WTS/game/scripts/events/variables.rpy
LoafyLemon b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00

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default states.active_girl = None
default states.last_girl = None
default states.room = "main_room"
default states.menu_pos = (0.5, 0.5)
default states.map.unlocked = False
default states.map.seventh_floor.unlocked = False
default states.map.seventh_floor.visited = False
# default states.map.quidditch_pitch.unlocked = False # TODO: Unreachable currently.
default states.cupboard_rummaged = False
default states.cupboard_rummaged_times = 0
default states.desk_chibi_zorder = 2 # TODO: Resolve and delete after chibi conversion.
default states.bird_fed = False
default states.bird_fed_times = 0
default states.bird_petted = False
default states.bird_petted_times = 0
default states.fireplace_started = False
default states.fireplace_started_times = 0
default states.paperwork_unlocked = False
default states.paperwork_chapters = 0
default states.paperwork_reports = 0
default states.paperwork_reports_times = 0
default states.healing_potions = 0 # TODO: This should probably be turned into an item.