WTS/game/scripts/characters/luna/common.rpy
LoafyLemon b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00

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# TODO: Replace values according to Luna's expressions list
define lun_face = {
"mouth": {
"neutral": ["base","open"],
"happy": ["base","grin"],
"naughty": ["soft","base"],
"horny": ["horny","base"],
"annoyed": ["upset","annoyed"],
"disgusted": ["disgust","upset"],
"angry": ["clench","mad","upset"]
},
"eyes": {
"neutral": ["base"],
"happy": ["happyCl"],
"naughty": ["narrow"],
"horny": ["narrow"],
"annoyed": ["narrow","base"],
"disgusted": ["base"],
"angry": ["base"]
},
"eyebrows": {
"neutral": ["base"],
"happy": ["base","raised"],
"naughty": ["base","raised"],
"horny": ["base","raised"],
"annoyed": ["annoyed"],
"disgusted": ["raised","worried"],
"angry": ["angry"]
},
"pupils": {
"neutral": ["mid"],
"happy": ["mid"],
"naughty": ["mid","up","downR"],
"horny": ["mid","stare","down"],
"annoyed": ["mid","downR","R"],
"disgusted": ["mid","down"],
"angry": ["mid"]
}
}
label end_luna_event:
call lun_chibi("hide")
hide luna_main
with d3
pause.5
call update_luna
$ states.last_girl = states.active_girl
$ states.active_girl = None
$ luna_busy = True
$ luna.wear("all")
call music_block
jump main_room_menu
label update_luna:
# Chibi Update
$ luna_chibi.update()
$ luna_chibi.position(flip=False)
$ luna.xzoom = 1
hide screen luna_cloth_pile
return
define character.luna_say = Character("name_luna_genie", show_icon="luna", dynamic=True)
init python:
def lun(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
redraw = False
tag = luna.tag
layer = luna.layer
#showing = renpy.showing(name=tag, layer=layer)
if xpos != None or ypos != None:
xpos = luna.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
ypos = luna.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
luna.pos = (xpos, ypos)
redraw = True
head_only = luna.pos[1] == sprite_pos.get("y").get("head")
if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
luna.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
luna.set_emote(emote)
if animation != False:
luna.animation = animation
redraw = True
if flip != None:
luna.xzoom = -1 if flip else 1
redraw = True
if redraw:
luna.show()
if not renpy.in_rollback():
if trans:
renpy.with_statement(trans)
else:
renpy.with_statement(d2)
if what:
character.luna_say(what, **kwargs)
if head_only:
luna.hide()