* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
67 lines
2.8 KiB
Plaintext
67 lines
2.8 KiB
Plaintext
label door:
|
|
if game.day == 1:
|
|
if not door_examined:
|
|
$ door_examined = True
|
|
$ door_OBJ.idle = "door_idle"
|
|
call gen_chibi("stand","door","base")
|
|
with d5
|
|
|
|
gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head")
|
|
gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head")
|
|
label examining_the_door:
|
|
menu:
|
|
"-Knock on the door-":
|
|
show screen blktone
|
|
with d3
|
|
play sound "sounds/knocking.ogg"
|
|
"*Knock-knock-knock*"
|
|
"..................."
|
|
hide screen blktone
|
|
with d3
|
|
gen "No reply..." ("base", xpos="far_left", ypos="head")
|
|
"-Put your ear on it-":
|
|
show screen blktone
|
|
with d3
|
|
nar "You put your ear on the door and listen intently..."
|
|
gen "I don't hear anything." ("base", xpos="far_left", ypos="head")
|
|
hide screen blktone
|
|
with d3
|
|
"-Kick the door-":
|
|
show screen blktone
|
|
with d3
|
|
play sound "sounds/kick.ogg"
|
|
pause.2
|
|
with hpunch
|
|
"*Thump!*"
|
|
play sound "sounds/MaleGasp.ogg"
|
|
gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head")
|
|
".............................."
|
|
hide screen blktone
|
|
with d3
|
|
gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head")
|
|
"-Smell the door-":
|
|
show screen blktone
|
|
with d3
|
|
play sound "sounds/sniff.ogg"
|
|
gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head")
|
|
hide screen blktone
|
|
with d3
|
|
"-Leave it alone-":
|
|
gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head")
|
|
gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head")
|
|
|
|
call gen_chibi("sit_behind_desk")
|
|
with d3
|
|
else:
|
|
gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head")
|
|
|
|
if bird_examined and desk_examined and cupboard_examined and door_examined and fireplace_examined:
|
|
jump genie_intro_E2
|
|
else:
|
|
jump main_room_menu
|
|
|
|
call update_character_map_locations
|
|
|
|
play sound "sounds/scroll.ogg"
|
|
jump summon
|