WTS/game/scripts/utility/common_functions.rpy
2022-05-17 00:48:22 +01:00

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init -1 python:
# Import commonly used python modules
import time
import datetime
import math
import random
import pygame
import colorsys
import itertools
import fnmatch
import posixpath
import re
from bisect import bisect
from operator import itemgetter
from operator import add as _add
from collections import OrderedDict
get_volume_preference = renpy.game.preferences.get_volume
def num_to_word(n, readable=True):
"""Transcript numbers (integers) into readable words."""
n = int(n)
units = ("","one","two","three","four","five","six","seven","eight","nine")
teens = ("","eleven","twelve","thirteen","fourteen","fifteen","sixteen","seventeen","eighteen","nineteen")
tens = ("","ten","twenty","thirty","forty","fifty","sixty","seventy","eighty","ninety")
thousands = ("","thousand","million","billion","trillion","quadrillion","quintillion","sextillion","septillion","octillion","nonillion","decillion","undecillion","duodecillion","tredecillion","quattuordecillion","sexdecillion","septendecillion","octodecillion","novemdecillion","vigintillion")
output = []
if n == 0:
output.append("zero")
else:
s = str(n)
groups = (len(s)+2)/3
s = s.zfill(groups*3)
for i in xrange(0, groups*3, 3):
h,t,u = int(s[i]), int(s[i+1]), int(s[i+2])
g = groups-(i/3+1)
if h > 0:
output.append(units[h]+" hundred")
if t > 1:
if u > 0:
output.append(tens[t]+"-"+units[u])
else:
output.append(tens[t])
elif t == 1:
if u > 0:
output.append(teens[u])
else:
output.append(tens[t])
else:
if u > 0:
output.append(units[u])
if g > 0 and (h+t+u) > 0:
if i == (groups*3)-6:
output.append(thousands[g]+" and")
else:
output.append(thousands[g]+",")
if readable:
output = " ".join(output)
return output
def clamp(n, smallest, largest):
return max(smallest, min(n, largest))
def white_tint(image):
return Transform( image, matrixcolor=TintMatrix((1.1, 1.1, 1.1)) )
def gray_tint(image):
return Transform( image, matrixcolor=SaturationMatrix(0.0) )
def yellow_tint(image):
return Transform( image, matrixcolor=TintMatrix((1.2, 1.1, 0.7)) )
def image_hover(image, brightness=0.12):
"""Returns slightly brighter image used during hover events"""
return Transform( image, matrixcolor=BrightnessMatrix(brightness) )
def image_alpha(image, alpha=0.5):
"""Returns an image with changed alpha 0 - fully transparent 1 - fully visible"""
return Transform( image, matrixcolor=OpacityMatrix(alpha) )
def set_clipboard(txt):
txt = str(txt)
pygame.scrap.put(pygame.scrap.SCRAP_TEXT, txt.encode("utf-8"))
def get_clipboard():
clipboard = pygame.scrap.get(pygame.scrap.SCRAP_TEXT)
if clipboard:
return clipboard
return None
def evaluate(txt):
return __import__('ast').literal_eval(txt)
def reset_variables(*args):
"""Resets the given variables to their default values."""
# Refer to renpy.ast.Default.set_default for implementation details
defaults_set = renpy.store._defaults_set
changed_set = renpy.store.__dict__.ever_been_changed
for arg in args:
if arg in defaults_set:
if arg in changed_set:
defaults_set.remove(arg)
changed_set.remove(arg)
elif config.developer:
raise Exception("The variable `{}` was not previously set with a default value.".format(arg))
renpy.execute_default_statement(False)
def disable_game_menu():
setattr(renpy.store, "_game_menu_screen", None)
def enable_game_menu():
setattr(renpy.store, "_game_menu_screen", "save_screen")
def make_revertable(obj):
if isinstance(obj, _list):
return [make_revertable(x) for x in obj]
elif isinstance(obj, _dict):
return dict([(make_revertable(k), make_revertable(v)) for (k,v) in obj.iteritems()])
else:
return obj
def is_integer(s):
def zero(s):
return (len(s) > 1 and s.startswith("0"))
s = str(s)
if s and s[0] in ("-", "+"):
return (not zero(s[1:]) and s[1:].isdigit())
return (not zero(s) and s.isdigit())
def timeit(func, loops=10000, args=(), kwargs={}):
start = time.time()
for i in xrange(loops):
func(*args, **kwargs)
end = time.time()
print("The task has taken {} seconds to finish".format(end-start))
def list_swap_values(l, val1, val2):
"""Mutates the original list."""
l[val1], l[val2] = l[val2], l[val1]
def random_choices(population, weights=None, cum_weights=None, k=1):
"""Backported from python 3.6
Return a k sized list of population elements chosen with replacement.
If the relative weights or cumulative weights are not specified,
the selections are made with equal probability.
"""
def accumulate(iterable, func=_add, initial=None):
it = iter(iterable)
total = initial
if initial is None:
try:
total = next(it)
except StopIteration:
return
yield total
for element in it:
total = func(total, element)
yield total
random = renpy.random.random
if cum_weights is None:
if weights is None:
_int = int
total = len(population)
return [population[_int(random() * total)] for i in range(k)]
cum_weights = list(accumulate(weights))
elif weights is not None:
raise TypeError('Cannot specify both weights and cumulative weights')
if len(cum_weights) != len(population):
raise ValueError('The number of weights does not match the population')
#bisect = _bisect.bisect
total = cum_weights[-1]
hi = len(cum_weights) - 1
return [population[bisect(cum_weights, random() * total, 0, hi)] for i in range(k)]
def natsort_key(s, pattern=re.compile("([0-9]+)")):
return [int(t) if t.isdigit() else t.lower() for t in pattern.split(str(s))]
def tts(s):
renpy.display.tts.tts(str(s))
def is_in_lead(house):
if isinstance(house, basestring):
house = getattr(renpy.store, house)
return (house == max(gryffindor, slytherin, ravenclaw, hufflepuff))
def play_potion_return(who):
if game.daytime:
return
for i in inventory.get_instances_of_type("potion"):
if not who in i.usable_on:
continue
if not i.in_progress[who]:
continue
i.ret(who)