WTS/game/scripts/rooms/main_room/objects/phoenix.rpy

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label phoenix:
if game.day == 1:
if not bird_examined:
$ bird_examined = True
$ phoenix_OBJ.idle = "phoenix_idle"
call gen_chibi("stand","mid","base",flip=False)
with d5
gen "*Hmm*..." ("base", xpos="far_left", ypos="head")
gen "Even this weird-looking bird radiates magic..." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d5
else:
gen "It's just a bird. Nothing more to say." ("base", xpos="far_left", ypos="head")
if bird_examined and desk_examined and cupboard_examined and door_examined and fireplace_examined:
jump genie_intro_E2
else:
jump main_room_menu
if not phoenix_is_fed:
$ phoenix_is_fed = True
$ phoenix_fed_counter += 1
call gen_chibi("grab_high", phoenix_OBJ.xpos, phoenix_OBJ.ypos+365, flip=False) # Note: Flip is inconsistent
with d3
pause .5
$ phoenix_OBJ.foreground = "phoenix_food"
with d3
$ random_number = renpy.random.randint(1, 3)
if random_number == 1:
gen "There you go..." ("base", xpos="far_left", ypos="head")
elif random_number == 2:
gen "Eat up, buddy." ("base", xpos="far_left", ypos="head")
else:
pause .8
call gen_chibi("sit_behind_desk")
jump main_room_menu
if not phoenix_is_petted:
$ phoenix_is_petted = True
$ phoenix_petted_counter += 1
call gen_chibi("petting", phoenix_OBJ.xpos, phoenix_OBJ.ypos+270, flip=False) # Note: Flip is inconsistent
with d3
pause .5
$ random_number = renpy.random.randint(1, 5)
if random_number == 1:
gen "Who's a good bird?" ("base", xpos="far_left", ypos="head")
elif random_number == 2:
"*Pat *Pat *Pat..."
elif random_number == 3:
"Glad you aren't as noisy as Iago..."
else:
pause 2.4
call gen_chibi("sit_behind_desk")
jump main_room_menu
gen "I have already fed and petted it today." ("base", xpos="far_left", ypos="head")
gen "Wouldn't want to overdo it." ("base", xpos="far_left", ypos="head")
jump main_room_menu