WTS/game/scripts/characters/astoria/summon.rpy
LoafyLemon b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00

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label summon_astoria:
$ states.active_girl = "astoria"
$ states.ast.busy = True
#call update_states.ast.tier
call update_astoria
$ renpy.checkpoint(hard=True)
# Clothes Events
call astoria_summon_setup
label astoria_requests:
# Reset
call reset_menu_position
ast "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
if states.ast.mood > 0:
ast "I have nothing to say." ("annoyed", "narrow", "base", "R")
jump astoria_requests
call astoria_chitchat
jump astoria_talk
# Spells
"-Spells-" (icon="interface/icons/small/spell.webp"):
if states.ast.mood != 0:
ast "I don't want to today..." ("annoyed", "narrow", "base", "R")
jump astoria_requests
else:
jump astoria_spells
"-Sexual favours-" (icon="interface/icons/small/condom.webp", style="disabled") if states.cho.favors_unlocked:
$ TBA_message()
jump astoria_requests
# Wardrobe
"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if astoria_wardrobe_unlocked:
hide astoria_main with d1
call wardrobe
jump astoria_requests
"-Hidden-" (style="disabled") if not astoria_wardrobe_unlocked:
nar "You haven't unlocked this feature yet."
jump astoria_requests
"-Give Item-" (icon="interface/icons/small/gift.webp"):
hide astoria_main with d1
call gift_menu
jump astoria_requests
# Dismiss
"-Dismiss her-":
stop music fadeout 3.0
if game.daytime:
ast "I will go back to classes then, [name_genie_astoria]." ( face="neutral")
else:
ast "Oh, alright. Good night, [name_genie_astoria]." ( face="neutral")
play sound "sounds/door.ogg"
jump end_astoria_event
label astoria_spells:
call update_astoria_spells
python:
spell_menu = []
for i in ag_spell_list:
if not i.is_complete(): # Not trained yet.
if game.daytime and not tonks_busy:
spell_menu.append(i.get_menu_item())
else:
spell_menu.append(i.get_menu_item(disabled=True))
else: # Spell trained and unlocked.
spell_menu.append(i.get_menu_item())
spell_menu.append(("-Never mind-", "nvm"))
result = renpy.display_menu(spell_menu)
if result == "nvm":
jump astoria_requests
elif result == "block":
call block_spell_training
jump astoria_spells
elif result == "vague":
call spell_not_known
jump astoria_spells
elif result == "busy":
call person_is_busy
jump astoria_spells
else:
$ renpy.jump(result)
label block_spell_training:
if not game.daytime:
gen "It's too late for that..." ("base", xpos="far_left", ypos="head")
elif tonks_busy:
gen "I don't think Tonks has time for that right now..." ("base", xpos="far_left", ypos="head")
return
label person_is_busy:
if game.daytime:
gen "Looks like she's taking classes right now." ("base", xpos="far_left", ypos="head")
else:
gen "Seems like she's already asleep." ("base", xpos="far_left", ypos="head")
return
label spell_not_known:
nar "You haven't unlocked this spell yet."
return
label astoria_talk:
menu:
"-Ask about Slytherin Quidditch Team-" (icon="interface/icons/small/quidditch.webp") if states.cho.tier == 2 and states.cho.ev.quidditch.lock_practice and states.cho.ev.quidditch.e6_complete and not states.cho.ev.quidditch.e8_complete:
gen "Could you help me with something?" ("base", xpos="far_left", ypos="head")
ast "Depends what it is." ("annoyed", "narrow", "base", "mid")
ast "And what's in it for me..." ("smile", "closed", "angry", "mid")
gen "Well, the Slytherin Quidditch team refuses to practise against the Ravenclaws." ("base", xpos="far_left", ypos="head")
ast "And?" ("base", "base", "base", "mid")
gen "I was wondering if there's something you could do about it." ("base", xpos="far_left", ypos="head")
ast "Like what?" ("open", "base", "worried", "mid")
gen "I don't know... Ask them nicely?" ("base", xpos="far_left", ypos="head")
ast "Yeah right, those guys would never listen to me..." ("base", "narrow", "base", "R")
ast "And can't you do something about it? You're the headmaster!" ("annoyed", "base", "worried", "mid")
gen "Well, I can't technically force them to do anything. If I could, then that would make things a lot easier..." ("base", xpos="far_left", ypos="head")
ast "Ask Snape then, he's the head of Slytherin... If they'd listen to anyone it'd be him." ("base", "base", "base", "mid")
if states.cho.ev.quidditch.e9_complete:
gen "(If only he'd listen to me...)" ("base", xpos="far_left", ypos="head")
else:
gen "(I suppose, if there's no other option...)" ("base", xpos="far_left", ypos="head")
gen "Well, I'll try and think of something..." ("base", xpos="far_left", ypos="head")
ast "You do that." ("open", "base", "base", "mid")
jump astoria_talk
"-Address me only as-":
menu:
"-Sir-":
label .sir:
$ name_genie_astoria = "Sir"
ast "Very well, [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Dumbledore-":
label .dumbledore:
$ name_genie_astoria = "Dumbledore"
ast "Of course, [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Professor-":
label .professor:
$ name_genie_astoria = "Professor"
ast "Of course, [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Old man-":
label .old_man:
$ name_genie_astoria = "Old man"
ast "Alrighty, [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Genie-":
label .genie:
$ name_genie_astoria = "Genie"
ast "What?! You are a genie? For real?" ( face="happy")
ast "That's so cool!" ( face="happy")
gen "(Oh right. Nobody is supposed to know that.)" ("base", xpos="far_left", ypos="head")
gen "It's just my name, [name_astoria_genie]..." ("base", xpos="far_left", ypos="head")
ast "Oh... Okay, [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Lord Voldemort-":
label .lord_voldemort:
$ name_genie_astoria = "Lord Voldemort"
ast "Voldemort? Like that mean, evil wizard?" ( face="disgusted")
ast "You aren't him, are you?" ( face="disgusted")
gen "No, just role-playing..." ("base", xpos="far_left", ypos="head")
ast "Oh, alrighty then!" ( face="happy")
ast "[name_genie_astoria]." ( face="happy")
jump astoria_talk
"-Daddy-":
label .daddy:
$ name_genie_astoria = "Daddy"
ast "Daddy? Don't you think that's a little weird?" ( face="disgusted")
gen "Not at all!" ("base", xpos="far_left", ypos="head")
ast "*Hmph*..." ( face="angry")
ast "Alright, why not. Nobody knows about it anyways." ( face="neutral")
jump astoria_talk
"-Master-" (style="disabled") if states.ast.level < 18:
label .master_fail:
$ name_genie_astoria = "Dumby" # Tricked
ast "*Ha-ha-ha-ha*-- you want me to call you master?" ( face="happy")
ast "That's so dumb!" ( face="happy")
ast "Oh I know!" ( face="happy")
ast "How about I'll call you \"Dumby\" instead? It fits you really well." ( face="happy")
gen "(...)" ("base", xpos="far_left", ypos="head")
ast "*Ha-ha-ha-ha*--" ( face="happy")
gen "Are you done now?" ("base", xpos="far_left", ypos="head")
ast "Yes... I'm sorry... {w=1.0}Dumby..." ( face="happy")
gen "(Damn brat! We'll see who will be laughing later.)" ("angry", xpos="far_left", ypos="head")
jump astoria_talk
"-Master-" if states.ast.level >= 18:
label .master:
$ name_genie_astoria = "Master"
ast "*Ha-ha-ha-ha*-- You want me to call you master?" ( face="happy")
ast "That's so silly!" ( face="happy")
gen "(...)" ("base", xpos="far_left", ypos="head")
ast "Well alright... M-master--" ( face="happy")
ast "*Ha-ha-ha-ha*--{w=1.0}{nw}" ( face="happy")
with hpunch
gen "Shut it... Or there will be consequences!" ("angry", xpos="far_left", ypos="head")
ast "I'm sorry... It won't happen again, master..." ( face="neutral")
jump astoria_talk
"-Custom Input-" (style="disabled") if states.ast.level < 18:
gen "(I don't think she's yet ready for that)" ("base", xpos="far_left", ypos="head")
jump astoria_talk
"-Custom Input-" if states.ast.level >= 18:
$ temp_name = renpy.input("(Please enter the name.)", name_genie_astoria, ALLOWED_CHARACTERS, length=14)
$ temp_name = temp_name.strip()
if temp_name.lower() in ("sir", "dumbledore", "professor", "old man", "genie", "lord voldemort", "daddy", "master"):
if temp_name.lower() == "master" and states.ast.level < 18:
jump astoria_talk.master_fail
$ renpy.jump("astoria_talk."+temp_name.lower().replace(" ", "_")) # Jump to local label
elif temp_name == "":
jump astoria_talk
else:
$ name_genie_astoria = temp_name
ast "*Uhm*... Okay... I will call you [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Never mind-":
jump astoria_talk
"-From now on I will refer to you as-":
menu:
"-Miss Greengrass-":
label .miss_greengrass:
$ name_astoria_genie = "Miss Greengrass"
ast "Sure, [name_genie_astoria]." ( face="happy")
jump astoria_talk
"-Astoria-":
label .Astoria:
$ name_astoria_genie = "Astoria"
ast "Finally getting rid of this formal bullshit? I approve!" ( face="happy")
jump astoria_talk
"-Girl-":
label .girl:
$ name_astoria_genie = "Girl"
ast "Okay, [name_genie_astoria]." ( face="neutral")
jump astoria_talk
"-Princess-":
label .princess:
$ name_astoria_genie = "Princess"
ast "I really do feel like a princess!" ( face="happy")
ast "After all, I can do whatever I want!" ( face="angry")
jump astoria_talk
"-Cutie-":
label .cutie:
$ name_astoria_genie = "Cutie"
ast "Fine... If you really have to, [name_genie_astoria]." ( face="disgusted")
jump astoria_talk
"-Slave-" (style="disabled") if states.ast.level < 18:
label .slave_fail:
ast "I'm not your slave, [name_genie_astoria]!" ( face="angry")
gen "Of course you aren't! We are just playing a game, that's all..." ("base", xpos="far_left", ypos="head")
ast "Well, I don't like your games!" ( face="angry")
ast "Forget it!" ( face="angry")
jump astoria_talk
"-Slave-" if states.ast.level >= 18:
label .slave:
$ name_astoria_genie = "Slave"
ast "I'm not your slave, [name_genie_astoria]!" ( face="angry")
gen "Of course you aren't! We are just playing a game, that's all..." ("base", xpos="far_left", ypos="head")
ast "Oh I like games!" ( face="happy")
ast "Alrighty then!" ( face="happy")
jump astoria_talk
"-Custom Input-" (style="disabled") if states.ast.level < 18:
gen "(I don't think she's yet ready for that)" ("base", xpos="far_left", ypos="head")
jump astoria_talk
"-Custom Input-" if states.ast.level >= 18:
$ temp_name = renpy.input("(Please enter the name.)", name_astoria_genie, ALLOWED_CHARACTERS, length=14)
$ temp_name = temp_name.strip()
if temp_name.lower() in ("miss greengrass", "girl", "princess", "cutie", "slave"):
if temp_name.lower() == "slave" and states.ast.level < 18:
jump astoria_talk.slave_fail
$ renpy.jump("astoria_talk."+temp_name.lower().replace(" ", "_")) # Jump to local label
elif temp_name == "":
jump astoria_talk
else:
$ name_astoria_genie = temp_name
ast "That's a bit much, don't you think, [name_genie_astoria]?" ( face="disgusted")
gen "Not at all!" ("base", xpos="far_left", ypos="head")
gen "I will only call you that when we are alone!" ("base", xpos="far_left", ypos="head")
ast "Well... Okay then..." ( face="neutral")
jump astoria_talk
"-Never mind-":
jump astoria_talk
"-Never mind-":
jump astoria_requests