410 lines
15 KiB
Plaintext
410 lines
15 KiB
Plaintext
# Functions (Initialised after wardrobe)
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init 5 python in clothing_store:
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import functools
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get_icon = renpy.store.wardrobe.get_icon # Simple Proxy since both interfaces share the same code
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parcel_callbacks = []
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def checkout():
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scope = renpy.get_screen("clothing_store_interface").scope
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cart = scope["cart"]
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renpy.call_screen_in_new_context("clothing_store_checkout", cart)
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def checkout_confirm():
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scope = renpy.get_screen("clothing_store_checkout").scope
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transit_time = scope["transit_time"]
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cart = scope["cart"]
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renpy.play("sounds/money.ogg")
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scope["navigation_atl"] = renpy.store.gui_modal_hide
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scope["fade_atl"] = renpy.store.wardrobe_fade_hide
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renpy.call_in_new_context("clothing_store_checkout", transit_time, cart)
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curry = renpy.curry(renpy.store.execute_callbacks)(parcel_callbacks) if parcel_callbacks else None
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renpy.store.Parcel(contents=[(i, 1) for i in cart], wait=transit_time, func=curry).send()
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scope["navigation_exit"] = True
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exit()
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def checkout_cancel():
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scope = renpy.get_screen("clothing_store_checkout").scope
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scope["navigation_atl"] = renpy.store.gui_modal_hide
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scope["fade_atl"] = renpy.store.wardrobe_fade_hide
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scope["navigation_exit"] = True
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renpy.restart_interaction()
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def change_section(section):
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scope = renpy.get_screen("clothing_store_interface").scope
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scope["character"] = renpy.store.get_character_object(section)
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scope["selected_section"] = section
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scope["selected_item"] = next(outfits(section), None)
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def add_remove_outfit(outfit):
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scope = renpy.get_screen("clothing_store_interface").scope
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cart = scope["cart"]
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if outfit in cart:
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# Remove the outfit from the cart if it's already there and there are more than one item
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cart ^= {outfit}
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elif len(cart) < 5:
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# Add the outfit to the cart if it's not already there and there are less than five items
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cart |= {outfit}
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else:
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renpy.sound.play("sounds/fail.ogg")
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renpy.call_in_new_context("clothing_store_cart_full")
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def select_outfit(outfit):
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scope = renpy.get_screen("clothing_store_interface").scope
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scope["selected_item"] = outfit
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renpy.restart_interaction()
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def exit():
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scope = renpy.get_screen("clothing_store_interface").scope
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renpy.play("sounds/curtain_close.ogg")
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# Handle exit animation
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scope["navigation_last_frame_atl"] = renpy.store.navigation_last_frame_hide
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scope["navigation_atl"] = renpy.store.wardrobe_hide
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scope["information_atl"] = renpy.store.wardrobe_fade_hide
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scope["character_atl"] = renpy.store.wardrobe_character_hide
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scope["navigation_exit"] = True
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# Reset states
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renpy.restart_interaction()
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@functools.cache
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def characters():
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# Filter out side characters from the dolls list
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return [doll for doll in renpy.store.states.dolls if doll != "hooch"]
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def outfits(section):
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scope = renpy.get_screen("clothing_store_interface").scope
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character = scope["character"]
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# Sort the outfits by price in ascending order
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sorted_outfits = sorted((x for x in reversed(character.outfits) if not x.unlocked and x.price > 0), key=lambda outfit: outfit.price)
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return iter(sorted_outfits)
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def discuss(outfit):
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renpy.store._skipping = True
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renpy.suspend_rollback(False)
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renpy.block_rollback()
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renpy.call_in_new_context("clothing_store_discuss", outfit)
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renpy.store._skipping = False
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def wheelmenu(outfit):
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scope = renpy.get_screen("clothing_store_interface").scope
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character = scope["character"]
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cart = scope["cart"]
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exit_action = renpy.store.Function(renpy.hide_screen, "wheelmenu")
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select_action = renpy.store.Function(select_outfit, outfit)
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add_remove_action = renpy.store.Function(add_remove_outfit, outfit)
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d = {
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_("select"): (renpy.store.Text("✅", align=(0.5, 0.5)), [exit_action, select_action])
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}
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if outfit in cart:
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d[_("Remove from cart")] = (renpy.store.Text("🛒", align=(0.5, 0.5)), [exit_action, add_remove_action])
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else:
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d[_("Add to cart")] = (renpy.store.Text("🛒", align=(0.5, 0.5)), [exit_action, add_remove_action])
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btns = renpy.store.create_wheelmenu(d)
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renpy.play("sounds/qubodup-click1.ogg")
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renpy.show_screen("wheelmenu", btns, pos=None, close_action=exit_action)
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def character_in_cart(character):
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scope = renpy.get_screen("clothing_store_interface").scope
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cart = scope["cart"]
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for outfit in cart:
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if outfit.char.name == character:
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return True
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return False
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@functools.cache
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def mannequin(name): # Name used for cache ref only
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scope = renpy.get_screen("clothing_store_interface").scope
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character = scope["character"]
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return renpy.store.Transform(character.body.image, matrixcolor=renpy.store.SaturationMatrix(0.0))
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# Context
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label clothing_store_interface(inter_pause=True):
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$ disable_game_menu()
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play sound "sounds/curtain_open.ogg"
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if inter_pause:
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# Ensures all irrelevant screens are hidden before capturing the surface tree
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with Pause(0.2)
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$ clothing_store.parcel_callbacks = [] # Clears the parcel callbacks upon the next call to screen clothing_store_interface
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call screen clothing_store_interface
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$ enable_game_menu()
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# jump expression f"{states.active_girl}_requests"
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jump clothing_store.exit
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# Interface
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screen clothing_store_interface():
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layer "interface"
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zorder 0
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style_prefix "store"
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default navigation_atl = wardrobe_show
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default information_atl = wardrobe_fade_show
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default character_atl = wardrobe_character_show
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default last_frame = (screenshot.capture() or screenshot.image)
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_exit = False
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default character = get_character_object("tonks")
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default selected_section = "tonks"
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default selected_item = next(clothing_store.outfits(selected_section), None)
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default cart = set()
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$ total_price = sum([item.price for item in cart])
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$ total_gold = states.env.gold-total_price
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$ can_afford = states.env.gold >= total_price
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add last_frame at navigation_last_frame_atl
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add "gui_fade_both" at gui_fade
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if navigation_exit:
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timer 0.4 action Return()
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if selected_item:
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add selected_item.image align (1.0, 1.0) zoom 0.6 at character_atl
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frame:
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style "empty"
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at information_atl
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add "gui_fade_bottom"
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vbox:
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xpos 550
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yoffset -10
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yalign 1.0
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xsize 350
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label selected_item.name align (0.0, 1.0)
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add "frame_spacer" xsize 350
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text selected_item.desc align (0.0, 1.0)
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vbox:
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pos (972, 468)
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vbox:
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xoffset -36
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text _("[states.env.gold]G") xalign 1.0
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text _("-[total_price]G") xalign 1.0
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add "frame_spacer" xsize 100
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if total_gold >= 0:
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text _("[total_gold]G") color "#0ead00" xalign 1.0
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else:
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text _("[total_gold]G") color "#ad0000" xalign 1.0
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label _("G") + str(selected_item.price) xoffset -50 style "store_pricetag_label"
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else:
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add clothing_store.mannequin(selected_section) align (1.0, 1.0) zoom 0.6 at character_atl
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frame:
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style "empty"
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at navigation_atl
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vbox:
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style_prefix "navigation_tabs"
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pos (540, 300)
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at navigation_tabs_show
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textbutton _("Discuss") action Function(clothing_store.discuss, selected_item) sensitive (selected_item != None) style "navigation_tabs_button_special" at navigation_tabs
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textbutton (_("Remove from cart") if selected_item in cart else _("Add to cart")) action Function(clothing_store.add_remove_outfit, selected_item) selected (selected_item in cart) sensitive (selected_item != None) style "store_tabs_button_add_remove" at navigation_tabs
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textbutton _("Checkout") action clothing_store.checkout sensitive (can_afford and cart and (selected_item != None)) at navigation_tabs
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null height 35
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textbutton _("Exit") action clothing_store.exit keysym "K_ESCAPE" at navigation_tabs
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frame:
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at navigation_atl
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vbox:
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# Sections
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hbox:
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spacing 0
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for i in clothing_store.characters():
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button:
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xysize (64, 64)
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add clothing_store.get_icon(i) xysize (64, 64)
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if clothing_store.character_in_cart(i):
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add Transform(Text("🛒"), align=(1.0, 1.0), size=(24, 24))
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tooltip i
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action Function(clothing_store.change_section, i) selected (selected_section == i)
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null height 3
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add "frame_spacer" xsize 500 xalign 0.5
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null height 3
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if not selected_item:
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text _("SOLD OUT!") size 96 at transform:
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align (0.5, 0.5)
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rotate -45
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# Outfit List
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vpgrid:
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cols 5
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spacing 4
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mousewheel True
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scrollbars "vertical"
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for outfit in clothing_store.outfits(selected_section):
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button:
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style "store_rectangular_button"
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add outfit.button.child
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label "G[outfit.price]" style "store_pricetag_label_small"
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if outfit in cart:
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add Transform(Text("🛒"), align=(1.0, 1.0), size=(24, 24))
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if renpy.android:
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action Function(clothing_store.wheelmenu, outfit)
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else:
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action Function(clothing_store.select_outfit, outfit)
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alternate Function(clothing_store.wheelmenu, outfit)
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selected (selected_item == outfit)
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screen clothing_store_checkout(cart):
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modal True
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layer "interface"
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zorder 0
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style_prefix "frame"
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default navigation_atl = gui_modal_show
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default fade_atl = wardrobe_fade_show
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default navigation_exit = False
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add "gui_fade_both" at fade_atl
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default fast_delivery = False
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default fast_delivery_fee = 45 + ( (len(cart)-1) * 20 )
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$ total_price = sum([item.price for item in cart]) + (fast_delivery_fee if fast_delivery else 0)
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$ total_gold = states.env.gold-total_price
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$ can_afford = states.env.gold >= total_price
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$ transit_time = (len(cart)+1)//2 if fast_delivery else len(cart)+1
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if navigation_exit:
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timer 0.4 action Return()
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frame:
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at navigation_atl
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label _("Checkout")
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vbox:
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xminimum 496
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hbox:
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style "store_checkout_hbox"
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for item in cart:
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button:
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xysize (96, 168)
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style "store_rectangular_button"
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add item.button.child
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label "G[item.price]" style "store_pricetag_label_small"
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action NullAction()
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textbutton _("Fast Delivery") action ToggleScreenVariable("fast_delivery", True, False) style "store_checkbox_button"
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text _("Delivery Time: [transit_time] day(s)") color "#ffffff" xalign 0.0 style "store_checkbox_button_text"
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vbox:
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style_prefix "store_checkout"
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text _("[states.env.gold]G") xalign 1.0
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text _("-[total_price]G") xalign 1.0
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add "frame_spacer" xsize 200 xalign 1.0
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text _("[total_gold]G") color ("#0ead00" if can_afford else "#ad0000") xalign 1.0
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null height 20
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hbox:
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xalign 0.5
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yalign 1.0
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textbutton _("Confirm") action clothing_store.checkout_confirm sensitive (can_afford)
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textbutton _("Cancel") action clothing_store.checkout_cancel
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style store_rectangular_button is wardrobe_item_button:
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xysize (96, 168)
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background Transform("wheelmenu_frame_vertical", xysize=(96,168))
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hover_background At(Transform("wheelmenu_frame_opaque_vertical", xysize=(96,168)), wheelmenu_hover_anim)
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selected_background Fixed(Transform("wheelmenu_frame_vertical", xysize=(96,168)), At(Transform("interface/achievements/glow.webp", align=(0.5, 0.5), size=(96, 96), alpha=0.5), rotate_circular))
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selected_hover_background Fixed(At(Transform("wheelmenu_frame_vertical", xysize=(96,168)), wheelmenu_hover_anim), At(Transform("interface/achievements/glow.webp", align=(0.5, 0.5), size=(96, 96), alpha=0.5), rotate_circular))
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selected_foreground None
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style store_frame is wardrobe_frame
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style store_button is wardrobe_button
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style store_text is wardrobe_text:
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color "#FFFFFF"
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style store_label_text is wardrobe_text:
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color "#EA8D60"
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style store_pricetag_label:
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background Image("gui/creamy_pumpkin_pie/store/price_tag.png", oversample=3)
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style store_pricetag_label_text:
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anchor (1.0, 0.5)
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text_align 1.0
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pos (110, 30)
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color "#000000"
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outlines [(2, "#8BA5D9", 1, 1)]
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hinting "bytecode"
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size 24
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style store_pricetag_label_small:
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align (0.0, 1.0)
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xysize (68, 28)
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background Frame(Image("gui/creamy_pumpkin_pie/store/price_tag.png", oversample=6), 20, 10, tile=False, fit="contain")
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style store_pricetag_label_small_text:
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anchor (1.0, 0.5)
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text_align 1.0
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pos (50, 16)
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color "#000000"
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outlines [(1, "#8BA5D9", 1, 1)]
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hinting "bytecode"
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size 14
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style store_tabs_button_add_remove is navigation_tabs_button:
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ysize 35
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left_padding 15
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right_padding 30
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selected_right_padding 30
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background Frame(Transform(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), matrixcolor=HueMatrix(180.0)), 0, 0, 80, 0, tile=False)
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selected_background Frame(Transform(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), matrixcolor=HueMatrix(275.0)), 0, 0, 80, 0, tile=False)
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insensitive_background Frame(Transform(Image("gui/creamy_pumpkin_pie/book/book_tab.png", oversample=4), matrixcolor=SaturationMatrix(0.0)), 0, 0, 80, 0, tile=False)
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activate_sound "sounds/woosh2.ogg"
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selected_activate_sound "sounds/woosh.ogg"
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style store_tabs_button_add_remove_text is navigation_tabs_button_text:
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selected_xoffset 0
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style store_checkout_hbox:
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fit_first True
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spacing 4
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xalign 0.5
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style store_checkout_vbox:
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xalign 0.5
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margin (10, 10)
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style store_checkout_text is store_text:
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size 36
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style store_checkbox_button is wardrobe_checkbox_button
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style store_checkbox_button_text is wardrobe_checkbox_button_text
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