WTS/game/scripts/characters/cho/talk.rpy
Johnny28 4c169016cb Achievement unlock, misc writing.
* Added achievement unlock for "daddy" nickname on all characters.
* Minor writing additions.
2024-09-15 20:22:49 +02:00

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# Cho Talk
label cho_talk:
menu:
#"-Working-":
"-Discuss Quidditch Training-" (icon="interface/icons/small/quidditch.webp") if not states.cho.ev.quidditch.lock_training:
if states.cho.tier == 1:
jump cc_ht_talk
elif states.cho.tier == 2:
jump cc_st_talk
elif states.cho.tier == 3:
jump cc_gt_talk
jump cho_talk
# Naming
"\"-Address me only as-\"" if states.cho.ev.quidditch.e1_complete:
menu:
"\"-Sir-\"":
$ name_genie_cho = _("Sir")
"\"-Dumbledore-\"":
$ name_genie_cho = _("Dumbledore")
"\"-Professor-\"":
$ name_genie_cho = _("Professor")
"\"-Coach-\"":
$ name_genie_cho = _("Coach")
"\"-Sergeant-\"":
$ name_genie_cho = _("Sergeant")
"\"-Captain-\"":
$ name_genie_cho = _("Captain")
"\"-Old Man-\"":
$ name_genie_cho = _("Old Man")
"\"-Daddy-\"" if states.cho.tier >= 4:
$ name_genie_cho = _("Daddy")
"-Custom Input-":
$ name_genie_cho = renpy.input(_("(Please enter the name.)"), name_genie_cho, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
"\"-Never mind-\"":
jump cho_talk
jump genie_cho_change
"\"-From now on, I will refer to you as-\"" if states.cho.ev.quidditch.e1_complete:
menu:
"\"-Miss Chang-\"":
$ name_cho_genie = _("Miss Chang")
"\"-Cho-\"":
$ name_cho_genie = _("Cho")
"\"-Cadet-\"":
$ name_cho_genie = _("Cadet")
"\"-Pilot-\"":
$ name_cho_genie = _("Pilot")
"\"-Maggot-\"":
$ name_cho_genie = _("Maggot")
"\"-Tomboy-\"":
$ name_cho_genie = _("Tomboy")
"\"-Boy-\"":
$ name_cho_genie = _("Boy")
"\"-Champ-\"" if states.cho.tier >= 4:
$ name_cho_genie = _("Champ")
"\"-Slut-\"" if states.cho.tier >= 4:
$ name_cho_genie = _("Slut")
"-Custom Input-":
$ name_cho_genie = renpy.input(_("(Please enter the name.)"), name_cho_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Chang"
"\"-Never mind-\"":
jump cho_talk
jump name_cho_genie
"\"-Never mind-\"":
jump cho_requests
label genie_cho_change:
if name_genie_cho == _("Sir"):
cho "Certainly, sir." ("base", "base", "base", "mid")
elif name_genie_cho == _("Dumbledore"):
cho "Of course Dumbledore..." ("open", "base", "base", "mid")
elif name_genie_cho == _("Professor"):
cho "Yes Professor..." ("open", "base", "base", "mid")
elif name_genie_cho == _("Coach"):
cho "Yes Coach!" ("smile", "base", "base", "mid")
elif name_genie_cho == _("Sergeant"):
gen "Is that clear?" ("base", xpos="far_left", ypos="head")
cho "Yes Sergeant!" ("smile", "base", "base", "mid")
elif name_genie_cho == _("Captain"):
cho "Yes Captain!" ("smile", "base", "base", "mid")
elif name_genie_cho == _("Old Man"):
cho "You want me to call you an old man?" ("soft", "base", "base", "mid")
gen "Just \"Old man\" is good for now." ("base", xpos="far_left", ypos="head")
cho "Okay then..." ("open", "base", "base", "R")
elif name_genie_cho == _("Daddy"):
cho @ cheeks blush "You want me to--" ("soft", "narrow", "base", "mid")
gen "Call me daddy..." ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "..." ("base", "narrow", "base", "downR")
cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down")
$ achievements.unlock("daddy")
else: #custom/fallback
cho "Very well..." ("open", "narrow", "base", "mid")
jump cho_talk
label name_cho_genie:
if name_cho_genie == _("Miss Chang"):
cho "Of course [name_genie_cho]." ("base", "base", "base", "mid")
elif name_cho_genie == _("Cho"):
cho "Of course [name_genie_cho]." ("base", "base", "base", "mid")
elif name_cho_genie == _("Cadet"):
cho "Yes [name_genie_cho]!" ("smile", "base", "base", "mid")
elif name_cho_genie == _("Pilot"):
cho "Yes [name_genie_cho]!" ("base", "base", "base", "mid")
elif name_cho_genie == _("Maggot"):
cho "I--" ("angry", "narrow", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
cho "Yes [name_genie_cho]!" ("angry", "happyCl", "base", "mid")
elif name_cho_genie == _("Tomboy"):
if states.cho.tier <= 3:
cho "Tomboy?" ("soft", "base", "base", "mid")
gen "Is that not accurate?" ("base", xpos="far_left", ypos="head")
cho "I--{w=0.4} I suppose..." ("angry", "narrow", "base", "down")
gen "Great! Tomboy it is!" ("base", xpos="far_left", ypos="head")
else:
cho @ cheeks blush "Am I not feminine enough for you?" ("annoyed", "narrow", "base", "mid")
gen "Nonsense! You are feminine in all the right places." ("grin", xpos="far_left", ypos="head")
gen "Except your personality..." ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "*Hmph*..." ("annoyed", "narrow", "base", "R")
cho @ cheeks blush "Fine... I guess that's fair..." ("open", "narrow", "base", "R")
elif name_cho_genie == _("Boy"):
if states.cho.tier <= 3:
cho "You want to call me {shake}what?!{/shake}" ("angry", "base", "base", "mid")
gen "Boy!" ("base", xpos="far_left", ypos="head")
cho "But [name_genie_cho]!" ("disgust", "narrow", "base", "mid")
cho "I'm not a boy!" ("clench", "narrow", "base", "mid")
gen "I know that..." ("base", xpos="far_left", ypos="head")
cho "Then why--" ("angry", "base", "base", "mid")
gen "Don't you wanna be one of the boys?" ("base", xpos="far_left", ypos="head")
cho "...{w=0.4} What's that's supposed to mean?" ("disgust", "narrow", "base", "mid")
gen "Well, I suppose maybe you're not fit to be one of the boys..." ("base", xpos="far_left", ypos="head")
cho "No! I am! I can be one of the boys!" ("clench", "base", "base", "mid")
gen "Great, then boy it is!" ("base", xpos="far_left", ypos="head")
cho "..." ("smile", "base", "base", "mid") #smiles
cho "..." ("disgust", "base", "base", "stare") #Hold on a minute...
else:
cho @ cheeks blush "Boy?" ("soft", "narrow", "base", "mid")
cho @ cheeks blush "But [name_genie_cho]... Won't that be weird?" ("soft", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "Alright then... If that's what you're into..." ("base", "base", "base", "R")
elif name_cho_genie == _("Champ"):
cho "Champ?" ("open", "base", "raised", "mid")
gen "Yep... Gotta give some credit where it's due." ("base", xpos="far_left", ypos="head")
cho "Oh... Thank you [name_genie_cho]..." ("smile", "base", "base", "mid")
elif name_cho_genie == _("Slut"):
cho @ cheeks heavy_blush "You want to call me..." ("soft", "narrow", "base", "down")
gen "A slut!" ("base", xpos="far_left", ypos="head")
cho @ cheeks heavy_blush "..." ("horny", "narrow", "base", "stare") #horny
cho @ cheeks heavy_blush "{bounce}*Ah*...{/bounce}{w=0.4} Yes, I suppose that's fine..." ("soft", "narrow", "base", "mid")
elif name_cho_genie == _("Princess"): #Custom choice
if states.cho.tier <= 3:
cho "Princess?!" ("angry", "base", "base", "mid")
gen "Yes, is that a problem?" ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "It's... It's a bit girly, don't you think?" ("clench", "narrow", "base", "mid")
gen "You're a girl, I see nothing wrong with it." ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "..." ("disgust", "narrow", "base", "mid")
cho @ cheeks blush "Yes, I suppose I am." ("disgust", "narrow", "base", "mid")
cho @ cheeks blush "Fine..." ("annoyed", "base", "base", "mid")
else:
cho @ cheeks blush "You want to call me..." ("angry", "narrow", "base", "mid")
gen "Princess." ("base", xpos="far_left", ypos="head")
cho @ cheeks blush "..." ("angry", "narrow", "base", "downR")
cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down")
else: #custom/fallback
cho "Very well..." ("open", "narrow", "base", "mid")
jump cho_talk