WTS/game/scripts/minigames/mirror/menu.rpy
Gouvernathor b3c16ff0d7 Fix conflicting properties
big work
what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else)
Also fixes the game_menu's title position, incidentally

some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
2023-11-18 20:30:51 +01:00

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init python:
def mirror_sortfilter(item, sortby="A-z", filtering=None):
if filtering == "Locked":
item = [x for x in item if x.is_unlocked()]
elif filtering == "Unlocked":
item = [x for x in item if x.is_unlocked() is True]
# Always sort alphabetically first.
item = sorted(item, key=lambda x: natsort_key(x.name))
if sortby == "z-A":
item = sorted(item, key=lambda x: natsort_key(x.name), reverse=True)
return item
label mirror:
$ gui.in_context("mirror_menu")
call screen room_menu
label mirror_menu(xx=150, yy=90):
python:
mirror_categories = mirror.get_tags()
items_shown = 36
current_page = 0
current_category = mirror_categories[0]
current_filter = "Unlocked"
current_sorting = "A-z"
menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
menu_items_length = len(menu_items)
current_item = next(iter(menu_items), None)
show screen mirror(xx, yy)
label .after_init:
$ renpy.dynamic(__choice = ui.interact())
if __choice[0] == "select":
$ current_item = __choice[1]
$ current_item.seen = True
elif __choice[0] == "category":
$ current_category = __choice[1]
$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
$ menu_items_length = len(menu_items)
$ current_page = 0
$ current_item = next(iter(menu_items), None)
elif __choice == "inc":
$ current_page += 1
elif __choice == "dec":
$ current_page += -1
elif __choice == "filter":
if current_filter == "Unlocked":
$ current_filter = None
elif current_filter is None:
$ current_filter = "Unlocked"
$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
$ menu_items_length = len(menu_items)
$ current_page = 0
$ current_item = next(iter(menu_items), None)
elif __choice == "sort":
if current_sorting == "A-z":
$ current_sorting = "z-A"
else:
$ current_sorting = "A-z"
$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
$ menu_items_length = len(menu_items)
$ current_page = 0
$ current_item = next(iter(menu_items), None)
elif __choice[0] == "play":
$ __choice[1].play()
$ renpy.jump_out_of_context("mirror")
else:
$ enable_game_menu()
hide screen mirror
return
jump .after_init
screen mirror(xx, yy):
tag mirror
zorder 30
modal True
add "gui_fade"
if renpy.mobile:
use close_button_background
use close_button
fixed:
if settings.get("animations"):
at gui_animation
use mirror_menu(xx, yy)
use mirror_menuitem(xx, yy)
screen mirror_menu(xx, yy):
window:
style "empty"
style_prefix gui.theme('achievements')
pos (xx, yy)
xysize (207, 454)
use invisible_button()
add gui.format("interface/achievements/{}/panel_left.webp")
vbox:
style_prefix gui.theme('achievements_categories')
pos (6, 41)
for category in mirror_categories:
vbox:
textbutton category:
selected (current_category == category)
action Return(["category", category])
add gui.format("interface/achievements/{}/spacer_left.webp")
vbox:
style_prefix gui.theme('achievements_filters')
pos (6, 384)
if current_filter is None:
textbutton "Show: All" action Return("filter")
else:
textbutton "Show: [current_filter]" action Return("filter")
textbutton "Sort by: [current_sorting]" action Return("sort")
screen mirror_menuitem(xx, yy):
window:
style "empty"
pos (xx+217, yy-53)
xysize (560, 507)
use invisible_button()
#add "interface/achievements/star.webp"
add gui.format("interface/achievements/{}/panel.webp")
text "Mirror of Erised" size 22 xalign 0.5 ypos 65
# Add items
viewport:
style_prefix gui.theme()
draggable True
mousewheel "vertical"
scrollbars "vertical"
maximum (512, 290)
pos (24, 113)
vbox:
style_prefix "mirror"
for ev in menu_items:
$ authors = ", ".join(ev.authors)
$ is_unlocked = ev.is_unlocked()
button:
ysize 30
selected_background Transform(gui.format("interface/achievements/{}/highlight.webp"), ysize=26)
selected (current_item == ev)
sensitive is_unlocked
xfill True
action Return(["select", ev])
if is_unlocked and not ev.seen:
text "NEW" style "wardrobe_item_caption" align (1.0, 1.0) offset (-5, -5)
if ev.played:
add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-5, -5) zoom 0.7
vbox:
text ev.name
text "By {}".format(authors) size 10
add gui.format("interface/achievements/{}/spacer_left.webp")
if menu_items_length <= 0:
text "Nothing here yet" align (0.5, 0.5) size 24
if current_item:
frame:
xalign 0.5
ypos 412
vbox:
xalign 0.5
add gui.format("interface/achievements/{}/highlight.webp")
add gui.format("interface/achievements/{}/spacer.webp")
vbox:
yoffset 6
xmaximum 400
text "[current_item.desc]" size 12
text "Tags:{}".format(", ".join(current_item.tags)) size 10
text "[current_item.name]" xalign 0.5 ypos 3 size 16
textbutton "Play":
xalign 0.95
text_size 16
sensitive current_item.is_unlocked()
action Return(["play", current_item])
style mirror_button is empty
style mirror_button_text:
color "#402313"
insensitive_color "#40231380"
hover_color "#FFF"
outlines []
style mirror_text is mirror_button_text:
color "#402313"
insensitive_color "#40231380"
hover_color "#FFF"
outlines []