WTS/game/scripts/doll/face.rpy
LoafyLemon 99f174cfbb Refactoring, Optimizations, Bug fixes
* Fixed Hermione's hslut panties
* Refactored image calls
* Refactored character poses (partially)
* Added hash generation to all Doll-type displayables
* Hashed and cached Doll layers (Greatly improves rollback performance)
* Fixed outfit and colour randomization
* Added is_stale method to doll-type displayables to reduce code complexity
* Removed doll-related redundant global methods
* Added AVIF format support
* Simplified Doll posing
* and more...
2023-01-18 20:22:59 +00:00

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init python:
class DollFace(DollMethods):
layer_types = {
"eyemask": -1,
"skin": 0,
"expression": 1,
"overlay": 2,
}
layer_modifiers = {
"zorder": None,
}
def __init__(self, obj):
self.char = obj
self._face = {k: None for k in {"cheeks", "eyebrows", "eyes", "mouth", "pupils", "tears"}}
self._hash = None
def set_face(self, *args, **kwargs):
if args:
self._face = {k: args[0] for k in self._face}
self._face.update(kwargs)
self.is_stale()
def generate_hash(self):
salt = str( [self.char.name, self.char.pose, str(self.char.body._hash), sorted(list(self._face.items()))] )
return hash(salt)
@functools.cache
def get_layers(self, hash):
face = self._face
extensions = self.extensions
types = self.layer_types
modifiers = self.layer_modifiers
layers = {}
for part, name in face.items():
if name is None:
continue
path = os.path.join("characters", self.char.name, self.char.pose, "face", part, name)
for f in renpy.list_files():
fp, fn = os.path.split(f)
fn, ext = os.path.splitext(fn)
if not fp == path or not ext in extensions:
continue
ltype, *tails = fn.rsplit("_")
if not ltype in types:
print("Invalid layer type for file: {}".format(f))
continue
zorder = types.get(ltype)
if tails:
lmodifier, *tails = tails
if not lmodifier in modifiers:
print("Invalid modifier for file: {}".format(f))
continue
zorder_mod = modifiers.get(lmodifier)
zorder = (zorder + int(zorder_mod))
layers.setdefault(" ".join([part, name, ltype, lmodifier]), [f, zorder])
else:
layers.setdefault(" ".join([part, name, ltype]), [f, zorder])
return layers
@functools.cache
def build_image(self, hash, matrix=None):
layers = self.get_layers(hash)
eyemask = next((layers.pop(k, None) for k in layers if "eyemask" in k), [None])[0]
if matrix is None:
matrix = self.char.body.hue
processors = {
"skin": lambda file: Transform(file, matrixcolor=matrix),
"pupils": lambda file: AlphaMask(file, eyemask),
"default": lambda file: Image(file),
}
sprites = []
for identifier, (file, zorder) in layers.items():
expr_type, name, ltype = identifier.rsplit(" ")
if expr_type == "pupils":
if not eyemask:
continue
processor = processors["pupils"]
else:
processor = processors.get(identifier, processors["default"])
processed_file = processor(file)
sprites.append((identifier, processed_file, zorder))
return sprites
@property
def image(self):
if not renpy.is_skipping() and self.is_stale():
hash = self._hash
sprites = self.build_image(hash)
sprites.sort(key=itemgetter(2))
sprites = [x[1] for x in sprites]
self._image = Fixed(*sprites, fit_first=True)
return self._image