WTS/game/scripts/animations/transforms.rpy
LoafyLemon 575ab556cd Quidditch Outro CG implementation, improvements and bug fixes
* Implemented quidditch outro CGs and posed them
* Fixed remaining visual bugs during the retrospection section
* Disabled ability to rollback to before the retrospection to avoid issues
* Improved sepia transform
2023-06-19 00:01:28 +01:00

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transform sepia(strength=1.0, tint='#ffeec2', desat=(0.2126, 0.7152, 0.0722)):
matrixcolor TintMatrix(tint) * SaturationMatrix(1.0-strength, desat)
transform uvlight():
matrixcolor SepiaMatrix("#590098", desat=(1.0, 1.5, 1.0))
transform move_in(x, t):
xpos x
linear t xpos 0
pause t
transform move_fade:
on show, appear, start:
alpha 0.0
xoffset 200
easein_back 1.0 alpha 1.0 xoffset absolute(0)
on hide:
alpha 1.0
xoffset 0
easeout_back 1.0 alpha 0.0 xoffset absolute(200)
transform fade_show(t):
alpha 0
on show:
linear t alpha 1
transform fade_show_hide(t):
alpha 0
linear t alpha 1
on hide:
linear t alpha 0
transform fade_hide(t):
on hide:
linear t alpha 0.0
transform blink:
on show:
alpha 1.0
pause 0.5
alpha 0.0
pause 0.5
repeat
transform blink_repeat:
alpha 1.0
pause 0.5
alpha 0.0
pause 0.5
repeat
transform bob(t=1):
on show, appear, start:
yoffset absolute(0)
ease t yoffset absolute(10)
ease t yoffset absolute(0)
repeat
transform doll_blink(normal, blink):
events False
normal
choice:
pause 4
choice:
pause 3
choice:
pause 2
choice:
blink
pause 0.1
normal
pause 0.1
blink
choice:
blink
pause 0.1
repeat
transform pulse:
on show:
xzoom 1.0
yzoom 1.0
linear 0.8 xzoom 1.2 yzoom 1.2
linear 0.8 xzoom 1.0 yzoom 1.0
repeat
transform move_to(start_x=0, start_y=0, target_x=0, target_y=0, duration=1.0):
on show:
xpos start_x
ypos start_y
linear duration xpos target_x ypos target_y
transform main_sprite_position(x, y, flip, scale):
xpos x
ypos y
xzoom flip
zoom (1.0/scale)
transform random_rotation(a=-45, b=45):
rotate random.randint(a, b)
transform pulse_hover(t=1.0, strength=0.2, pause=0.0):
animation
linear t matrixcolor BrightnessMatrix(value=strength)
linear t matrixcolor BrightnessMatrix(value=0.0)
pause pause
repeat
transform gui_animation:
nearest True
events False
on show:
zoom 0
alpha 0
xoffset config.screen_width
easein_cubic 0.3 zoom 1.0 alpha 1.0 xoffset 0
events True
nearest False
on hide:
events False
nearest True
easeout_cubic 0.3 zoom 0.0 alpha 0.0 xoffset config.screen_width
transform shake:
events False
function shake_func
transform shake_xlinear(speed=1.0):
xoffset 1
linear 0.1/speed xoffset -2
linear 0.1/speed xoffset 2
repeat
init python:
def shake_func(trans, st, at):
trans.xoffset = renpy.random.randint(-2, 2)
trans.yoffset = renpy.random.randint(-2, 2)
return clamp(1.0 - st, 0.05, 1.0)