WTS/game/scripts/characters/susan/gifts.rpy
LoafyLemon 5c952fe7da Translation support - Part 1
* Added language switch option (WIP)
* Fixed translation generation cache cleanup
* Fixed python strings being untranslatable (partially)
2022-10-31 20:35:00 +00:00

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# Susan Gift Responses
label give_sus_gift(gift_item):
hide susan_main
with d5
sus "" (xpos="mid", ypos="base", trans=d5)
$ gave_susan_gift = True
if gift_item == lollipop_ITEM:
call give_gift(_(">You give the lollipop to Susan..."), gift_item)
#Add text
elif gift_item == chocolate_ITEM:
call give_gift(_(">You give the chocolate to Susan..."), gift_item)
#Add text
elif gift_item == plush_owl_ITEM:
call give_gift(_(">You give the plush owl to Susan..."), gift_item)
#Add text
elif gift_item == butterbeer_ITEM:
call give_gift(_(">You give the butterbeer to Susan..."), gift_item)
#Add text
elif gift_item == science_mag_ITEM:
call give_gift(_(">You give the educational magazine to Susan..."), gift_item)
#Add text
elif gift_item == girls_mag_ITEM:
call give_gift(_(">You give the girls magazine to Susan..."), gift_item)
#Add text
elif gift_item == adult_mag_ITEM:
call give_gift(_(">You give the adult magazine to Susan..."), gift_item)
#Add text
elif gift_item == porn_mag_ITEM:
call give_gift(_(">You give the porn magazine to Susan..."), gift_item)
#Add text
elif gift_item == krum_poster_ITEM:
call give_gift(_(">You give the poster to Susan..."), gift_item)
#Add text
elif gift_item == sexy_lingerie_ITEM:
call give_gift(_(">You give the lingerie to Susan..."), gift_item)
#Add text
elif gift_item == sexy_stockings_ITEM :
call give_gift(_(">You give the stockings to Susan..."), gift_item)
#Add text
elif gift_item == pink_condoms_ITEM:
call give_gift(_(">You give the condoms to Susan..."), gift_item)
#Add text
elif gift_item == vibrator_ITEM:
call give_gift(_(">You give the vibrator to Susan..."), gift_item)
#Add text
elif gift_item == anal_lube_ITEM:
call give_gift(_(">You give the anal lube to Susan..."), gift_item)
#Add text
elif gift_item == ballgag_and_cuffs_ITEM:
call give_gift(_(">You give the handcuffs to Susan..."), gift_item)
#Add text
elif gift_item == anal_plugs_ITEM:
call give_gift(_(">You give the anal plugs to Susan..."), gift_item)
#Add text
elif gift_item == testral_strapon_ITEM:
call give_gift(_(">You give the strap-on to Susan..."), gift_item)
#Add text
elif gift_item == broom_2000_ITEM:
call give_gift(_(">You give the broom to Susan..."), gift_item)
#Add text
elif gift_item == sexdoll_ITEM:
call give_gift(_(">You give the doll to Susan..."), gift_item)
#Add text
elif gift_item == anal_beads_ITEM:
call give_gift(_(">You give the anal beads to Susan..."), gift_item)
#Add text
elif gift_item == wine_ITEM:
call give_gift(_(">You give the wine to Susan..."), gift_item)
#Add text
elif gift_item == firewhisky_ITEM:
call give_gift(_(">You give the firewhisky to Susan..."), gift_item)
#Add text
sus "" (xpos="base", ypos="base")
hide susan_main
with d5
return
label sus_mood(value=0):
show screen blktone
with d3
if value > 0:
if value == 1:
"Susan's mood worsened slightly."
else:
"Susan's mood just got a whole lot worse!"
elif value < 0:
if value == -1:
"Susan's mood has improved slightly."
else:
"Susan's mood has improved significantly."
else:
"Susan's mood hasn't changed."
$ was_negative = sus_mood > 0
$ sus_mood = max(min(sus_mood+value, 100), 0)
call describe_mood_after_gift(was_negative, sus_mood, value)
hide screen blktone
return