_t3_e2.reset()
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store.lun_ev_play_with_yourself_t3_e3.req = "states.lun.tier == 3"
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store.lun_ev_play_with_yourself_t3_e3.reset()
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store.lun_ev_play_with_yourself_t3_e4.req = "states.lun.tier == 3"
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store.lun_ev_play_with_yourself_t3_e4.reset()
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if states.lun.tier == 3:
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states.lun.level = 9
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for i in states.dolls:
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doll = getattr(store, i)
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doll.body.matrix = IdentityMatrix()
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if current < 1.461:
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store.ton_accessory_office.zorder = 235
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if current < 1.462:
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store.lun_ev_blowjob_t4_e1.enqueue()
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store.lun_ev_blowjob_t4_e2.enqueue()
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store.lun_ev_blowjob_t4_e3.enqueue()
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store.lun_ev_blowjob_t4_e4.enqueue()
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if current > latest:
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raise Exception(f"Loaded save file is incompatible. (Save Version: {current}, Game Version: {latest})")
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if current < latest:
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setattr(store, "version", latest)
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setattr(store, "_savecompat", True)
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message = "Have fun!"
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renpy.call_in_new_context("modal_popup", "Update Successful", "\nYour save file has been successfully updated to version {{b}}{}{{/b}}.\n\n{}".format(config.version, message), None, "Hurray!")
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renpy.block_rollback()
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return
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def version_logo():
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url = UPDATE_URL
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filename = f"logo_{UPDATE_VER}.webp"
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path = os.path.join(config.basedir, "update", filename)
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# Read file if exists
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if os.path.isfile(path):
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with open(path, "rb") as f:
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data = f.read()
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return im.Data(data, path)
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# Fetch file if doesn't exist
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url = os.path.join(url.split("updates.json")[0], "logo.webp")
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try:
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response = requests.get(url, timeout=5)
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response.raise_for_status()
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data = response.content
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with open(path, "wb") as f:
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f.write(data)
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return im.Data(data, path)
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except:
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path = os.path.join(config.basedir, "update", "generic.webp")
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if os.path.isfile(path):
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with open(path, "rb") as f:
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data = f.read()
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else:
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return Null()
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return Fixed(im.Data(data, path), Text(UPDATE_VER, size=96, align=(0.5, 0.8), color="#000000", outlines=[( 1, "#ffffff", 0, 0 )]), fit_first=True)
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config.after_load_callbacks.append(version_patch)
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define update_message_list = [
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"Spinning up disks",
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"Lubricating Hermione",
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"Filling up Tonks' glass",
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"Rendering Cho's marvellous abs",
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"Teaching Astoria some manners",
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"Gazing into the crystal ball",
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"Waxing Cho's broom",
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"Sanitizing Dumbledore's desk",
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"Confiscating Hermione's panties",
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"Adjusting the dress code",
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"Deleting Hermiobrine",
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"Initializing Snape walk physics",
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"Loading Genie's name mispronunciation engine",
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"Generating {s}dad{/s} bad jokes",
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"Perverting common nouns",
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"Inserting obscure pop culture references",
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"Loading wardrobe feature fondling",
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"Corrupting Teachers",
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"Ignoring plot holes",
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"Inflating Susan's tits",
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"Hiding Room of Requirement",
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"Predicting images",
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"Initializing sex-drive",
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"Loading loading screen",
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"Bribing ministry of magic employees",
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"Maximizing student gullibility levels",
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"Tuning out Luna's rambles",
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"Filling cupboard with trash",
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"Shredding rule violation reports",
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"Adding tissue box of holding to desk",
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"Ignoring established lore",
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"Neglecting minor characters",
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"Hiding the marauders map",
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"Injecting British slang",
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"Stiffening nipples",
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"Nickering at knickers",
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"Greasing Snape's hair",
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"Increasing Genie's imagination levels",
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"Adding illusion of choice dialogue options",
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"Redirecting blood flow",
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"Slutifying Slytherins",
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"Dampening Genie's powers",
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"Sleeving wizard cards",
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"Breaking old save files",
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"Loading pointless bird petting mechanics",
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"Applying desk chair cushioning charm",
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"Calculating semen trajectory",
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"Opening spank-bank account at Gringotts",
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"Scratching Genie's leg",
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"Polishing Genie's wand",
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"Defiling Cho's panties",
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"Eliminating common sense",
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"Applying lube",
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"Restocking chocolate frog supply",
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"Charming students",
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"Breaking the fourth wall",
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"Shortening skirts",
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"Undressing house-elves",
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"Lewdifying spells",
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"Inserting sexual innuendoes",
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"Searching for the g-spot",
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"Adjusting refractory period levels",
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"Indexing breast sizes",
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"Prolonging the inevitable heat death of the universe",
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"Redefining the big bang",
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"Insert disc 2",
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]
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# Do not add parenthesis to the updater screen, otherwise it will break screen parameter interpolation.
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screen updater:
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tag menu
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default msg = renpy.random.choice(update_message_list)
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default logo = version_logo()
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# use game_menu(_("Updater"), scroll="viewport"):
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# style_prefix "updater"
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# vbox:
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# spacing gui.pref_spacing
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# xfill True
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# button:
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# xalign 0.5
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# action OpenURL("https://www.silverstudiogames.org/")
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# add logo xysize(570, 324)
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# if u.state == u.ERROR:
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# text _("An error has occured:")
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# elif u.state == u.CHECKING:
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# text _("Fetching for updates.")
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# elif u.state == u.UPDATE_NOT_AVAILABLE:
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# text _("This program is up to date.")
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# elif u.state == u.UPDATE_AVAILABLE:
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# text _("[u.version] is available. Do you want to install it?")
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# hbox:
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# xalign 0.5
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# textbutton "Changelog" action OpenURL("https://www.silverstudiogames.org/p/changelog.html")
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# textbutton "Patreon" action OpenURL("https://patreon.com/silverstudiogames")
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# textbutton "Discord" action OpenURL("https://discord.gg/UbQeTCJ5RW")
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# elif u.state == u.PREPARING:
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# text _("Preparing to download the updates.")
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# elif u.state == u.DOWNLOADING:
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# text _("Downloading the updates.")
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# elif u.state == u.UNPACKING:
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# text _("Unpacking the updates.")
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# elif u.state == u.FINISHING:
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# text _("Finishing up.")
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# elif u.state == u.DONE:
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# text _("The updates have been installed. The program will restart.")
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# elif u.state == u.DONE_NO_RESTART:
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# text _("The updates have been installed.")
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# elif u.state == u.CANCELLED:
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# text _("The updates were cancelled.")
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# if u.message is not None:
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# text "[u.message!q]"
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# if u.progress is not None:
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# fixed:
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# bar value (u.progress or 0.0) range 1.0 style "updater_bar"
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# text "[msg]" color "#fff" size 10 yoffset 5
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# hbox:
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# xalign 0.5
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# if u.can_proceed:
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# textbutton _("Proceed") action u.proceed keysym "K_RETURN"
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# if u.can_cancel:
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# textbutton _("Cancel") action u.cancel keysym "K_ESCAPE"
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timer 2.0 action SetScreenVariable("msg", renpy.random.choice(update_message_list)) repeat True
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style updater_text:
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xalign 0.5
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style updater_button_text is gui_button_text
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style updater_label is gui_label:
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xsize 209
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right_padding 17
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style updater_label_text is gui_label_text:
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xalign 1.0
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text_align 1.0
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outlines [(2, "#000", 0, 0)]
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style updater_bar is empty:
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ysize gui.bar_size
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left_bar Frame("gui/bar/left.png", Borders(8, 8, 8, 8), tile=False)
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right_bar Frame("gui/bar/right.png", Borders(8, 8, 8, 8), tile=False)
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style update_available_button:
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xalign 0.5
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style update_available_button_text:
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color "#F9A001"
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hover_color "#fff"
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xalign 0.5
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label before_main_menu():
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python:
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if settings.get("updates") and not prerelease:
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CheckUpdates(onetime=True, autostart=False)()
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if mods_incompatible:
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$ mods = "\n".join(mods_incompatible)
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call modal_popup("Attention!", "The listed mods are incompatible and have been deactivated:\n" + mods, "interface/warning.webp")
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return
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