LoafyLemon
b5828b67f5
* Version bump * Added pre-release notices and warnings * Disabled some of the new Cho content until it gets properly finished
181 lines
6.2 KiB
Plaintext
181 lines
6.2 KiB
Plaintext
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# Preferences
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# https://www.renpy.org/doc/html/preferences.html
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# Note: Only use default keyword for renpy preferences. Use settings.default for custom ones.
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default preferences.text_cps = 40
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default preferences.afm_time = 15
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default preferences.pad_enabled = False
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default preferences.renderer = "auto"
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default preferences.gl_powersave = False
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default preferences.audio_when_minimized = False
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init python:
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settings.default("theme", "auto")
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settings.default("text_color_day", "#402313ff")
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settings.default("text_color_night", "#341c0fff")
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settings.default("text_outline", "#00000000")
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settings.default("tooltip", True)
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settings.default("tutorials", True)
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settings.default("preserve_aspect_ratio", True)
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settings.default("animations", True)
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settings.default("updates", True)
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settings.default("image_cache_size", 512)
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renpy.music.register_channel("background", "sfx", True)
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renpy.music.register_channel("sound2", "sfx", True)
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renpy.music.register_channel("weather", "weather", True)
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# Configuration
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# https://www.renpy.org/doc/html/config.html
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# Pre-Release related flags and variables
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define config.autoreload = False
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define config.developer = "auto"
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define config.console = True
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# Game version and naming
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define config.version = "1.45.0"
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define compatible_version = 1.45
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define config.name = "Witch Trainer Silver"
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define prerelease = True# if not config.developer else False
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# Application window settings
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define config.window_title = f"{config.name} (v{config.version}{' PRE-RELEASE' if prerelease else ''}) ({get_renderer()}) ({renpy.bits}-bit)"
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define config.window_icon = "gui/icon.webp"
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define config.screen_width = 1080
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define config.screen_height = 600
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define config.save_physical_size = True
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# User interface settings
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define config.layers = ["master", "transient", "screens", "overlay"]
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define config.default_tag_layer = "screens"
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define config.top_layers = ["interface"]
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define config.transparent_tile = False
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define config.narrator_menu = True
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define config.hard_rollback_limit = 100
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define config.history_length = 250
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define config.mouse = {"default": [("interface/cursor.webp", 0, 0)]}
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define config.help = None
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define config.side_image_only_not_showing = True
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define config.allow_underfull_grids = True
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define config.crop_relative_default = False
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# Graphics and cache settings
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define config.gl2 = True
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define config.gl_enable = True
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define config.gl_resize = True
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define config.gl_clear_color = "#000"
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define config.hw_video = True
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define config.nearest_neighbor = False
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define config.atl_start_on_show = False # Enables compatibility for ATL behaviour after Ren'py 7.4.7
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# define config.use_drawable_resolution = (not renpy.android)
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# define config.drawable_resolution_text = True
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define config.cache_surfaces = False
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define config.image_cache_size = None
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define config.image_cache_size_mb = settings.get("image_cache_size")
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define config.load_before_transition = True
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define config.imagemap_cache = True
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define config.optimize_texture_bounds = True
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define config.debug_image_cache = False
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# define config.atl_one_frame = False
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define config.tag_zorder = {
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"xray_child": -1,
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"xray_overlay": -1,
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"xray_mask": -1,
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"cg": 17,
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}
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# Saving and loading
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define config.save_directory = "Witch Trainer Silver"
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define config.has_autosave = True
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define config.autosave_on_quit = True
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define config.autosave_on_choice = True
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define config.autosave_frequency = 200
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define config.autosave_slots = 12
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# Sound and music
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define config.has_sound = True
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define config.has_music = True
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define config.has_voice = False
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define config.sound_sample_rate = 48000
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define config.main_menu_music = "music/aquarium-by-kevin-macleod.ogg"
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define config.fadeout_audio = 1.0
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# Transitions
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define config.enter_transition = f3
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define config.exit_transition = f3
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define config.intra_transition = d1
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define config.main_game_transition = f3
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define config.game_main_transition = f3
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define config.end_splash_transition = d3
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define config.end_game_transition = fade
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define config.after_load_transition = fade
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define config.window_show_transition = d3
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define config.window_hide_transition = d3
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define config.adv_nvl_transition = d3
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define config.nvl_adv_transition = d3
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define config.enter_yesno_transition = None
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define config.exit_yesno_transition = None
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define config.enter_replay_transition = None
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define config.exit_replay_transition = None
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define config.say_attribute_transition = d3
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# Python
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define config.open_file_encoding = "utf-8"
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# Debug
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# define config.profile = True
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# Garbage Collector
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# define config.manage_gc = True
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# define config.gc_thresholds = (25000, 10, 10)
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# define config.idle_gc_count = 10000
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# define config.gc_print_unreachable = False
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################################################
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## Build configuration ##
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## For information please refer to: ##
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## https://www.renpy.org/doc/html/build.html ##
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################################################
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init python:
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build.name = "WTS"
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build.include_update = True
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build.include_old_themes = False
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build.exclude_empty_directories = True
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build.classify("**.rpy", "renpy")
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build.classify("**.rpyc", "all")
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build.classify("game/images.whitespace", "all")
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build.classify("**.webp", "all")
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build.classify("**.webm", "all")
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build.classify("**.ogg", "all")
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build.classify("game/gui/**", "all")
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build.classify("android-icon_*.png", "android")
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build.classify("android-presplash.jpg", "android")
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build.classify("icon.icns", "mac")
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build.classify("icon.ico", "windows")
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build.classify("game/presplash_*.png", "renpy")
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build.classify("game/outfits/**", "all")
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build.classify("game/mods/MyMod/**", "all")
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build.classify("**.py", None)
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build.classify("**.txt", None)
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build.classify("**.md", None)
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build.classify("**.png", None)
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build.classify("**.jpg", None)
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build.classify("**.jpeg", None)
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build.classify("**.json", None)
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build.classify("LICENSE", None)
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build.classify("**.bak", None)
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build.classify("**.old", None)
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build.classify("**~", None)
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build.classify("**.db", None)
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build.classify("**.zip", None)
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build.classify("cache/**", "android")
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build.classify("game/saves/**", None)
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build.classify("game/mods/**", None)
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