WTS/game/scripts/script.rpy

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label start:
python:
version = version_float()
renpy.block_rollback()
jump start_wt
label start_quick:
python:
version = version_float()
game.difficulty = 2
states.ton.level = 5
states.sna.level = 5
states.map.unlocked = True
game.cheats = True
renpy.block_rollback()
jump skip_to_hermione
label start_dev:
python:
version = version_float()
game.difficulty = 2
game.cheats = True
game.gold = 100000
states.map.unlocked = True
states.sna.unlocked = True
states.ton.unlocked = True
states.her.unlocked = True
states.cho.unlocked = True
states.ast.unlocked = True
states.sus.unlocked = True
states.lun.unlocked = True
states.ton.wardrobe_unlocked = True
states.her.wardrobe_unlocked = True
states.cho.wardrobe_unlocked = True
states.ast.wardrobe_unlocked = True
states.sus.wardrobe_unlocked = True
states.lun.wardrobe_unlocked = True
states.her.level = states.cho.level = states.lun.level = states.ast.level = states.sus.level = 24
states.sna.level = 100
states.ton.level = 100
states.her.ev.yule_ball.e1_complete = True
states.her.ev.yule_ball.e2_complete = True
states.her.ev.yule_ball.e3_complete = True
states.her.ev.yule_ball.e4_complete = True
states.map.room_of_requirement.intro_e1 = True
states.map.seventh_floor.unlocked = True
states.map.seventh_floor.visited = True
seventh_door_OBJ.hidden = False
states.map.snape_office.visited = True
states.map.snape_office.station_examined = True
states.map.snape_office.shelves_examined = True
states.map.snape_office.picture_examined = True
states.map.snape_office.statue_examined = True
states.map.snape_office.desk_examined = True
states.map.snape_office.candelabra_examined = True
states.map.snape_office.intro_e1 = True
states.map.snape_office.intro_e2 = True
states.map.snape_office.intro_e2_stage = 2
states.map.snape_office.intro_e3 = True
states.cho.ev.intro.e1_complete = True
states.cho.ev.intro.e2_complete = True
states.cho.ev.intro.e4_complete = True
states.sna.ev.hangouts.cho_e1 = True
for i in mirror.items:
i.unlocked = True
for i in inventory.items:
i.owned = i.limit
for i in states.dolls:
for x in getattr(renpy.store, i).outfits:
if not x.hidden:
x.unlock()
renpy.block_rollback()
jump skip_to_hermione