LoafyLemon
fcd56f4516
* Fixed parcel icon references * Fixed character studio pose reference * Fixed and updated expression editor to work with new paths, and disabled editor initialization until it is explicitly executed * Fixed common wardrobe functions initialization offset * Fixed typos
605 lines
22 KiB
Plaintext
605 lines
22 KiB
Plaintext
init python:
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from renpy.parser import ParseError
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from copy import deepcopy
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class Editor(python_object):
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def __init__(self):
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self.node = None
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self._live_code = None # Volatile; Can be changed at any given moment.
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self.history = _dict()
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self.expressions = self.define_expressions()
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self.active_expressions = _dict()
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self.persistent_expressions = _dict()
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self.last_expressions = _dict()
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self.active = False
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def catch(self, *args, **kwargs):
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if not self.active or renpy.is_init_phase():
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return
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self.node = None
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self.live_code = None
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#stack = renpy.get_return_stack()
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statement = renpy.game.context().current
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if not statement:
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return
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node = renpy.game.script.namemap.get(statement, None)
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# Console call fallback
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if node.filename == "<string>":
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return
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if not isinstance(node, renpy.ast.Say):
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return
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self.node = node
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who = node.who
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file = node.filename
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line = node.linenumber
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code = node.get_code()
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code_file = self.read_file(file, line)
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# We need to use deepcopy, otherwise the dict
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# would be participating in rollback
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self.last_expressions = deepcopy(self.active_expressions)
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self.active_expressions.update(self.resolve_expressions())
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self.live_code = code
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self.apply_persistent()
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# Consistency check
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if not matches(code, code_file):
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s = "Active {color=#e54624}node code{/color} differs from the {color=#40bf77}file code{/color},"\
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" would you like to update the node?\n\n\n"\
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"{color=#e54624}" + code + "{/color}\n->\n"\
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"{color=#40bf77}" + code_file + "{/color}"
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prompt = Text(s, style="editor_text")
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layout.yesno_screen(prompt, [SetField(e, "live_code", code_file), e.live_replace, Notify("Updated.")], Notify("Cancelled."))
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self.write_history(file, line, self.live_code)
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def replace(self, what, contents):
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node = self.node
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if what in ("who", "what"):
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setattr(node, what, contents)
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elif what == "args":
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args = node.arguments
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if not args:
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args = ArgumentInfo(contents, None, None)
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node.arguments = args
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else:
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if args.starred_indexes or args.doublestarred_indexes:
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raise Exception("Starred arguments are not implemented.")
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node.arguments.arguments = contents
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else:
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raise TypeError("Type '{}' is not implemented.".format(what))
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file = node.filename
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line = node.linenumber
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code = node.get_code()
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self.write_file(file, line, code)
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self.write_history(file, line, code)
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self.live_code = code
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renpy.run(RestartStatement()) # This has to be run last.
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def replace_expression(self, expr, val):
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node = self.node
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who = node.who
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no_kw_args= ("mouth", "eyes", "eyebrows", "pupils", "expression")
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kw_args = ("tears", "cheeks", "hair")
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# We need to make sure not to add quotes
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# to expressions or variables.
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if isinstance(val, str):
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val = "\"{}\"".format(val)
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# Insert new expression
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d = self.get_expressions_active(who)
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d[expr] = val
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# Convert to list of tuples
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# l = [(k, "\"{}\"".format(v)) for k, v in d.items() if not v is None] # This is faster, but not robust enough.
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l = _list()
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for key, val in d.items():
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if key in kw_args and val is None:
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continue
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# First four arguments are preferred to be keywordless,
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# so we'll just insert them into positions to avoid issues.
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if key in no_kw_args:
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key = None
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l.append((key, val))
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self.replace("args", l)
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@property
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def live_code(self):
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return self._live_code
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@live_code.setter
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def live_code(self, code):
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if self._live_code == code:
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return
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# Additional validation goes here
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self._live_code = code
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def live_replace(self):
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node = self.node
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file = node.filename
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line = node.linenumber
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code = node.get_code()
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live_code = self.live_code
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if code == live_code:
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return
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rnode = self.parse(file, line, live_code)
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if rnode is None:
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return
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# It's simpler to replace node attributes
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# than the entire node in every linked context.
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node.who = rnode.who
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node.attributes = rnode.attributes
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node.temporary_attributes = rnode.temporary_attributes
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node.interact = rnode.interact
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node.what = rnode.what
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node.arguments = rnode.arguments
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node.with_ = rnode.with_
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self.write_file(file, line, live_code)
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self.write_history(file, line, live_code)
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renpy.run(RestartStatement()) # This has to be run last.
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def live_reset(self):
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node = self.node
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self.live_code = node.get_code()
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def parse(self, file, line, code):
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renpy.game.exception_info = 'While parsing ' + file + '.'
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try:
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lines = renpy.parser.list_logical_lines(file, code, line)
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nested = renpy.parser.group_logical_lines(lines)
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except ParseError as e:
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renpy.notify("Parsing failed.\n{size=-8}(Check console for details){/size}")
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print(e)
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return None
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lexer = renpy.parser.Lexer(nested)
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block = renpy.parser.parse_block(lexer)
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if not block:
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renpy.notify("Parsing failed.\n{size=-8}(Check console for details){/size}")
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print("Fatal error while parsing the code block.")
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return None
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return block[-1]
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def read_file(self, file, line):
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file = os.path.join(config.basedir, file)
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line = line-1
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try:
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with open(file, "r") as f:
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data = f.readlines()
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return data[line].partition("#")[0].strip() # Remove comments and strip spaces.
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except EnvironmentError as e:
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renpy.notify("File read error.\n{size=-8}(Check console for details){/size}")
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print(e)
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except IndexError as e:
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renpy.notify("File index error.\n{size=-8}(Check console for details){/size}")
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print(e)
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print("(Most likely the file was tampered with.)")
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def write_file(self, file, line, code):
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file = os.path.join(config.basedir, file)
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line = line-1
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try:
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with open(file, "r+", newline="\n") as f:
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data = f.readlines()
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old = data[line].partition("#")[0].strip() # Remove comments and strip spaces.
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new = data[line].replace(old, code)
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data[line] = new
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f.seek(0)
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f.truncate()
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f.writelines(data)
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renpy.notify("Saved.")
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# except FileNotFoundError: # Python 3 only :(
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# renpy.notify("Source file is missing.")
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except EnvironmentError as e:
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renpy.notify("File write error.\n{size=-8}(Check console for details){/size}")
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print(e)
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def read_history(self, file, line):
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# _dict, and _list methods do not participate in rollback
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# unlike their revertable counterparts, so that's what we'll use.
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return self.history.get(file, _dict()).get(line, _list())
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def write_history(self, file, line, code):
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if code in self.read_history(file, line):
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return
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self.history.setdefault(file, _dict()).setdefault(line, _list()).append(code)
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def clear_history(self, file, line):
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self.history.setdefault(file, _dict())[line] = _list()
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def launch_editor(self, file, line):
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renpy.launch_editor([file], line)
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def define_expressions(self):
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# This function is kind of messy,
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# because each character has unique display methods.
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# Some things are required to be hardcoded.
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# Define expressions for Doll type characters.
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all_files = renpy.list_files()
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d = _dict()
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for charname in CHARACTERS:
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charobj = get_character_object(charname)
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extensions = charobj.extensions
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for part in sorted(charobj.face._face.keys()):
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path = posixpath.join("characters", charname, "poses", charobj.pose, "face", part)
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for f in renpy.list_files():
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fp, fn = os.path.split(f)
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fn, ext = os.path.splitext(fn)
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expression = os.path.split(fp)[1]
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if not fp.startswith(path) or not ext in extensions:
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continue
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expressions = d.setdefault(charname[:3], OrderedDict()).setdefault(part, _list((None,)))
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if not expression in expressions:
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expressions.append(expression)
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# Define additional Tonks' hair choices.
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d["ton"]["hair"] = [None, "neutral", "angry", "annoyed", "happy", "disgusted", "sad", "purple", "scared", "horny"]
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# Define expressions for Genie.
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filters = None
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path = "characters/genie/"
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files = None
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d["gen"] = _dict()
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d["gen"]["expression"] = ["angry", "grin", "base", "open"]
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# Define expressions for Snape.
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filters = ("b01", "b01_01", "b02", "picture_Frame", "wand")
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path = "characters/snape/main/"
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files = [x for x in all_files if path in x]
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d["sna"] = _dict()
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d["sna"]["expression"] = [x.split(path)[1].split(".webp")[0] for x in files if x.endswith(".webp") and not any(f in x for f in filters)]
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d["sna"]["special"] = [None, "wand", "picture_frame"]
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return d
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def resolve_expressions(self):
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node = self.node
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who = node.who
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args = node.arguments
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if who in SAYERS:
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keywords = ["mouth", "eyes", "eyebrows", "pupils", "cheeks", "tears", "emote",
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"face", "xpos", "ypos", "pos", "flip", "trans", "animation", "hair"]
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else:
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keywords = ["expression", "face", "xpos", "ypos", "pos", "flip", "trans", "animation", "wand"]
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# Arguments are contained within a list,
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# they consist of opaque tuples,
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# each one containing a keyword, and a value.
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# keyword can be a None if the keyword
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# is implied by the argument position.
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d = _dict()
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d[who] = _dict()
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# Args is an ArgumentInfo object, or None,
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# the true list of arguments is kept
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# within the object itself.
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if not args:
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return d
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args = args.arguments
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# Resolve arguments for character statements.
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# (There should be a simpler way to do this, right?)
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for i, (key, val) in enumerate(args):
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if key is None:
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key = keywords[i]
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d[who][key] = val
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# Sort our dictionary using an index map,
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# if we don't, we'll end up messing up
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# the order of keywordless arguments.
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imap = {v: i for i, v in enumerate(keywords)}
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d[who] = OrderedDict(sorted(list(d[who].items()), key=lambda x: imap[x[0]]))
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return d
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def get_expression_types(self, who):
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return self.expressions.get(who, _dict())
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def get_expressions_active(self, who):
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return self.active_expressions.get(who, _dict())
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def get_expressions_active_type(self, who, type):
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expr = self.get_expressions_active(who).get(type)
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if isinstance(expr, str):
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expr = strip(expr)
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return expr
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def get_expressions_persistent(self, who):
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return self.persistent_expressions.get(who, _dict())
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def get_expressions_persistent_type(self, who, type):
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return self.get_expressions_persistent(who).get(type, False)
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def set_expressions_persistent_type(self, who, type):
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self.persistent_expressions.setdefault(who, _dict())[type] = True
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def toggle_expressions_persistent_type(self, who, type):
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val = self.get_expressions_persistent_type(who, type)
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self.persistent_expressions.setdefault(who, _dict())[type] = not val
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def get_expressions_last(self, who):
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return self.last_expressions.get(who, _dict())
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def get_expressions_last_type(self, who, type):
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expr = self.get_expressions_last(who).get(type, None)
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if isinstance(expr, str):
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expr = strip(expr)
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return expr
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def apply_persistent(self):
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# This function will break the editor
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# if it participates in rollback
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if renpy.in_rollback() or renpy.in_fixed_rollback():
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return
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node = self.node
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who = node.who
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persistent = self.get_expressions_persistent(who)
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last = self.get_expressions_last(who)
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active = self.get_expressions_active(who)
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if last == active:
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return
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for type, val in persistent.items():
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if val is False:
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continue
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last = self.get_expressions_last_type(who, type)
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active = self.get_expressions_active_type(who, type)
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if last == active:
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continue
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self.replace_expression(type, last)
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def get_node_history(self):
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node = self.node
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file = node.filename
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line = node.linenumber
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return self.read_history(file, line)
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class ToggleEditor(Action, NoRollback):
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def __call__(self):
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if not config.developer:
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return
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if not hasattr(store, "e"):
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global e
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e = Editor()
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e.expressions = e.define_expressions()
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#config.all_character_callbacks.append(e.catch) # This is more efficient.
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config.start_interact_callbacks.append(e.catch) # This allows to catch more statements and reset them if node types don't match.
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if renpy.get_screen("editor", layer="interface"):
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e.active = False
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renpy.hide_screen("editor", layer="interface")
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else:
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e.active = True
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renpy.show_screen("editor")
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renpy.restart_interaction()
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renpy.game.context().force_checkpoint = True
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renpy.checkpoint(hard=True)
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screen editor():
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zorder 50
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style_prefix "editor"
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layer "interface"
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text "Active" pos (25, 25)
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default focused = None
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drag:
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pos (50, 50)
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maximum (500, 500)
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xsize 500
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frame:
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has vbox
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fixed:
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fit_first True
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text "Expression Editor {size=-2}ver 0.3a{/size}" style "editor_title"
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if e.node:
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vbox:
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hbox:
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for expr_type in e.get_expression_types(e.node.who).keys():
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textbutton "[expr_type]":
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action [CaptureFocus(expr_type), SetScreenVariable("focused", expr_type)]
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selected GetFocusRect(expr_type)
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if e.node.who in SAYERS:
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textbutton "😊":
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action Function(e.toggle_expressions_persistent_type, e.node.who, "cheeks")
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selected (e.get_expressions_persistent_type(e.node.who, "cheeks"))
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tooltip "Toggle persistent cheeks"
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textbutton "😢":
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action Function(e.toggle_expressions_persistent_type, e.node.who, "tears")
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selected (e.get_expressions_persistent_type(e.node.who, "tears"))
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tooltip "Toggle persistent tears"
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if e.node.who == "ton":
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textbutton "✂️":
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action Function(e.toggle_expressions_persistent_type, e.node.who, "hair")
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selected (e.get_expressions_persistent_type(e.node.who, "hair"))
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tooltip "Toggle persistent hair"
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add Solid("#ffffff80") xysize (480, 1)
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hbox:
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textbutton "History":
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action [CaptureFocus("history"), SetScreenVariable("focused", "history")]
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selected GetFocusRect("history")
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sensitive bool(e.get_node_history())
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textbutton "Copy":
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action [Notify("Copied."), Function(set_clipboard, e.live_code)]
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selected False
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textbutton "Paste":
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action [Notify("Pasted."), SetField(e, "live_code", get_clipboard()), Function(e.live_replace)]
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selected False
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if focused == 0:
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dismiss action [SetScreenVariable("focused", 0), Function(e.live_reset)]
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button:
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input default "[e.live_code]" value FieldInputValue(e, "live_code")
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action NullAction()
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selected (focused == 0)
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key_events True
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key ["K_RETURN"] action Function(e.live_replace)
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key ["ctrl_K_c"] action [Notify("Copied."), Function(set_clipboard, e.live_code)]
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key ["ctrl_K_v"] action [Notify("Pasted."), SetField(e, "live_code", get_clipboard())]
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else:
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textbutton "[e.live_code]" action SetScreenVariable("focused", 0)
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if e.node:
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for expr_type, expr_list in e.get_expression_types(e.node.who).items():
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if GetFocusRect(expr_type):
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dismiss action [ClearFocus(expr_type), SetScreenVariable("focused", None)]
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nearrect:
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focus expr_type
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frame:
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modal True
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has vbox:
|
|
box_wrap True
|
|
|
|
style_prefix "editor_dropdown"
|
|
|
|
for expr in expr_list:
|
|
textbutton "[expr]":
|
|
action [ ClearFocus(expr_type), SetScreenVariable("focused", None), Function(e.replace_expression, expr_type, expr)]
|
|
selected (expr == e.get_expressions_active_type(e.node.who, expr_type))
|
|
|
|
if GetFocusRect("history"):
|
|
dismiss action [ClearFocus("history"), SetScreenVariable("focused", None)]
|
|
|
|
nearrect:
|
|
focus "history"
|
|
|
|
frame:
|
|
modal True
|
|
|
|
has vbox:
|
|
box_wrap True
|
|
|
|
style_prefix "editor_history"
|
|
|
|
for i, entry in enumerate(e.get_node_history(), 1):
|
|
textbutton "[i]. [entry]":
|
|
|
|
action [ ClearFocus("history"), SetScreenVariable("focused", None), SetField(e, "live_code", entry), Function(e.live_replace)]
|
|
selected (entry == e.live_code)
|
|
|
|
key ["K_ESCAPE"] action [ClearFocus(focused), SetScreenVariable("focused", None), Function(e.live_reset)]
|
|
|
|
style editor_text:
|
|
color "#D0D0D0"
|
|
hover_color "#e54624"
|
|
selected_color "#40bf77"
|
|
selected_hover_color "#E6A825"
|
|
insensitive_color "#6b6b6b"
|
|
bold True
|
|
size 13
|
|
font "DejaVuSans.ttf"
|
|
outlines [ (1, "#000", 0, 0) ]
|
|
adjust_spacing False
|
|
|
|
style editor_button:
|
|
background None
|
|
hover_background "#00000099"
|
|
selected_background "#00000099"
|
|
align (0, 0)
|
|
padding (5, 5)
|
|
|
|
style editor_button_text is editor_text
|
|
style editor_input is editor_text:
|
|
color "#40bf77"
|
|
hover_color "#e54624"
|
|
caret "caret"
|
|
hover_caret "hover_caret"
|
|
|
|
style editor_dropdown_button is editor_button:
|
|
xmaximum 200
|
|
xfill True
|
|
hover_background "#00000099"
|
|
|
|
style editor_dropdown_button_text is editor_text
|
|
|
|
style editor_history_button is editor_dropdown_button:
|
|
xmaximum 600
|
|
xfill True
|
|
|
|
style editor_history_button_text is editor_text:
|
|
size 10
|
|
|
|
style editor_frame:
|
|
background "#00000099"
|
|
|
|
style editor_title is editor_text:
|
|
color "#fff"
|
|
|
|
image caret = Text("<", style="editor_text", color="#e54624", size=12)
|
|
image hover_caret = Text("<", style="editor_text", color="#40bf77", size=12)
|