WTS/game/scripts/interface/book.rpy
Gouvernathor b3c16ff0d7 Fix conflicting properties
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally

some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2023-11-18 20:30:51 +01:00

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init python:
class book_readable_class(object):
def __init__(self, title, contents=(), **kwargs):
self.title = title
self.page = 0
self.overflow=None
self.title = title
self.contents = list(contents)
self.__dict__.update(**kwargs)
self.pages = len(self.contents)-1
def open(self, page=0):
self.page = max(0, min(page, self.pages))
self.refresh()
return
def close(self):
self.page = 0
renpy.hide_screen("book_menu")
return
def next(self):
self.page = min(self.page+2, self.pages)
self.refresh()
return
def prev(self):
self.page = max(self.page-2, 0)
self.refresh()
return
# Max 882 characters per page.
def get_text(self):
if self.pages >= self.page+1:
return (self.contents[self.page][1][0:880], self.contents[self.page+1][1][0:880])
return (self.contents[self.page][1][0:880], None)
def get_title(self):
if self.pages >= self.page+1:
return (self.contents[self.page][0], self.contents[self.page+1][0])
return (self.contents[self.page][0], None)
def refresh(self):
renpy.show_screen("book_menu", page=self.page, pages=self.pages, title=self.title, page_title=self.get_title(), page_text=self.get_text(), page_overflow=self.overflow)
return
def append(self, new_page):
self.contents.append(new_page)
self.pages = len(self.contents)-1
return
class diary_class(book_readable_class):
def __init__(self, title, dictionary):
super(diary_class, self).__init__(self)
self.title = title
self.dictionary = dictionary
def append(self, entry, id, branches=None):
for i in self.contents:
if i[2] == id:
return
entry = list(self.dictionary[entry])
if branches:
branches = tuple(self.dictionary[str(x)] for x in branches)
entry = [entry[0], entry[1].format(*branches)]
self.contents.append(["Day {}\n{}".format(game.day, entry[0]), str(entry[1]), id])
self.pages = len(self.contents)-1
return
label book_handle(book=None):
$ book.open()
play sound "sounds/bookopen.ogg"
show screen book_animator("book_page_next", 0.5)
label .after_init:
$ renpy.dynamic(__choice = ui.interact())
if __choice == "next":
$ book.next()
play sound "sounds/pageflip.ogg"
show screen book_animator("book_page_next", 0.5)
with d1
elif __choice == "prev":
$ book.prev()
play sound "sounds/pageflip.ogg"
show screen book_animator("book_page_prev", 0.5)
with d1
elif __choice == "back":
$ book.open()
play sound "sounds/pageflipback.ogg"
show screen book_animator("book_page_start", 0.5)
with d1
elif __choice == "Close":
$ book.close()
play sound "sounds/bookclose.ogg"
return
jump .after_init
screen book_menu(page, pages, title, page_title, page_text, page_overflow):
tag book_menu
zorder 30
button style "empty" action NullAction()
add Color("#000", alpha=0.5)
add "interface/book/book_open.webp"
frame:
style "empty"
pos (280, 130)
xsize 250
ysize 300
text page_title[0] ypos -20 size 16 xalign 0.5
text page_text[0] size 12 ypos 40
text "{b}"+str(page+1)+"{/b}" xalign 0.5 ypos 350 size 11 # fix page calc
frame:
style "empty"
xpos 600 ypos 130
xsize 250
ysize 300
if page_title[1] is not None:
text page_title[1] ypos -20 size 16 xalign 0.5
if page_text[1] is not None:
text page_text[1] size 12 ypos 40
text "{b}"+str(page+2)+"{/b}" xalign 0.5 ypos 350 size 11
imagebutton:
pos (878, 100)
ysize 400
# Next
if page < pages:
idle Transform("interface/book/hover.webp", alpha=0)
hover "interface/book/hover.webp"
action Return("next")
# Fast Back to start
else:
idle "interface/book/back.webp"
hover "interface/book/back.webp"
action Return("back")
# Previous
if page > 0:
imagebutton:
pos (242, 100)
ysize 400
idle Transform("interface/book/hover.webp", xzoom=-1.0, alpha=0)
hover Transform("interface/book/hover.webp", xzoom=-1.0)
action Return("prev")
use close_button
screen book_animator(img, timer):
tag animator
zorder 31
add img
button style "empty" action [Hide("book_animator"), With(Dissolve(0.05))]
timer timer action [Hide("book_animator"), With(Dissolve(0.1))]
image book_page_next:
contains:
"interface/book/book_open.webp"
contains:
#"interface/book_of_secrets/book_anim_01.webp"
#pause.1
"interface/book/page_02.webp"
pause.08
"interface/book/page_03.webp"
pause.08
"interface/book/page_04.webp"
pause.08
"interface/book/page_05.webp"
pause.08
"interface/book/page_06.webp"
pause.08
"interface/book/page_07.webp"
pause.08
"blank"
image book_page_prev:
contains:
"interface/book/book_open.webp"
contains:
xoffset 40
#"interface/book_of_secrets/book_anim_01.webp"
#pause.1
Transform("interface/book/page_02.webp", xzoom=-1.0)
pause.08
Transform("interface/book/page_03.webp", xzoom=-1.0)
pause.08
Transform("interface/book/page_04.webp", xzoom=-1.0)
pause.08
Transform("interface/book/page_05.webp", xzoom=-1.0)
pause.08
Transform("interface/book/page_06.webp", xzoom=-1.0)
pause.08
Transform("interface/book/page_07.webp", xzoom=-1.0)
pause.08
"blank"
image book_page_start:
contains:
"interface/book/book_open.webp"
contains:
"interface/book/reverse_01.webp"
pause.07
"interface/book/reverse_02.webp"
pause.07
"blank"
repeat 3 #book_page_max was too slow