LoafyLemon
ad017851e6
* Fixed navigation menu being clickable during pseudo hide event * Fixed wrong menu being displayed when accesses from the quick menu
560 lines
19 KiB
Plaintext
560 lines
19 KiB
Plaintext
#
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# Main/game menu screens
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#
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init offset = -1
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# Main menu screen
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#
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# Used to display the main menu when Ren'Py starts.
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#
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# https://www.renpy.org/doc/html/screen_special.html#main-menu
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screen main_menu():
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# This ensures that any other menu screen is replaced
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tag menu
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style_prefix "main_menu"
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add gui.main_menu_background
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# This empty frame darkens the main menu
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frame:
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pass
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vbox:
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spacing gui.navigation_spacing * 2
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yoffset gui.navigation_padding
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align (1.0, 0.0)
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xsize 300
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add "game_title" zoom 0.75 xalign 0.5
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if prerelease:
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text "TEST-ONLY" at transform:
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rotate 45
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vbox:
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spacing gui.navigation_spacing * 2
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yoffset -gui.navigation_padding
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align (1.0, 1.0)
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fixed:
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xysize (300, 75)
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imagebutton:
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idle Transform("discord_idle", alpha=0.5, zoom=0.5)
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hover Transform("discord_idle", alpha=0.75, zoom=0.55)
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focus_mask None
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pos (0.333, 0.5)
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anchor (0.5, 0.5)
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action OpenURL("https://discord.gg/UbQeTCJ5RW")
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tooltip "Discord"
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imagebutton:
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idle Transform("patreon_idle", alpha=0.5, zoom=0.5)
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hover Transform("patreon_idle", alpha=0.75, zoom=0.55)
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focus_mask None
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pos (0.666, 0.5)
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anchor (0.5, 0.5)
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action OpenURL("https://www.patreon.com/SilverStudioGames")
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tooltip "Patreon"
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fixed:
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xysize (300, 30)
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vbox:
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xoffset -100 - gui.navigation_padding
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yalign 0.5
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at transform:
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alpha 0.6
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if prerelease:
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text "Pre-release":
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style "main_menu_version"
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text "[config.version]":
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style "main_menu_version"
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imagebutton:
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idle Transform("silverstudiogames_idle", alpha=0.5, zoom=0.5)
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hover Transform("silverstudiogames_idle", alpha=0.75, zoom=0.55)
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focus_mask None
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align (0.5, 0.5)
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action OpenURL("https://www.silverstudiogames.org")
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use navigation_main_menu
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image main_menu_bg:
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alpha 0.5
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"#000"
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style main_menu_frame is empty
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style main_menu_vbox is vbox
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style main_menu_frame:
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xalign 1.0
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xsize 300 # 234
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yfill True
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background "main_menu_bg"
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style main_menu_text is gui_text:
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color gui.accent_color
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xalign 1.0
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style main_menu_title is main_menu_text:
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size 42
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style main_menu_version is main_menu_text:
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color "#fff"
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outlines [(1, "#000000", 1, 0)]
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# Game menu screen
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#
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# This lays out the basic common structure of a game menu screen. It's called
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# with the screen title, and displays the background, title, and navigation.
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#
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# The scroll parameter can be None, or one of "viewport" or "vpgrid". When
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# this screen is intended to be used with one or more children, which are
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# transcluded (placed) inside it.
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screen game_menu(title, scroll=None, yinitial=0.0):
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# style_prefix "game_menu"
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# add gui.game_menu_background
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# frame:
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# style "game_menu_outer_frame"
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# if gui.theme() == "light":
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# background "#00000040"
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# else:
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# background "#00000080"
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# hbox:
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# box_reverse True
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# spacing 25
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# # Reserve space for the navigation section
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# frame:
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# style "game_menu_navigation_frame"
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# frame:
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# # Content frame uses GUI theme
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# style gui.theme("game_menu_content_frame")
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# style_prefix gui.theme()
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# if scroll == "viewport":
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# viewport:
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# yinitial yinitial
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# scrollbars "vertical"
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# mousewheel True
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# draggable True
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# pagekeys True
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# side_yfill True
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# frame:
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# style "empty"
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# padding (15, 15, 15, 15)
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# transclude
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# elif scroll == "vpgrid":
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# vpgrid:
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# cols 1
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# yinitial yinitial
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# scrollbars "vertical"
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# mousewheel True
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# draggable True
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# pagekeys True
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# side_yfill True
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# transclude
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# else:
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# frame:
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# style "empty"
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# padding (15, 15, 15, 15)
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# transclude
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use navigation
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# use navigation(title):
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# label title xalign .5
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if main_menu and not title == "Updater":
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key "game_menu" action ShowMenu("main_menu")
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style game_menu_outer_frame is empty:
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padding (25, 100, 25, 25)
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xfill True
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yfill True
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style game_menu_navigation_frame is empty:
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xsize 250
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yfill True
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style game_menu_content_frame is empty:
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xsize 755
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style dark_game_menu_content_frame is dark_gui_frame:
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take game_menu_content_frame
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style light_game_menu_content_frame is light_gui_frame:
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take game_menu_content_frame
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style game_menu_viewport is gui_viewport
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style game_menu_scrollbar is gui_vscrollbar
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style game_menu_vscrollbar:
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unscrollable gui.unscrollable
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style game_menu_side is gui_side:
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spacing 9
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style game_menu_label is gui_label:
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xpos 50
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ysize 100
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style game_menu_label_text is gui_label_text:
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color gui.accent_color
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size 42
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yalign 0.5
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# Navigation screen
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#
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# This screen is included in the main and game menus, and provides navigation
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# to other menus, and to start the game.
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screen navigation_main_menu(title=None):
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default show_quick_start = False
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default show_dev_start = False
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default is_sensitive = title != "Updater"
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key "keydown_K_LSHIFT" action SetLocalVariable("show_quick_start", True)
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key "keyup_K_LSHIFT" action SetLocalVariable("show_quick_start", False)
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if config.developer:
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key "keydown_K_LCTRL" action SetLocalVariable("show_dev_start", True)
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key "keyup_K_LCTRL" action SetLocalVariable("show_dev_start", False)
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vbox:
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style_prefix "navigation"
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if main_menu:
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yalign 1.0
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yoffset -105 - gui.navigation_padding * 2
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else:
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yalign 0.5
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transclude
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null height 28 # Half button height
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if main_menu:
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if not title:
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if not renpy.mobile:
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if version_float(UPDATE_VER) > version_float():
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textbutton "Install updates" action InstallUpdates() style_prefix "update_available" sensitive (not prerelease)
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else:
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textbutton "Check for updates" action CheckUpdates(300) sensitive (not prerelease)
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text "[UPDATE_HINT]" size 8 color "#fff" xalign 0.5
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if show_quick_start:
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textbutton _("Quick Start") action Start("start_quick") sensitive is_sensitive
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elif show_dev_start:
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textbutton _("Developer Start") action Start("start_dev") sensitive is_sensitive keysym "ctrl_mousedown_1"
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else:
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textbutton _("Start") action Start() sensitive is_sensitive
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else:
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textbutton _("Return") action Return() sensitive is_sensitive
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else:
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textbutton _("Return") action Return() sensitive is_sensitive
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textbutton _("History") action ShowMenu("history") sensitive is_sensitive
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textbutton _("Save") action ShowMenu("save") sensitive is_sensitive
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textbutton _("Load") action ShowMenu("load") sensitive is_sensitive
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textbutton _("Preferences") action ShowMenu("preferences") sensitive is_sensitive
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if main_menu:
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textbutton _("Mods") sensitive (bool(mods_list) and is_sensitive) action ShowMenu("mods")
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textbutton _("Credits") action Jump("credits") sensitive is_sensitive
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if not renpy.mobile:
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textbutton _("Quit") action Quit(confirm=not main_menu) sensitive is_sensitive
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else:
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textbutton _("Help") action ShowMenu("help") sensitive is_sensitive
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textbutton _("Quit to menu") action MainMenu() sensitive is_sensitive
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screen navigation():
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style_prefix "navigation"
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default last_frame = (screenshot.capture() or screenshot.image)
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default category = "save"
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default subcategory = None
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default page = 0
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default navigation_atl = navigation_show
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_exit = False
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default page_right_atl = None
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default page_left_atl = None
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add last_frame at navigation_last_frame_atl
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# add "gui_fade_both" at gui_fade
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if navigation_exit:
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timer 0.4 action Return()
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frame:
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# We need to use a 'hacky' way to set transforms and
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# set the exit timer because events aren't correctly passed to
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# the children when exitting upper context
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# from (what I assume) is a transient screen.
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at navigation_atl
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vbox:
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style_prefix "navigation_tabs"
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textbutton "Save" action [SetLocalVariable("subcategory", None), SetLocalVariable("category", "save")] selected (category=="save") at navigation_tabs
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textbutton "Load" action [SetLocalVariable("subcategory", None), SetLocalVariable("category", "load")] selected (category=="load") at navigation_tabs
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textbutton "Settings" action [SetLocalVariable("subcategory", "general"), SetLocalVariable("category", "settings")] at navigation_tabs
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textbutton "Main Menu" action MainMenu() at navigation_tabs
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null height 35
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textbutton "Return" action [SetScreenVariable("navigation_last_frame_atl", navigation_last_frame_hide), SetScreenVariable("navigation_atl", navigation_hide), SetScreenVariable("navigation_exit", True)] keysym "game_menu" at navigation_tabs
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if category == "save":
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vbox:
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style_prefix "navigation_subtabs"
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textbutton "A.Saves" action FilePage("auto") at navigation_tabs
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textbutton "Q.Saves" action FilePage("quick") at navigation_tabs
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null height 35
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textbutton "Next" action FilePageNext() at navigation_tabs
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textbutton "Previous" action FilePagePrevious() at navigation_tabs
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use file_slots(_("Save"))
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elif category == "load":
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vbox:
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style_prefix "navigation_subtabs"
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textbutton "A.Saves" action FilePage("auto") at navigation_tabs
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textbutton "Q.Saves" action FilePage("quick") at navigation_tabs
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null height 35
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textbutton "Next" action FilePageNext() at navigation_tabs
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textbutton "Previous" action FilePagePrevious() at navigation_tabs
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use file_slots(_("Load"))
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elif category == "settings":
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vbox:
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style_prefix "navigation_subtabs"
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textbutton "General" action SetLocalVariable("subcategory", "general") at navigation_tabs
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textbutton "Display" action SetLocalVariable("subcategory", "display") at navigation_tabs
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textbutton "Audio" action SetLocalVariable("subcategory", "audio") at navigation_tabs
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textbutton "Other" action SetLocalVariable("subcategory", "accessibility") at navigation_tabs
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if subcategory == "audio":
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use preferences_sound
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elif subcategory == "accessibility":
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use preferences_accessibility
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elif subcategory == "display":
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use preferences_visuals
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elif subcategory == "general":
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use preferences_general
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transform navigation_tabs:
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subpixel True
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xzoom 1.0
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yanchor 0.5
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on hover:
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easein 0.1 xzoom 1.1
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easeout 0.1 xzoom 1.0
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transform navigation_last_frame_show:
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matrixcolor SaturationMatrix(1.0)
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easein 1.0 matrixcolor SaturationMatrix(0.33)
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transform navigation_last_frame_hide:
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matrixcolor SaturationMatrix(0.33)
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easeout 0.4 matrixcolor SaturationMatrix(1.0)
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transform navigation_show:
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subpixel True
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zoom 0.0
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alpha 0.0
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easein_back 0.4 zoom 1.0 alpha 1.0
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transform navigation_hide:
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subpixel True
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events False
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zoom 1.0
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alpha 1.0
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easeout_back 0.4 zoom 0.0 alpha 0.0
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transform pause_trans(p, old_widget=None, new_widget=None):
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events False
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old_widget
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pause p
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new_widget
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events True
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style navigation_frame is empty:
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align (0.5, 0.5)
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xysize (750, 512)
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background Image("gui/creamy_pumpkin_pie/book/book_background.png", oversample=4)
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style navigation_page_left is empty:
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fit_first True
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xanchor 1.0
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pos (364, 8)
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xysize (343, 490)
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background Image("gui/creamy_pumpkin_pie/book/book_page_left.png", oversample=4)
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style navigation_page_right is empty:
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fit_first True
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xanchor 0.0
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pos (364, 8)
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xysize (343, 490)
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background Image("gui/creamy_pumpkin_pie/book/book_page_right.png", oversample=4)
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style navigation_vbox:
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fit_first True
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xfill True
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pos (12, 12)
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style navigation_label:
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xalign 0.5
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xpadding 80
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xoffset -12
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ysize 38
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background Frame(Image("gui/creamy_pumpkin_pie/book/book_label.png", oversample=4), 80, 0, 80, 0, tile=False)
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style navigation_tabs_vbox:
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yspacing 10
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pos (721, 50)
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style navigation_tabs_button:
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ysize 35
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left_padding 15
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right_padding 30
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selected_right_padding 50
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background Frame(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), 0, 0, 80, 0, tile=False)
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selected_background Frame(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), 0, 0, 80, 0, tile=False)
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insensitive_background Frame(Transform(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), matrixcolor=SaturationMatrix(0.0)), 0, 0, 80, 0, tile=False)
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style navigation_tabs_button_text is who:
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color "#ffffff"
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outlines [(2, "#000000", 1, 1)]
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hinting "auto"
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font gui.bold_font
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size 20
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yalign 0.5
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style navigation_subtabs_vbox:
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xanchor 1.0
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pos (23, 50)
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yspacing 10
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style navigation_subtabs_button:
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xalign 1.0
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ysize 35
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right_padding 15
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left_padding 30
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selected_left_padding 50
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background Frame(Transform(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), xzoom=-1), 80, 0, 0, 0, tile=False)
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insensitive_background Frame(Transform(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), xzoom=-1, matrixcolor=SaturationMatrix(0.0)), 80, 0, 0, 0, tile=False)
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style navigation_subtabs_button_text is navigation_tabs_button_text
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style navigation_label_text:
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ypos 8
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color "#704F32"
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size 28
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style navigation_text:
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color "#704F32"
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outlines [(1, "#704f3215", -1, -1), (1, "#704f3238", 1, 1)]
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size 20
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style navigation_sublabel is navigation_text:
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xalign 0.5
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style navigation_checkbox_vbox:
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fit_first True
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xfill True
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yspacing 4
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style navigation_checkbox_label is navigation_label:
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xsize 206
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background Transform(Image("gui/creamy_pumpkin_pie/book/book_spacer.png", oversample=4), xalign=0.5)
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style navigation_checkbox_label_text is navigation_label_text:
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xalign 0.5
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size 24
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style navigation_button:
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padding (6, 4)
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hover_background Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 0, 20, 0, tile=False)
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style navigation_button_text is navigation_text:
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insensitive_color "#704F3280"
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style navigation_checkbox_button:
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padding (6, 4)
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hover_background Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 0, 20, 0, tile=False)
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foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_empty.png", oversample=4), xpos=6, yalign=0.5)
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selected_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_checked.png", oversample=4), xpos=6, yalign=0.5)
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insensitive_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_check_empty.png", oversample=4), alpha=0.5, xpos=6, yalign=0.5)
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style navigation_checkbox_button_text is navigation_text:
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first_indent 24
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insensitive_color "#704F3280"
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style navigation_checkbox_text is navigation_text
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style navigation_radio_vbox:
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fit_first True
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# xfill True # TODO: WTF? Why does it break the entire menu?
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yspacing 4
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style navigation_radio_label is navigation_label:
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xsize 206
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background Image("gui/creamy_pumpkin_pie/book/book_spacer.png", oversample=4)
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style navigation_radio_label_text is navigation_label_text:
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xalign 0.5
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size 24
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style navigation_radio_button:
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padding (6, 4)
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hover_background Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 0, 20, 0, tile=False)
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foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_radio_empty.png", oversample=4), xpos=6, yalign=0.5)
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selected_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_radio_checked.png", oversample=4), xpos=6, yalign=0.5)
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insensitive_foreground Transform(Image("gui/creamy_pumpkin_pie/book/book_button_radio_empty.png", oversample=4), alpha=0.5, xpos=6, yalign=0.5)
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style navigation_radio_button_text is navigation_text:
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first_indent 24
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insensitive_color "#704F3280"
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style navigation_slider is empty:
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xalign 0.5
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xmaximum 300
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ysize 20
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left_bar Frame(Image("gui/creamy_pumpkin_pie/book/book_slider.png", oversample=4), tile=False)
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right_bar Frame(Image("gui/creamy_pumpkin_pie/book/book_slider.png", oversample=4), tile=False)
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thumb Image("gui/creamy_pumpkin_pie/book/book_slider_thumb.png", oversample=4)
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thumb_offset 16
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style navigation_bar is empty:
|
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xalign 0.5
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|
xmaximum 300
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ysize 20
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left_bar Frame(Image("gui/creamy_pumpkin_pie/book/book_bar_full.png", oversample=4), tile=False)
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right_bar Frame(Image("gui/creamy_pumpkin_pie/book/book_bar_empty.png", oversample=4), tile=False)
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hover_right_bar Fixed(Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 4, 20, 4, tile=False), Frame(Image("gui/creamy_pumpkin_pie/book/book_bar_empty.png", oversample=4), tile=False))
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hover_left_bar Fixed(Frame(Image("gui/creamy_pumpkin_pie/book/book_select.png", oversample=4), 20, 4, 20, 4, tile=False), Frame(Image("gui/creamy_pumpkin_pie/book/book_bar_full.png", oversample=4), tile=False))
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style navigation_note:
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padding (6, 4)
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background Frame(Image("gui/creamy_pumpkin_pie/book/book_note.png", oversample=4), 40, 40, 40, 40, tile=False)
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