Gouvernathor
b3c16ff0d7
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
214 lines
6.8 KiB
Plaintext
214 lines
6.8 KiB
Plaintext
init python:
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def mirror_sortfilter(item, sortby="A-z", filtering=None):
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if filtering == "Locked":
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item = [x for x in item if x.is_unlocked()]
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elif filtering == "Unlocked":
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item = [x for x in item if x.is_unlocked() is True]
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# Always sort alphabetically first.
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item = sorted(item, key=lambda x: natsort_key(x.name))
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if sortby == "z-A":
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item = sorted(item, key=lambda x: natsort_key(x.name), reverse=True)
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return item
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label mirror:
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$ gui.in_context("mirror_menu")
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call screen room_menu
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label mirror_menu(xx=150, yy=90):
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python:
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mirror_categories = mirror.get_tags()
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items_shown = 36
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current_page = 0
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current_category = mirror_categories[0]
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current_filter = "Unlocked"
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current_sorting = "A-z"
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menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
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menu_items_length = len(menu_items)
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current_item = next(iter(menu_items), None)
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show screen mirror(xx, yy)
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label .after_init:
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$ renpy.dynamic(__choice = ui.interact())
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if __choice[0] == "select":
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$ current_item = __choice[1]
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$ current_item.seen = True
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elif __choice[0] == "category":
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$ current_category = __choice[1]
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$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif __choice == "inc":
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$ current_page += 1
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elif __choice == "dec":
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$ current_page += -1
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elif __choice == "filter":
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if current_filter == "Unlocked":
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$ current_filter = None
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elif current_filter is None:
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$ current_filter = "Unlocked"
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$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif __choice == "sort":
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if current_sorting == "A-z":
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$ current_sorting = "z-A"
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else:
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$ current_sorting = "A-z"
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$ menu_items = mirror_sortfilter(mirror.get_instances_of_tag(current_category), current_sorting, current_filter)
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$ menu_items_length = len(menu_items)
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$ current_page = 0
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$ current_item = next(iter(menu_items), None)
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elif __choice[0] == "play":
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$ __choice[1].play()
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$ renpy.jump_out_of_context("mirror")
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else:
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$ enable_game_menu()
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hide screen mirror
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return
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jump .after_init
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screen mirror(xx, yy):
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tag mirror
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zorder 30
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modal True
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button
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fixed:
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if settings.get("animations"):
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at gui_animation
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use mirror_menu(xx, yy)
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use mirror_menuitem(xx, yy)
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screen mirror_menu(xx, yy):
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window:
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style "empty"
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style_prefix gui.theme('achievements')
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pos (xx, yy)
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xysize (207, 454)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel_left.webp")
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vbox:
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style_prefix gui.theme('achievements_categories')
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pos (6, 41)
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for category in mirror_categories:
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vbox:
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textbutton category:
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selected (current_category == category)
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action Return(["category", category])
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add gui.format("interface/achievements/{}/spacer_left.webp")
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vbox:
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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if current_filter is None:
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textbutton "Show: All" action Return("filter")
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else:
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textbutton "Show: [current_filter]" action Return("filter")
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textbutton "Sort by: [current_sorting]" action Return("sort")
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screen mirror_menuitem(xx, yy):
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window:
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style "empty"
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pos (xx+217, yy-53)
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xysize (560, 507)
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use invisible_button()
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#add "interface/achievements/star.webp"
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add gui.format("interface/achievements/{}/panel.webp")
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text "Mirror of Erised" size 22 xalign 0.5 ypos 65
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# Add items
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viewport:
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style_prefix gui.theme()
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draggable True
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mousewheel "vertical"
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scrollbars "vertical"
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maximum (512, 290)
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pos (24, 113)
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vbox:
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style_prefix "mirror"
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for ev in menu_items:
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$ authors = ", ".join(ev.authors)
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$ is_unlocked = ev.is_unlocked()
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button:
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ysize 30
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selected_background Transform(gui.format("interface/achievements/{}/highlight.webp"), ysize=26)
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selected (current_item == ev)
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sensitive is_unlocked
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xfill True
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action Return(["select", ev])
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if is_unlocked and not ev.seen:
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text "NEW" style "wardrobe_item_caption" align (1.0, 1.0) offset (-5, -5)
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if ev.played:
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add "interface/topbar/icon_check.webp" align (1.0, 1.0) offset (-5, -5) zoom 0.7
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vbox:
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text ev.name
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text "By {}".format(authors) size 10
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add gui.format("interface/achievements/{}/spacer_left.webp")
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if menu_items_length <= 0:
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text "Nothing here yet" align (0.5, 0.5) size 24
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if current_item:
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frame:
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xalign 0.5
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ypos 412
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vbox:
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xalign 0.5
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add gui.format("interface/achievements/{}/highlight.webp")
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add gui.format("interface/achievements/{}/spacer.webp")
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vbox:
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yoffset 6
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xmaximum 400
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text "[current_item.desc]" size 12
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text "Tags:{}".format(", ".join(current_item.tags)) size 10
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text "[current_item.name]" xalign 0.5 ypos 3 size 16
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textbutton "Play":
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xalign 0.95
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text_size 16
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sensitive current_item.is_unlocked()
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action Return(["play", current_item])
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style mirror_button is empty
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style mirror_button_text:
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color "#402313"
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insensitive_color "#40231380"
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hover_color "#FFF"
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outlines []
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style mirror_text is mirror_button_text:
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color "#402313"
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insensitive_color "#40231380"
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hover_color "#FFF"
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outlines []
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