180 lines
6.5 KiB
Plaintext
180 lines
6.5 KiB
Plaintext
python early:
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if renpy.version_tuple < (8,3,1,24090402):
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raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 8.3.1+\nPlease perform an update and try launching the game again.")
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from renpy.uguu import glGetString, GL_VENDOR, GL_RENDERER, GL_VERSION
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def get_gpu_info():
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try:
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info = "\n".join([glGetString(GL_VENDOR).decode(), glGetString(GL_RENDERER).decode(), glGetString(GL_VERSION).decode()])
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except:
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info = "ERR: Unknown or incompatible driver."
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return info
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def get_renderer():
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return "DirectX" if preferences.renderer == "angle2" else "OpenGL"
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class stdcol:
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PURPLE = '\033[1;35;48m'
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CYAN = '\033[1;36;48m'
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BOLD = '\033[1;37;48m'
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BLUE = '\033[1;34;48m'
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GREEN = '\033[1;32;48m'
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YELLOW = '\033[1;33;48m'
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RED = '\033[1;31;48m'
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BLACK = '\033[1;30;48m'
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UNDERLINE = '\033[4;37;48m'
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END = '\033[1;37;0m'
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# Debug
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# Note: config.developer flag is set to False during early initialisation
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def detect_orphaned_rpyc_files():
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excluded = ["tl/", "00db.rpyc", "00sshtransition.rpyc", "00textshader.rpyc"]
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files = renpy.list_files(common=True)
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compiled = [x for x in files if x.endswith(".rpyc") if not any(x.startswith(i) for i in excluded)]
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scripts = [x for x in files if x.endswith(".rpy")]
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orphaned = []
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for i in compiled:
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if not i[:-1] in scripts:
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orphaned.append(i)
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if orphaned:
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raise Exception(f"Orphaned compiled scripts detected, please force recompile in Ren'py Launcher before continuing:\n{orphaned}")
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detect_orphaned_rpyc_files()
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# class InstanceDebugger(object):
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# def __init__(self, obj):
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# object.__setattr__(self, 'instance', obj)
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# def __get__(self, obj, type=None):
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# return functools.partial(self, obj)
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# def __call__(self, *args, **kwargs):
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# return self.instance(*args,**kwargs)
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# def __getattr__(self, attr):
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# attr = getattr(self.instance, attr)
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# return self.__class__(attr) if hasattr(attr, '__dict__') else attr
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# def __setattr__(self, attr, value):
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# instance = self.instance
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# if getattr(instance, attr, None) != value:
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# print(f"'{self.instance.id}' setting attribute '{attr}' to '{value}' ...")
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# instance.attr = value
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init python:
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config.missing_image_callback = missing_image_func
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if config.developer:
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renpy.arguments.register_command("whitespace", save_whitespace)
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else:
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config.missing_label_callback = missing_label_func
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config.return_not_found_label = "missing_return"
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init -2 python:
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def missing_image_func(path):
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global systemerror
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systemerror = ["Missing image", path]
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file, ext = os.path.splitext(path)
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if renpy.loadable(file + ".png"):
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return Image(file + ".png")
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if config.developer:
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raise IOError(f"Missing image: {path}")
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return Image("images/blank.webp")
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def missing_label_func(name):
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global systemerror
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systemerror = ["Missing label", name]
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return "missing_label"
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def TBA_message(msg="Currently unavailable, check in later versions of the game."):
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renpy.say(nar, msg)
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def save_whitespace(refresh=False):
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"""
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Generates a whitespace information file.
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"""
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global whitespace_dict
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ap = renpy.arguments.ArgumentParser("Generates a whitespace information file.", require_command=False)
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ap.add_argument("--refresh", action="store_true", help="Recalculate for all images.")
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args = ap.parse_args()
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if args.refresh or refresh:
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whitespace_dict = {}
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path = os.path.normpath(config.gamedir)
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images = []
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for root, dirs, files in os.walk(path):
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for file in fnmatch.filter(files, "*.webp"):
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img = os.path.join(root, file).replace("\\", "/").split("/game/")[1]
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images.append(img)
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c = len(images)
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for i, img in enumerate(images):
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# stdout causes issues on Windows
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# sys.stdout.write("\rCalculating whitespace... {:3.0f}%".format(i / float(c - 1) * 100.0))
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# sys.stdout.flush()
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crop_whitespace(img)
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file = os.path.normpath(config.gamedir + "/images.whitespace")
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with open(file, "w") as f:
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for img, box in sorted(whitespace_dict.items()):
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f.write("{}:{},{},{},{}\n".format(img, *box))
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print("\rCalculating whitespace... Done!")
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return False
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label missing_label():
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$ renpy.choice_for_skipping()
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$ err_msg1 = systemerror[0]
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$ err_msg2 = systemerror[1]
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if not _savecompat:
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# Suppress debug on save update, it's normal.
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"{color=#7a0000}System{/color}" "Uh-oh. Looks like you've encountered a bug. Don't worry, we will try to return you back to the office after displaying the error message, your save file won't be affected."
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"{color=#7a0000}System{/color}" "{color=#7a0000}Error:{/color} [err_msg1] '{color=#7a0000}[err_msg2]{/color}'\n\n\n{size=-4}You can report this bug on our {a=https://discord.gg/7PD57yt}discord{/a}.{/size}"
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$ states.last_girl = None
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$ states.active_girl = None
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$ systemerror = [None, None]
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$ _savecompat = False
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jump main_room
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label missing_return():
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$ renpy.choice_for_skipping()
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if not _savecompat:
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# Suppress debug on save update, it's normal.
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"{color=#7a0000}System{/color}" "Uh-oh. Looks like you've encountered a bug. Don't worry, we will try to return you back to the office after displaying the error message, your save file won't be affected."
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"{color=#7a0000}System{/color}" "{color=#7a0000}Error:{/color} Point of no return.\n\n\n{size=-4}You can report this bug on our {a=https://discord.gg/7PD57yt}discord{/a}.{/size}"
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$ states.last_girl = None
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$ states.active_girl = None
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$ _savecompat = False
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jump main_room
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screen placeholder():
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tag cg
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zorder 16 # above dolls
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add Placeholder("bg")
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add Placeholder("girl")
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init 999 python hide:
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def set_screen_layer(layer, *screens):
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for scr_name in screens:
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for _, scr in renpy.display.screen.get_all_screen_variants(scr_name):
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scr.layer = layer
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set_screen_layer("interface", "_performance", "_image_load_log", "_console")
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