197 lines
6.7 KiB
Plaintext
197 lines
6.7 KiB
Plaintext
init -1 python:
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import os
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def __check_exists(key):
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if not key in states.dolls:
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raise KeyError(f"{key!r} character is undefined.")
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def get_character_progression(key):
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__check_exists(key)
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return getattr(states, key[:3]).level
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def get_character_scheduling(key):
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__check_exists(key)
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return getattr(states, key[:3]).wardrobe_scheduling
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def get_character_requirement(key, typ):
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__check_exists(key)
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return getattr(renpy.store, key[:3]+"_requirements").get(typ, 0)
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def get_character_response(key, typ):
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__check_exists(key)
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return getattr(renpy.store, key[:3]+"_responses").get(typ)
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def get_character_object(key):
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__check_exists(key)
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return getattr(store, key)
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def get_character_outfit(key, typ="default"):
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__check_exists(key)
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return getattr(store, f"{key[:3]}_outfit_{typ}")
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def get_character_body(key, typ="default"):
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__check_exists(key)
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return getattr(store, f"{key[:3]}_body_{typ}")
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def get_character_outfit_req(key, item):
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__check_exists(key)
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if not isinstance(item, DollOutfit):
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raise TypeError(f"{item!r} is not a DollOutfit instance.")
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req = [f"{i.type}: {i.level}" for i in item.group]
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has_bra = any(i.type == "bra" for i in item.group)
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has_panties = any(i.type == "panties" for i in item.group)
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if not has_bra:
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req.append(f'NO BRA: {get_character_requirement(key, "unequip bra")}')
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if not has_panties:
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req.append(f'NO PANTIES: {get_character_requirement(key, "unequip panties")}')
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print("\n".join(req))
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def get_character_tag(key):
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__check_exists(key)
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return f"{key}_main"
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def get_character_unlock(key):
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__check_exists(key)
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return getattr(states, key[:3]).unlocked
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def get_character_gifted(key):
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__check_exists(key)
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return getattr(states, key[:3]).gifted
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def get_character_mood(key):
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__check_exists(key)
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return getattr(states, key[:3]).mood
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def get_outfit_score(outfit):
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"""Returns outfit 'lewdness' score"""
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score = 0
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for i in outfit.group:
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score += i.level//2
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if not outfit.has_type("bra"):
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score += 3
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if not outfit.has_type("top"):
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score += 6
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if not outfit.has_type("panties"):
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score += 6
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if not outfit.has_type("bottom"):
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score += 12
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if not outfit.has_type("top"):
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score += 4
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if not outfit.has_type("bottom"):
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score += 4
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# if outfit.has_type("buttplug"):
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# score += 9
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if outfit.has_type("makeup"):
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score += 1
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if outfit.has_type("tattoo"):
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score += 2
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if outfit.has_type("piercing"):
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score += 3
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return score
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def mouse_slap():
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"""Causes the mouse to be moved away from current position and displays a smoke effect"""
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renpy.play('sounds/slap.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx = x+random.randint(-100, 100)
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yy = y+random.randint(-100, 100)
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img="smoke", xanchor=0.1, yanchor=0.7, zoom=0.2, duration=0.15)
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renpy.set_mouse_pos(xx, yy, duration=0.1)
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def mouse_headpat():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play("sounds/slap_03.ogg")
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx, yy = x, y-15
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img = At(Text(_("{shudder}*pat*{/shudder}")), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=1)
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def mouse_boing():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/boing02.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx, yy = x, y-15
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img = At(Text(_("{shake}*boing*{/shake}")), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=1)
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def mouse_heart():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/drooling.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx, yy = x, y-15
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img = At(At(Text(_("*squelch*"), style="what_centered_small"), squeeze_hearts), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=1)
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def wardrobe_fail_hint(value):
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"""Displays required whoring/friendship/affection level."""
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word_list = {"tonks": "friendship", "astoria": "affection", "susan": "confidence", "luna": "corruption", "cho": "recklessness", "hermione": "whoring"}
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word = word_list.get(states.active_girl, "whoring")
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if states.env.cheats or states.env.difficulty <= 2:
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renpy.show_screen("blktone")
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renpy.with_statement(d3)
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renpy.say(None, "{size=+6}> Try again at "+word+" level {color=#7a0000}"+str(value)+"{/color}.{/size}")
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renpy.hide_screen("blktone")
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renpy.with_statement(d3)
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return
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def list_outfit_files():
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@functools.cache
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def build_button(rp):
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style = "wardrobe_button"
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child = Fixed(Transform(rp, xsize=96, fit="contain", yalign=1.0, yoffset=-6), Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6), xysize=(96, 168))
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action = Return(["import", rp])
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hover_foreground = "#ffffff80"
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return Button(child=child, action=action, hover_foreground=hover_foreground, style=style)
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path = f"{config.gamedir}/outfits/"
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if not os.path.exists(path):
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os.makedirs(path)
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files = []
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for f in os.listdir(path):
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fp = os.path.join(path, f)
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rp = os.path.relpath(fp, config.gamedir).replace("\\", "/")
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if os.path.isfile(os.path.join(path, f)) and f.endswith(".png"):
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files.append(build_button(rp))
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return files
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transform squeeze_hearts:
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animation
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subpixel True
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transform_anchor True
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xzoom 1.0
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easein 0.5 xzoom 0.65
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easeout 0.5 xzoom 1.0
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pause 1
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repeat
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