WTS/game/scripts/characters/astoria/common.rpy
LoafyLemon 5c952fe7da Translation support - Part 1
* Added language switch option (WIP)
* Fixed translation generation cache cleanup
* Fixed python strings being untranslatable (partially)
2022-10-31 20:35:00 +00:00

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define ast_face = {
"mouth": {
"neutral": ["annoyed", "base"],
"happy": ["smile", "grin"],
"naughty": ["grin", "horny"],
"horny": ["grin", "horny"],
"annoyed": ["annoyed"],
"disgusted": ["clench", "annoyed"],
"angry": ["clench","angry"]
},
"eyes": {
"neutral": ["base"],
"happy": ["base"],
"naughty": ["narrow", "base"],
"horny": ["narrow", "base"],
"annoyed": ["narrow"],
"disgusted": ["narrow"],
"angry": ["narrow", "base"]
},
"eyebrows": {
"neutral": ["base"],
"happy": ["base"],
"naughty": ["base"],
"horny": ["base"],
"annoyed": ["worried"],
"disgusted": ["base", "angry"],
"angry": ["angry"]
},
"pupils": {
"neutral": ["mid","L","R"],
"happy": ["mid","L","R"],
"naughty": ["mid","L","R","down"],
"horny": ["mid","L","R","down"],
"annoyed": ["mid","R"],
"disgusted": ["down"],
"angry": ["L"]
}
}
label update_astoria:
$ random_number = renpy.random.randint(0, 5)
if random_number in [1,5]:
$ ast_susan_name = renpy.random.choice([_("Suzy"), _("Cow"), _("Cow Tits"), _("Milk Bag"), _("Slut"), _("Whore"), _("Piggy"), _("Pig"), _("Bessie"), _("Moo Moo")])
if random_number in [2,5]:
$ ast_tonks_name = renpy.random.choice([_("Hag"), _("Old Hag"), _("Punk"), _("Dyke"), _("Lesbo")])
if random_number in [3,5]:
$ ton_astoria_name = renpy.random.choice([_("Cutie"), _("Kitty"), _("Princess"), _("Cupcake"), _("Honey")])
# Chibi Update
$ astoria_chibi.update()
$ astoria_chibi.position(flip=False)
$ astoria.xzoom = 1
hide screen astoria_cloth_pile
return
label end_astoria_event:
call ast_chibi("hide")
hide astoria_main
with d3
pause.5
call update_astoria
$ active_girl = None
$ astoria_busy = True
$ astoria.wear("all")
call music_block
jump main_room_menu
define character.astoria_say = Character("astoria_name", show_icon="astoria", dynamic=True)
init python:
def ast(what, mouth=False, eyes=False, eyebrows=False, pupils=False, cheeks=None, tears=None,
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
redraw = False
tag = astoria.tag
layer = astoria.layer
#showing = renpy.showing(name=tag, layer=layer)
if xpos != None or ypos != None:
xpos = astoria.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
ypos = astoria.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
astoria.pos = (xpos, ypos)
redraw = True
head_only = astoria.pos[1] == sprite_pos.get("y").get("head")
if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
astoria.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
astoria.set_emote(emote)
if animation != False:
astoria.animation = animation
redraw = True
if flip != None:
astoria.xzoom = -1 if flip else 1
redraw = True
if redraw:
astoria.show()
if not renpy.in_rollback():
if trans:
renpy.with_statement(trans)
else:
renpy.with_statement(d2)
if what:
character.astoria_say(what, **kwargs)
if head_only:
astoria.hide()