LoafyLemon
1c813f5efb
* Fixed teleport animation issues * Reimplemented and fixed 'centered' speaker * Removed menu yalign params (obsolete) * Reimplemented side image support for speakers * Fixed selected item usable state for non-owned items in inventory
151 lines
4.9 KiB
Plaintext
151 lines
4.9 KiB
Plaintext
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label cho_quid_E14_retrospection:
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# $ disable_game_menu()
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camera screens at sepia(0.66)
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call cc_gt_return.introspection
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#New scene, Flashback Shifts to CG with liquid luck potion bottle on bed
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# TODO: Add CG
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show cho_quidditch_outro bedroom potion as cg with fade
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play music "music/anticipations-by-tim-kulig-from-filmmusic-io.ogg" fadein 1 if_changed
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cho "(What's this?)"
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cho "(A bottle of...{w=0.3} liquid luck?!)"
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cho "(Did coach leave this for me?)"
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play sound "sounds/pickup_item.ogg"
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show cho_quidditch_outro bedroom -potion as cg with d3
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#Bottle is removed from covers.
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cho "(That must be why he wasn't so concerned about my equipment...)"
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cho "(Unless it's a placebo...)"
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play sound "sounds/bottle.ogg"
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pause .5
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play sound "sounds/sniff.ogg"
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cho "*Sniff*"
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cho "(No, that's liquid luck alright, no doubts about it...)"
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cho "(After all, he would know that you can't trick a Ravenclaw...)"
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cho "(But to think he'd give me this... Just so I could win the finals...)"
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cho "(...)"
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cho "(I'll just put it in my pocket for now...)"
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#New scene, Flashback shifts to daytime. Cho is at the quidditch pitch entrance. (early morning shader?)
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stop music fadeout 1
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call room("quidditch_pitch")
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call cho_chibi("stand", "mid", "base")
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play background "sounds/outskirts.ogg" fadein 2
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with fade
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cho "(*Hmm*... He's not here yet...)"
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cho "(I guess I'll sit down and wait for him.)"
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#cloth sound
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#Fade to New CG potion held up into sky
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play sound "sounds/rustling_metal.ogg"
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show cho_quidditch_outro pitch as cg with fade
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cho "(Liquid luck...)"
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cho "(I never thought I'd hold one of those in my hand...)"
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cho "([name_genie_cho] must really want me to win if he's willing to risk his career by giving me this...)"
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cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)"
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cho "(Did he agree to train me because of--)"
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cho "(... No, he wouldn't, would he?)"
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cho "(The training is over if I win...{w=0.4} If he just wanted me for my body, then...)"
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cho "(He must want to help me succeed, like he said from the start...)"
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cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
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show cho_quidditch_outro pitch snape_talk as cg with fade
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#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
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sna "Today's lesson will be about Felix Felicis."
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sly1 "Who's that?"
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show cho_quidditch_outro pitch snape_angry as cg with d3
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sna "It's a potion, you idiot! A luck potion, more specifically."
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show cho_quidditch_outro pitch snape_talk as cg with d3
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sna "This potion provides the drinker with a tremendous amount of luck, turning an ordinary day into an extraordinary one."
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show cho_quidditch_outro pitch snape_smile as cg with d3
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sna "When under its effect, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
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show cho_quidditch_outro pitch snape_talk as cg with d3
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sna "However, it is highly toxic in large quantities, therefore can only be consumed a handful of times during one's lifetime."
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sly2 "Have you ever tried it yourself, sir?"
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show cho_quidditch_outro pitch snape_smile as cg with d3
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sna "Certainly!"
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show cho_quidditch_outro pitch snape_talk as cg with d3
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sna "I brewed and drank my very first one when I was about your age."
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sna "Even though I knew about how it worked, I still couldn't believe that consuming it was enough to solve all my problems."
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sly1 "What problems did it solve, sir?"
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show cho_quidditch_outro pitch snape_smile as cg with d3
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sna "Why, losing my virginity of course!"
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# hide snape's head
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show cho_quidditch_outro pitch -snape_smile as cg with d3
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with vpunch
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cho "{shake}Gross!!{/shake}"
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cho "(What am I thinking...)"
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cho "(I can't achieve my goals like this!)"
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show screen blkfade
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hide cg
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with d5
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#Fade to black
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play sound "sounds/bottle.ogg"
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pause .6
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play sound "sounds/spill.ogg"
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nar "Cho spills the yellow-tinted liquid on the grass."
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pause .6
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#Pouring liquid sound
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cho "(It's done... There's no going back now.)"
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cho "(Hold on... Didn't Snape say luck potion is expensive...)"
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cho "(Blimey! I could have sold it, and bought a new broom...)"
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cho "(Too late for that now. I better find the best alternative broom I can!)"
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call cho_quid_E12.introspection
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stop music fadeout 1
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call gryffindor_match.introspection1
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call gryffindor_match.introspection2
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show screen blkfade
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with d5
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centered "Few minutes into the game..."
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hide screen blkfade
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call gryffindor_match.introspection3
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call gryffindor_match_return.introspection
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show screen blkfade
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with d5
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$ renpy.end_replay()
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