1161 lines
47 KiB
Plaintext
1161 lines
47 KiB
Plaintext
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# Ravenclaw vs. Hufflepuff
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label start_hufflepuff_match:
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# Chat with Cho the day before the match
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cho "" (xpos="mid", ypos="base", trans=fade)
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gen "[name_cho_genie], what do you say... ready for your first game of the season?" ("base", xpos="far_left", ypos="head")
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cho "To be honest, [name_genie_cho], I'm feeling quite nervous." ("soft", "base", "worried", "R")
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gen "Don't worry. I believe you are ready..." ("base", xpos="far_left", ypos="head")
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gen "When are you going to play against Hufflepuff?" ("base", xpos="far_left", ypos="head")
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cho "That's up to you, [name_genie_cho]. As headmaster, you decide when the games will be held..." ("open", "base", "base", "mid")
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gen "So if I were to say tomorrow, it will happen tomorrow?" ("base", xpos="far_left", ypos="head")
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cho "Yes, [name_genie_cho]." ("base", "base", "base", "mid")
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gen "Well then, tomorrow it is!" ("grin", xpos="far_left", ypos="head")
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if game.weather in {"rain", "storm"}:
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cho "Sounds great, [name_genie_cho]. I just hope it stops raining before then." ("soft", "base", "base", "R")
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elif game.weather in {"snow", "blizzard"}:
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cho "Sounds great, [name_genie_cho]. I just hope it stops snowing before then." ("soft", "base", "base", "R")
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elif game.weather == "overcast":
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cho "Sounds great, [name_genie_cho]. I just hope the weather doesn't get worse." ("soft", "base", "base", "R")
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else:
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cho "Sounds great, [name_genie_cho]. I just hope the weather stays like it is." ("soft", "base", "base", "R")
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gen "With our tactics, this will be a piece of cake!" ("base", xpos="far_left", ypos="head")
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cho "I hope you're right, [name_genie_cho]." ("base", "base", "base", "mid")
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cho "Anyhow, I need to prepare for the game." ("soft", "base", "base", "R")
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cho "See you then, [name_genie_cho]!" ("smile", "base", "base", "mid")
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gen "Good luck!" ("base", xpos="far_left", ypos="head")
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call cho_walk(action="leave")
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$ states.cho.ev.quidditch.lock_training = True
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$ states.cho.ev.quidditch.lock_practice = True
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$ cc_event_pause += 1 # Event starts on the next day
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$ cc_summon_pause += 1 # Can't be summoned until next event
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$ states.cho.busy = True
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$ states.cho.ev.quidditch.hufflepuff_stage = "start"
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jump end_cho_event
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label hufflepuff_match:
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# Quidditch match: Ravenclaw vs. Hufflepuff
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$ cho_outfit_last.save()
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$ her_outfit_last.save()
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$ cho.equip(cho_outfit_quidditch)
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$ hermione.equip(her_outfit_default)
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stop music fadeout 1
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# Start in the office
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call sna_walk(action="enter", xpos="mid", ypos="base")
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pause .5
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play music "music/Dark Fog.ogg" fadein 1 if_changed
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sna "Are you ready to go?" ("snape_03", xpos="base", ypos="base")
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gen "Can't you bloody knock?!" ("angry", xpos="far_left", ypos="head")
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sna "Should I?{w=0.3} I was sure you were already waiting for me..." ("snape_05")
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gen "For what?" ("base", xpos="far_left", ypos="head")
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sna "We have to head out for the pitch. The whole school is waiting on you." ("snape_24")
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gen "Didn't you nag me earlier not to leave this room unless absolutely necessary?" ("base", xpos="far_left", ypos="head")
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sna "A rule which I'm sure you have disregarded a great many times already..." ("snape_29")
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sna "You'll have to join me on this one. As headmaster, you are expected to attend the Quidditch matches." ("snape_06")
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gen "And that's today?" ("base", xpos="far_left", ypos="head")
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sna "Indeed." ("snape_03")
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "Wouldn't the other teachers see me if I went?" ("base", xpos="far_left", ypos="head")
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sna "Don't worry. I've arranged to have us moved from the teachers' seats to the commentator booth." ("snape_24")
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sna "Just the two of us..." ("snape_23")
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gen "And Miss Granger?" ("base", xpos="far_left", ypos="head")
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sna "Granger..." ("snape_08")
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sna "Well, that's very displeasing to say the least..." ("snape_07")
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sna "In any case, you won't be seen up close by any of the other teachers." ("snape_09")
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gen "Sounds like a snore. Can't I stay here, and you'll tell them I'm ill or something?" ("base", xpos="far_left", ypos="head")
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sna "No." ("snape_04")
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sna "That would just prompt the nurse to examine you closely..." ("snape_03")
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gen "Well... I wouldn't mind that." ("base", xpos="far_left", ypos="head")
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sna "I'm sure you wouldn't..." ("snape_06")
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sna "Good thing though is that we'll be able to bring a little something to keep us occupied." ("snape_20")
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call hide_characters
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with d3
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# Show wine
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call give_reward(text=_(">Not grape-juice."), gift="interface/icons/wine.webp")
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gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head")
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hide screen bld1
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with d3
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pause .2
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# Teleport to door
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play sound "sounds/kick.ogg"
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call gen_chibi("hide")
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with d3
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call gen_chibi("stand", "door", "base")
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call teleport(position="genie", effect=False)
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pause .5
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call gen_chibi("stand", "door", "base", flip=False)
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with d3
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pause .2
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call bld
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gen "What are we waiting for. Let's go!" ("base", xpos="far_left", ypos="head")
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call sna_chibi("stand", "mid", "base", flip=True)
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with d3
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pause .2
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sna "(When did he?...)" ("snape_05", ypos="head")
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sna "After you..." ("snape_09", ypos="head")
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pause .8
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gen "Actually, I have no idea where we're going." ("base", xpos="far_left", ypos="head")
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call gen_chibi("stand", "door", "base")
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with d3
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pause .2
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call bld
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gen "You should lead the way..." ("base", xpos="far_left", ypos="head")
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sna "Right you are. Time to get smashed!" ("snape_02", ypos="head")
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call sna_walk(700, "base")
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# Blackfade
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stop music fadeout 2
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stop background fadeout 2
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play sound "sounds/door.ogg"
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call blkfade
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pause 2
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nar "You make your way towards the pitch with Snape, pondering if this was such a good idea."
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play sound "sounds/steps_grass.ogg"
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nar "After walking for a while across the school grounds, a huge oval-shaped pitch with massive towers around it looms before you."
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nar "Amazed by...{w=0.6}{nw}"
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gen "Agrabah towers are larger..." ("base", xpos="far_left", ypos="head")
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nar "Amazed... by the sight, Snape then leads you to the base of one of the towers."
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# Pitch entrance
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centered "{size=+7}{color=#cbcbcb}At the Quidditch pitch...{/color}{/size}"
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call room("quidditch_pitch")
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play background "sounds/outskirts.ogg" fadein 2
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call sna_chibi("stand", "right", "base")
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call gen_chibi("stand", "mid", "base", flip=True)
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call hide_blkfade
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pause .8
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call bld
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gen "So, this is it? This is where the quidditch is played?" ("base", xpos="far_left", ypos="head")
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sna "Of course, did you expect something else?" ("snape_05", ypos="head")
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gen "I mean... What's the point of the grass and sand? Isn't it played in the air?" ("base", xpos="far_left", ypos="head")
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sna "..." ("snape_25", ypos="head")
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gen "Wouldn't it make more sense to have the ground be something soft if they fall?" ("base", xpos="far_left", ypos="head")
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gen "Like...{w=0.3} magic marshmallow or something..." ("grin", xpos="far_left", ypos="head")
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sna "You think there's a spell for everything?" ("snape_35", ypos="head")
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gen "From previous experiences with this world so far...{w} yes, pretty much." ("base", xpos="far_left", ypos="head")
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sna "Anyhow... time to get moving.{w=0.6} This place will be filled with teachers and students any minute now." ("snape_03", ypos="head")
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sna "After me..." ("snape_02", ypos="head")
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call sna_walk(path=[("stairs_base", "base"),("stairs_up", "stairs_up")])
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call gen_walk(650)
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call chibi_emote("exclaim", "genie")
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pause 0.3
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call chibi_emote("hide", "genie")
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call gen_chibi("stand_alt")
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with d3
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pause 0.5
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call bld
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gen "(*He-heh*... \"Snape sux\"...)" ("grin", xpos="far_left", ypos="head")
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call gen_chibi("stand")
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call gen_walk(path=[("stairs_base", "base"),("stairs_up", "stairs_up")])
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call blkfade
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# Sound check
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if get_volume_preference('music') < 0.1 or get_volume_preference('sfx') < 0.1:
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nar "This section of the game is best played with the sound turned on. Go to preferences to set the volume."
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pause 1
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# Quidditch stands
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call room("quidditch_stands")
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call quidditch_stands(crowd=crowd_mid)
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### Snape Chibi Postions ###
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# First Step R: call sna_chibi("stand", flip=True, 25, 234)
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# Second Step R: call sna_chibi("stand", flip=True, 85, 260)
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# Third Step R: call sna_chibi("stand", 120, 295, flip=True)
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# Fourth Step R: call sna_chibi("stand", flip=True, 160, 330)
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### Genie Postions ###
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## Sprite: call gen_main(face="base", base="base", xpos=-10, ypos=140)
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# First Step Mid: call gen_chibi("stand", flip=True, -20, 270)
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# Second Step L: call gen_chibi("stand", flip=True, -20, 320)
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# Second Step Mid: call gen_chibi("stand", flip=True, 0, 360)
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# Third Step L: call gen_chibi("stand", 20, 365, flip=True)
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# Third Step Mid: call gen_chibi("stand", 65, 340, flip=True)
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# Floor Mid: call gen_chibi("stand", flip=True, 170, 400)
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# Podium: call gen_chibi("stand", 280, 400, flip=True)
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### Hermione Postions ###
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## Sprite: her "" (flip=True, xpos=290, ypos="base")
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# Second Step Mid: call her_chibi("stand", 40, 295, flip=True)
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# Floor Mid: call her_chibi("stand", flip=True, 180, 400)
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# Podium: call her_chibi("stand", 300, 400, flip=True)
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# Podium Sidestep: call her_chibi("stand", 260, 460, flip=True)
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### Tonks Positions ###
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# 1st Step R: call ton_chibi("stand", flip=True, 55, 235)
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# 4th Step R: call ton_chibi("stand", flip=True, 180, 340)
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# Floor mid: call ton_chibi("stand", flip=True, 180, 400)
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# Floor R: call ton_chibi("stand", flip=True, 230, 370)
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# Podium: call ton_chibi("stand", flip=True, 300, 400)
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# Sitting: call ton_chibi("sit", flip=True, xpos=-140, ypos=125)
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### Cho Positions ###
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## Flying Sprite: call cho_main(xpos=580, ypos=-200)
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# Flying Chibi: call cho_chibi("fly", 530, 360)
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$ snape_chibi.zorder = 2
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$ hermione_chibi.zorder = 3
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$ genie_chibi.zorder = 4
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# Match starts
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play background "sounds/crowd.ogg" fadein 2
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call hide_blkfade
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pause 1
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play sound "sounds/footsteps.ogg"
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pause .8
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call sna_chibi("stand", 120, 295, flip=True)
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with d3
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pause .8
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call sna_chibi("stand", flip=False)
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with d3
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sna "Careful at the top. Don't hit your head." ("snape_35", ypos="head")
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play sound "sounds/kick.ogg"
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with hpunch
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pause .6
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gen "Bloody hell!" ("angry", xpos="far_left", ypos="head")
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play sound "sounds/footsteps.ogg"
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pause .8
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call gen_chibi("stand", 20, 365, flip=True)
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with d3
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pause .5
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call sna_chibi("stand", flip=True)
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with d3
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sna "Well, here we are..." ("snape_09")
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sna "Now we are only waiting for--" ("snape_03")
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play sound "sounds/footsteps.ogg"
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call her_chibi("stand", 40, 295, flip=True)
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with d3
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pause .5
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call sna_chibi("stand", flip=False)
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with d3
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pause .2
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her "Professors." ("open", "closed", "base", "mid", ypos="head", flip=True)
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sna "Granger..." ("snape_35")
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call sna_chibi("stand", flip=True)
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with d3
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pause .2
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call her_walk(path=[(180, 400),(300, 400)])
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call her_chibi("stand", 300, 400, flip=True) # Temp Bugfix
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pause .5
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her "Good Morning everyone, and welcome to the i-inaugural--" ("soft", "base", "worried", "mid", flip=True, xpos=290, ypos="base", trans=d3)
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her "" ("normal", "base", "worried", "mid")
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sna "Speak up girl! And would it kill you to enunciate?!" ("snape_03", ypos="head")
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her "*Grrr*" ("mad", "narrow", "angry", "R")
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her "" ("open", "closed", "angry", "mid")
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her "Welcome to the first Quidditch game of the season...{fast}" ("open", "base", "worried", "mid")
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call quidditch_stands(crowd=crowd_full)
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with d5
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sna "Better... You've advanced from Troll to Dreadful..." ("snape_09", ypos="head")
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her "" ("normal", "closed", "base", "mid")
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gen "{size=-4}Troll?{/size}" ("base", xpos="far_left", ypos="head")
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sna "{size=-4}Those are grades we give out to our students, for decidedly poor performances, like Granger's...{/size}" ("snape_01", ypos="head")
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her "..." ("mad", "base", "angry", "mid")
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with hpunch
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stop background fadeout 4
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her "{size=+5}Quiet Please!{/size}" ("scream", "base", "angry", "mid")
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her "..." ("normal", "closed", "angry", "mid")
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play background "sounds/crowd_low.ogg" fadein 2
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her "Thank you..." ("open", "happy", "base", "mid_soft")
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her "L-let's begin!" ("base", "base", "base", "mid")
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play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed
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her "Hufflepuff versus Ravenclaw!" ("smile", "base", "base", "mid_soft")
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call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"])
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with d3
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play sound "sounds/crowd_cheer.ogg"
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nar "A loud cheer roars from the grandstands."
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# Speech
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her "And now, to say a few words and declare the games open, Professor Dumbledore!" ("open", "closed", "base", "mid")
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her "" ("base", "base", "base", "mid_soft")
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call ctc
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hide hermione_main
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with d3
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gen "{size=-4}What? Isn't that me?{/size}" ("base", xpos="far_left", ypos="head")
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sna "It is." ("snape_02", ypos="head")
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call quidditch_stands(crowd_react=[None, "emo7", "emo8"])
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with d3
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gen "Why did no one warn me about this?" ("base", xpos="far_left", ypos="head")
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call quidditch_stands(crowd_react=[None, None, "emo8"])
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with d3
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sna "I've been looking forward to watching you bumble your way through this..." ("snape_22", ypos="head")
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call quidditch_stands(crowd_react=[None, None, None])
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with d3
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sna "Besides, you only have to give some trivial speech about team spirit, gesticulate wildly and say \"let the games begin\". A child could manage it." ("snape_24", ypos="head")
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sna "Now get up there!" ("snape_10", ypos="head")
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stop background fadeout 4
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stop music fadeout 2
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$ hermione_chibi.zorder = 4
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$ genie_chibi.zorder = 3
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#call her_chibi("stand",350,185+186, flip=True)
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call her_chibi("stand", 260, 460, flip=True)
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with d3
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pause .5
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call gen_chibi("stand", 65, 340, flip=True)
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with d3
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call gen_walk(path=[(170, 400),(280, 400)])
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call gen_chibi("stand", 280, 400, flip=True) # Temp Bugfix
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with d3
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pause .5
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$ states.gen.image.zorder = 15
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show screen blktone
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with d5
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pause 1.0
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gen "" ("base", xpos=0, ypos="base")
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show genie zorder states.gen.image.zorder
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with d3
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pause 2.0
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gen "" ("angry")
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menu:
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"(Shit, what do I even talk about?)"
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"-Miracles-":
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play background "music/fanfare.ogg" fadein 1.0
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gen "Great moments are born from great opportunity." ("base")
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nar "A reverent hush falls over the crowd..."
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gen "And that's what you have here tonight--" ("base")
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gen "That's what you've earned here tonight!" ("base")
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pause .8
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play sound "sounds/killswitch_on.ogg"
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hide screen blktone
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call quidditch_stands(spotlight=True)
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with d1
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pause .8
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show genie zorder states.gen.image.zorder
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with d3
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gen "One game..." ("base")
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gen "Tonight, WE are the greatest hockey team in the world!" ("base")
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gen "You were born to be hockey players..." ("base")
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gen "Every one of you..." ("base")
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call quidditch_stands(crowd_react=["emoq", None, None])
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with d3
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gen "And you were meant to be here tonight!" ("base")
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gen "This is your time..." ("base")
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gen "Their time is done, it's over! I'm sick and tired of hearing what a great hockey team the soviets have!" ("base")
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call quidditch_stands(crowd_react=["emoq", "qu", None])
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with d3
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pause 1.5
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mal "I think Dumbledore has finally started to lose his marbles..."
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mal2 "I think you might be right."
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play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2
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call quidditch_stands(crowd_react=["sur", None, None])
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with d3
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gen "Screw it! This is our time..." ("base")
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call quidditch_stands(crowd_react=["sal", None, None])
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|
with d3
|
|
|
|
mal "..."
|
|
play sound "sounds/cough_male.ogg"
|
|
call quidditch_stands(crowd_react=["sal", "sal", None])
|
|
with d3
|
|
|
|
mal2 "..."
|
|
call quidditch_stands(crowd_react=[None, None, None], spotlight=False)
|
|
with d1
|
|
|
|
play sound "sounds/killswitch_off.ogg"
|
|
gen "Now let the games begin!" ("base")
|
|
|
|
"-Freedom-":
|
|
play background "music/fanfare.ogg" fadein 1.0
|
|
gen "Sons of Scotland!" ("base")
|
|
|
|
pause .8
|
|
play sound "sounds/killswitch_on.ogg"
|
|
hide screen blktone
|
|
call quidditch_stands(spotlight=True)
|
|
with d1
|
|
pause .8
|
|
|
|
gen "I am William Wallace..." ("base")
|
|
|
|
call quidditch_stands(crowd_react=["qu", None, None])
|
|
with d3
|
|
|
|
nar "A confused murmur falls over the crowd."
|
|
sna "{size=-4}William Wallace?{/size}" ("snape_05", ypos="head")
|
|
gen "{size=-4}That's not your line...{/size}" ("angry")
|
|
gen "Yes... I am William Wallace!" ("grin")
|
|
gen "And I see a whole army of my countrymen, here in the defiance of tyranny..." ("grin")
|
|
gen "You have come to fight as free men, and free men you are. What would you do with that freedom? Will you fight?" ("grin")
|
|
|
|
play sound "sounds/murmur.ogg"
|
|
call quidditch_stands(crowd_react=["qu", "emoq", None])
|
|
with d3
|
|
|
|
nar "The sound of confused murmuring increases even further..."
|
|
mal "Fight? Against what?"
|
|
gen "{size=-4}See, that guy knows his lines...{/size}" ("base")
|
|
sna "..." ("snape_03")
|
|
gen "Aye... fight, and you may die." ("base")
|
|
|
|
call sna_chibi("stand", 230, 400, flip=True)
|
|
with d3
|
|
pause .2
|
|
|
|
sna "I think it's time for you to step down from the..." ("snape_01")
|
|
gen "No, I'm just about to get to the best part!" ("angry")
|
|
play sound "sounds/cloth_sound.ogg"
|
|
stop background fadeout 2.0
|
|
|
|
hide genie
|
|
call sna_chibi("stand", 210, 400, flip=True)
|
|
call gen_chibi("stand", 260, 400, flip=True)
|
|
with d3
|
|
|
|
nar "Snape then begins to drag you away from the podium."
|
|
play background "sounds/wind_long_loop.ogg"
|
|
|
|
show genie zorder states.gen.image.zorder
|
|
with d3
|
|
gen "This is our chance... they may take away our microphones...{w=1.0} But they...{nw}{w=0.3}" ("angry")
|
|
play sound "sounds/microphone_feedback.ogg"
|
|
|
|
call sna_chibi("stand", 230, 400, flip=True)
|
|
call gen_chibi("stand", 280, 400, flip=True)
|
|
with d3
|
|
|
|
gen "This is our chance... they may take away our microphones...{w=1.0} But they... {fast}But they...{w=0.5}{nw}" ("angry")
|
|
|
|
call sna_chibi("stand", 190, 400, flip=True)
|
|
call gen_chibi("stand", 240, 400, flip=True)
|
|
with d3
|
|
|
|
gen "But they'll never take away our freedom!" ("angry")
|
|
|
|
hide genie
|
|
call quidditch_stands(crowd_react=[None, None, None], spotlight=False)
|
|
with d3
|
|
|
|
play sound "sounds/killswitch_off.ogg"
|
|
|
|
$ snape_chibi.zorder = 3
|
|
$ genie_chibi.zorder = 2
|
|
call sna_chibi("stand", 170, 400, flip=True)
|
|
call gen_chibi("stand", 240, 400, flip=False)
|
|
with d3
|
|
|
|
"-Nam-":
|
|
play background "sounds/wind_long_loop.ogg"
|
|
|
|
pause .8
|
|
play sound "sounds/killswitch_on.ogg"
|
|
hide screen blktone
|
|
call quidditch_stands(spotlight=True)
|
|
with d1
|
|
pause .8
|
|
|
|
gen "{cps=7}Goooooooood{/cps} morning,{w=0.1} Vietnam!" ("grin")
|
|
gen "Hey, this is not a test... This is rock and roll!" ("grin")
|
|
gen "Time to rock it from the delta to the DMZ!" ("grin")
|
|
gen "Is that me, or does that sound like an Elvis Presley movie?" ("grin")
|
|
|
|
call quidditch_stands(crowd_react=["sal", "emoq", None])
|
|
with d3
|
|
|
|
nar "A confused murmur falls over the crowd."
|
|
gen "Ugh..." ("base")
|
|
|
|
play sound "sounds/microphone_feedback.ogg"
|
|
gen "Is this thing on?" ("base")
|
|
|
|
call quidditch_stands(crowd_react=["sal", "sal", None])
|
|
with d3
|
|
play sound "sounds/cough_male.ogg"
|
|
mal "..."
|
|
|
|
call quidditch_stands(crowd_react=["emoq", "qu", None])
|
|
with d3
|
|
|
|
gen "It's O six hundred, what does the O stand for?" ("grin")
|
|
gen "Ooooh my god it's early!" ("grin")
|
|
|
|
play sound "sounds/murmur.ogg"
|
|
nar "The sound of confused murmuring increases even further..."
|
|
mal "What's he on about? Is the fire lit but the cauldron empty?"
|
|
mal2 "Looks like it..."
|
|
|
|
call quidditch_stands(crowd_react=[None, None, None], spotlight=False)
|
|
with d1
|
|
|
|
play sound "sounds/killswitch_off.ogg"
|
|
|
|
gen "Tough crowd... Anyway, let the games begin!" ("base")
|
|
|
|
hide genie
|
|
with d3
|
|
|
|
play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed
|
|
|
|
play background "sounds/crowd_low.ogg" fadein 3 fadeout 2
|
|
play sound "sounds/crowd_cheer.ogg"
|
|
call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"])
|
|
with d3
|
|
|
|
nar "After a moment of confusion, the crowd cheers excitedly, eager to see the match kick-off."
|
|
|
|
call quidditch_stands(crowd_react=[None, None, None])
|
|
with d3
|
|
|
|
call gen_walk(path=[(170, 400),(65, 340)])
|
|
|
|
$ snape_chibi.zorder = 2
|
|
$ genie_chibi.zorder = 3
|
|
call gen_chibi("stand", 20, 365, flip=True)
|
|
call sna_chibi("stand", 120, 295, flip=True)
|
|
with d5
|
|
pause .2
|
|
|
|
# Hermione commentates again
|
|
$ hermione_chibi.zorder = 3
|
|
call her_chibi("stand", 300, 400, flip=True)
|
|
with d3
|
|
pause .8
|
|
|
|
her "Ugh... thank you for that, professor Dumbledore..." ("soft", "narrow", "base", "R_soft", flip=True, xpos=290, ypos="base", trans=d3)
|
|
her "Now, to get this game underway!" ("open", "closed", "base", "mid")
|
|
|
|
# Player introduction
|
|
her "First, let's welcome everyone's favourite underdogs, Ravenclaw!" ("base", "happy", "base", "R")
|
|
play sound "sounds/crowd_stomping.ogg"
|
|
call quidditch_stands(crowd_react=["emo8", "emo7", None])
|
|
with d3
|
|
|
|
her "" ("base", "base", "base", "mid")
|
|
nar "The blue grandstand shakes violently with enthusiasm."
|
|
sna "At least try to sound like you're awake, Miss Granger." ("snape_03", ypos="head")
|
|
her @ cheeks blush "..." ("normal", "closed", "angry", "mid")
|
|
|
|
call quidditch_stands(crowd_react=[None, None, None])
|
|
with d3
|
|
|
|
her @ cheeks blush "And coming onto the field to face them are the equally impressive, Hufflepuff!" ("open", "base", "base", "mid")
|
|
play sound "sounds/crowd_cheer2.ogg"
|
|
|
|
call quidditch_stands(crowd_react=[None, None, "emo8"])
|
|
with d3
|
|
|
|
her @ cheeks blush "" ("base", "base", "base", "mid")
|
|
nar "The yellow grandstand bursts into a mix of applause and whistles."
|
|
hide hermione_main
|
|
with d3
|
|
sna "Back down to Troll..." ("snape_09", ypos="head")
|
|
|
|
call her_chibi("stand", flip=False)
|
|
with d3
|
|
pause .1
|
|
|
|
her "*grrrrr*"
|
|
|
|
call quidditch_stands(crowd_react=[None, None, None])
|
|
with d3
|
|
|
|
call her_chibi("stand", flip=True)
|
|
with d3
|
|
pause .1
|
|
|
|
her "It appears we've got an interesting game ahead of us." ("open", "base", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3)
|
|
her "If I'm not mistaken, there's some history between our seekers, Cho Chang and Cedric Diggory..." ("crooked_smile", "closed", "base", "mid")
|
|
her "" ("smile", "happy", "base", "mid_soft")
|
|
nar "Even though they are far down below on the pitch, you can clearly see Cho and Cedric glaring up at Hermione."
|
|
her "Given how essential the seeker's role is in Quidditch, their complex past might cost one of them the game..." ("open", "base", "base", "mid_soft")
|
|
sna "Complex past..." ("snape_01", ypos="head")
|
|
her "" ("base", "closed", "base", "mid")
|
|
sna "I practically caught them chewing each other's tongues off at one point." ("snape_02", ypos="head")
|
|
her "But before we begin, I just realised that as the inaugural game, I should cover the rules of the game for any first-years watching." ("open", "happy", "base", "R")
|
|
|
|
# Reading the rules
|
|
stop music fadeout 4
|
|
stop background fadeout 2
|
|
hide hermione_main
|
|
with d3
|
|
nar "Hermione heaves a heavy rulebook{nw}"
|
|
play sound "sounds/punch01.ogg"
|
|
nar "Hermione heaves a heavy rulebook{fast} from under the table and begins to monotonously recite it to the crowd."
|
|
play sound "sounds/sniff.ogg"
|
|
her "..."
|
|
play background "sounds/wind_long_loop.ogg" fadein 2
|
|
her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos=290, ypos="base", trans=d3)
|
|
|
|
call quidditch_stands(crowd_react=["th", None, None])
|
|
with d3
|
|
play sound "sounds/murmur.ogg"
|
|
|
|
her "The game may not conclude until it has been caught, or an agreement is made between both capt--" ("open", "base", "base", "mid")
|
|
|
|
call quidditch_stands(crowd_react=["th", "an", None])
|
|
with d3
|
|
play background "sounds/crowd.ogg" fadein 8 fadeout 2
|
|
hide hermione_main
|
|
with d3
|
|
|
|
mal "Just get on with it already you big-titted slag!"
|
|
|
|
call quidditch_stands(crowd_react=["th", "an", "excl"])
|
|
with d3
|
|
|
|
mal2 "Yeah! Start the game!"
|
|
qcr "START THE GAME! START THE GAME!"
|
|
nar "Hermione's voice eventually gets drowned out by the growing restlessness of the crowd."
|
|
her "" ("normal", "base", "base", "mid", xpos=290, ypos="base", flip=True)
|
|
her "Ugh, fine...{w=0.3} If everyone wants us to begin play without knowing {b}a single thing{/b}...{w=0.8} then that's {b}OK!{/b}" ("annoyed", "narrow", "annoyed", "R", trans=d3)
|
|
her "A good commentator knows when to accommodate for a crowd's impatience!" ("soft", "closed", "base", "mid")
|
|
hide hermione_main
|
|
with d3
|
|
sna "{size=-4}This should be good.{/size}" ("snape_02", ypos="head") # Small text.
|
|
|
|
play sound "sounds/crowd_cheer.ogg"
|
|
call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"])
|
|
with d3
|
|
|
|
nar "With that, the snitch and bludgers are released and fly off into the air."
|
|
|
|
call quidditch_stands(crowd_react=[None, None, None])
|
|
with d3
|
|
play background "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
|
|
her @ cheeks blush "Now then..." ("open", "closed", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3)
|
|
her @ cheeks blush "Let's begin!" ("base", "happy", "base", "mid_soft")
|
|
hide hermione_main
|
|
with d3
|
|
pause .1
|
|
|
|
# Start of the game
|
|
play sound "sounds/referee.ogg"
|
|
play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed
|
|
nar "A fit looking woman then throws the quaffle into the air -- which signals the start of the match -- and the players quickly take off!"
|
|
|
|
her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos=290, ypos="base", trans=d3)
|
|
her "" ("normal", "happyCl", "base", "mid")
|
|
sna "Great commentary there girl... You might want to let them know the colour of the grass next..." ("snape_10", ypos="head")
|
|
play sound "sounds/ball_hit.ogg"
|
|
her "*Umm*, I'm not sure if anyone's scored yet..." ("normal", "happy", "base", "mid")
|
|
her "Wait, that guy has the quaffle... I think..." ("open", "squint", "base", "mid")
|
|
her "Scratch that last bit, he has a stick, so he must be a beater!" ("mad", "happy", "base", "mid")
|
|
sna "{size=-4}Good grief...{/size}" ("snape_05", ypos="head")
|
|
|
|
pause .5
|
|
|
|
her "Higher up, Cho seems to have caught an eye on the snitch and is chasing after it, directly followed by Cedric who..." ("open", "slit", "low", "stare", flip=True)
|
|
her "Hold on a minute... Is Cho wearing a skirt?" ("scream", "wide", "worried", "stare")
|
|
|
|
show expression "CG quidditch cho_flashing" as cg zorder 17
|
|
with fade
|
|
|
|
play sound "sounds/crowd_gasp.ogg"
|
|
call quidditch_stands(crowd_react=["emo02", "excl", "sur"])
|
|
with d3
|
|
|
|
call ctc
|
|
|
|
her @ cheeks blush "" ("open", "wide", "worried", "shocked")
|
|
qcr "!!!" # [screenshake?]
|
|
play background "sounds/crowd.ogg" fadein 2
|
|
mal "..."
|
|
play sound "sounds/murmur.ogg"
|
|
her @ cheeks blush "" ("open", "happyCl", "base", "mid")
|
|
mal "She totally is!"
|
|
play sound "sounds/giggle2_loud.ogg"
|
|
hide hermione_main
|
|
with d3
|
|
fem "What a slut!"
|
|
call ctc
|
|
|
|
# Pack to stands.
|
|
hide expression cg
|
|
with fade
|
|
pause .1
|
|
|
|
call her_chibi("stand", flip=False)
|
|
with d3
|
|
pause .3
|
|
|
|
her "Professor, why won't you say something?{w=0.8} She's clearly breaking the very basics of Quidditch rules!" ("clench", "narrow", "angry", "mid", ypos="head", flip=False)
|
|
gen "I fail to see anything wrong with the way she's dressed." ("base", xpos="far_left", ypos="head")
|
|
her @ cheeks blush "But... she's wearing a skirt!" ("clench", "wide", "base", "stare")
|
|
her "Surely that must be against some kind of regulation..." ("annoyed", "narrow", "angry", "mid")
|
|
gen "You tell me Miss Granger, you've got the rulebook right there..." ("base", xpos="far_left", ypos="head")
|
|
sna "..." ("snape_13", ypos="head")
|
|
her "Perhaps I could get Madam Hooch to pause the game..." ("open", "closed", "annoyed", "mid")
|
|
pause .1
|
|
|
|
call her_chibi("stand", flip=True)
|
|
with d3
|
|
pause .3
|
|
|
|
sna "Knowing her, she's probably enjoying the sight of the Ravenclaw seeker rushing past her." ("snape_20", ypos="head")
|
|
sna "{size=-4}Odds are she's already tried to take a peek.{/size}" ("snape_20", ypos="head")
|
|
gen "{size=-4}Who's Madam Hooch?{/size}" ("base", xpos="far_left", ypos="head")
|
|
sna "{size=-4}It's that fit lady on the pitch who is seemingly unable to take her eyes off the underside of miss Chang's... undergarments.{/size}" ("snape_09", ypos="head")
|
|
sna "{size=-4}Great idea with the skirt, if I might add.{/size}" ("snape_13", ypos="head")
|
|
gen "{size=-4}You're welcome.{/size}" ("base", xpos="far_left", ypos="head")
|
|
sna "..." ("snape_12", ypos="head")
|
|
play sound "sounds/ball_hit.ogg"
|
|
sna "{size=-4}She is wearing something underneath I assume?{/size}" ("snape_13", ypos="head")
|
|
gen "For now..." ("base", xpos="far_left", ypos="head")
|
|
sna "Excellent..." ("snape_22", ypos="head")
|
|
|
|
play sound "sounds/wolf_whistle.ogg"
|
|
|
|
call quidditch_stands(crowd_react=["emo8", "excl", "sur"])
|
|
with d3
|
|
|
|
mal "Cho, show us your panties!"
|
|
|
|
play sound "sounds/giggle2_loud.ogg"
|
|
call quidditch_stands(crowd_react=["emo8", "emo7", "sur"])
|
|
with d3
|
|
|
|
fem "We want to see them!"
|
|
|
|
play sound "sounds/crowd_cheer.ogg"
|
|
call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"])
|
|
with d3
|
|
|
|
# Back to commentating
|
|
play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed
|
|
play background "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5
|
|
her "..." ("normal", "squint", "angry", "mid", flip=True, xpos=290, ypos="base", trans=d3)
|
|
her "Oh, apparently Ravenclaw scored during that... \"captivating\" bit of distraction..." ("open", "narrow", "annoyed", "mid")
|
|
gen "Sarcasm much?" ("grin", xpos="far_left", ypos="head")
|
|
her "" ("normal", "closed", "base", "mid")
|
|
sna "..." ("snape_13", ypos="head")
|
|
her "I think it's 10-20!" ("open", "happy", "base", "mid")
|
|
her "Or is that 20-10... I'm not sure, aren't they both home teams...?" ("annoyed", "squint", "base", "mid")
|
|
sna "Surely you must have learnt how to read by now, Miss Granger?" ("snape_03", ypos="head")
|
|
|
|
play sound "sounds/ball_hit.ogg"
|
|
call quidditch_stands(crowd_react=["emo8", "emo7", None])
|
|
with d3
|
|
|
|
her "Hey! I have excellent reading skills, I'll have you know..." ("mad", "narrow", "angry", "R")
|
|
play sound "sounds/crowd_cheer2.ogg"
|
|
|
|
her "..." ("normal", "closed", "angry", "mid")
|
|
|
|
call quidditch_stands(crowd_react=["emo8", None, None])
|
|
with d3
|
|
|
|
her "Wait, now it's... 20-30... I think..." ("annoyed", "happy", "base", "mid")
|
|
play sound "sounds/murmur.ogg"
|
|
call quidditch_stands(crowd_react=["th", None, None])
|
|
with d3
|
|
|
|
mal "Has this girl ever commentated even once in her life?"
|
|
|
|
call quidditch_stands(crowd_react=["th", "th", None])
|
|
with d3
|
|
|
|
mal2 "She can't help herself answering questions in class..."
|
|
mal2 "I suppose the rulebook was more for her benefit than ours."
|
|
|
|
#call quidditch_stands(crowd_react=["th", "th", "emo3"]) # emo3 image is missing?
|
|
call quidditch_stands(crowd_react=["th", "th", None]) # Temp fix, use above line.
|
|
with d3
|
|
|
|
her "" ("annoyed", "closed", "base", "mid")
|
|
mal "Then how'd she get the role over Lee Jordan?"
|
|
mal2 "I heard he had an accident with a rogue bludger."
|
|
play sound "sounds/cough_male.ogg"
|
|
mal "..."
|
|
her "Wow... that snitch is darting around like nobody's business--" ("base", "base", "base", "mid")
|
|
|
|
call quidditch_stands(crowd_react=[None, None, None])
|
|
with d3
|
|
hide hermione_main
|
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with d3
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pause .1
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# Genie and Snape get drunk
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sna "Fancy a glass of wine then?" ("snape_02", ypos="head")
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gen "Don't mind if I do... Something to distract me from this... bizarre game..." ("base", xpos="far_left", ypos="head")
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pause .5
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play sound "sounds/bottle.ogg"
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pause .8
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sna "{size=-4}I don't care much for the game myself...{/size}" ("snape_09", ypos="head")
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sna "{size=-4}Although, there is a special place in my heart for watching the bludgers catch a student...{/size}" ("snape_02", ypos="head")
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gen "{size=-4}Blubbers?{/size}" ("base", xpos="far_left", ypos="head")
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play sound "sounds/ball_hit.ogg"
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sna "{size=-4}Bludgers... See those cannonball looking things whizzing around?{/size}" ("snape_03", ypos="head")
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gen "{size=-4}Oh... The ones those boys are whacking at?{/size}" ("base", xpos="far_left", ypos="head")
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sna "{size=-4}Right... Well, we enchant them to go after the students while they play.{/size}" ("snape_23", ypos="head")
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gen "{size=-4}I see... {/size}{w}{nw}" ("base", xpos="far_left", ypos="head")
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gen "{size=-4}I see... {fast}Wait, Really? Why?{/size}" ("angry", xpos="far_left", ypos="head")
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sna "{size=-4}Makes things more interesting doesn't it!{/size}" ("snape_02", ypos="head")
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gen "{size=-4}So what happens when they hit their target?{/size}" ("base", xpos="far_left", ypos="head")
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sna "{size=-4}Generally it's just a concussion... Though sometimes they fall pretty far, that's always entertaining.{/size}" ("snape_20", ypos="head")
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with hpunch
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play sound "sounds/punch02.ogg"
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her "..." ("normal", "wide", "base", "stare", flip=True, xpos=290, ypos="base", trans=d1)
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play sound "sounds/crowd_ouch.ogg"
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call quidditch_stands(crowd_react=["sur", "emo02", "excl"])
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with d3
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her "Oh no!" ("clench", "happyCl", "worried", "mid")
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sna "{size=+4}HA-HA-HA-HA!!{/size}" ("snape_28", ypos="head")
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her "Somebody on the Ravenclaw team just got hit by a bludger!" ("open", "base", "worried", "L")
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gen "What an amazing turn of events!" ("grin", xpos="far_left", ypos="head")
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sna "See, I told you!" ("snape_22", ypos="head")
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hide hermione_main
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with d3
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pause .1
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call her_chibi("stand", flip=False)
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with d3
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pause .1
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call quidditch_stands(crowd_react=["sur", "emo02", None])
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with d3
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her "Professors, could you please keep it down a little?" ("normal", "base", "angry", "mid", ypos="head", flip=False)
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sna "Why? It's not like we're interrupting anything important." ("snape_18", ypos="head")
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call quidditch_stands(crowd_react=["sur", None, None])
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with d3
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her "I'm trying to commentate the game!" ("mad", "squint", "angry", "mid")
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play sound "sounds/ball_hit.ogg"
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call quidditch_stands(crowd_react=[None, None, None])
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with d3
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sna "Yes, and I was starting to enjoy it. You are missing most of it, by the way..." ("snape_20", ypos="head")
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her "As a result of your yelling!" ("scream", "closed", "angry", "mid")
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her "" ("normal", "closed", "angry", "mid")
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sna "Eyes forward... girl." ("snape_13", ypos="head")
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her "*Grrrrr*" ("clench", "narrow", "angry", "mid")
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pause .1
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call her_chibi("stand", flip=True)
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with d3
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pause .1
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nar "Hermione's eyes briefly meet with yours as if she can't believe you're letting Snape talk to her that way."
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sna "{size=-4}As I was saying... They're the only reason I watch the bloody thing. Now, mind if I top that one off for you?{/size}" ("snape_20", ypos="head")
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play sound "sounds/crowd_cheer.ogg" fadein 3
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call quidditch_stands(crowd_react=["th", None, "emo8"])
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with d3
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her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos=290, ypos="base", trans=d3)
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# Fade to black
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stop background fadeout 4
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stop music fadeout 4
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show screen blkfade
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with d5
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pause .3
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hide hermione_main
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call quidditch_stands(crowd_react=[None, None, None])
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nar "You and Snape lean back and watch the game, frequently shifting your focus to Cho, as she darts past the stands..."
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nar "Only Occasionally pausing to refill your wine, while Snape keeps ridiculing Hermione's commentary..."
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# End of game
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play background "sounds/crowd_low.ogg" fadein 2
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play sound "sounds/referee.ogg"
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pause 1.0
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her "What was that?{w=0.5} Did somebody do a foul?" # intentional 'do'
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pause .5
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call hide_blkfade
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pause .1
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#"You see Cho flying over to the commentator booth glaring at Hermione with a look of pure hatred."
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# Transition to Cho on her broom
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$ cho.set_pose("broom")
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$ cho.animation = sprite_fly_idle
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call cho_chibi("fly", 1100, 140)
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call cho_walk(530, 360, speed=2)
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pause 1.5
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her "" ("annoyed", "base", "annoyed", "L", flip=True, xpos=290, ypos="base")
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cho "Hey, Granger!" ("open", "narrow", "angry", "L", xpos=580, ypos=-200, trans=d3)
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her "What do you want?{w=0.6} Shouldn't you be busy with,{w=0.8} I don't know..." ("open", "base", "angry", "mid", trans=d3)
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cho "" ("annoyed", "narrow", "raised", "L")
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her "playing the game?" ("smile", "closed", "base", "mid")
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cho "The game is over, you dipstick!" ("scream", "narrow", "angry", "L")
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cho "" ("mad", "narrow", "angry", "L")
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her "What? Already?" ("shock", "wide", "worried", "stare")
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her "But who caught the Snitch?" ("open", "wide", "base", "stare")
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cho "" ("upset", "narrow", "angry", "L")
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#TODO: Draw the arm.
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#$ cho.set_body(armright="snitch")
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with d3
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nar "Cho waves the snitch in front of her."
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her "" ("mad", "wide", "worried", "shocked")
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#$ cho.set_body(armright="down")
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cho "My first ever win this season, and you didn't even notice it!" ("clench", "closed", "angry", "mid")
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cho "No one did, thanks to your dreadful commentating!" ("scream", "narrow", "angry", "L")
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cho "" ("mad", "narrow", "angry", "L")
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her "Oh..." ("normal", "wide", "worried", "shocked")
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her "So, should I announce it now?" ("open", "happyCl", "worried", "mid")
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sna "Obviously--" ("snape_12", ypos="head")
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cho "{size=+10}YES!{/size}" ("scream", "closed", "angry", "mid", trans=vpunch)
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her "" ("normal", "base", "annoyed", "L")
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cho "{size=+6}WHAT ARE YOU EVEN WAITING FOR?{/size}" ("clench", "narrow", "angry", "L", trans=hpunch)
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her "Don't scream at me like that, {b}bitch!{/b}" ("scream", "base", "angry", "mid", trans=hpunch)
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her "" ("normal", "base", "angry", "mid")
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cho "{size=+6}WHAT DID YOU JUST CALL ME?!!!{/size}" ("scream", "wide", "angry", "L", trans=vpunch)
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cho "" ("clench", "wide", "angry", "L")
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her "Everyone, Ravenclaw wins!" ("grin", "happy", "base", "mid_soft")
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cho "" ("annoyed", "narrow", "angry", "L")
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her "Cho Chang managed to catch the snitch..." ("smile", "happyCl", "base", "mid")
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her "With the help of her ridiculously short skirt!" ("crooked_smile", "base", "angry", "mid")
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#cho "{size=+10}!!!{/size}" ("clench", "closed", "angry", "mid")
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hide hermione_main
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with d3
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cho @ cheeks heavy_blush "" ("normal", "wide", "base", "L")
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play background "sounds/crowd.ogg" fadein 1 fadeout 1
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play sound "sounds/crowd_applause.ogg"
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call quidditch_stands(crowd_react=["emo8", "emo7", "emo7"])
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hide hermione_main
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hide screen bld2
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with d3
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call ctc
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cho @ cheeks blush "" ("quiver", "base", "worried", "downR")
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nar "Hermione's commentating is drowned out by the sound of the Ravenclaw grandstand cheering."
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cho @ cheeks blush "{size=+6}You are done, Granger!{/size}" ("scream", "closed", "angry", "L")
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hide cho_main
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with d3
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pause .1
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call cho_walk(1200, 500+180, speed=2)
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pause 2
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$ cho.animation = None
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$ cho.set_pose(None)
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call cho_chibi("reset")
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# Outro
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gen "This isn't such a bad game after all." ("base", xpos="far_left", ypos="head")
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sna "I--{w=0.2} *hick*...{w=0.2} told you so..." ("snape_22", ypos="head")
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gen "Just bring more wine next time!" ("base", xpos="far_left", ypos="head")
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sna "M-More?!" ("snape_20", ypos="head")
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gen "Or at least share more of it with me!" ("base", xpos="far_left", ypos="head")
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play sound "sounds/glass_shatter.ogg"
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sna "Get your own, magic man!" ("snape_21", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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# Blackfade
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stop background fadeout 4
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show screen blkfade
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with d5
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nar "Snape wanders off in a drunken stupor..."
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pause .5
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play sound "sounds/steps_grass.ogg"
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nar "You hurry back to your office before giving anyone a chance to talk to you."
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$ game.daytime = False
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call room("main_room")
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call gen_chibi("hide")
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call hide_blkfade
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pause 1.0
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play sound "sounds/door.ogg"
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call gen_chibi("stand", "door", "base", flip=False)
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with d3
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pause 0.3
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call bld
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gen "I'm hom--" ("base", xpos="far_left", ypos="head")
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gen "Dammit, I almost said that!" ("angry", xpos="far_left", ypos="head")
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gen "Anyway, I'm beat, time to hit the hay." ("base", xpos="far_left", ypos="head")
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call gen_walk("desk", "base")
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with d3
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#pause .5
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# Fade to black
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show screen blkfade
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with d9
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pause .5
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call gen_chibi("sit_behind_desk")
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with fade
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# Reset
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$ hermione.equip(her_outfit_last) # Equip player outfit.
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$ cho.equip(cho_outfit_last) # Equip player outfit.
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jump hufflepuff_match_return
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label hufflepuff_match_return:
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# Cho returns after winning the Quidditch match.
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# She's outraged about Hermione.
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# Demands that you will find somebody to replace her.
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# The office, evening after the game
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$ game.daytime = False
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stop music fadeout 1
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call room("main_room")
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$ cho_outfit_last.save()
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$ cho.equip(cho_outfit_quidditch)
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call music_block
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hide screen blkfade
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with d9
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pause 0.8
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call bld
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play sound "sounds/snore1.ogg"
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gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause 1.0
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play sound "sounds/snore3.ogg"
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gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause 1.0
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play sound "sounds/snore2.ogg"
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gen "......{w=0.5}*Snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head")
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stop music fadeout 6.0
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call cho_walk("desk", "base", action="enter")
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play sound "sounds/punch01.ogg"
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cho "We beat Hufflepuff!!!" ("silly", "happyCl", "base", "mid", xpos="mid", ypos="base", trans=hpunch)
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play sound "sounds/MaleGasp.ogg"
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gen "{size=+10}IT WASN'T ME!{/size}" ("angry", xpos="far_left", ypos="head")
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gen "..........." ("base", xpos="far_left", ypos="head")
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cho "*Huh*?{w=0.5} Are you okay, [name_genie_cho]?" ("soft", "narrow", "base", "mid")
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gen "Wha--" ("base", xpos="far_left", ypos="head")
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gen "Of course I am!" ("angry", xpos="far_left", ypos="head")
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cho "..." ("annoyed", "narrow", "raised", "R")
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cho "If you say so..." ("annoyed", "narrow", "base", "mid")
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play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed
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cho "I can't believe that we've broken our six year dry streak and won a real game!" ("smile", "happyCl", "base", "mid")
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cho "We could actually win the cup!" ("open", "wide", "base", "mid")
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gen "And you weren't embarrassed?" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "I was a little at the start of the game..." ("quiver", "narrow", "worried", "downR")
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cho "But once I realised how much it was affecting those slack-jawed Hufflepuffs..." ("smile", "narrow", "angry", "R")
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cho "It was like having my own personal weapon of mass distraction!" ("smile", "wide", "angry", "mid")
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cho @ cheeks blush "I don't think Cedric even knew where the snitch was, most of the time!" ("horny", "base", "base", "downR")
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cho @ cheeks blush "All he seemed to do was follow me around..." ("horny", "narrow", "worried", "down")
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cho @ cheeks heavy_blush "Him {size=-2}and {size=-2}half {size=-2}the {size=-2}team...{/size}{/size}{/size}{/size}" ("quiver", "narrow", "worried", "downR")
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cho "This might be the first real chance Ravenclaw has ever had to win the cup." ("open", "closed", "worried", "mid")
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gen "I'm sure this must mean a lot to you..." ("base", xpos="far_left", ypos="head")
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cho "It does... I might even get picked up by a pro team!" ("smile", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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cho "*Ahh*{w=0.3} I can't wait!" ("silly", "happyCl", "base", "mid")
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cho "I better go celebrate with the team now!" ("clench", "wide", "base", "mid")
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gen "Well, off you go then." ("base", xpos="far_left", ypos="head")
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cho "Thank you [name_genie_cho]..." ("smile", "wink", "base", "mid")
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#
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# TODO: Add panty flash in form of a reward/tease
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#
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# cho "But before I go..." # blushes
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# (flashes panties)
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# gen "!!!" ("angry", xpos="far_left", ypos="head")
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# (equips skirt again)
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# cho "I gotta go."
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# starts walking out of the office
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# gen "Hey but I ha--" ("base", xpos="far_left", ypos="head")
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# (cho leaves)
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# gen "Oh well.. At least I caught a glimpse of the goodies." ("base", xpos="far_left", ypos="head")
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call cho_walk(action="leave")
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stop music fadeout 1.0
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call unlock_clothing(text=_("New clothing items for Cho have been unlocked!"), item=cho_outfit_cheerleader)
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call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp")
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$ states.her.busy = True
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$ states.sna.busy = True
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# Reset Cho
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$ cho.equip(cho_outfit_last)
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$ states.cho.tier = 2
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$ states.cho.favors_unlocked = False
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$ states.cho.requests_unlocked = False
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$ states.cho.ev.quidditch.lock_training = False
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$ states.cho.ev.quidditch.lock_practice = True
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$ states.cho.ev.quidditch.lock_tactic = False
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$ states.cho.ev.quidditch.hufflepuff_stage = "completed"
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jump end_cho_event
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