LoafyLemon
fb8e3aab0f
* Re-implemented image payload injection using Python3-compliant methods * Added sanity checks for image importing and exporting * Added compression for the payload * Added user input for exported image file names * Removed redundant layer for Tonks' ribbon bra * Updated MyMod clothing definition example. * Fixed regression in outfit clone functions
878 lines
35 KiB
Plaintext
878 lines
35 KiB
Plaintext
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default wardrobe_music = False
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default wardrobe_chitchats = True
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default wardrobe_autosave = False
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default wardrobe_loaded = False
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default wardrobe_suppress_warnings = False
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default wardrobe_randomise_color = False
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default wardrobe_global_color = False
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# Used as custom order for the sorting
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define wardrobe_subcategories_sorted = {
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"hair": 5, "shirts": 5, "skirts": 5, "pantyhose": 5, "slot1": 5, "panties": 5, "save": 5,
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"earrings": 4, "sweaters": 4, "trousers": 4, "stockings": 4, "bikini panties": 4, "load": 4,
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"neckwear": 3, "dresses": 3, "shorts": 3, "socks": 3, "schedule": 3,
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"one-piece suits": 2, "import": 2,
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"robes": 1, "export": 1,
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"gloves": 0, "pubes": 0, "delete": 0,
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"other": -1,
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}
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define wardrobe_categories = ("head", "piercings & tattoos", "upper body", "upper undergarment", "lower body", "lower undergarment", "legwear", "misc")
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define wardrobe_outfit_schedule = ("day", "night", "cloudy", "rainy", "snowy")
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label wardrobe:
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$ gui.in_context("wardrobe_menu")
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return
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screen wardrobe(xx, yy):
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tag wardrobe
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zorder 24
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modal True
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predict False
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button
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fixed:
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# TODO: Wardrobe doesn't work well with the gui animation
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# if settings.get("animations"):
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# at gui_animation
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use wardrobe_menu(xx, yy)
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if current_category == "outfits":
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use wardrobe_outfit_menuitem(20, 50)
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elif current_subcategory != None:
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use wardrobe_menuitem(20, 50)
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label wardrobe_menu():
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python:
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char_active = get_character_object(active_girl)
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char_outfit = get_character_outfit(active_girl, type="last")
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char_outfit.save()
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wardrobe_subcategories = char_active.wardrobe
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if renpy.android:
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wardrobe_subcategories.update( { "outfits": { k:char_active.outfits for k in {"load", "save", "delete", "schedule"} } } )
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else:
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wardrobe_subcategories.update( { "outfits": { k:char_active.outfits for k in {"load", "save", "delete", "schedule", "import", "export"} } } )
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# Defaults
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current_category = "head"
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category_items = OrderedDict(sorted(iter(list(wardrobe_subcategories.get(current_category, {}).items())), key=lambda x: wardrobe_subcategories_sorted.get(x[0], 0), reverse=True))
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current_subcategory = list(category_items.keys())[0] if category_items else ""
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menu_items = [x for x in category_items.get(current_subcategory, []) if x.unlocked==True]
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current_item = char_active.get_equipped_item(menu_items)
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if wardrobe_music:
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call play_music("wardrobe")
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show screen wardrobe(662, 50)
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label .after_init:
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# Not to self: Do not use a python: block, because
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# renpy cannot return to the middle of a python block
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# while mixing python and renpy scope
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# https://github.com/renpy/renpy/issues/959
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$ _choice = ui.interact()
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if _choice[0] == "category":
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if not current_category == _choice[1]:
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if wardrobe_check_category(_choice[1]):
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$ wardrobe_loaded = False
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$ current_category = _choice[1]
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$ category_items = OrderedDict(sorted(iter(wardrobe_subcategories.get(current_category, {}).items()), key=lambda x: wardrobe_subcategories_sorted.get(x[0], 0), reverse=True))
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$ current_subcategory = list(category_items.keys())[0] if category_items else ""
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$ menu_items = [x for x in category_items.get(current_subcategory, []) if x.unlocked==True]
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if current_category == "outfits":
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$ _outfit = char_active.create_outfit(temp=True)
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$ current_item = next( (x for x in char_active.outfits if _outfit == x), None)
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else:
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$ current_item = char_active.get_equipped_item(menu_items)
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$ char_active.wear("all")
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if current_category in ("lower undergarment", "upper undergarment"):
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$ char_active.strip("top", "bottom", "robe", "accessory")
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elif current_category == "piercings & tattoos":
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$ char_active.strip("top", "bottom", "robe", "accessory", "bra", "panties", "stockings", "gloves")
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else:
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$ wardrobe_react("category_fail", _choice[1])
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elif _choice[0] == "subcategory":
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if not current_subcategory == _choice[1]:
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$ wardrobe_loaded = False
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$ current_subcategory = _choice[1]
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if current_subcategory == "import":
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$ menu_items = list_outfit_files()
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else:
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$ menu_items = [x for x in category_items.get(current_subcategory) if x.unlocked==True]
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if current_category == "outfits":
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$ _outfit = char_active.create_outfit(temp=True)
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$ current_item = next( (x for x in char_active.outfits if _outfit == x), None)
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else:
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$ current_item = char_active.get_equipped_item(menu_items)
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elif _choice[0] == "equip":
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### CLOTHING ###
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if isinstance(_choice[1], DollCloth):
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if _choice[1].type == "hair" and char_active.is_equipped_item(_choice[1]):
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$ renpy.play("sounds/fail.ogg")
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$ renpy.notify("Hair cannot be removed.")
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else:
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if char_active.is_equipped_item(_choice[1]):
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# UNEQUIP
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if wardrobe_check_unequip(_choice[1]):
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$ wardrobe_react("unequip", _choice[1])
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$ char_active.unequip(_choice[1])
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$ current_item = None
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else:
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$ wardrobe_react("unequip_fail", _choice[1])
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else:
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# EQUIP
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if wardrobe_check_equip(_choice[1]):
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$ wardrobe_react("equip", _choice[1])
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# Blacklist handling
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if not wardrobe_check_blacklist(_choice[1]):
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$ wardrobe_react("blacklist", _choice[1])
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$ char_active.equip(_choice[1])
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$ current_item = _choice[1]
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if wardrobe_fallback_required(_choice[1]):
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# Has to be called regardless of player preference.
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$ renpy.call(get_character_response(active_girl, "fallback"), _choice[1])
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else:
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$ wardrobe_react("equip_fail", _choice[1])
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### OUTFIT ###
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elif isinstance(_choice[1], DollOutfit):
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$ _outfit = char_active.create_outfit(temp=True)
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if _outfit == _choice[1]:
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$ renpy.notify("Load failed: Outfit already equipped.")
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else:
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if wardrobe_check_equip_outfit(_choice[1]):
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if not _outfit.exists():
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$ _confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Discard unsaved changes and load this outfit?")
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if _confirmed:
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$ wardrobe_react("equip_outfit", _choice[1])
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$ char_active.equip(_choice[1])
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$ current_item = _choice[1]
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else:
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$ renpy.notify("Load failed: Cancelled by user.")
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else:
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$ wardrobe_react("equip_outfit", _choice[1])
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$ char_active.equip(_choice[1])
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$ current_item = _choice[1]
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else:
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$ wardrobe_react("equip_outfit_fail", _choice[1])
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elif _choice[0] == "setcolor":
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python:
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current_item.set_color(_choice[1])
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if wardrobe_global_color:
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for outfit in char_active.outfits:
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rebuild = False
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for i in outfit.group:
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if not i.id == current_item.id:
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continue
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i.set_color(current_item.color)
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i.is_stale()
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rebuild = True
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if rebuild:
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outfit.is_stale()
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elif _choice[0] == "resetcolor":
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python:
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current_item.reset_color()
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if wardrobe_global_color:
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for outfit in char_active.outfits:
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rebuild = False
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for i in outfit.group:
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if not i.id == current_item.id:
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continue
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i.set_color(current_item.color)
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i.is_stale()
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rebuild = True
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if rebuild:
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outfit.is_stale()
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elif _choice[0] == "touch":
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if wardrobe_check_touch(_choice[1]):
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$ wardrobe_react("touch", _choice[1])
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else:
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$ wardrobe_react("touch_fail", _choice[1])
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elif _choice[0] == "addoutfit":
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python:
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_outfit = char_active.create_outfit(temp=True)
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if _outfit.exists():
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renpy.notify("Save failed: Outfit already exists.")
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else:
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if _choice[1]:
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_index = char_active.outfits.index(_choice[1])
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Overwrite this outfit?")
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if _confirmed:
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_old_outfit = char_active.outfits[_index]
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_old_schedule = _old_outfit.schedule.copy()
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_outfit = char_active.create_outfit()
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_outfit.delete() # Removes it from list only
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_outfit.schedule = _old_schedule
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char_active.outfits[_index] = _outfit
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renpy.notify("Overwritten.")
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else:
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renpy.notify("Save failed: Cancelled by user.")
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else:
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char_active.create_outfit()
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renpy.notify("Outfit Saved.")
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menu_items = [x for x in category_items.get(current_subcategory) if x.unlocked==True]
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current_item = next( (x for x in char_active.outfits if _outfit == x), None)
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elif _choice[0] == "deloutfit":
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python:
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Delete this outfit?")
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if _confirmed:
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_choice[1].delete()
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menu_items = [x for x in category_items.get(current_subcategory) if x.unlocked==True]
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renpy.notify("Outfit Deleted.")
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elif _choice[0] == "export":
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python:
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filename = renpy.input("Save as:", datetime.datetime.now().strftime("%d %b %Y-%H%M%S"))
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if not filename.endswith(".png"):
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filename += ".png"
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_choice[1].export_data(filename)
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achievements.unlock("export")
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elif _choice[0] == "import":
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$ _outfit = char_active.import_outfit(_choice[1])
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elif _choice[0] == "schedule":
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$ renpy.call_screen("wardrobe_schedule_menuitem", _choice[1])
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elif _choice == "music":
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python:
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if wardrobe_music:
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wardrobe_music = False
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renpy.call("play_music", active_girl)
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get_character_sayer(active_girl)("", face="happy")
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else:
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wardrobe_music = True
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renpy.call("play_music", "wardrobe")
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get_character_sayer(active_girl)("", face="happy")
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elif _choice == "randomise":
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python:
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_confirmed = False
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_outfit = char_active.create_outfit(temp=True)
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if not _outfit.exists():
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Randomise Outfit?\n{size=-6}Unsaved changes will be lost.{/size}")
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if not _confirmed:
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renpy.notify("Advice: If you want to keep an outfit, save it.")
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renpy.jump("wardrobe_menu.after_init")
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progress = get_character_progression(active_girl)
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for k in dict(char_active.states).keys():
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valid_choices = [x for x in char_active.wardrobe_list if (istype(x, (DollCloth, DollClothDynamic, DollMakeup)) and x.type == k and x.unlocked and progress >= x.level)]
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if k == "panties":
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if not progress >= get_character_requirement(active_girl, "category lower undergarment"):
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continue
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if progress >= get_character_requirement(active_girl, "unequip panties"):
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valid_choices += [None]
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elif k == "bra":
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if not progress >= get_character_requirement(active_girl, "category upper undergarment"):
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continue
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if progress >= get_character_requirement(active_girl, "unequip bra"):
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valid_choices += [None]
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elif k == "top":
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if progress >= get_character_requirement(active_girl, "unequip top"):
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valid_choices += [None]
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elif k == "bottom":
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if progress >= get_character_requirement(active_girl, "unequip bottom"):
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valid_choices += [None]
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elif any(k.startswith(type) for type in ("piercing", "tattoo")):
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if not progress >= get_character_requirement(active_girl, "category piercings & tattoos"):
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continue
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valid_choices += [None]
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elif k == "hair":
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pass
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else:
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valid_choices += [None]
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if valid_choices:
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cloth = random.choice(valid_choices)
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if not cloth is None:
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if wardrobe_randomise_color and cloth.color:
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col = []
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for i in range(len(cloth.color)):
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col.append([random.randint(0, 255), random.randint(0, 255), random.randint(0, 255), 255])
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cloth.set_color(col)
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if wardrobe_global_color:
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for outfit in char_active.outfits:
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rebuild = False
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for i in outfit.group:
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if not (i.id, i.type) == (cloth.id, cloth.type):
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continue
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if len(cloth.color) != len(i.color):
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print(f"Mismatched color lens:\n{cloth}\n{i}")
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renpy.notify("Error!")
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continue
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i.set_color(cloth.color)
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i.is_stale()
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rebuild = True
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if rebuild:
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outfit.is_stale()
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char_active.equip(cloth)
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else:
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char_active.unequip(k)
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else: #_choice == "Close":
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python:
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_confirmed = False
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if wardrobe_autosave:
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_outfit = char_active.create_outfit()
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else:
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_outfit = char_active.create_outfit(temp=True)
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if not _outfit.exists():
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renpy.notify("Advice: If you want to keep an outfit, save it.")
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_confirmed = wardrobe_suppress_warnings or renpy.call_screen("confirm", "Exit without saving?\n{size=-6}Unsaved changes will be lost.{/size}")
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if not _confirmed:
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renpy.jump("wardrobe_menu.after_init")
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char_active.equip(char_outfit)
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if wardrobe_global_color:
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for cloth in char_outfit.group:
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for outfit in char_active.outfits:
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rebuild = False
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for i in outfit.group:
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if not (i.id, i.type) == (cloth.id, cloth.type):
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continue
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i.set_color(cloth.color)
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i.is_stale()
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rebuild = True
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if rebuild:
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outfit.is_stale()
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renpy.hide_screen("wardrobe")
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char_active.wear("all")
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renpy.play('sounds/door2.ogg')
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if wardrobe_music:
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renpy.call("play_music", active_girl)
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enable_game_menu()
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wardrobe_loaded = False
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renpy.return_statement()
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jump .after_init
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screen wardrobe_menu(xx, yy):
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tag wardrobe
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zorder 24
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style_prefix "wardrobe"
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predict False
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modal True
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default icon_bg = Frame(gui.format("interface/frames/{}/iconmed.webp"), 6, 6)
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default icon_frame = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
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default panel = gui.format("interface/frames/{}/wardrobe.webp")
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window:
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pos (xx, yy)
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xysize (344, 507)
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#background panel
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use invisible_button()
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# Main Categories
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grid 2 4:
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ypos 108
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xoffset -36
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xspacing 200 + 72
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yspacing 18
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for i, category in enumerate(wardrobe_categories):
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if wardrobe_check_category(category):
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$ icon = Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/{}/{}.webp".format(active_girl, category), zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5)), icon_frame)
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else:
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$ icon = Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/{}/{}.webp".format(active_girl, category), zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5), matrixcolor=SaturationMatrix(0.0)), icon_frame)
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$ icon_xoffset = -18 if (i % 2) == 0 else 18
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button:
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focus_mask None
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xysize (72, 72)
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background icon
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activate_sound "sounds/scroll.ogg"
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tooltip category
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action Return(["category", category])
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if current_category == category:
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xoffset icon_xoffset
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# Outfits and Studio
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hbox:
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$ icon_yoffset = -18
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pos (92, 18)
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spacing 18
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# Outfits Manager
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button:
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focus_mask None
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xysize (72, 72)
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background Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/outfits.webp", zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5)), icon_frame)
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tooltip "Outfits Manager"
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action Return(["category", "outfits"])
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if current_category == "outfits":
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yoffset icon_yoffset
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# Studio
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if not renpy.android:
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button:
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focus_mask None
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xysize (72, 72)
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background Fixed(icon_bg, Transform("interface/wardrobe/icons/categories/studio.webp", zoom=0.45, anchor=(0.5, 0.5), align=(0.5, 0.5)), icon_frame)
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tooltip "Photo Studio"
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action Function(renpy.call_in_new_context, "studio", active_girl)
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add panel
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# Character image cut to the size of the wardrobe
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add char_active.image:
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yoffset -6
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corner1 (184, 218)
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corner2 (924, 1200)
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zoom 0.45
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anchor (0.5, 1.0)
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align (0.5, 1.0)
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at transform:
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mesh True
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gl_pixel_perfect True
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# Easter Egg (Headpats, boobs, pussy)
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button style "empty" xysize (120, 80) xalign 0.525 ypos 60 action Return(["touch", "head"])
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button style "empty" xysize (120, 60) xalign 0.525 ypos 238 action Return(["touch", "breasts"])
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button style "empty" xysize (120, 60) xalign 0.525 ypos 360 action Return(["touch", "vagina"])
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button:
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focus_mask None
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xysize (72, 72)
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align (0.0, 1.0)
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offset (10, -10)
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background Transform("interface/wardrobe/icons/random.webp", size=(72,72))
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tooltip "Randomise Outfit"
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action Return("randomise")
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use dropdown_menu(name="Options", pos=(12, 56)):
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textbutton "Music":
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style gui.theme("dropdown")
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tooltip "My immortal."
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selected wardrobe_music
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action Return("music")
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textbutton "Chit-chats":
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style gui.theme("dropdown")
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tooltip "{color=#35aae2}[active_girl]{/color} will make comments regarding your poor fashion tastes."
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action ToggleVariable("wardrobe_chitchats", True, False)
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textbutton "Outfits Scheduling":
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style gui.theme("dropdown")
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tooltip "{color=#35aae2}[active_girl]{/color} will automatically wear outfits\nbased on set schedule, time of day and weather."
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action [ToggleVariable(active_girl+"_outfits_schedule", True, False), If((current_category == "outfits" and current_subcategory == "schedule"), Return(["subcategory", "save"]))]
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textbutton "Outfits Autosave":
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style gui.theme("dropdown")
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tooltip "Outfits will be automatically saved upon exit."
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action ToggleVariable("wardrobe_autosave", True, False)
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textbutton "Colour Synchronisation":
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style gui.theme("dropdown")
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tooltip "When changing colours of an item, apply it to all outfits with the same item."
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action ToggleVariable("wardrobe_global_color", True, False)
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textbutton "Colour Randomisation":
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style gui.theme("dropdown")
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tooltip "When randomising outfits, randomise colours as well."
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action ToggleVariable("wardrobe_randomise_color", True, False)
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textbutton "Prompts Supression":
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style gui.theme("dropdown")
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tooltip "Disables warnings and prompts asking you to confirm certain actions. (Not recommended)"
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action ToggleVariable("wardrobe_suppress_warnings", True, False)
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screen wardrobe_menuitem(xx, yy):
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tag wardrobe_menuitem
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zorder 24
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style_prefix "wardrobe"
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predict False
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modal True
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default icon_size = (96, 96)
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default icon_frame = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
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default icon_transparent = Frame("interface/color_picker/checker.webp", tile=True)
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default panel = gui.format("interface/frames/{}/panel.webp")
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window:
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pos (xx, yy)
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xysize (560, 454)
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background panel
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use invisible_button()
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text "[current_category]" size 22 xalign 0.5 ypos 65
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# Colours
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if current_item and current_item.color:
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hbox:
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spacing 2
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xanchor 1.0
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pos (552, 61)
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# Colour picker
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button:
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xysize (32, 32)
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tooltip "Dye clothing"
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action Return(["setcolor", 0])
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add "interface/wardrobe/icons/brush.webp":
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xysize (32, 32)
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# Subcategory icons
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hbox:
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spacing 5
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pos (12, 108)
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for subcategory in category_items.keys():
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$ icon = "interface/wardrobe/icons/{}.webp".format(subcategory)
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button:
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focus_mask None
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xysize (72, 72)
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background Transform(icon, size=(72, 72), fit="contain", alpha=0.65)
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selected_background Transform(icon, size=(72, 72), fit="contain", )
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selected (subcategory == current_subcategory)
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tooltip subcategory
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action Return(["subcategory", subcategory])
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# Item icons
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if not menu_items:
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text "Nothing here yet" size 24 align (0.5, 0.6)
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else:
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vpgrid:
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cols 5
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spacing 5
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pos (28, 192)
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xysize (507, 308)
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mousewheel True
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scrollbars "vertical"
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at transform:
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mesh True
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gl_pixel_perfect True
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for item in menu_items:
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$ icon = item.icon
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$ is_seen = item.seen
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$ is_equipped = char_active.is_equipped_item(item)
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$ is_inadequate = bool(get_character_progression(active_girl) < item.level)
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$ is_blacklisted = char_active.is_blacklisted(item.type)
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$ is_blacklister = any(char_active.is_equipped(x) for x in item.blacklist)
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$ is_modded = bool(item.modpath)
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$ is_multislot = item.is_multislot()
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$ warnings = []
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if is_blacklisted or is_blacklister:
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$ blacklisted = [x for x in item.blacklist if char_active.is_equipped(x)] # Offender (List currently blacklisted clothing types by this item)
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$ blacklister = char_active.get_blacklister(item.type) # Victim (List clothing types blacklisting this item )
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$ warnings.append("Incompatible with:{size=-4}\n" + "\n".join(set(blacklisted + blacklister)) + "{/size}")
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if is_inadequate:
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$ warnings.append("Character level too low")
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if is_modded:
|
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$ warnings.append("Item belongs to a mod:\n{size=-4}{color=#35aae2}" + item.get_modname() + "{/color}{/size}")
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# if is_multislot:
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# $ slot = str(int(item.type[-1])+1)
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# $ warnings.append("Occupies " + item.type[:-1] + " slot number " + slot)
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button:
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focus_mask None
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xysize icon_size
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background Transform(icon, xsize=icon_size[0], fit="contain", anchor=(0.5, 0.5), align=(0.5, 0.5))
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action Return(["equip", item])
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tooltip ("\n".join(warnings))
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if is_inadequate:
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foreground "#b2000040"
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hover_foreground "#CD5C5C40"
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if not is_seen:
|
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unhovered Function(item.mark_as_seen)
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add icon_frame
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hbox:
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offset (5, 5)
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if is_modded:
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text "M" color "#00b200"
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if is_blacklisted or is_blacklister:
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text "!" color "#b20000"
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if config.developer:
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text "\nReq. {}".format(item.level) size 10 color "#00ffff" outlines [(1, "#000000", 1, 1)]
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# Bottom-Right
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if is_equipped:
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add "interface/topbar/icon_check.webp" anchor (1.0, 1.0) align (1.0, 1.0) offset (-5, -5) zoom 0.5
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# Bottom-Right
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if not is_seen:
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text "NEW" style "wardrobe_item_caption" anchor (1.0, 1.0) align (1.0, 1.0) offset (-5, -5)
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# # Bottom-Left
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# if is_multislot:
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# text "[slot]" style "wardrobe_item_caption" anchor (0.0, 1.0) align (0.0, 1.0) offset (5, -5)
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screen wardrobe_outfit_menuitem(xx, yy):
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tag wardrobe_menuitem
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zorder 24
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style_prefix "wardrobe"
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predict False
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default icon_size = (96, 168)
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default icon_frame = Frame(gui.format("interface/frames/{}/iconframe.webp"), 6, 6)
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default panel = gui.format("interface/frames/{}/panel.webp")
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window:
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pos (xx, yy)
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xysize (560, 454)
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background panel
|
|
|
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use invisible_button()
|
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text "[current_category]" size 22 xalign 0.5 ypos 65
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|
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# Subcategory icons
|
|
hbox:
|
|
spacing 5
|
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pos (8, 108)
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for subcategory in category_items.keys():
|
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$ icon = "interface/wardrobe/icons/{}.webp".format(subcategory)
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$ action = Return(["subcategory", subcategory])
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if subcategory == "schedule" and not getattr(renpy.store, active_girl+"_outfits_schedule"):
|
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$ icon = gray_tint(icon)
|
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$ action = Confirm("Outfit scheduling is currently disabled,\nwould you like to turn it on?", [SetVariable(active_girl+"_outfits_schedule", True), Return(["subcategory", subcategory])])
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button:
|
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focus_mask None
|
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xysize (72, 72)
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background Transform(icon, alpha=0.65, xsize=72, fit="contain")
|
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selected_background Transform(icon, xsize=72, fit="contain")
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selected (subcategory == current_subcategory)
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tooltip subcategory
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action action
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# Outfit icons
|
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if not wardrobe_loaded:
|
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text "Loading..." size 24 align (0.5, 0.6)
|
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$ wardrobe_loaded = True
|
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$ renpy.restart_interaction()
|
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#timer 0.001 action SetVariable("wardrobe_loaded", True)
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else:
|
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vpgrid:
|
|
cols 5
|
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spacing 5
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pos (28, 192)
|
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xysize (507, 308)
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|
|
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# if renpy.android:
|
|
# mousewheel "horizontal"
|
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# scrollbars "horizontal"
|
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# else:
|
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mousewheel True
|
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scrollbars "vertical"
|
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|
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# at transform:
|
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# mesh True
|
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# gl_pixel_perfect True
|
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# events False
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|
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# Add empty slot
|
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if current_subcategory == "save":
|
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textbutton "Save":
|
|
focus_mask None
|
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xysize icon_size
|
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idle_background "#00000033"
|
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text_align (0.5, 0.5)
|
|
action Return(["addoutfit", None])
|
|
|
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for item in reversed(menu_items):
|
|
if current_subcategory == "import":
|
|
$ icon = "/outfits/{}".format(item)
|
|
$ is_modded = False
|
|
$ is_equipped = False
|
|
else:
|
|
$ icon = Transform(item.image, crop=(220, 0, 680, 1200))
|
|
$ is_modded = item.is_modded()
|
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$ is_equipped = bool(current_item == item)
|
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$ is_inadequate = (current_subcategory in {"save", "load", "schedule"} and not wardrobe_check_equip_outfit(item))
|
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$ icon = Transform(icon, size=icon_size, fit="contain", anchor=(0.5, 1.0), align=(0.5, 1.0), yoffset=-6)
|
|
|
|
$ warnings = []
|
|
|
|
if is_modded:
|
|
$ warnings.append("Outfit contains items from these mods:\n{size=-4}{color=#35aae2}"+ "\n".join(item.get_modname()) + "{/color}{/size}")
|
|
|
|
$ alternate = None
|
|
if current_subcategory == "delete":
|
|
$ action = Return(["deloutfit", item])
|
|
elif current_subcategory == "load":
|
|
$ action = Return(["equip", item])
|
|
elif current_subcategory == "save":
|
|
$ action = Return(["addoutfit", item])
|
|
elif current_subcategory == "import":
|
|
$ action = Return(["import", item])
|
|
elif current_subcategory == "export":
|
|
$ action = Return(["export", item])
|
|
elif current_subcategory == "schedule":
|
|
|
|
if is_inadequate:
|
|
$ action = NullAction()
|
|
$ alternate = None
|
|
else:
|
|
$ action = Return(["schedule", item])
|
|
$ alternate = Return(["schedule", item])
|
|
|
|
$ warnings = "\n".join(warnings)
|
|
|
|
button:
|
|
focus_mask None
|
|
xysize icon_size
|
|
background icon
|
|
tooltip warnings
|
|
action action
|
|
alternate alternate
|
|
if is_inadequate:
|
|
foreground "#b2000040"
|
|
hover_foreground "#CD5C5C40"
|
|
selected_foreground "#CD5C5C40"
|
|
|
|
add icon_frame
|
|
|
|
hbox:
|
|
offset (5, 5)
|
|
|
|
if is_modded:
|
|
text "M" color "#00b200"
|
|
|
|
if not current_subcategory in {"import", "export"} and getattr(renpy.store, active_girl+"_outfits_schedule"):
|
|
vbox:
|
|
pos (6, 6)
|
|
spacing 1
|
|
for i in wardrobe_outfit_schedule:
|
|
if item.schedule[i]:
|
|
add Transform("interface/wardrobe/icons/outfits/{}.webp".format(i), size=(16, 16))
|
|
|
|
if is_equipped:
|
|
add "interface/topbar/icon_check.webp":
|
|
anchor (1.0, 1.0)
|
|
align (1.0, 1.0)
|
|
offset (-5, -5)
|
|
zoom 0.5
|
|
|
|
screen wardrobe_schedule_menuitem(item):
|
|
tag dropdown
|
|
zorder 24
|
|
modal True
|
|
predict False
|
|
|
|
default mpos = renpy.get_mouse_pos()
|
|
|
|
use invisible_button(action=Return(), alternate=Show("wardrobe_schedule_menuitem", item=item))
|
|
|
|
window:
|
|
style "empty"
|
|
pos mpos
|
|
#use invisible_button(action=NullAction(), alternate=Return())
|
|
|
|
frame:
|
|
style "empty"
|
|
background "#00000080"
|
|
padding (5, 5, 5, 5)
|
|
|
|
vbox:
|
|
spacing 0
|
|
for i in wardrobe_outfit_schedule:
|
|
$ boolean = "" if item.schedule[i] else "Not "
|
|
$ caption = "{}worn during the {}".format(boolean, i) if i in ("day", "night") else "{}worn in {} weather".format(boolean, i)
|
|
textbutton i:
|
|
style gui.theme("dropdown")
|
|
tooltip caption
|
|
action ToggleDict(item.schedule, i, True, False)
|
|
|
|
style wardrobe_window is empty
|
|
|
|
style wardrobe_button is empty:
|
|
foreground None
|
|
hover_foreground "#ffffff80"
|
|
activate_sound "sounds/click.ogg"
|
|
|
|
style wardrobe_button_text:
|
|
color "#fff"
|
|
size 20
|
|
outlines [ (1, "#000", 0, 0) ]
|
|
|
|
style wardrobe_item_caption:
|
|
color "#fff"
|
|
size 14
|
|
outlines [ (1, "#000", 0, 0) ]
|