238 lines
6.7 KiB
Plaintext
238 lines
6.7 KiB
Plaintext
label day_start:
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show screen blkfade
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hide snape_main
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hide genie_main
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hide tonks_main
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hide cho_main
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hide hermione_main
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hide astoria_main
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hide susan_main
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hide luna_main
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with dissolve
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python:
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# Reset room objects
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candleL_OBJ.foreground = None
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candleR_OBJ.foreground = None
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states.fireplace_started = False
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fireplace_OBJ.foreground = None
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states.bird_fed = False
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states.bird_petted = False
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phoenix_OBJ.foreground = None # Removes seeds image
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states.cupboard_rummaged = False
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# Reset gift flags
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states.ton.gifted = False
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states.her.gifted = False
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states.lun.gifted = False
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states.cho.gifted = False
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states.ast.gifted = False
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states.sus.gifted = False
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# Reset chit-chat flags
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states.sna.chatted = False
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states.ton.chatted = False
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states.her.chatted = False
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states.lun.chatted = False
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states.cho.chatted = False
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states.ast.chatted = False
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states.sus.chatted = False
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# Tick Event timers
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ss_event_pause = max(ss_event_pause-1, 0)
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ss_summon_pause = max(ss_summon_pause-1, 0)
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nt_event_pause = max(nt_event_pause-1, 0)
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nt_summon_pause = max(nt_summon_pause-1, 0)
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hg_event_pause = max(hg_event_pause-1, 0)
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hg_summon_pause = max(hg_summon_pause-1, 0)
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ll_event_pause = max(ll_event_pause-1, 0)
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ll_summon_pause = max(ll_summon_pause-1, 0)
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cc_event_pause = max(cc_event_pause-1, 0)
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cc_summon_pause = max(cc_summon_pause-1, 0)
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ag_event_pause = max(ag_event_pause-1, 0)
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ag_summon_pause = max(ag_summon_pause-1, 0)
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sb_event_pause = max(sb_event_pause-1, 0)
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sb_summon_pause = max(sb_summon_pause-1, 0)
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# Reset busy flags (Based on current tick)
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states.sna.busy = True # bool(ss_summon_pause)
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states.ton.busy = bool(nt_summon_pause)
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states.her.busy = bool(hg_summon_pause)
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states.lun.busy = bool(ll_summon_pause)
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states.cho.busy = bool(cc_summon_pause)
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states.ast.busy = bool(ag_summon_pause)
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states.sus.busy = bool(sb_summon_pause)
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# Improve Mood
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if states.env.difficulty == 1: # Easy difficulty
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val = 3
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elif states.env.difficulty == 2: # Normal difficulty
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val = 2
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elif states.env.difficulty == 3: # Hardcore difficulty
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val = 1
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states.ton.mood = max(states.ton.mood-val, 0)
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states.her.mood = max(states.her.mood-val, 0)
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states.lun.mood = max(states.lun.mood-val, 0)
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states.cho.mood = max(states.cho.mood-val, 0)
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states.ast.mood = max(states.ast.mood-val, 0)
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states.sus.mood = max(states.sus.mood-val, 0)
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# Game flags
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states.env.day += 1
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states.env.weather = "random"
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states.env.daytime = True
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cupboard_OBJ.foreground = Transform(Text(str((states.env.day % 30) + 1), color="#fff", outlines=[(1, "#000", 0, 0)]), pos=(40, 100))
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# Send salary every 7th day
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if states.env.day % 7 == 0:
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if states.paperwork_reports >= 1:
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letter_work_report.send()
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if not states.twi.ev.cardgame.first_random:
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states.twi.ev.cardgame.interest = True
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# Pass time
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mailbox.tick()
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eventqueue.tick()
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house_points_daily()
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# Update map locations
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call set_all_map_locations
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# Reset appearances and sprites
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call update_luna
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call update_astoria
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call update_hermione
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call update_susan
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call update_cho
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call update_tonks
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call update_snape
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call update_genie
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call room(states.room, stop_sound=False, hide_screens=False)
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# Equip scheduled outfits
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if states.lun.wardrobe_scheduling:
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$ luna.equip_random_outfit()
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if states.ast.wardrobe_scheduling:
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$ astoria.equip_random_outfit()
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if states.her.wardrobe_scheduling:
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$ hermione.equip_random_outfit()
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if states.sus.wardrobe_scheduling:
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$ susan.equip_random_outfit()
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if states.cho.wardrobe_scheduling:
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$ cho.equip_random_outfit()
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if states.ton.wardrobe_scheduling:
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$ tonks.equip_random_outfit()
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hide screen blkfade
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hide screen bld1
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hide screen blktone
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with dissolve
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$ renpy.force_autosave(True)
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label day_resume:
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# Start Quests
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jump quests
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# unreachable
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$ renpy.choice_for_skipping()
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call screen room_menu
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label night_start:
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show screen blkfade
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hide snape_main
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hide genie_main
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hide tonks_main
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hide cho_main
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hide hermione_main
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hide astoria_main
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hide susan_main
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hide luna_main
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with dissolve
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python:
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# Reset room objects
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if not candleL_OBJ.foreground:
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candleL_OBJ.get_action()()
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if not candleR_OBJ.foreground:
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candleR_OBJ.get_action()()
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states.cupboard_rummaged = False
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# Reset chit-chat flags
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states.sna.chatted = False
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states.ton.chatted = False
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states.her.chatted = False
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states.lun.chatted = False
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states.cho.chatted = False
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states.ast.chatted = False
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states.sus.chatted = False
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# Reset busy flags (Based on current tick)
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states.sna.busy = bool(ss_summon_pause)
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states.ton.busy = bool(nt_summon_pause)
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states.her.busy = bool(hg_summon_pause)
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states.lun.busy = bool(ll_summon_pause)
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states.cho.busy = bool(cc_summon_pause)
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states.ast.busy = bool(ag_summon_pause)
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states.sus.busy = bool(sb_summon_pause)
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# Game flags
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states.env.weather = "random"
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states.env.daytime = False
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# Update map locations
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call set_all_map_locations
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# Reset appearances and sprites
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call update_luna
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call update_astoria
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call update_hermione
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call update_susan
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call update_cho
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call update_tonks
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call update_snape
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call update_genie
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call room(states.room, stop_sound=False, hide_screens=False)
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# Equip scheduled outfits
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if states.lun.wardrobe_scheduling:
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$ luna.equip_random_outfit()
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if states.ast.wardrobe_scheduling:
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$ astoria.equip_random_outfit()
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if states.her.wardrobe_scheduling:
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$ hermione.equip_random_outfit()
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if states.sus.wardrobe_scheduling:
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$ susan.equip_random_outfit()
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if states.cho.wardrobe_scheduling:
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$ cho.equip_random_outfit()
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if states.ton.wardrobe_scheduling:
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$ tonks.equip_random_outfit()
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hide screen blkfade
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hide screen bld1
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hide screen blktone
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with dissolve
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$ renpy.force_autosave(True)
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label night_resume:
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# Start Quests
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jump quests
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# unreachable
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$ renpy.choice_for_skipping()
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call screen room_menu
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