WTS/game/scripts/characters/tonks/common.rpy

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define ton_face = {
"mouth": {
"neutral": ["base","open"],
"happy": ["base","grin"],
"naughty": ["soft","base"],
"horny": ["horny","base"],
"annoyed": ["upset","annoyed"],
"disgusted": ["disgust","upset"],
"angry": ["clench","mad","upset"]
},
"eyes": {
"neutral": ["base"],
"happy": ["happyCl"],
"naughty": ["narrow"],
"horny": ["narrow"],
"annoyed": ["narrow","base"],
"disgusted": ["base"],
"angry": ["base"]
},
"eyebrows": {
"neutral": ["base"],
"happy": ["base","raised"],
"naughty": ["base","raised"],
"horny": ["base","raised"],
"annoyed": ["annoyed"],
"disgusted": ["raised","worried"],
"angry": ["angry"]
},
"pupils": {
"neutral": ["mid"],
"happy": ["mid"],
"naughty": ["mid","up","downR"],
"horny": ["mid","stare","down"],
"annoyed": ["mid","downR","R"],
"disgusted": ["mid","down"],
"angry": ["mid"]
}
}
label update_tonks:
# Chibi Update
$ tonks_chibi.update()
$ tonks_chibi.position(flip=False)
$ tonks.xzoom = 1
hide screen ton_cloth_pile
$ tonks.get_equipped("hair").set_color(tonks_haircolor)
return
label end_tonks_event:
call ton_chibi("hide")
hide tonks_main
with d3
pause.5
call update_tonks
$ active_girl = None
$ tonks_busy = True
$ tonks.wear("all")
$ tonks.set_cum(None)
$ renpy.stop_predict(tonks.get_image())
$ renpy.stop_predict("characters/tonks/face/*.webp")
call music_block
jump main_room_menu
define character.tonks_say = Character("tonks_name", show_icon="tonks", dynamic=True)
init python:
def ton(what, mouth=False, eyes=False, eyebrows=False, pupils=False, cheeks=None, tears=None,
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, hair=None, **kwargs):
redraw = False
tag = tonks.tag
layer = tonks.layer
#showing = renpy.showing(name=tag, layer=layer)
if xpos != None or ypos != None:
xpos = tonks.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos)
ypos = tonks.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos)
tonks.pos = (xpos, ypos)
redraw = True
head_only = tonks.pos[1] == sprite_pos.get("y").get("head")
if any((mouth, eyes, eyebrows, pupils, cheeks, tears)):
tonks.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears)
redraw = True
tonks.set_emote(emote)
if hair:
if isinstance(hair, list):
target_color = hair
elif hair in ("neutral", "basic", "reset"):
target_color = tonks_haircolor
elif hair in ("red", "angry", "furious"):
target_color = [[164, 34, 34, 255], [219, 83, 83, 255]]
elif hair in ("orange", "upset", "annoyed"):
target_color = [[228, 93, 34, 255], [246, 193, 170, 255]]
elif hair in ("yellow", "happy", "cheerful"):
target_color = [[255, 213, 23, 255], [255, 239, 167, 255]]
elif hair in ("green", "disgusted"):
target_color = [[111, 205, 75, 255], [200, 237, 186, 255]]
elif hair in ("blue", "sad"):
target_color = [[64, 75, 205, 255], [182, 186, 237, 255]]
elif hair == "purple":
target_color = [[205, 75, 205, 255], [237, 186, 237, 255]]
elif hair in ("white", "scared"):
target_color = [[238, 238, 241, 255], [249, 249, 250, 255]]
elif hair in ("pink", "horny"):
target_color = [[255, 105, 180, 255], [251, 205, 222, 255]]
if target_color != tonks.get_equipped("hair").color:
tonks.get_equipped("hair").set_color(target_color)
redraw = True
if animation != False:
tonks.animation = animation
redraw = True
if flip != None:
tonks.xzoom = -1 if flip else 1
redraw = True
if redraw:
tonks.show()
if not renpy.in_rollback():
if trans:
renpy.with_statement(trans)
else:
renpy.with_statement(d2)
if what:
character.tonks_say(what, **kwargs)
if head_only:
tonks.hide()