LoafyLemon
670e7d82fb
* Finished refactoring quest and character vars * Removed quest class (superseded)
32 lines
1.3 KiB
Plaintext
32 lines
1.3 KiB
Plaintext
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label snake_statue:
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if game.daytime:
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if not states.map.snape_office.statue_examined:
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$ states.map.snape_office.statue_examined = True
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$ snape_office_statue_OBJ.set_image("snape_office_statue")
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call gen_chibi("stand_alt", xpos="statue", ypos="statue")
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with d5
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gen "Creepy..." ("base", xpos="far_left", ypos="head")
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gen "There appears to be a slight hissing sound emanating from it..." ("base", xpos="far_left", ypos="head")
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gen "Hopefully it's just an air vent to suck up any fumes or smells." ("base", xpos="far_left", ypos="head")
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gen "I should probably install one of those for my office..." ("base", xpos="far_left", ypos="head")
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call gen_chibi("stand", xpos="door", ypos="base")
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with d5
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jump quests
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elif not states.map.snape_office.intro_e2:
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gen "(Nothing here, it's just a fancy ventilation shaft.)" ("base", xpos="far_left", ypos="head")
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else:
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gen "(Looks like this snake head statue acts as a ventilation shaft.)" ("base", xpos="far_left", ypos="head")
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else:
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gen "That's a solid snake statue you have there." ("base", xpos="far_left", ypos="head")
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sna "Thanks."
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jump snape_office_menu
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