WTS/game/tl/chinese/scripts/events/map.rpy
2022-10-21 18:32:45 +01:00

615 lines
24 KiB
Plaintext

# TODO: Translation updated at 2022-10-20 21:12
# game/scripts/events/map.rpy:4
translate chinese map_attic_b9d98d7a:
# gen "(I have no reason to go there anymore.)" ("base", xpos="far_left", ypos="head")
gen "(I have no reason to go there anymore.)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:11
translate chinese map_attic_1ffa21ea:
# gen "(The attic huh...)" ("base", xpos="far_left", ypos="head")
gen "(The attic huh...)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:12
translate chinese map_attic_4f96bf89:
# gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:21
translate chinese map_attic_24896441:
# ">You find your way through the winding staircases to the attic door."
">You find your way through the winding staircases to the attic door."
# game/scripts/events/map.rpy:22
translate chinese map_attic_960a0823:
# gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:24
translate chinese map_attic_a550ebd9:
# ">As you approach the door the lock begins to glow..."
">As you approach the door the lock begins to glow..."
# game/scripts/events/map.rpy:25
translate chinese map_attic_b39a0b57:
# ">Looking down at the key in your hand you notice the same glow around the key..."
">Looking down at the key in your hand you notice the same glow around the key..."
# game/scripts/events/map.rpy:26
translate chinese map_attic_27fd7dc5:
# gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:31
translate chinese map_attic_2f9e570e:
# ">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks."
">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks."
# game/scripts/events/map.rpy:33
translate chinese map_attic_3e6c382b:
# gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head")
gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:34
translate chinese map_attic_2cf275d4:
# gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:35
translate chinese map_attic_5a37ef70:
# gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:36
translate chinese map_attic_1f88144d:
# gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:37
translate chinese map_attic_f70f1bd0:
# gen "..." ("base", xpos="far_left", ypos="head")
gen "..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:38
translate chinese map_attic_bc4a61fb:
# gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:39
translate chinese map_attic_a32944a6:
# gen "(Let's see what it says...)" ("base", xpos="far_left", ypos="head")
gen "(Let's see what it says...)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:40
translate chinese map_attic_b33c14e6:
# gen "(Turns the user into a magical tentacle plant with the usage of living plant material.)" ("base", xpos="far_left", ypos="head")
gen "(Turns the user into a magical tentacle plant with the usage of living plant material.)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:41
translate chinese map_attic_02d9897c:
# gen "Well, well... that could be useful..." ("base", xpos="far_left", ypos="head")
gen "Well, well... that could be useful..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:42
translate chinese map_attic_07057aaf:
# gen "So I guess this tentacle plant should be here somewhe--" ("base", xpos="far_left", ypos="head")
gen "So I guess this tentacle plant should be here somewhe--" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:43
translate chinese map_attic_307100e8:
# ">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
# game/scripts/events/map.rpy:44
translate chinese map_attic_18cf2427:
# gen "This must be it." ("base", xpos="far_left", ypos="head")
gen "This must be it." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:46
translate chinese map_attic_a519cab7:
# ">You make a clean cut just when..{nw}"
">You make a clean cut just when..{nw}"
# game/scripts/events/map.rpy:48
translate chinese map_attic_732af9a9:
# ">You make a clean cut just when..{fast}"
">You make a clean cut just when..{fast}"
# game/scripts/events/map.rpy:49
translate chinese map_attic_20b4372a:
# gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:51
translate chinese map_attic_2e7c6a18:
# ">As you shut the door you hear the room erupt in a series of loud crashes and growling."
">As you shut the door you hear the room erupt in a series of loud crashes and growling."
# game/scripts/events/map.rpy:54
translate chinese map_attic_7b93425e:
# "> You hastily make your way towards your office."
"> You hastily make your way towards your office."
# game/scripts/events/map.rpy:62
translate chinese map_attic_f57a020d:
# gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head")
gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:63
translate chinese map_attic_cec4598f:
# gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head")
gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:66
translate chinese map_attic_8b9377e2:
# gen "(Question is... Should I use it now or save it for later?)" nointeract ("base", xpos="far_left", ypos="head")
gen "(Question is... Should I use it now or save it for later?)" nointeract ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:70
translate chinese map_attic_dd139a2e:
# gen "Yes, there's no time like the present..." ("grin", xpos="far_left", ypos="head")
gen "Yes, there's no time like the present..." ("grin", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:71
translate chinese map_attic_4ede473f:
# gen "I'll just grab a seat first." ("base", xpos="far_left", ypos="head")
gen "I'll just grab a seat first." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:79
translate chinese map_attic_b22a11a0:
# gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head")
gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:81
translate chinese map_attic_30f79062:
# gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:85
translate chinese map_attic_562d7c05:
# gen "(I'll just store this in my inventory for now...)" ("base", xpos="far_left", ypos="head")
gen "(I'll just store this in my inventory for now...)" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:95
translate chinese map_forest_e93fc6ed:
# gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:100
translate chinese map_forest_71a49241:
# gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:106
translate chinese map_forest_d46f4ae8:
# ">You search around the forest and manage to find an odd-looking herb."
">You search around the forest and manage to find an odd-looking herb."
# game/scripts/events/map.rpy:107
translate chinese map_forest_6170e206:
# gen "This must be wormwood." ("base", xpos="far_left", ypos="head")
gen "This must be wormwood." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:110
translate chinese map_forest_a3384160:
# ">You gain 1 wormwood."
">You gain 1 wormwood."
# game/scripts/events/map.rpy:114
translate chinese map_forest_7f4ec229:
# ">Finding nothing else of interest you return to your office."
">Finding nothing else of interest you return to your office."
# game/scripts/events/map.rpy:117
translate chinese map_forest_d46f4ae8_1:
# ">You search around the forest and manage to find an odd-looking herb."
">You search around the forest and manage to find an odd-looking herb."
# game/scripts/events/map.rpy:118
translate chinese map_forest_49ccd021:
# gen "This must be Knotgrass." ("base", xpos="far_left", ypos="head")
gen "This must be Knotgrass." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:121
translate chinese map_forest_40797d91:
# ">You gain 1 Knotgrass."
">You gain 1 Knotgrass."
# game/scripts/events/map.rpy:125
translate chinese map_forest_7f4ec229_1:
# ">Finding nothing else of interest you return to your office."
">Finding nothing else of interest you return to your office."
# game/scripts/events/map.rpy:128
translate chinese map_forest_3c393f2e:
# ">You search around the forest but find nothing of interest."
">You search around the forest but find nothing of interest."
# game/scripts/events/map.rpy:134
translate chinese map_lake_e93fc6ed:
# gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
gen "I shouldn't be leaving the castle during the day. It's too risky..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:139
translate chinese map_lake_71a49241:
# gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
gen "Let's see what I can find out here..." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:145
translate chinese map_lake_dc000631:
# ">You search around the lake and manage to find an slender, green vine."
">You search around the lake and manage to find an slender, green vine."
# game/scripts/events/map.rpy:146
translate chinese map_lake_9f88dcc2:
# gen "This must be Niffler's fancy." ("base", xpos="far_left", ypos="head")
gen "This must be Niffler's fancy." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:149
translate chinese map_lake_2e65f3f2:
# ">You gain 1 Niffler's fancy."
">You gain 1 Niffler's fancy."
# game/scripts/events/map.rpy:153
translate chinese map_lake_7f4ec229:
# ">Finding nothing else of interest you return to your office."
">Finding nothing else of interest you return to your office."
# game/scripts/events/map.rpy:156
translate chinese map_lake_0cf85fe2:
# ">You search around the lake and manage to find an exposed root that looks similar to ginger."
">You search around the lake and manage to find an exposed root that looks similar to ginger."
# game/scripts/events/map.rpy:157
translate chinese map_lake_913a793e:
# gen "This must be Root of Aconite." ("base", xpos="far_left", ypos="head")
gen "This must be Root of Aconite." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:160
translate chinese map_lake_d797711d:
# ">You gain 1 Root of Aconite."
">You gain 1 Root of Aconite."
# game/scripts/events/map.rpy:164
translate chinese map_lake_7f4ec229_1:
# ">Finding nothing else of interest you return to your office."
">Finding nothing else of interest you return to your office."
# game/scripts/events/map.rpy:167
translate chinese map_lake_d72a8f86:
# ">You search around the lake but find nothing of interest."
">You search around the lake but find nothing of interest."
# game/scripts/events/map.rpy:175
translate chinese gryffindor_dormitories_48aa9acd:
# centered "{size=+7}{color=#cbcbcb}Gryffindor's Dormitory{/color}{/size}"
centered "{size=+7}{color=#cbcbcb}Gryffindor's Dormitory{/color}{/size}"
# game/scripts/events/map.rpy:181
translate chinese gryffindor_dormitories_066a33ad:
# ">You search around the dorms and manage to find a clump of bright orange fur."
">You search around the dorms and manage to find a clump of bright orange fur."
# game/scripts/events/map.rpy:182
translate chinese gryffindor_dormitories_bbcdbeb9:
# gen "This must belong to some sort of animal." ("base", xpos="far_left", ypos="head")
gen "This must belong to some sort of animal." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:185
translate chinese gryffindor_dormitories_2cf997b4:
# ">You gain 1 Cat Fur."
">You gain 1 Cat Fur."
# game/scripts/events/map.rpy:189
translate chinese gryffindor_dormitories_7f4ec229:
# ">Finding nothing else of interest you return to your office."
">Finding nothing else of interest you return to your office."
# game/scripts/events/map.rpy:192
translate chinese gryffindor_dormitories_dbe406fd:
# ">You search around the dorms but find nothing of interest."
">You search around the dorms but find nothing of interest."
# game/scripts/events/map.rpy:200
translate chinese ravenclaw_dormitories_740b654a:
# centered "{size=+7}{color=#cbcbcb}Ravenclaw's Dormitory{/color}{/size}"
centered "{size=+7}{color=#cbcbcb}Ravenclaw's Dormitory{/color}{/size}"
# game/scripts/events/map.rpy:206
translate chinese ravenclaw_dormitories_ad34ee5b:
# ">You search around the dorms and manage to find an comb with some hair in it."
">You search around the dorms and manage to find an comb with some hair in it."
# game/scripts/events/map.rpy:207
translate chinese ravenclaw_dormitories_6ad35ec1:
# gen "This must be someone's hair." ("base", xpos="far_left", ypos="head")
gen "This must be someone's hair." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:210
translate chinese ravenclaw_dormitories_5b4139ee:
# ">You gain 1 Luna's Hair."
">You gain 1 Luna's Hair."
# game/scripts/events/map.rpy:214
translate chinese ravenclaw_dormitories_7f4ec229:
# ">Finding nothing else of interest you return to your office."
">Finding nothing else of interest you return to your office."
# game/scripts/events/map.rpy:217
translate chinese ravenclaw_dormitories_dbe406fd:
# ">You search around the dorms but find nothing of interest."
">You search around the dorms but find nothing of interest."
# game/scripts/events/map.rpy:222
translate chinese map_pitch_031120ce:
# hoo "Hello Professor Dumbledore, nice to see you out of your office today."
hoo "Hello Professor Dumbledore, nice to see you out of your office today."
# game/scripts/events/map.rpy:223
translate chinese map_pitch_dfca52c8:
# hoo "What brings you down to the Quidditch pitch today?"
hoo "What brings you down to the Quidditch pitch today?"
# game/scripts/events/map.rpy:224
translate chinese map_pitch_b56ff16e:
# gen "Quidditch, what sort of name is that?" ("base", xpos="far_left", ypos="head")
gen "Quidditch, what sort of name is that?" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:225
translate chinese map_pitch_2f4dd4b5:
# hoo "What was that?"
hoo "What was that?"
# game/scripts/events/map.rpy:226
translate chinese map_pitch_59d9b937:
# gen "Nothing, just commenting about the weather." ("base", xpos="far_left", ypos="head")
gen "Nothing, just commenting about the weather." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:227
translate chinese map_pitch_f7a166c5:
# hoo "Well I'm glad that you're here. I wanted to have words with you about a problem that I'm having at the moment."
hoo "Well I'm glad that you're here. I wanted to have words with you about a problem that I'm having at the moment."
# game/scripts/events/map.rpy:228
translate chinese map_pitch_76758b7e:
# gen "What's wrong?" ("base", xpos="far_left", ypos="head")
gen "What's wrong?" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:229
translate chinese map_pitch_7cfa5ccb:
# hoo "Attendance at quidditch matches has slowly been declining over the last couple of months."
hoo "Attendance at quidditch matches has slowly been declining over the last couple of months."
# game/scripts/events/map.rpy:230
translate chinese map_pitch_02a26d7c:
# hoo "Students just don't seem to want to turn up to watch their teams play. It's affecting team morale."
hoo "Students just don't seem to want to turn up to watch their teams play. It's affecting team morale."
# game/scripts/events/map.rpy:231
translate chinese map_pitch_c478a0ab:
# gen "And how would you like to fix this?" ("base", xpos="far_left", ypos="head")
gen "And how would you like to fix this?" ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:232
translate chinese map_pitch_22c77614:
# hoo "Perhaps we could make attendance to the match mandatory."
hoo "Perhaps we could make attendance to the match mandatory."
# game/scripts/events/map.rpy:233
translate chinese map_pitch_c8238bdd:
# gen "I don't think it would work. If I did that you would just end up with a lot of disgruntled students booing your own team." ("base", xpos="far_left", ypos="head")
gen "I don't think it would work. If I did that you would just end up with a lot of disgruntled students booing your own team." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:234
translate chinese map_pitch_83170d2e:
# gen "If poor attendance is affecting morale I would hate to think what that would do to the players." ("base", xpos="far_left", ypos="head")
gen "If poor attendance is affecting morale I would hate to think what that would do to the players." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:235
translate chinese map_pitch_2357a739:
# hoo "Well then what do you suggest?"
hoo "Well then what do you suggest?"
# game/scripts/events/map.rpy:236
translate chinese map_pitch_646ff2c2:
# gen "You need a way to attract and excite the crowd. To get the students here and to get them cheering." ("base", xpos="far_left", ypos="head")
gen "You need a way to attract and excite the crowd. To get the students here and to get them cheering." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:237
translate chinese map_pitch_5f24cbce:
# gen "What you need is a cheerleading team." ("base", xpos="far_left", ypos="head")
gen "What you need is a cheerleading team." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:238
translate chinese map_pitch_36f7566f:
# hoo "A what?"
hoo "A what?"
# game/scripts/events/map.rpy:239
translate chinese map_pitch_289bb6b2:
# gen "A team of girls to dance and cheer for their team. To get their fellow students brimming with enthusiasm." ("base", xpos="far_left", ypos="head")
gen "A team of girls to dance and cheer for their team. To get their fellow students brimming with enthusiasm." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:240
translate chinese map_pitch_6300dad9:
# hoo "I'm not sure Sir, Hogwarts has always been a traditional school."
hoo "I'm not sure Sir, Hogwarts has always been a traditional school."
# game/scripts/events/map.rpy:241
translate chinese map_pitch_f5b16e3a:
# hoo "Something like this goes in the face of that legacy."
hoo "Something like this goes in the face of that legacy."
# game/scripts/events/map.rpy:242
translate chinese map_pitch_7eb7a15f:
# gen "Well if you feel that way then I think you might just have to accept the declining number of students watching the game." ("base", xpos="far_left", ypos="head")
gen "Well if you feel that way then I think you might just have to accept the declining number of students watching the game." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:243
translate chinese map_pitch_fcc92bfc:
# hoo "Fine, but I'm not comfortable with a team of these \"Cheerleaders\". At most I'd be comfortable with one girl dancing."
hoo "Fine, but I'm not comfortable with a team of these \"Cheerleaders\". At most I'd be comfortable with one girl dancing."
# game/scripts/events/map.rpy:244
translate chinese map_pitch_28c38077:
# gen "Well I think I have the perfect candidate. I'll send her over next practice session to try out." ("base", xpos="far_left", ypos="head")
gen "Well I think I have the perfect candidate. I'll send her over next practice session to try out." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:245
translate chinese map_pitch_30c19829:
# hoo "Okay, just make sure she's wearing something appropriate."
hoo "Okay, just make sure she's wearing something appropriate."
# game/scripts/events/map.rpy:249
translate chinese map_pitch_da88ec94:
# ">You look around the open field but can't see any students or teachers."
">You look around the open field but can't see any students or teachers."
# game/scripts/events/map.rpy:250
translate chinese map_pitch_04ed65c5:
# gen "Mustn't be a practice day." ("base", xpos="far_left", ypos="head")
gen "Mustn't be a practice day." ("base", xpos="far_left", ypos="head")
# game/scripts/events/map.rpy:263
translate chinese outskirts_of_hogwarts_9de986fb:
# centered "{size=+7}{color=#cbcbcb}Outskirts of Hogwarts{/color}{/size}"
centered "{size=+7}{color=#cbcbcb}Outskirts of Hogwarts{/color}{/size}"
translate chinese strings:
# game/scripts/events/map.rpy:65
old "-Use it now-"
new "-Use it now-"
# game/scripts/events/map.rpy:65
old "-Save for later-"
new "-Save for later-"
# game/scripts/events/map.rpy:102
old "-Search the area-"
new "-Search the area-"
# game/scripts/events/map.rpy:108
old "-Take the wormwood-"
new "-Take the wormwood-"
# game/scripts/events/map.rpy:108
old "-Leave it-"
new "-Leave it-"
# game/scripts/events/map.rpy:119
old "-Take the Knotgrass-"
new "-Take the Knotgrass-"
# game/scripts/events/map.rpy:147
old "-Take the Niffler's fancy-"
new "-Take the Niffler's fancy-"
# game/scripts/events/map.rpy:158
old "-Take the Root of Aconite-"
new "-Take the Root of Aconite-"
# game/scripts/events/map.rpy:183
old "-Take the Fur-"
new "-Take the Fur-"
# game/scripts/events/map.rpy:208
old "-Take the hair-"
new "-Take the hair-"