Gouvernathor
b3c16ff0d7
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
218 lines
6.4 KiB
Plaintext
218 lines
6.4 KiB
Plaintext
init python:
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class book_readable_class(object):
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def __init__(self, title, contents=(), **kwargs):
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self.title = title
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self.page = 0
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self.overflow=None
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self.title = title
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self.contents = list(contents)
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self.__dict__.update(**kwargs)
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self.pages = len(self.contents)-1
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def open(self, page=0):
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self.page = max(0, min(page, self.pages))
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self.refresh()
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return
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def close(self):
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self.page = 0
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renpy.hide_screen("book_menu")
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return
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def next(self):
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self.page = min(self.page+2, self.pages)
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self.refresh()
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return
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def prev(self):
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self.page = max(self.page-2, 0)
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self.refresh()
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return
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# Max 882 characters per page.
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def get_text(self):
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if self.pages >= self.page+1:
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return (self.contents[self.page][1][0:880], self.contents[self.page+1][1][0:880])
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return (self.contents[self.page][1][0:880], None)
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def get_title(self):
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if self.pages >= self.page+1:
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return (self.contents[self.page][0], self.contents[self.page+1][0])
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return (self.contents[self.page][0], None)
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def refresh(self):
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renpy.show_screen("book_menu", page=self.page, pages=self.pages, title=self.title, page_title=self.get_title(), page_text=self.get_text(), page_overflow=self.overflow)
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return
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def append(self, new_page):
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self.contents.append(new_page)
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self.pages = len(self.contents)-1
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return
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class diary_class(book_readable_class):
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def __init__(self, title, dictionary):
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super(diary_class, self).__init__(self)
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self.title = title
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self.dictionary = dictionary
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def append(self, entry, id, branches=None):
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for i in self.contents:
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if i[2] == id:
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return
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entry = list(self.dictionary[entry])
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if branches:
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branches = tuple(self.dictionary[str(x)] for x in branches)
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entry = [entry[0], entry[1].format(*branches)]
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self.contents.append(["Day {}\n{}".format(game.day, entry[0]), str(entry[1]), id])
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self.pages = len(self.contents)-1
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return
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label book_handle(book=None):
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$ book.open()
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play sound "sounds/bookopen.ogg"
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show screen book_animator("book_page_next", 0.5)
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label .after_init:
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$ renpy.dynamic(__choice = ui.interact())
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if __choice == "next":
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$ book.next()
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play sound "sounds/pageflip.ogg"
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show screen book_animator("book_page_next", 0.5)
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with d1
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elif __choice == "prev":
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$ book.prev()
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play sound "sounds/pageflip.ogg"
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show screen book_animator("book_page_prev", 0.5)
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with d1
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elif __choice == "back":
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$ book.open()
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play sound "sounds/pageflipback.ogg"
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show screen book_animator("book_page_start", 0.5)
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with d1
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elif __choice == "Close":
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$ book.close()
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play sound "sounds/bookclose.ogg"
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return
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jump .after_init
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screen book_menu(page, pages, title, page_title, page_text, page_overflow):
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tag book_menu
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zorder 30
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button style "empty" action NullAction()
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add Color("#000", alpha=0.5)
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add "interface/book/book_open.webp"
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frame:
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style "empty"
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pos (280, 130)
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xsize 250
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ysize 300
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text page_title[0] ypos -20 size 16 xalign 0.5
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text page_text[0] size 12 ypos 40
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text "{b}"+str(page+1)+"{/b}" xalign 0.5 ypos 350 size 11 # fix page calc
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frame:
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style "empty"
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xpos 600 ypos 130
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xsize 250
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ysize 300
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if page_title[1] is not None:
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text page_title[1] ypos -20 size 16 xalign 0.5
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if page_text[1] is not None:
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text page_text[1] size 12 ypos 40
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text "{b}"+str(page+2)+"{/b}" xalign 0.5 ypos 350 size 11
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imagebutton:
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pos (878, 100)
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ysize 400
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# Next
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if page < pages:
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idle Transform("interface/book/hover.webp", alpha=0)
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hover "interface/book/hover.webp"
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action Return("next")
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# Fast Back to start
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else:
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idle "interface/book/back.webp"
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hover "interface/book/back.webp"
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action Return("back")
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# Previous
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if page > 0:
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imagebutton:
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pos (242, 100)
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ysize 400
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idle Transform("interface/book/hover.webp", xzoom=-1.0, alpha=0)
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hover Transform("interface/book/hover.webp", xzoom=-1.0)
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action Return("prev")
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use close_button
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screen book_animator(img, timer):
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tag animator
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zorder 31
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add img
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button style "empty" action [Hide("book_animator"), With(Dissolve(0.05))]
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timer timer action [Hide("book_animator"), With(Dissolve(0.1))]
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image book_page_next:
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contains:
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"interface/book/book_open.webp"
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contains:
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#"interface/book_of_secrets/book_anim_01.webp"
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#pause.1
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"interface/book/page_02.webp"
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pause.08
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"interface/book/page_03.webp"
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pause.08
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"interface/book/page_04.webp"
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pause.08
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"interface/book/page_05.webp"
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pause.08
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"interface/book/page_06.webp"
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pause.08
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"interface/book/page_07.webp"
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pause.08
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"blank"
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image book_page_prev:
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contains:
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"interface/book/book_open.webp"
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contains:
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xoffset 40
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#"interface/book_of_secrets/book_anim_01.webp"
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#pause.1
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Transform("interface/book/page_02.webp", xzoom=-1.0)
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pause.08
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Transform("interface/book/page_03.webp", xzoom=-1.0)
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pause.08
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Transform("interface/book/page_04.webp", xzoom=-1.0)
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pause.08
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Transform("interface/book/page_05.webp", xzoom=-1.0)
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pause.08
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Transform("interface/book/page_06.webp", xzoom=-1.0)
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pause.08
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Transform("interface/book/page_07.webp", xzoom=-1.0)
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pause.08
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"blank"
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image book_page_start:
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contains:
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"interface/book/book_open.webp"
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contains:
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"interface/book/reverse_01.webp"
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pause.07
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"interface/book/reverse_02.webp"
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pause.07
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"blank"
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repeat 3 #book_page_max was too slow
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