WTS/game/scripts/shops/dress/room.rpy
LoafyLemon b2e7c44b2e Narrator
* Reworked narrator calls and unified them across the entire game
* Added narrator screen inheriting from say screen
* Removed obsolete narrator code
2023-03-11 19:43:02 +00:00

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label clothing_store:
call room("clothing_store")
call play_music("clothing_store")
if mailbox.type_in_parcels("outfit"):
maf "I'm sorry luv, but I'm still quite busy working on your previous order."
maf "Come back once you received my package."
jump return_office
if not clothing_store_intro_done:
$ clothing_store_intro_done = True
nar "You enter to see an old woman sewing together two pieces of long dark fabric."
nar "The woman is dressed almost entirely in pink and has a warm, approachable air to her."
gen "Hello." ("base", xpos="far_left", ypos="head")
maf "Hello, Professor Dumbledore."
maf "What can I do for you? Would you like a new cloak, or do you require some alterations to an existing item?"
gen "Neither thank you, I'm just here to make a few inquiries." ("base", xpos="far_left", ypos="head")
maf "Of course sir, what could I help you with?"
gen "Firstly, what type of items do you sell?" ("base", xpos="far_left", ypos="head")
maf "Well, I'm a tailor. I make uniforms for the staff and students."
maf "I also perform alterations to existing items. This is mainly when a student goes through a growth spurt or gets a hole in their cloak."
gen "I see. Do you ever make custom orders?" ("base", xpos="far_left", ypos="head")
maf "Not really, although it is my passion. Most of what I'm asked to make are standard black robes."
gen "So you're interested in making unique outfits?" ("base", xpos="far_left", ypos="head")
maf "Absolutely, although I would have to order the fabrics in. I don't really have a range of colours at the moment."
maf "What did you have in mind?"
gen "A few things. I haven't decided on anything specific yet." ("base", xpos="far_left", ypos="head")
maf "Well, while you're making up your mind, feel free to browse the store."
else:
maf "What can I get you today?"
call shop_dress
gen "Thank you very much." ("base", xpos="far_left", ypos="head")
maf "You're welcome, sir. Come back any time."
jump return_office
screen clothing_store():
tag room_screen
zorder 0
if game.daytime:
add "images/rooms/_bg_/corridor.webp" #Need day image.
else:
add "images/rooms/_bg_/corridor.webp"