WTS/game/scripts/characters/cho/events/quidditch/hufflepuff_practice.rpy
LoafyLemon b81d7323c5 Bug fixes
* Fixed outfit scheduling overriding outfits in certain events
* Fixed Hermione's jobs transition issues
2022-06-20 18:45:02 +01:00

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# Started first training match against Hufflepuff
label cc_ht_start:
cho "" ("base", "base", "base", "mid", xpos="right", ypos="base", trans=fade)
# First Hufflepuff match.
gen "Ready to show off your panties to those badgering badgers?" ("base", xpos="far_left", ypos="head")
if game.weather in ("blizzard", "storm", "snow", "rain"):
cho "In this weather? But I'll freeze my legs off if I'm to wear a skirt..." ("clench", "base", "base", "R")
cho "I'd rather not catch a cold during practice..." ("open", "base", "worried", "mid")
gen "Alright." ("base", xpos="far_left", ypos="head")
jump cho_training.choices
cho "Ready as I'll ever be." ("open", "narrow", "base", "R")
gen "Great. Get your team ready cause you are going to play today." ("base", xpos="far_left", ypos="head")
cho "I'll give their team captain a heads up during classes then." ("soft", "narrow", "base", "mid")
gen "Good, let me know how it went once practice finishes." ("base", xpos="far_left", ypos="head")
cho "I will, [cho_genie_name]. Wish me luck." ("soft", "base", "base", "mid")
# Cho leaves.
call cho_walk(action="leave")
$ cho_quid.in_progress = True
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
label cc_ht_return:
# Cho enters.
call play_sound("knocking")
call bld
"*Knock-knock-knock*"
menu:
"\"Come in!\"":
cho "Yes, [cho_genie_name]..."
"\"Who is it?\"":
cho "Cho Chang, [cho_genie_name]."
gen "Come on in, [cho_name]!" ("base", xpos="far_left", ypos="head")
cho "..."
$ cho.equip(cho_outfit_quidditch)
call cho_walk(xpos="mid", ypos="base", action="enter")
cho "(...)" ("annoyed", "narrow", "angry", "R", xpos="mid", ypos="base", trans=d3)
gen "You seem a little on edge..." ("base", xpos="far_left", ypos="head")
cho "On edge?" ("scream", "wide", "angry", "mid")
cho "Of course I'm on edge! I've never felt so humiliated in my life!" ("angry", "wide", "angry", "mid")
cho "You had to have me do this on the day half of Hufflepuff shows up to watch us practise, didn't you!" ("annoyed", "narrow", "angry", "R")
cho "I bet you were probably in on it..." ("upset", "narrow", "angry", "mid")
gen "Now now, you know I'd never resort to any sort of foul play like that..." ("base", xpos="far_left", ypos="head")
gen "More importantly, how did the game go?" ("base", xpos="far_left", ypos="head")
call play_music("cho")
cho "{size=+10}I got it!!!{/size}" ("scream", "base", "base", "mid")
cho "I caught the snitch!" ("smile", "happyCl", "base", "mid")
gen "Congratulations..." ("base", xpos="far_left", ypos="head")
cho "That blockhead Cedric didn't stand a chance against me!" ("open", "base", "angry", "R")
cho "Usually I'm never fast enough to beat him with my crummy old nimbus..." ("annoyed", "narrow", "angry", "downR")
cho "But today, I flew above him as we both raced after the snitch, just like you said I should." ("smile", "base", "base", "mid")
gen "Sounds like somebody should get a reward for their efforts!" ("grin", xpos="far_left", ypos="head")
cho "I can't believe I was able to finally catch it!" ("grin", "happyCl", "base", "mid")
gen "Is this the first time you've caught one?" ("base", xpos="far_left", ypos="head")
cho "*Mhmm*...{w=0.3} This is the first game of quidditch Ravenclaw has won in over six years!" ("smile", "base", "base", "mid")
gen "Wasn't this just a practice game?" ("base", xpos="far_left", ypos="head")
cho "I was including the practices, [cho_genie_name]..." ("annoyed", "narrow", "worried", "downR")
gen "Oh..." ("base", xpos="far_left", ypos="head")
cho "Ravenclaw...{w} isn't very good..." ("annoyed", "narrow", "worried", "down")
cho "But I have a feeling that's going to change this year!" ("base", "happyCl", "base", "mid")
gen "And I am happy to be of help!" ("grin", xpos="far_left", ypos="head")
cho "Yes, [cho_genie_name]! Thank you so much!" ("smile", "narrow", "base", "mid")
cho "If there is any way I can return the favour...?" ("horny", "base", "raised", "mid")
gen "Yes, but we can discuss that after you've won the game." ("base", xpos="far_left", ypos="head")
gen "And have you do some more {b}advanced{/b} favours for me." ("grin", xpos="far_left", ypos="head")
cho "More advanced... Sir?" ("soft", "narrow", "worried", "mid")
#gen "Would you say you've had enough practice to play against them in a tourney game?" ("base", xpos="far_left", ypos="head")
#cho "Absolutely! The next time we will confront Hufflepuff, they will be crushed!" ("smile", "narrow", "angry", "mid")
#cho "This should be an easy win for Ravenclaw." ("base", "closed", "base", "mid")
cho "*Ehm*... [cho_genie_name]..." ("horny", "base", "worried", "mid")
cho "The whole house is celebrating our win at the moment..." ("soft", "narrow", "worried", "mid")
cho "And I'd rather not miss spending some time with--" ("horny", "base", "worried", "R")
gen "You did well today, [cho_name]." ("angry", xpos="far_left", ypos="head")
cho "" ("horny", "base", "base", "mid")
gen "Go and party! You've earned it." ("grin", xpos="far_left", ypos="head")
cho "Thank you, [cho_genie_name]... For everything." ("base", "narrow", "base", "mid")
cho "Have a good night!" ("smile", "base", "base", "mid")
gen "You too..." ("base", xpos="far_left", ypos="head")
# Cho leaves.
call cho_walk(action="leave")
$ cho.equip(cho_outfit_last) # Equip last worn clothes
$ cho_quid.hufflepuff_training = True # Mark as complete
jump end_cho_event
### Cho Talk ###
label cc_ht_talk:
cho "" (xpos="right", ypos="base", trans=fade)
if not cho_quid.E1_complete:
gen "Ready to start training?" ("base", xpos="far_left", ypos="head")
cho "Of course, just let me know when." ("smile", "base", "raised", "mid")
elif not cho_quid.E2_complete:
gen "So, are you sure you don't want my help?" ("base", xpos="far_left", ypos="head")
cho "I... I don't know..." ("upset", "base", "raised", "downR")
elif cho_quid.E3_complete and not cho_quid.E4_complete:
cho "Have you asked Hermione to be our commentator yet?" ("soft", "base", "base", "mid")
gen "Not yet." ("base", xpos="far_left", ypos="head")
cho "We can't play if we don't have a commentator." ("soft", "base", "worried", "R")
cho "Please ask her, Sir." ("annoyed", "base", "worried", "mid")
elif cho_quid.E4_complete and cho_quid.lock_practice: # mandatory
gen "I've got great news for you! I found us a new commentator!" ("grin", xpos="far_left", ypos="head")
cho "Is it Hermione?" ("soft", "narrow", "base", "mid")
gen "Yes! Very good guess!" ("grin", xpos="far_left", ypos="head")
cho "It wasn't a guess, [cho_genie_name]. We've discussed this already." ("annoyed", "narrow", "angry", "mid")
gen "Oh, sure..." ("base", xpos="far_left", ypos="head")
cho "But I'm surprised she even took up the task..." ("annoyed", "base", "base", "R")
gen "Right away. No questions asked." ("grin", xpos="far_left", ypos="head")
cho "And little miss Granger wasn't even the slightest bit intimidated by her new obligation?" ("open", "base", "raised", "mid")
gen "Not at all. She seemed rather joyous about her situation." ("grin", xpos="far_left", ypos="head")
cho "Oh..." ("annoyed", "base", "worried", "down") # Bit sad.
cho "Well she just doesn't know what's coming towards her yet!" ("annoyed", "narrow", "angry", "mid")
cho "{size=-4}I hope she gets hit by a bludger as well! I might even tell the boys to aim at her once or twice!{/size}" ("angry", "narrow", "angry", "R") # Small text.
gen "Make sure you tell everyone how your great and very proactive headmaster sorted everything out..." ("grin", xpos="far_left", ypos="head")
cho "Oh, I will. Thank you very much!" ("soft", "base", "base", "mid")
$ cho_quid.lock_training = True # Removes training menu.
$ hufflepuff_match = "ready" # Able to start main match.
hide cho_main
show screen blkfade
with d3
$ cho.equip(cho_outfit_last)
call cho_chibi("stand", "mid", "base")
call gen_chibi("sit_behind_desk")
call reset_menu_position
hide screen blkfade
cho "" (face="happy", xpos="base", ypos="base", trans=fade)
jump cho_requests
elif not cc_pf_talk.is_tier_complete(): # Has NOT completed "Talk to me" favour yet.
gen "Have any ideas on how to beat those {i}huffers{/i}?" ("base", xpos="far_left", ypos="head")
cho "Isn't that your job?" ("soft", "base", "raised", "mid")
gen "Oh, yeah..." ("base", xpos="far_left", ypos="head")
gen "(How does she expect me to help her without knowing anything about the opponents?)" ("base", xpos="far_left", ypos="head")
gen "(Maybe I could get her to talk to me and gain more information through favours...)" ("base", xpos="far_left", ypos="head")
elif not cho_quid.hufflepuff_prepared:
gen "Are you ready for the big win?" ("base", xpos="far_left", ypos="head")
cho "Have you actually found out a tactic we could use?" ("open", "base", "raised", "mid")
gen "(Oh right... I didn't discuss our new tactic with her yet.)" ("base", xpos="far_left", ypos="head")
elif cho_whoring < 3: # Has Cho enough confidence?
gen "So, how about those tactics?" ("base", xpos="far_left", ypos="head")
cho "I don't know if I can do...{w=0.4} That..." ("disgust", "narrow", "base", "mid", cheeks="blush")
gen "What do you mean you can't? It's the perfect strategy!" ("base", xpos="far_left", ypos="head")
cho "But..." ("soft", "base", "base", "down", cheeks="blush")
gen "Where's your confidence, your spirit?" ("base", xpos="far_left", ypos="head")
cho "I'm sorry, [cho_genie_name], forget I said anything..." ("open", "happyCl", "base", "mid", cheeks="blush")
gen "(*Hmm*... She doesn't look very confident to me...)" ("base", xpos="far_left", ypos="head")
gen "(Perhaps I should train her more in private.)" ("base", xpos="far_left", ypos="head")
else:
cho "I'm confident that we can win this, [cho_genie_name]." ("smile", "base", "base", "mid")
cho "" (xpos="base", ypos="base", trans=fade)
jump cho_training.choices