279 lines
14 KiB
Plaintext
279 lines
14 KiB
Plaintext
init -5 python:
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from collections import namedtuple
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AchievementKind = namedtuple("AchievementKind", ("category", "name", "description", "icon", "progression", "progression_max"))
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AchievementKind.title = AchievementKind.name
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define achievements_db = {
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"unlockher": AchievementKind("progression", "Granger Danger", "Unlocked Hermione Granger.", "interface/icons/head/hermione.webp", None, None),
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"unlockcho": AchievementKind("progression", "Chang Dynasty", "Unlocked Cho Chang.", "interface/icons/head/cho.webp", None, None),
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"unlocklun": AchievementKind("progression", "Looney Tunes", "Unlocked Luna Lovegood.", "interface/icons/head/luna.webp", None, None),
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"unlockast": AchievementKind("progression", "Green Peas", "Unlocked Astoria Greengrass.", "interface/icons/head/astoria.webp", None, None),
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"unlockton": AchievementKind("progression", "Nymphadoreador", "Unlocked Nymphadora Tonks.", "interface/icons/head/tonks.webp", None, None),
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"unlocksus": AchievementKind("progression", "Boner", "Unlocked Susan Bones.", "interface/icons/head/susan.webp", None, None),
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"unlocksna": AchievementKind("progression", "Strictly colleagues", "Unlocked Severus Snape.", "interface/icons/head/snape.webp", None, None),
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"overwhored": AchievementKind("progression", "Overwhored", "Fully corrupted one of the girls.", "interface/icons/head/hermione.webp", None, None),
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"herstrip": AchievementKind("progression", "Dance lessons", "Allowed Hermione to dance naked in front of Snape.", "interface/icons/head/hermione.webp", None, None),
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"herkiss": AchievementKind("progression", "First Kiss", "You made out with Hermione, or rather your cock did.", "interface/icons/head/hermione.webp", None, None),
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"hertits": AchievementKind("progression", "Boobs Lover", "Stuck a dick between the valley of plenty.", "interface/icons/head/hermione.webp", None, None),
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"headlib": AchievementKind("progression", "Head Librarian", "Had oral lessons with Hermione.", "interface/icons/head/hermione.webp", None, None),
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"nerdgasm": AchievementKind("progression", "Nerdgasm", "Done the deed with Hermione.", "interface/icons/head/hermione.webp", None, None),
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"start": AchievementKind("progression", "Welcome to Hogwarts!", "Finished the intro.", "interface/icon.webp", None, None),
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"ending": AchievementKind("progression", "Bittersweet Farewell", "Reached the ending.", "interface/icons/silver.webp", None, None),
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# GENERAL
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"Credits": AchievementKind("general", "New game, who this?", "Watched the credits.", "interface/icons/silver_scroll.webp", None, None),
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"gold": AchievementKind("general", "Gold Digger", "Acquired 10,000 gold coins.", "interface/icons/gold.webp", "states.env.gold", 10000),
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"drunkard": AchievementKind("general", "Drunken Master", "Acquired 25 bottles of wine.", "interface/icons/wine.webp", "wine_ITEM.owned", 25),
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"workaholic": AchievementKind("general", "Workaholic", "Completed five full reports.", "interface/icons/generic_scroll.webp", "states.paperwork_reports_times", 5),
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"fireplace": AchievementKind("general", "Feel the Heat", "Started fire 5 times.", "images/rooms/main_room/fireplace/fireplace_idle.webp", "states.fireplace_started_times", 5),
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"peta": AchievementKind("general", "I think I forgot something...", "Forgot to feed the bird 50 days in a row.", "images/rooms/main_room/phoenix/phoenix_01.webp", "(states.env.day - states.bird_fed_times)", 50),
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"petpal": AchievementKind("general", "Regular stroking", "Petted the bird 25 times.", "images/rooms/main_room/phoenix/phoenix_01.webp", "states.bird_petted_times", 25),
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"postman": AchievementKind("general", "Poster Boy", "Bought all posters from the store.", "interface/icons/agrabah_poster.webp", None, None),
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"hats": AchievementKind("general", "Mad Hatter", "Bought all hats from the store.", "interface/icons/icon_gambler_hat.webp", None, None),
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"daddy": AchievementKind("events", "Who's your daddy?", "Been called a daddy.", "interface/icons/head/hermione.webp", None, None),
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"bros": AchievementKind("general", "Bros before hoes", "Became best pals with Snape.", "interface/icons/head/snape.webp", None, None),
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"knock": AchievementKind("events", "*Knock* *knock*", "Told Hermione to fuck off.", "images/rooms/main_room/door/door_idle.webp", None, None),
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"decorator": AchievementKind("general", "Decorator", "Applied a decoration.", "interface/icons/stag_trophy.webp", None, None),
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# EVENTS
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"pantiesfap": AchievementKind("events", "I sneezed on them...", "Rubbed one out on someone's panties.", "characters/genie/chibis/jerk_off/02.webp", None, None),
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"Cardwin": AchievementKind("events", "Time to duel", "Won a card game duel.", "interface/icons/cards.webp", None, None),
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"mirror": AchievementKind("events", "Mirror, mirror on the wall..", "Found the Room of Requirements.", "images/rooms/room_of_requirement/mirror_hover.webp", None, None),
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"busted": AchievementKind("events", "BUSTED!", "Got busted for busting a nut.", "interface/icons/head/hermione.webp", None, None),
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# SECRETS
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"puzzle": AchievementKind("secrets", "Brainiac", "Solved an incredibly complex sliding tiles puzzle...", "interface/icons/item_potion.webp", None, None),
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"flashback": AchievementKind("secrets", "Flashback", "Rolled back to the future at the right moment...", "interface/icons/cards.webp", None, None),
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}
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init python hide:
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for name in achievements_db:
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achievement.register(name)
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init python:
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# intentionaly not a define nor a default
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__popup_stack = []
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config.after_default_callbacks.append(__popup_stack.clear)
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config.always_shown_screens.append("achievement_main")
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screen achievement_main():
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layer "interface"
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vbox:
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for id index id in __popup_stack[:3]:
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use achievement_window(msg=achievements_db[id].title, title="Achievement unlocked!", icon=achievements_db[id].icon)
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timer 6 action Function(__popup_stack.remove, id)
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label popup(msg="", title="", icon=None, xpos=0, ypos=60, sound=True, soundfile='sounds/achievement.ogg'):
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if sound:
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play sound soundfile
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hide screen achievement_window
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show screen achievement_window(msg=msg, title=title, icon=icon, xpos=xpos, ypos=ypos)
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return
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screen achievement_window(msg="", title="", icon=None, xpos=0, ypos=60):
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tag popup_window
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layer "interface"
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frame:
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style "empty"
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at popup_animation(time=5.0, xx=-410)
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pos (xpos, ypos)
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xsize 410
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ysize 96
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add gui.format("interface/achievements/{}/box.webp")
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if icon:
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frame:
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style "empty"
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pos (6, 6)
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xsize 84
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ysize 84
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$ image_zoom = crop_image_zoom(icon, 84, 84)
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if 'head' in icon:
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add image_zoom align (0.5, 1.0) yoffset -1
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else:
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add image_zoom align (0.5, 0.5)
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add "interface/achievements/glass.webp"
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frame:
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style "empty"
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xpos 96
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xsize 314
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vbox:
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ypos 12
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spacing 10
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xalign 0.5
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text title size 18 xalign 0.5
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text msg size 14 xalign 0.5
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timer 6.0 action Hide("achievement_window")
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transform rotate_circular(t=7):
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on show, appear, start:
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subpixel True
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rotate 0
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linear t rotate 360
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repeat
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init python in achievements:
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def validate():
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"""Validate icons and progression flags"""
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for i in renpy.store.achievements_db.values():
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if not renpy.loadable(i.icon):
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raise IOError(repr(i.icon))
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# if i.progression and not isinstance(eval(i.progression), (int, float)):
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# raise TypeError(f"Progression flag must return a float or an integer - {i.progression}")
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validate()
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def unlock(id, silent=False):
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if renpy.store._in_replay:
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return
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if not renpy.store.achievement.has(id):
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renpy.store.achievement.grant(id)
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if not silent:
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renpy.play('sounds/achievement.ogg')
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renpy.store.__popup_stack.append(id)
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status = renpy.store.achievement.has
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lock = renpy.store.achievement.clear
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def get_list(category=None):
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if category:
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items = filter((lambda x: category==renpy.store.achievements_db[x].category), renpy.store.achievements_db)
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else:
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items = renpy.store.achievements_db
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items = sorted(items, key=lambda x: renpy.store.natsort_key(renpy.store.achievements_db[x].title))
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return items
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def get_list(category=None):
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if category:
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items = filter((lambda x: category==renpy.store.achievements_db[x].category), renpy.store.achievements_db)
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else:
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items = renpy.store.achievements_db
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# Sort titles
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items = sorted(items, key=lambda x: renpy.store.natsort_key(renpy.store.achievements_db[x].title))
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# Sort unlocks
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items = sorted(items, key=lambda x: renpy.store.achievement.has(x))
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return items
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def get_categories():
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return set(item.category for item in renpy.store.achievements_db.values())
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def get_percentage(category=None):
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if category:
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items = list(filter((lambda x: category==renpy.store.achievements_db[x].category), renpy.store.achievements_db))
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else:
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items = renpy.store.achievements_db
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total_achievements = len(items)
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unlocked_achievements = sum(1 for x in items if renpy.store.achievement.has(x))
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return round((unlocked_achievements / total_achievements) * 100)
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label achievements:
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$ disable_game_menu()
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call screen achievements
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$ enable_game_menu()
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jump main_room_menu
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screen achievements():
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modal True
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layer "interface"
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zorder 0
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style_prefix "achievements"
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default navigation_atl = navigation_show
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default last_frame = (screenshot.capture() or screenshot.image)
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default navigation_last_frame_atl = navigation_last_frame_show
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default navigation_exit = False
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default category = None
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default menu_categories = achievements.get_categories()
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default menu_items = achievements.get_list(category)
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add last_frame at navigation_last_frame_atl
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if navigation_exit:
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timer 0.4 action Return()
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frame:
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style "empty"
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align (0.5, 0.5)
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at navigation_atl
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vbox:
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style_prefix "navigation_subtabs"
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pos (286, 170)
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at navigation_subtabs_show
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textbutton _("All") action [SetScreenVariable("category", None), SetScreenVariable("menu_items", achievements.get_list())] selected (category==None) at navigation_tabs
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for i in menu_categories:
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textbutton "[i.capitalize()]" action [SetScreenVariable("category", i), SetScreenVariable("menu_items", achievements.get_list(i))] selected (category==i) at navigation_tabs
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null height 35
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textbutton _("Return") action [SetScreenVariable("navigation_last_frame_atl", navigation_last_frame_hide), SetScreenVariable("navigation_atl", navigation_hide), SetScreenVariable("navigation_exit", True)] keysym ["game_menu"] at navigation_tabs
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frame:
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label _("Achievements")
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text "([achievements.get_percentage()]%)" pos (108, -3)
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# Add items
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viewport:
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ypos 32
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scrollbars "vertical"
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mousewheel True
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draggable "touch"
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vbox:
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for item in menu_items:
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$ item_unlocked = achievement.has(item)
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$ item_data = achievements_db[item]
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$ item_color = "#ffffff" if item_unlocked else "#8d8d8d"
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fixed:
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fit_first True
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button:
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hbox:
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add crop_image_zoom(item_data.icon, 48, 48, not item_unlocked) xysize (48, 48)
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null width 5
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vbox:
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text "[item_data.title]" color item_color
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text "[item_data.description]" color item_color style "achievements_text_small"
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action NullAction()
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if item_unlocked:
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add "interface/topbar/icon_check.webp" xysize (24, 24) yalign 0.5
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if item_data.progression:
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if item_unlocked:
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bar value StaticValue(1.0)
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else:
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bar value StaticValue(eval(item_data.progression), item_data.progression_max) style "achievements_bar_disabled"
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add "frame_spacer" xalign 0.5 xsize 500
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style achievements_viewport is viewport:
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xalign 0.5
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ymaximum 397
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style achievements_vbox is frame_vbox:
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ypos 0
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yspacing 0
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xalign 0
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style achievements_frame is frame
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style achievements_label is frame_label
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style achievements_label_text is frame_label_text
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style achievements_text is frame_text:
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xalign 0
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style achievements_text_small is achievements_text:
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xalign 0
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size 12
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style achievements_button is frame_button:
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xfill True
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yminimum 48
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style achievements_button_text is frame_button_text
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style achievements_bar is player_bar:
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xmaximum 400
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yalign 1.0
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xpos 78
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ysize 10
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yoffset -2
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style achievements_bar_disabled is achievements_bar:
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left_bar Frame(Transform(Image("gui/creamy_pumpkin_pie/player/player_bar_full.png", oversample=4), matrixcolor=BrightnessMatrix(-0.5)), 24, 0, tile=False)
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right_bar Frame(Transform(Image("gui/creamy_pumpkin_pie/player/player_bar_empty.png", oversample=4), matrixcolor=BrightnessMatrix(-0.5)), 24, 0, tile=False)
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