WTS/game/scripts/script.rpy
LoafyLemon b28a3e250d Refactor variables - Part 1
* Added get_character_scheduling function
* Removed update_interface_color calls (Redundant)
* Redesigned variable naming convention to simplify assignment and lookup
* Removed counter_class (Superseded)
* Removed DynamicDisplayable CG implementation (Superseded)
2023-03-31 23:41:48 +01:00

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label start:
python:
version = version_float()
renpy.block_rollback()
jump start_wt
label start_quick:
python:
version = version_float()
game.difficulty = 2
ton_friendship = 5
sna_friendship = 5
states.map.unlocked = True
game.cheats = True
renpy.block_rollback()
jump skip_to_hermione
label start_dev:
python:
version = version_float()
game.difficulty = 2
game.cheats = True
game.gold = 100000
states.map.unlocked = True
snape_unlocked = True
tonks_unlocked = True
states.her.unlocked = True
states.cho.unlocked = True
astoria_unlocked = True
susan_unlocked = True
luna_unlocked = True
tonks_wardrobe_unlocked = True
states.her.wardrobe_unlocked = True
states.cho.wardrobe_unlocked = True
astoria_wardrobe_unlocked = True
susan_wardrobe_unlocked = True
luna_wardrobe_unlocked = True
states.her.level = states.cho.level = lun_whoring = states.ast.level = sus_whoring = 24
sna_friendship = 100
ton_friendship = 100
states.her.ev.yule_ball.e1_complete = True
states.her.ev.yule_ball.e2_complete = True
states.her.ev.yule_ball.e3_complete = True
states.her.ev.yule_ball.e4_complete = True
mirror_intro_done = True
states.map.seventh_floor.unlocked = True
states.map.seventh_floor.visited = True
seventh_door_OBJ.hidden = False
snape_office_discovered = True
snape_station_examined = True
snape_shelves_examined = True
snape_picture_examined = True
snape_statue_examined = True
snape_desk_examined = True
snape_candelabra_examined = True
snape_office_intro_E0 = True
snape_office_intro_E1 = True
snape_office_intro_E1_stage = 2
snape_office_intro_E2 = True
states.cho.ev.intro.e1_complete = True
states.cho.ev.intro.e2_complete = True
states.cho.ev.intro.e4_complete = True
ss_he.cho_E1 = True
for i in mirror.items:
i.unlocked = True
for i in inventory.items:
i.owned = i.limit
for i in CHARACTERS:
for x in getattr(renpy.store, i).outfits:
if not x.hidden:
x.unlock()
renpy.block_rollback()
jump skip_to_hermione