WTS/game/scripts/events/queue.rpy
LoafyLemon b21dbb6cbf Save compatibility
* Added dequeue method for event objects
* Updated save compatibility patch
2023-07-13 17:33:37 +01:00

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default event_callbacks = []
default _events_completed_any = None
default _events_completed_all = None
default _events_filtered_completed_all = None
default _events_filtered_completed_any = None
default _event_completed = None
default _event_completed_failed = None
default _event_queue = None
default _event = None
init -1 python:
class EventQueue(object):
ignore_globals = ("mainloop",)
def __init__(self, id=None):
self.id = id
self.queue = []
self.freeze = False
if config.developer:
rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
print(f"{rollback}Creating EventQueue object '{stdcol.BLUE}{id}{stdcol.END}' ...")
def freeze(self):
self.freeze = True
def unfreeze(self):
self.freeze = False
def delay(self, n):
for i in self.queue:
i.wait += n
def tick(self):
"""Causes time to pass."""
if self.freeze:
return
for i in self.queue:
i.wait -= 1
def list_filtered(self, func=lambda ev: (ev.wait <= 0) and not ev.disabled and ev.requirements_met()):
# queue = [ev for ev in self.queue if (ev.wait <= 0) and not ev.disabled and ev.requirements_met() ]
# queue.sort(key=lambda x: x.priority)
filtered = sorted(filter(func, self.queue), key=lambda x: x.priority)
return filtered
def initialize_globals(self):
global _event_queue, _events_completed_all, _events_completed_any, _events_filtered_completed_all, _events_filtered_completed_any
_event_queue = self
queue = self.queue
_events_completed_all = all(ev.completed for ev in queue)
_events_completed_any = any(ev.completed for ev in queue)
queue = self.list_filtered()
_events_filtered_completed_all = all(ev.completed for ev in queue)
_events_filtered_completed_any = any(ev.completed for ev in queue)
def next(self):
queue = self.list_filtered()
repeatable = []
for ev in queue:
if ev.completed:
if ev.repeat:
repeatable.append(ev)
continue
return ev
if repeatable:
return renpy.random.choice(repeatable)
def start(self):
if not self.id in self.ignore_globals:
self.initialize_globals()
ev = self.next()
if ev:
return ev.start(self)
def _debug(self, sort=lambda x: x.priority):
queue = self.queue
queue.sort(key=sort)
for ev in queue:
s = f"ID:{ev.id} QUE:{ev.queued} STA:{ev.started} COM:{ev.completed} COMF:{ev.completed_failed} DIS:{ev.disabled}"
print(s)
def _debug_menu(self):
queue = self.queue
queue.sort(key=lambda x: x.priority)
menu = []
for ev in queue:
req = f"{{color=#00ff00}}{ev.req}{{/color}}" if ev.requirements_met() else f"{{color=#ff0000}}{ev.req}{{/color}}"
s = f"{{size=12}}id:{ev.id} label:{ev.label}{{/size}}{{size=8}}\npriority:{ev.priority} Daytime:{ev.daytime} Req:{req} AutoENQ:{ev.autoenqueue} AutoDEQ:{ev.autodequeue}{{/size}}"
l = ev.label
menu.append( (s, l) )
renpy.display_menu(menu)
class Event(object):
_queue = None
_parent = None
def __init__(self, id, wait=0, priority=5, daytime=None, req=None, label=None, func=None, queue="eventqueue", autoenqueue=False, autodequeue=True,
repeat=True, fail_suffixes=("_fail", "too_much", "too_much_public"), ignore_labels=[], subevents=[], disabled=False):
self.id = id
self.wait = wait
self.priority = priority
self.daytime = daytime
self.req = req
self.label = label
self.func = func
self.queue = queue
self.autoenqueue = autoenqueue
self.autodequeue = autodequeue
self.repeat = repeat
self.fail_suffixes = tuple(fail_suffixes)
self.ignore_labels = ignore_labels
self.subevents = subevents
self.disabled = disabled
for ev in subevents:
getattr(store, ev)._parent = self
self.queued = False
self.started = False
self.completed = False
self.completed_failed = False
if not renpy.has_label(self.label):
raise Exception("Supplied label does not exist.")
if autoenqueue:
self.enqueue()
if config.developer:
def __setattr__(self, attr, value):
if hasattr(self, attr) and getattr(self, attr) != value:
id = getattr(self, "id")
rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
caller_id = renpy.get_filename_line()
if not "/00start.rpy" in caller_id[0]:
# Ignore init
print(f"{rollback}Setting '{stdcol.GREEN}{id}{stdcol.END}.{stdcol.RED}{attr}{stdcol.END}={stdcol.YELLOW}{value}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}'...")
super().__setattr__(attr, value)
def disable(self):
self.disabled = True
def enable(self):
self.disabled = False
@property
def queue(self):
return getattr(store, self._queue).queue if self._queue else None
@queue.setter
def queue(self, name):
self._queue = name
if name is not None and not hasattr(store, name):
setattr(store, name, EventQueue(name))
def enqueue(self, queue=None):
if queue:
queue = getattr(store, queue).queue
else:
queue = self.queue
if not self in queue:
if config.developer:
rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
name = getattr(store, self._queue).id
caller_id = renpy.get_filename_line()
if not "/00start.rpy" in caller_id[0]:
print(f"{rollback}Enqueueing '{stdcol.GREEN}{self.id}{stdcol.END}' into '{stdcol.BLUE}{name}{stdcol.END}' ...")
queue.append(self)
self.queued = True
def dequeue(self, queue=None):
if queue:
queue = getattr(store, queue).queue
else:
queue = self.queue
if self in queue:
if config.developer:
rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
name = getattr(store, self._queue).id
caller_id = renpy.get_filename_line()
if not "/00start.rpy" in caller_id[0]:
print(f"{rollback}Dequeued '{stdcol.GREEN}{self.id}{stdcol.END}' from '{stdcol.BLUE}{name}{stdcol.END}' ...")
queue.remove(self)
self.queued = False
def requirements_met(self):
if self.req:
return eval(self.req)
return True
def start(self, _caller=None):
global _event, _event_completed, _event_completed_failed
if config.developer:
rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
caller_id = _caller.id if _caller else renpy.get_filename_line()
print(f"{rollback}Starting '{stdcol.GREEN}{self.id}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}' ... ")
self.started = True
_event = self
_event_completed = self.completed
_event_completed_failed = self.completed_failed
if self.autodequeue:
queue = _caller.queue or self.queue
queue.remove(self)
self.queued = False
## additional requirements check
if not self._track_completion in event_callbacks:
event_callbacks.append(self._track_completion)
if self.func:
self.func()
if self.label:
return renpy.jump(self.label)
def cancel(self, _caller=None):
if config.developer:
rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else ""
caller_id = _caller.id if _caller else renpy.get_filename_line()
print(f"{rollback}Cancelling '{stdcol.GREEN}{self.id}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}'... ")
self.started = False
if self._track_completion in event_callbacks:
event_callbacks.remove(self._track_completion)
if self._parent:
self._parent.cancel()
if renpy.get_return_stack():
renpy.pop_call()
def _track_completion(self, label, abnormal):
if renpy.is_init_phase():
return
if label == self.label:
# Ignore jumps to self.
return
if label in self.ignore_labels:
# Postpone completing the event until end label returns.
return
if "." in label:
# Ignore local labels
return
# if abnormal: # Irrelevant
# return
if renpy.game.context().return_stack:
# If return stack exists, ignore, because we're probably in a call label.
# We only allow room_menu, to pass.
return
if self.started: # Event cancelled abnormally?
if label.endswith(self.fail_suffixes):
self.completed_failed = True
else:
self.completed = True
self.started = False
for ev in self.subevents:
if isinstance(ev, str):
ev = getattr(store, ev)
ev.enqueue()
if self._track_completion in event_callbacks:
event_callbacks.remove(self._track_completion)
def execute_event_callbacks(label, abnormal):
if renpy.is_init_phase() or not hasattr(store, "event_callbacks"):
return
for callback in event_callbacks: callback(label, abnormal)
def initialize_event_callbacks():
if renpy.in_rollback():
return
# We need to add these after defaults are finished.
renpy.config.label_callbacks.append(execute_event_callbacks)
def show_events_menu(queues, filter=False, report_progress=True, **kwargs):
# This function is a stop gap until we update interfaces. Because it's not tied to any internals,
# it can be easily replaced or changed in the future without breaking save compatibility.
def menu_hints(queue, filter):
filtered_queue = queue.list_filtered() if filter is False else queue.list_filtered(filter)
total_applicable = len(filtered_queue)
total_events = len(queue.queue)
completed = 0
icons = []
for ev in filtered_queue:
if ev.completed:
icons.append(f"interface/icons/small/heart_red.webp")
completed += 1
elif ev.completed_failed:
icons.append(f"interface/icons/small/heart_black.webp")
completed += 1
else:
icons.append(f"interface/icons/small/heart_empty.webp")
hints = f" {completed}/{total_applicable}/{total_events}"
return (hints, icons)
l = []
for queue, title in queues:
if isinstance(queue, str):
queue = getattr(store, queue)
hints, icons = menu_hints(queue, filter)
title = f"-{title}-"
if config.developer:
title += hints
if ( ev := queue.next()) and ev.requirements_met():
action = queue
elif ( ev := queue.next()) and ev.disabled:
action = "disabled"
else:
action = "noncompliant"
_kwargs = {}
if action in ("disabled", "noncompliant"):
_kwargs["style"] = "disabled"
elif report_progress:
_kwargs = {"progress": icons}
location = renpy.game.context().current
choice = ui.ChoiceReturn(title, action, location, kwargs=_kwargs)
l.append( (title, choice) )
l.append( ("-Never mind-", "exit") )
return renpy.display_menu(l, **kwargs)
config.after_default_callbacks.append(initialize_event_callbacks)
init offset = -5
default eventqueue = EventQueue("mainloop")