LoafyLemon
b2e7c44b2e
* Reworked narrator calls and unified them across the entire game * Added narrator screen inheriting from say screen * Removed obsolete narrator code
48 lines
2.3 KiB
Plaintext
48 lines
2.3 KiB
Plaintext
label clothing_store:
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call room("clothing_store")
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call play_music("clothing_store")
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if mailbox.type_in_parcels("outfit"):
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maf "I'm sorry luv, but I'm still quite busy working on your previous order."
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maf "Come back once you received my package."
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jump return_office
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if not clothing_store_intro_done:
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$ clothing_store_intro_done = True
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nar "You enter to see an old woman sewing together two pieces of long dark fabric."
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nar "The woman is dressed almost entirely in pink and has a warm, approachable air to her."
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gen "Hello." ("base", xpos="far_left", ypos="head")
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maf "Hello, Professor Dumbledore."
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maf "What can I do for you? Would you like a new cloak, or do you require some alterations to an existing item?"
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gen "Neither thank you, I'm just here to make a few inquiries." ("base", xpos="far_left", ypos="head")
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maf "Of course sir, what could I help you with?"
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gen "Firstly, what type of items do you sell?" ("base", xpos="far_left", ypos="head")
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maf "Well, I'm a tailor. I make uniforms for the staff and students."
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maf "I also perform alterations to existing items. This is mainly when a student goes through a growth spurt or gets a hole in their cloak."
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gen "I see. Do you ever make custom orders?" ("base", xpos="far_left", ypos="head")
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maf "Not really, although it is my passion. Most of what I'm asked to make are standard black robes."
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gen "So you're interested in making unique outfits?" ("base", xpos="far_left", ypos="head")
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maf "Absolutely, although I would have to order the fabrics in. I don't really have a range of colours at the moment."
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maf "What did you have in mind?"
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gen "A few things. I haven't decided on anything specific yet." ("base", xpos="far_left", ypos="head")
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maf "Well, while you're making up your mind, feel free to browse the store."
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else:
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maf "What can I get you today?"
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call shop_dress
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gen "Thank you very much." ("base", xpos="far_left", ypos="head")
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maf "You're welcome, sir. Come back any time."
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jump return_office
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screen clothing_store():
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tag room_screen
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zorder 0
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if game.daytime:
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add "images/rooms/_bg_/corridor.webp" #Need day image.
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else:
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add "images/rooms/_bg_/corridor.webp"
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