615 lines
24 KiB
Plaintext
615 lines
24 KiB
Plaintext
# TODO: Translation updated at 2022-10-20 21:12
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# game/scripts/events/map.rpy:4
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translate chinese map_attic_b9d98d7a:
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# gen "(I have no reason to go there anymore.)" ("base", xpos="far_left", ypos="head")
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gen "(I have no reason to go there anymore.)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:11
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translate chinese map_attic_1ffa21ea:
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# gen "(The attic huh...)" ("base", xpos="far_left", ypos="head")
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gen "(The attic huh...)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:12
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translate chinese map_attic_4f96bf89:
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# gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
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gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:21
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translate chinese map_attic_24896441:
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# ">You find your way through the winding staircases to the attic door."
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">You find your way through the winding staircases to the attic door."
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# game/scripts/events/map.rpy:22
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translate chinese map_attic_960a0823:
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# gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
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gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:24
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translate chinese map_attic_a550ebd9:
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# ">As you approach the door the lock begins to glow..."
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">As you approach the door the lock begins to glow..."
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# game/scripts/events/map.rpy:25
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translate chinese map_attic_b39a0b57:
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# ">Looking down at the key in your hand you notice the same glow around the key..."
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">Looking down at the key in your hand you notice the same glow around the key..."
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# game/scripts/events/map.rpy:26
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translate chinese map_attic_27fd7dc5:
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# gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
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gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:31
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translate chinese map_attic_2f9e570e:
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# ">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks."
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">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks."
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# game/scripts/events/map.rpy:33
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translate chinese map_attic_3e6c382b:
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# gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head")
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gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:34
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translate chinese map_attic_2cf275d4:
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# gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
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gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:35
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translate chinese map_attic_5a37ef70:
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# gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
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gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:36
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translate chinese map_attic_1f88144d:
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# gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
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gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:37
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translate chinese map_attic_f70f1bd0:
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# gen "..." ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:38
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translate chinese map_attic_bc4a61fb:
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# gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
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gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:39
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translate chinese map_attic_a32944a6:
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# gen "(Let's see what it says...)" ("base", xpos="far_left", ypos="head")
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gen "(Let's see what it says...)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:40
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translate chinese map_attic_b33c14e6:
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# gen "(Turns the user into a magical tentacle plant with the usage of living plant material.)" ("base", xpos="far_left", ypos="head")
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gen "(Turns the user into a magical tentacle plant with the usage of living plant material.)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:41
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translate chinese map_attic_02d9897c:
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# gen "Well, well... that could be useful..." ("base", xpos="far_left", ypos="head")
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gen "Well, well... that could be useful..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:42
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translate chinese map_attic_07057aaf:
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# gen "So I guess this tentacle plant should be here somewhe--" ("base", xpos="far_left", ypos="head")
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gen "So I guess this tentacle plant should be here somewhe--" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:43
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translate chinese map_attic_307100e8:
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# ">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
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">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
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# game/scripts/events/map.rpy:44
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translate chinese map_attic_18cf2427:
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# gen "This must be it." ("base", xpos="far_left", ypos="head")
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gen "This must be it." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:46
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translate chinese map_attic_a519cab7:
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# ">You make a clean cut just when..{nw}"
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">You make a clean cut just when..{nw}"
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# game/scripts/events/map.rpy:48
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translate chinese map_attic_732af9a9:
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# ">You make a clean cut just when..{fast}"
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">You make a clean cut just when..{fast}"
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# game/scripts/events/map.rpy:49
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translate chinese map_attic_20b4372a:
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# gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
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gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:51
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translate chinese map_attic_2e7c6a18:
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# ">As you shut the door you hear the room erupt in a series of loud crashes and growling."
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">As you shut the door you hear the room erupt in a series of loud crashes and growling."
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# game/scripts/events/map.rpy:54
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translate chinese map_attic_7b93425e:
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# "> You hastily make your way towards your office."
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"> You hastily make your way towards your office."
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# game/scripts/events/map.rpy:62
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translate chinese map_attic_f57a020d:
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# gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head")
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gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:63
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translate chinese map_attic_cec4598f:
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# gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head")
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gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:66
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translate chinese map_attic_8b9377e2:
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# gen "(Question is... Should I use it now or save it for later?)" nointeract ("base", xpos="far_left", ypos="head")
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gen "(Question is... Should I use it now or save it for later?)" nointeract ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:70
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translate chinese map_attic_dd139a2e:
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# gen "Yes, there's no time like the present..." ("grin", xpos="far_left", ypos="head")
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gen "Yes, there's no time like the present..." ("grin", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:71
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translate chinese map_attic_4ede473f:
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# gen "I'll just grab a seat first." ("base", xpos="far_left", ypos="head")
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gen "I'll just grab a seat first." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:79
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translate chinese map_attic_b22a11a0:
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# gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head")
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gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:81
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translate chinese map_attic_30f79062:
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# gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
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gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:85
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translate chinese map_attic_562d7c05:
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# gen "(I'll just store this in my inventory for now...)" ("base", xpos="far_left", ypos="head")
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gen "(I'll just store this in my inventory for now...)" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:95
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translate chinese map_forest_e93fc6ed:
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# gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
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gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:100
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translate chinese map_forest_71a49241:
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# gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
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gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:106
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translate chinese map_forest_d46f4ae8:
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# ">You search around the forest and manage to find an odd-looking herb."
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">You search around the forest and manage to find an odd-looking herb."
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# game/scripts/events/map.rpy:107
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translate chinese map_forest_6170e206:
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# gen "This must be wormwood." ("base", xpos="far_left", ypos="head")
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gen "This must be wormwood." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:110
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translate chinese map_forest_a3384160:
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# ">You gain 1 wormwood."
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">You gain 1 wormwood."
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# game/scripts/events/map.rpy:114
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translate chinese map_forest_7f4ec229:
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# ">Finding nothing else of interest you return to your office."
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">Finding nothing else of interest you return to your office."
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# game/scripts/events/map.rpy:117
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translate chinese map_forest_d46f4ae8_1:
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# ">You search around the forest and manage to find an odd-looking herb."
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">You search around the forest and manage to find an odd-looking herb."
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# game/scripts/events/map.rpy:118
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translate chinese map_forest_49ccd021:
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# gen "This must be Knotgrass." ("base", xpos="far_left", ypos="head")
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gen "This must be Knotgrass." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:121
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translate chinese map_forest_40797d91:
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# ">You gain 1 Knotgrass."
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">You gain 1 Knotgrass."
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# game/scripts/events/map.rpy:125
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translate chinese map_forest_7f4ec229_1:
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# ">Finding nothing else of interest you return to your office."
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">Finding nothing else of interest you return to your office."
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# game/scripts/events/map.rpy:128
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translate chinese map_forest_3c393f2e:
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# ">You search around the forest but find nothing of interest."
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">You search around the forest but find nothing of interest."
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# game/scripts/events/map.rpy:134
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translate chinese map_lake_e93fc6ed:
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# gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
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gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:139
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translate chinese map_lake_71a49241:
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# gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
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gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:145
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translate chinese map_lake_dc000631:
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# ">You search around the lake and manage to find an slender, green vine."
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">You search around the lake and manage to find an slender, green vine."
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# game/scripts/events/map.rpy:146
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translate chinese map_lake_9f88dcc2:
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# gen "This must be Niffler's fancy." ("base", xpos="far_left", ypos="head")
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gen "This must be Niffler's fancy." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:149
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translate chinese map_lake_2e65f3f2:
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# ">You gain 1 Niffler's fancy."
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">You gain 1 Niffler's fancy."
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# game/scripts/events/map.rpy:153
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translate chinese map_lake_7f4ec229:
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# ">Finding nothing else of interest you return to your office."
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">Finding nothing else of interest you return to your office."
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# game/scripts/events/map.rpy:156
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translate chinese map_lake_0cf85fe2:
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# ">You search around the lake and manage to find an exposed root that looks similar to ginger."
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">You search around the lake and manage to find an exposed root that looks similar to ginger."
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# game/scripts/events/map.rpy:157
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translate chinese map_lake_913a793e:
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# gen "This must be Root of Aconite." ("base", xpos="far_left", ypos="head")
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gen "This must be Root of Aconite." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:160
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translate chinese map_lake_d797711d:
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# ">You gain 1 Root of Aconite."
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">You gain 1 Root of Aconite."
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# game/scripts/events/map.rpy:164
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translate chinese map_lake_7f4ec229_1:
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# ">Finding nothing else of interest you return to your office."
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">Finding nothing else of interest you return to your office."
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# game/scripts/events/map.rpy:167
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translate chinese map_lake_d72a8f86:
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# ">You search around the lake but find nothing of interest."
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">You search around the lake but find nothing of interest."
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# game/scripts/events/map.rpy:175
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translate chinese gryffindor_dormitories_48aa9acd:
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# centered "{size=+7}{color=#cbcbcb}Gryffindor's Dormitory{/color}{/size}"
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centered "{size=+7}{color=#cbcbcb}Gryffindor's Dormitory{/color}{/size}"
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# game/scripts/events/map.rpy:181
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translate chinese gryffindor_dormitories_066a33ad:
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# ">You search around the dorms and manage to find a clump of bright orange fur."
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">You search around the dorms and manage to find a clump of bright orange fur."
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# game/scripts/events/map.rpy:182
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translate chinese gryffindor_dormitories_bbcdbeb9:
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# gen "This must belong to some sort of animal." ("base", xpos="far_left", ypos="head")
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gen "This must belong to some sort of animal." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:185
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translate chinese gryffindor_dormitories_2cf997b4:
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# ">You gain 1 Cat Fur."
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">You gain 1 Cat Fur."
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# game/scripts/events/map.rpy:189
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translate chinese gryffindor_dormitories_7f4ec229:
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# ">Finding nothing else of interest you return to your office."
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">Finding nothing else of interest you return to your office."
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# game/scripts/events/map.rpy:192
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translate chinese gryffindor_dormitories_dbe406fd:
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# ">You search around the dorms but find nothing of interest."
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">You search around the dorms but find nothing of interest."
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# game/scripts/events/map.rpy:200
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translate chinese ravenclaw_dormitories_740b654a:
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# centered "{size=+7}{color=#cbcbcb}Ravenclaw's Dormitory{/color}{/size}"
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centered "{size=+7}{color=#cbcbcb}Ravenclaw's Dormitory{/color}{/size}"
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# game/scripts/events/map.rpy:206
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translate chinese ravenclaw_dormitories_ad34ee5b:
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# ">You search around the dorms and manage to find an comb with some hair in it."
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">You search around the dorms and manage to find an comb with some hair in it."
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# game/scripts/events/map.rpy:207
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translate chinese ravenclaw_dormitories_6ad35ec1:
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# gen "This must be someone's hair." ("base", xpos="far_left", ypos="head")
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gen "This must be someone's hair." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:210
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translate chinese ravenclaw_dormitories_5b4139ee:
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# ">You gain 1 Luna's Hair."
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">You gain 1 Luna's Hair."
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# game/scripts/events/map.rpy:214
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translate chinese ravenclaw_dormitories_7f4ec229:
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# ">Finding nothing else of interest you return to your office."
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">Finding nothing else of interest you return to your office."
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# game/scripts/events/map.rpy:217
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translate chinese ravenclaw_dormitories_dbe406fd:
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# ">You search around the dorms but find nothing of interest."
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">You search around the dorms but find nothing of interest."
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# game/scripts/events/map.rpy:222
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translate chinese map_pitch_031120ce:
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# hoo "Hello Professor Dumbledore, nice to see you out of your office today."
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hoo "Hello Professor Dumbledore, nice to see you out of your office today."
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# game/scripts/events/map.rpy:223
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translate chinese map_pitch_dfca52c8:
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# hoo "What brings you down to the Quidditch pitch today?"
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hoo "What brings you down to the Quidditch pitch today?"
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# game/scripts/events/map.rpy:224
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translate chinese map_pitch_b56ff16e:
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# gen "Quidditch, what sort of name is that?" ("base", xpos="far_left", ypos="head")
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gen "Quidditch, what sort of name is that?" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:225
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translate chinese map_pitch_2f4dd4b5:
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# hoo "What was that?"
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hoo "What was that?"
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# game/scripts/events/map.rpy:226
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translate chinese map_pitch_59d9b937:
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# gen "Nothing, just commenting about the weather." ("base", xpos="far_left", ypos="head")
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gen "Nothing, just commenting about the weather." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:227
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translate chinese map_pitch_f7a166c5:
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# hoo "Well I'm glad that you're here. I wanted to have words with you about a problem that I'm having at the moment."
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hoo "Well I'm glad that you're here. I wanted to have words with you about a problem that I'm having at the moment."
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# game/scripts/events/map.rpy:228
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translate chinese map_pitch_76758b7e:
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# gen "What's wrong?" ("base", xpos="far_left", ypos="head")
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gen "What's wrong?" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:229
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translate chinese map_pitch_7cfa5ccb:
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# hoo "Attendance at quidditch matches has slowly been declining over the last couple of months."
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hoo "Attendance at quidditch matches has slowly been declining over the last couple of months."
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# game/scripts/events/map.rpy:230
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translate chinese map_pitch_02a26d7c:
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# hoo "Students just don't seem to want to turn up to watch their teams play. It's affecting team morale."
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hoo "Students just don't seem to want to turn up to watch their teams play. It's affecting team morale."
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# game/scripts/events/map.rpy:231
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translate chinese map_pitch_c478a0ab:
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# gen "And how would you like to fix this?" ("base", xpos="far_left", ypos="head")
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gen "And how would you like to fix this?" ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:232
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translate chinese map_pitch_22c77614:
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# hoo "Perhaps we could make attendance to the match mandatory."
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hoo "Perhaps we could make attendance to the match mandatory."
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# game/scripts/events/map.rpy:233
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translate chinese map_pitch_c8238bdd:
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# gen "I don't think it would work. If I did that you would just end up with a lot of disgruntled students booing your own team." ("base", xpos="far_left", ypos="head")
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gen "I don't think it would work. If I did that you would just end up with a lot of disgruntled students booing your own team." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:234
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translate chinese map_pitch_83170d2e:
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# gen "If poor attendance is affecting morale I would hate to think what that would do to the players." ("base", xpos="far_left", ypos="head")
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gen "If poor attendance is affecting morale I would hate to think what that would do to the players." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:235
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translate chinese map_pitch_2357a739:
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# hoo "Well then what do you suggest?"
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hoo "Well then what do you suggest?"
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# game/scripts/events/map.rpy:236
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translate chinese map_pitch_646ff2c2:
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# gen "You need a way to attract and excite the crowd. To get the students here and to get them cheering." ("base", xpos="far_left", ypos="head")
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gen "You need a way to attract and excite the crowd. To get the students here and to get them cheering." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:237
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translate chinese map_pitch_5f24cbce:
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# gen "What you need is a cheerleading team." ("base", xpos="far_left", ypos="head")
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gen "What you need is a cheerleading team." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:238
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translate chinese map_pitch_36f7566f:
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# hoo "A what?"
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hoo "A what?"
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# game/scripts/events/map.rpy:239
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translate chinese map_pitch_289bb6b2:
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# gen "A team of girls to dance and cheer for their team. To get their fellow students brimming with enthusiasm." ("base", xpos="far_left", ypos="head")
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gen "A team of girls to dance and cheer for their team. To get their fellow students brimming with enthusiasm." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:240
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translate chinese map_pitch_6300dad9:
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# hoo "I'm not sure Sir, Hogwarts has always been a traditional school."
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hoo "I'm not sure Sir, Hogwarts has always been a traditional school."
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# game/scripts/events/map.rpy:241
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translate chinese map_pitch_f5b16e3a:
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# hoo "Something like this goes in the face of that legacy."
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hoo "Something like this goes in the face of that legacy."
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# game/scripts/events/map.rpy:242
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translate chinese map_pitch_7eb7a15f:
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# gen "Well if you feel that way then I think you might just have to accept the declining number of students watching the game." ("base", xpos="far_left", ypos="head")
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gen "Well if you feel that way then I think you might just have to accept the declining number of students watching the game." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:243
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translate chinese map_pitch_fcc92bfc:
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# hoo "Fine, but I'm not comfortable with a team of these \"Cheerleaders\". At most I'd be comfortable with one girl dancing."
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hoo "Fine, but I'm not comfortable with a team of these \"Cheerleaders\". At most I'd be comfortable with one girl dancing."
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# game/scripts/events/map.rpy:244
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translate chinese map_pitch_28c38077:
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# gen "Well I think I have the perfect candidate. I'll send her over next practice session to try out." ("base", xpos="far_left", ypos="head")
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gen "Well I think I have the perfect candidate. I'll send her over next practice session to try out." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:245
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translate chinese map_pitch_30c19829:
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# hoo "Okay, just make sure she's wearing something appropriate."
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hoo "Okay, just make sure she's wearing something appropriate."
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# game/scripts/events/map.rpy:249
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translate chinese map_pitch_da88ec94:
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# ">You look around the open field but can't see any students or teachers."
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">You look around the open field but can't see any students or teachers."
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# game/scripts/events/map.rpy:250
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translate chinese map_pitch_04ed65c5:
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# gen "Mustn't be a practice day." ("base", xpos="far_left", ypos="head")
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gen "Mustn't be a practice day." ("base", xpos="far_left", ypos="head")
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# game/scripts/events/map.rpy:263
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translate chinese outskirts_of_hogwarts_9de986fb:
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# centered "{size=+7}{color=#cbcbcb}Outskirts of Hogwarts{/color}{/size}"
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centered "{size=+7}{color=#cbcbcb}Outskirts of Hogwarts{/color}{/size}"
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translate chinese strings:
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# game/scripts/events/map.rpy:65
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old "-Use it now-"
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new "-Use it now-"
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# game/scripts/events/map.rpy:65
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old "-Save for later-"
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new "-Save for later-"
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# game/scripts/events/map.rpy:102
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old "-Search the area-"
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new "-Search the area-"
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# game/scripts/events/map.rpy:108
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old "-Take the wormwood-"
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new "-Take the wormwood-"
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# game/scripts/events/map.rpy:108
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old "-Leave it-"
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new "-Leave it-"
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# game/scripts/events/map.rpy:119
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old "-Take the Knotgrass-"
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new "-Take the Knotgrass-"
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# game/scripts/events/map.rpy:147
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old "-Take the Niffler's fancy-"
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new "-Take the Niffler's fancy-"
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# game/scripts/events/map.rpy:158
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old "-Take the Root of Aconite-"
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new "-Take the Root of Aconite-"
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# game/scripts/events/map.rpy:183
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old "-Take the Fur-"
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new "-Take the Fur-"
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# game/scripts/events/map.rpy:208
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old "-Take the hair-"
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new "-Take the hair-"
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