LoafyLemon
b28a3e250d
* Added get_character_scheduling function * Removed update_interface_color calls (Redundant) * Redesigned variable naming convention to simplify assignment and lookup * Removed counter_class (Superseded) * Removed DynamicDisplayable CG implementation (Superseded)
89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
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label start:
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python:
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version = version_float()
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renpy.block_rollback()
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jump start_wt
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label start_quick:
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python:
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version = version_float()
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game.difficulty = 2
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ton_friendship = 5
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sna_friendship = 5
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states.map.unlocked = True
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game.cheats = True
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renpy.block_rollback()
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jump skip_to_hermione
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label start_dev:
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python:
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version = version_float()
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game.difficulty = 2
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game.cheats = True
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game.gold = 100000
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states.map.unlocked = True
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snape_unlocked = True
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tonks_unlocked = True
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states.her.unlocked = True
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states.cho.unlocked = True
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astoria_unlocked = True
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susan_unlocked = True
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luna_unlocked = True
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tonks_wardrobe_unlocked = True
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states.her.wardrobe_unlocked = True
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states.cho.wardrobe_unlocked = True
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astoria_wardrobe_unlocked = True
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susan_wardrobe_unlocked = True
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luna_wardrobe_unlocked = True
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states.her.level = states.cho.level = lun_whoring = states.ast.level = sus_whoring = 24
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sna_friendship = 100
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ton_friendship = 100
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states.her.ev.yule_ball.e1_complete = True
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states.her.ev.yule_ball.e2_complete = True
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states.her.ev.yule_ball.e3_complete = True
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states.her.ev.yule_ball.e4_complete = True
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mirror_intro_done = True
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states.map.seventh_floor.unlocked = True
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states.map.seventh_floor.visited = True
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seventh_door_OBJ.hidden = False
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snape_office_discovered = True
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snape_station_examined = True
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snape_shelves_examined = True
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snape_picture_examined = True
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snape_statue_examined = True
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snape_desk_examined = True
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snape_candelabra_examined = True
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snape_office_intro_E0 = True
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snape_office_intro_E1 = True
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snape_office_intro_E1_stage = 2
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snape_office_intro_E2 = True
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states.cho.ev.intro.e1_complete = True
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states.cho.ev.intro.e2_complete = True
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states.cho.ev.intro.e4_complete = True
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ss_he.cho_E1 = True
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for i in mirror.items:
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i.unlocked = True
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for i in inventory.items:
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i.owned = i.limit
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for i in CHARACTERS:
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for x in getattr(renpy.store, i).outfits:
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if not x.hidden:
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x.unlock()
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renpy.block_rollback()
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jump skip_to_hermione
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