120 lines
4.9 KiB
Plaintext
120 lines
4.9 KiB
Plaintext
label gift_menu(inter_pause=True):
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$ disable_game_menu()
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$ inventory_mode = 1
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if inter_pause:
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# Ensures all irrelevant screens are hidden before capturing the surface tree
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with Pause(0.2)
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call screen inventory
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if not _return == True:
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if _return.type == "gift":
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if get_character_gifted(states.active_girl):
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show screen blktone
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with d3
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gen "I already gave her a gift today. Don't want to spoil her too much..." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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else:
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$ renpy.call(f"give_{states.active_girl[:3]}_gift", _return)
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elif _return.type == "potion":
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if not states.active_girl in _return.usable_on:
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show screen blktone
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with d3
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gen "(Something tells me this potion won't work on [states.active_girl].)" ("base", xpos="far_left", ypos="head")
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nar "Perhaps in the future..."
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hide screen blktone
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with d3
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elif not states.env.daytime:
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show screen blktone
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with d3
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gen "(Some grander force tells me I should give it to her during daytime only.)" ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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elif get_character_mood(states.active_girl) > 0:
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show screen blktone
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with d3
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gen "(I don't think it's a good idea to give it to her when she's still upset with me...)" ("base", xpos="far_left", ypos="head")
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gen "(I should wait for her to calm down first.)" ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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elif states.active_girl == "hermione" and not states.her.favors_convinced_stage == 2 and is_in_lead(states.env.gryffindor):
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show screen blktone
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with d3
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gen "[name_hermione_genie], what would you say--" ("base", xpos="far_left", ypos="head")
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her "I'm sorry professor but I don't need your help at the moment."
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her "My house is already in the lead points wise."
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gen "Figures..." ("base", xpos="far_left", ypos="head")
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call tutorial("points")
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hide screen blktone
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with d3
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else:
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python:
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enable_game_menu()
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inventory_mode = 0
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_return.give(states.active_girl)
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elif _return.type == "quest":
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if not states.active_girl in _return.usable_on:
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show screen blktone
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with d3
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gen "(Something tells me I cannot give this item to [states.active_girl].)" ("base", xpos="far_left", ypos="head")
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nar "Perhaps in the future..."
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hide screen blktone
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with d3
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#TODO Add daytime check for buttplug give item event
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#show screen blktone
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#with d3
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#gen "(Some grander force tells me I should give it to her during daytime only.)" ("base", xpos="far_left", ypos="head")
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#hide screen blktone
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#with d3
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elif get_character_mood(states.active_girl) > 0:
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show screen blktone
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with d3
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gen "(I don't think it's a good idea to give it to her when she's still upset with me...)" ("base", xpos="far_left", ypos="head")
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gen "(I should wait for her to calm down first.)" ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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elif states.active_girl == "hermione" and not states.her.favors_convinced_stage == 2 and is_in_lead(states.env.gryffindor):
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show screen blktone
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with d3
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gen "[name_hermione_genie], I have something for you--" ("base", xpos="far_left", ypos="head")
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her "I'm sorry professor but I don't need your help at the moment."
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her "My house is already in the lead points wise."
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gen "Figures..." ("base", xpos="far_left", ypos="head")
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call tutorial("points")
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hide screen blktone
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with d3
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else:
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python:
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enable_game_menu()
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inventory_mode = 0
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_return.give(states.active_girl)
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$ inventory_mode = 0
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$ enable_game_menu()
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return
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label give_gift(text, gift):
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show screen gift(gift)
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with d3
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"[text]"
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hide screen gift
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with d3
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$ gift.owned -= 1
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return
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screen gift(gift):
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layer "interface"
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zorder 30
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if isinstance(gift, Item):
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add gift.get_image() align (0.5, 0.4) xysize (320, 320) fit "contain"
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else:
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add gift align (0.5, 0.4) xysize (320, 320) fit "contain"
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