LoafyLemon
2acccbea5a
* Added DollBodypart class to allow more extensive modding support for characters, along with dedicates layers for breasts, hips and so on... * Added more bangs into DollClothDynamic, allowing tracking of singular objects and the ability to chainload the IDs * Added get_character_body global method * Added istype global method * Improved caching, layering for dynamic clothes * Improved hashing for Doll instances * Improved readability and improved internal naming convention for Doll-type classes * Removed dedicated buttplug slot (superseded by multislot reimplementation) * Fixed clothing supplied skin layer issues with zorders * Fixed DollClothDynamic __repr__ lack of quotes * Fixed Hermione's open_wide_tongue mouth * Fixed Hermione's tattoos missing images * Fixed Cho's 'goodbye' after-summon skit using wrong number of expressions
174 lines
6.5 KiB
Plaintext
174 lines
6.5 KiB
Plaintext
init python:
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def get_character_progression(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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if key == "tonks":
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return ton_friendship
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return getattr(store, "{}_whoring".format(key[:3]))
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def get_character_requirement(key, type):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(renpy.store, key[:3]+"_requirements").get(type, 0)
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def get_character_response(key, type):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(renpy.store, key[:3]+"_responses").get(type)
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def get_character_object(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, key)
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def get_character_outfit(key, type="default"):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, "{}_outfit_{}".format(key[:3], type))
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def get_character_body(key, type="default"):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, "{}_body_{}".format(key[:3], type))
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def get_character_outfit_req(key, item):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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if not isinstance(item, DollOutfit):
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raise TypeError("'{}' is not a DollOutfit instance.".format(item))
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req = ["{}: {}".format(i.type, i.level) for i in item.group]
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has_bra = any(i.type == "bra" for i in item.group)
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has_panties = any(i.type == "panties" for i in item.group)
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if not has_bra:
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req += ["NO BRA: {}".format(get_character_requirement(key, "unequip bra"))]
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if not has_panties:
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req += ["NO PANTIES: {}".format(get_character_requirement(key, "unequip panties"))]
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print("\n".join(req))
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def get_character_tag(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return "{}_main".format(key)
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def get_character_sayer(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, key[:3])
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def get_character_gift_label(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return "give_{}_gift".format(key[:3])
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def get_character_potion_check_label(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return "{}_potion_check".format(key[:3])
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def get_character_potion_check(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, "{}_potion_check".format(key[:3]))
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def get_character_unlock(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, "{}_unlocked".format(key))
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def get_character_mood(key):
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if not key in CHARACTERS:
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raise KeyError("'{}' character is undefined.".format(key))
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return getattr(store, "{}_mood".format(key[:3]))
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def get_outfit_score(outfit):
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"""Returns outfit 'lewdness' score"""
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score = 0
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for i in outfit.group:
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score += i.level//2
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if not outfit.has_type("bra"):
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score += 3
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if not outfit.has_type("top"):
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score += 6
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if not outfit.has_type("panties"):
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score += 6
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if not outfit.has_type("bottom"):
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score += 12
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if not outfit.has_type("top"):
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score += 4
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if not outfit.has_type("bottom"):
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score += 4
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# if outfit.has_type("buttplug"):
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# score += 9
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if outfit.has_type("makeup"):
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score += 1
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if outfit.has_type("tattoo"):
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score += 2
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if outfit.has_type("piercing"):
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score += 3
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return score
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def mouse_slap():
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"""Causes the mouse to be moved away from current position and displays a smoke effect"""
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renpy.play('sounds/slap.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx = x+random.randint(-100, 100)
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yy = y+random.randint(-100, 100)
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img="smoke", xanchor=0.1, yanchor=0.7, zoom=0.2, duration=0.15)
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renpy.set_mouse_pos(xx, yy, duration=0.1)
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def mouse_headpat():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/slap_03.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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xx, yy = x, y-15
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img = At(Text("*pat*", size=16, color="#000000CC", outlines=[(1, "#FFFFFFCC", 0, 0)]), random_rotation)
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renpy.hide_screen("gfx_effect")
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img=img, xanchor=0.5, yanchor=0.65, zoom=1.0, timer=0.35)
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def mouse_heart():
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"""Causes the mouse to be moved away from current position and displays a heart effect"""
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renpy.play('sounds/kiss.ogg')
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renpy.stop_predict_screen("gfx_effect")
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x, y = renpy.get_mouse_pos()
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renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=x, target_y=y, img="love_heart", xanchor=0.45, yanchor=0.65, zoom=0.2, timer=0.45)
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def wardrobe_fail_hint(value):
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"""Displays required whoring/friendship/affection level."""
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word_list = {"tonks": "friendship", "astoria": "affection", "susan": "confidence", "luna": "corruption", "cho": "recklessness", "hermione": "whoring"}
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word = word_list.get(active_girl, "whoring")
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if game.cheats or game.difficulty <= 2:
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renpy.show_screen("blktone")
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renpy.with_statement(d3)
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renpy.say(None, "{size=+6}> Try again at "+word+" level {color=#7a0000}"+str(value)+"{/color}.{/size}")
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renpy.hide_screen("blktone")
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renpy.with_statement(d3)
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return
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def list_outfit_files():
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path = "{}/outfits/".format(config.gamedir)
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if not os.path.exists(path):
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os.makedirs(path)
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return [f for f in os.listdir(path) if os.path.isfile(os.path.join(path, f)) and f.endswith(".png")]
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