255 lines
19 KiB
Plaintext
255 lines
19 KiB
Plaintext
label her_promoter_job:
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if states.her.ev.promote_cardgame.first_time:
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gen "Alright then, I think it's time you go help the twins with their shop." ("base", xpos="far_left", ypos="head")
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her "Sir... Why do you want me to help them, exactly?" ("annoyed", "closed", "base", "mid")
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gen "That is my business." ("grin", xpos="far_left", ypos="head")
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her "What do you want me to tell them then?" ("open", "narrow", "worried", "mid_soft")
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gen "Just ask them if they have a need for any help promoting their card game." ("base", xpos="far_left", ypos="head")
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gen "If they're as business minded as I think, then there's no way they'd say no." ("grin", xpos="far_left", ypos="head")
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gen "And make sure you ask them for payment." ("grin", xpos="far_left", ypos="head")
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her "Fine..." ("base", "closed", "base", "mid")
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her "I'll see you tonight." ("open", "base", "base", "mid")
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gen "Forgetting something?" ("base", xpos="far_left", ypos="head")
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her "*Hmm*?" ("annoyed", "base", "worried", "mid")
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gen "Your uniform!" ("base", xpos="far_left", ypos="head")
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gen "Here you are..." ("base", xpos="far_left", ypos="head")
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play sound "sounds/cloth_sound3.ogg"
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pause 1
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if states.her.level < 19:
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# Failstate
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her "I know I said I'd help them, but you want me to wear... this?" ("open", "base", "angry", "mid")
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gen "Of course, is that going to be a problem?" ("base", xpos="far_left", ypos="head")
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her "Yes!" ("angry", "base", "angry", "mid")
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her "I can't believe you've done this."
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her "Did you have this commissioned?" ("open", "squint", "angry", "mid")
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gen "The twins sold it to me..." ("base", xpos="far_left", ypos="head")
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her "Of course they did..."
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gen "So it's a--" ("base", xpos="far_left", ypos="head")
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her "Of course it's a no!" ("shock", "base", "angry", "mid")
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her "" ("angry", "base", "angry", "mid")
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$ states.her.mood += 5
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$ _event.cancel()
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jump hermione_favor_menu.odd_jobs
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random:
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block:
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her "Why are the cards placed like that?" ("mad", "narrow", "worried", "down")
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her @ cheeks blush "..." ("normal", "happyCl", "worried", "mid")
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her @ cheeks blush "Fine..." ("open", "narrow", "base", "down")
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block:
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her @ cheeks blush "..." ("normal", "base", "worried", "mid")
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her @ cheeks blush "Well, if it stops you from deducting those points." ("open", "happyCl", "worried", "mid")
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her "I'll do it." ("base", "wink", "base", "mid")
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block:
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her @ cheeks blush "It's a bit revealing... but I'll do it." ("smile","happy")
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her @ cheeks blush "For Gryffindor house obviously!" ("open", "happyCl", "base", "mid")
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block:
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her "That doesn't leave a lot to the imagination..." ("smile", "happy", "base", "mid")
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her "At least the straps should cover my nipples..." ("open", "wink", "base", "mid")
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her @ cheeks blush "I'll do it..." ("normal", "happy", "base", "mid")
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else:
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gen "I think it's time you go help the twins with their shop again." ("base", xpos="far_left", ypos="head")
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show screen blkfade
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with d5
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play sound "sounds/cloth_sound.ogg"
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$ her_outfit_last.save()
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$ hermione.equip(her_outfit_poker)
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hide screen blkfade
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with d5
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gen "Looking great!" ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "Thank you..." ("open","happy")
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gen "Off you go then..." ("base", xpos="far_left", ypos="head")
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call her_walk(action="leave")
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$ states.her.busy = True
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$ current_job = "promoter"
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call music_block
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jump main_room_menu
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label her_promoter_job_return:
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$ current_job = None
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$ hermione.equip(her_outfit_poker)
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call her_walk(action="enter", xpos="mid", ypos="base")
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if states.her.ev.promote_cardgame.first_time:
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$ states.her.ev.promote_cardgame.first_time = False
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gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
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her "Good..." ("normal", "happy", "base", "mid")
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her "I'm still not that comfortable wearing the outfit you provided though, so I just stood behind the shop counter today." ("open", "closed", "base", "mid")
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her @ cheeks blush "Apparently we sold a lot more items than usual though." ("base","happy", "base", "mid")
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gen "Great news, I bet the twins are ecstatic." ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "Indeed, It was nice seeing them in such high spirits." ("open", "happyCl", "base", "mid")
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her "Whilst I might not agree with all their business methods, I think they might become great salesmen some day." ("base", "happy", "base", "mid")
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gen "Seems to me like they are already..." ("grin", xpos="far_left", ypos="head")
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gen "So, how come you had such a surge in new customers?" ("base", xpos="far_left", ypos="head")
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her "No idea, maybe the card game got more people interested in browsing the rest of their stock." ("annoyed", "happy", "base", "R")
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her "They actually had some problems with people stealing things before I started working there though." ("open", "closed", "base", "mid")
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gen "And this stopped after you started working there?" ("base", xpos="far_left", ypos="head")
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her "Well, probably not because of it. They put in some anti-thieving measures." ("base", "base", "base", "mid")
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gen "Patent pending?" ("base", xpos="far_left", ypos="head")
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her "It's pretty clever actually, they put up a mirror behind the counter so that when I have to turn around and grab something I'll be able to see if anyone takes anything." ("smile", "wink", "base", "mid")
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gen "\"Yeah, I'm sure that's why they put the mirror there\"..." ("grin", xpos="far_left", ypos="head")
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gen "Sounds like you're doing a great job." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "Thanks!" ("open","happy")
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her "Here's your payment." ("open", "base", "base", "mid")
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call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
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$ states.env.gold += 20
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gen "Well done [name_hermione_genie], fifteen points to Gryffindor." ("base", xpos="far_left", ypos="head")
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$ states.env.gryffindor += 15
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random:
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block:
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her ""
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gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
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her "It was fine, the outfit is a bit chilly though." ("normal", "happy", "base", "mid_soft")
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gen "So, no other complications?" ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "Well..." ("soft", "narrow", "worried", "down")
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her @ cheeks blush "The twins asked me to give out some free promotional starter packs." ("open", "happy", "base", "mid")
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gen "Yes?" ("base", xpos="far_left", ypos="head")
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gen "Sounds like a great way to get people into playing..." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "Well, I didn't have anywhere to store the packs as you could imagine." ("base", "narrow", "worried", "down")
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her @ cheeks blush "So I had to resort to putting them behind my suspenders and the top of my stockings..." ("open", "closed", "base", "mid")
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her @ cheeks blush "And one customer got a bit..." ("normal", "closed", "base", "mid")
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her @ cheeks blush "Touchy." ("base", "narrow", "annoyed", "up")
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gen "I see..." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "I did get a bit agitated at one point actually..." ("open", "closed", "base", "mid")
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gen "They didn't fire you, did they?" ("angry", xpos="far_left", ypos="head")
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her "No!" ("mad", "wide", "base", "mid")
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her "The customer was quite apologetic actually and bought a bunch of things." ("smile", "closed", "angry", "mid")
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her "The twins obviously took the credit for getting such a big sale and seemed rather pleased with themselves." ("crooked_smile", "narrow", "annoyed", "mid")
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her "I'm fine with them believing they had anything to do with it, though." ("smile", "closed", "base", "mid")
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gen "How noble of you..." ("base", xpos="far_left", ypos="head")
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her "Here's your payment." ("open", "base", "base", "mid")
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call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
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$ states.env.gold += 20
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gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
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$ states.env.gryffindor += 20
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block:
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her ""
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gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
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her "Awful..." ("normal", "narrow", "worried", "down")
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gen "Really, why is that?" ("base", xpos="far_left", ypos="head")
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her "Well, I'm not actually angry..." ("open", "base", "base", "mid")
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her "Just a bit annoyed, that's all." ("annoyed", "closed", "base", "mid")
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gen "With?" ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "Myself..." ("open", "base", "worried", "R")
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her "We've set up a practice day where you get to borrow a deck of cards to get more people into the game." ("normal", "happy", "base", "mid")
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gen "Sounds like a good idea, get people invested." ("grin", xpos="far_left", ypos="head")
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her "Well, that was fine and all until the amount of new people interested started to slow down." ("open", "narrow", "worried", "down")
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gen "I see, so I expect the responsibility fell on you as you're the one meant to promote the game?" ("base", xpos="far_left", ypos="head")
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her "Yes... I thought it was a great idea, so if it ended up not working out, then it would look very bad on my part." ("normal", "closed", "base", "mid")
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gen "So, you had to stop the practice sessions?" ("base", xpos="far_left", ypos="head")
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her "No, that's not why I'm annoyed..." ("annoyed", "happy", "base", "R")
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her @ cheeks blush "In my haste to find a solution I thought it would be a great idea to play a few rounds of strip cards to get more people interested." ("open", "narrow", "base", "down")
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her @ cheeks blush "..." ("angry", "closed", "angry", "mid")
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her @ cheeks blush "I've played enough not to be beaten by a new player ,I thought." ("mad", "narrow", "angry", "R")
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gen "Of course, you've played against me after all..." ("grin", xpos="far_left", ypos="head")
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her "..." ("base", "base", "angry", "mid")
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gen "Sorry, go on." ("base", xpos="far_left", ypos="head")
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her "Well, I managed to get a bunch of people into the card game, so practice day is still on the schedule." ("annoyed", "closed", "angry", "mid")
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gen "That's good!" ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "Though I might reconsider the whole strip card idea..." ("angry", "narrow", "worried", "down")
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her @ cheeks blush "I lost pretty quickly..." ("normal", "closed", "base", "mid")
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her @ cheeks blush "It turned out they had been cheating the whole time..." ("normal", "base", "base", "mid")
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gen "Well, cheaters never prosper..." ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "That's not true in this case... they prospered alright." ("open", "happy", "base", "R")
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her "In any case, they seemed... happy, they bought a bunch of things so that makes me..." ("normal", "base", "base", "mid")
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her @ cheeks blush "Happy as well..." ("angry", "closed", "base", "mid")
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gen "A job well done then, I bet the twins are very grateful for your contribution." ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "Thank you." ("annoyed", "happyCl", "base", "mid")
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her "Anyway..." ("base", "base", "base", "mid")
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her "Here's your payment." ("open", "base", "base", "mid")
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call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
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$ states.env.gold += 20
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gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
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$ states.env.gryffindor += 20
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block:
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her ""
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gen "Hello, [name_hermione_genie], how was your day?" ("base", xpos="far_left", ypos="head")
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her "Great, they held a card game tournament today." ("base", "base", "base", "mid")
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gen "Wait, a tournament? How come I wasn't invited?" ("angry", xpos="far_left", ypos="head")
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her "It was students only, obviously..." ("open", "happy", "base", "R")
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gen "Oh... of course." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "There were way more participants than I expected seeing that there was an entry fee." ("base", "closed", "base", "mid")
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gen "Must've been a great prize pool then..." ("base", xpos="far_left", ypos="head")
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her "That's the weird thing. The prize pool only amounted to about half of the total entry fee amount." ("open", "base", "base", "mid")
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her "Apparently... Someone had gone around spreading the rumour that the winner would..." ("normal", "narrow", "worried", "down")
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her @ cheeks blush "Get a go with me if they won the tournament..." ("annoyed", "narrow", "base", "down")
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gen "And did they?" ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "Of course that was never on the table..." ("base", "base", "angry", "mid")
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gen "On a desk then?" ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "Well..." ("annoyed", "base", "base", "mid")
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her @ cheeks blush "The winner did end up standing there with such an expectant look on his face after everyone had left..." ("open", "narrow", "worried", "down")
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gen "..." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "So I told him that whatever he was expecting it wasn't happening." ("angry", "narrow", "angry", "R")
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her "He seemed so disheartened, I felt a bit bad about the whole thing..." ("open", "closed", "angry", "mid")
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her @ cheeks blush "So, since I didn't want to bring his feeling of victory down, I figured since some students had spread the rumour, they'd assume the worst anyway..." ("open", "base", "angry", "mid")
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her @ cheeks blush "So I put my hand down his pants and fiddled around a bit whilst letting the guy get a peek behind my suspenders." ("grin", "base", "angry", "mid")
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gen "Good on you!" ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "You don't think that was a bit much?" ("annoyed", "base", "base", "mid")
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gen "No! That was the right thing to do in that situation." ("grin", xpos="far_left", ypos="head")
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gen "There wasn't a lot you could do about the rumours... Even if nothing had happened, he'd probably lie about it anyway." ("base", xpos="far_left", ypos="head")
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gen "You most likely ended up making that guy's night." ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "More like month... seeing how much he..." ("open", "narrow", "worried", "down")
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her "Anyway..." ("normal", "base", "base", "mid")
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her "Glad you agree." ("base", "happy", "base", "mid_soft")
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her "Here's your payment." ("open", "base", "base", "mid")
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call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
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$ states.env.gold += 20
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gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
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$ states.env.gryffindor += 20
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block:
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$ hermione.set_cum(hair="light")
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her "" ("cum", "narrow", "base", "dead")
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gen "What happened to you?" ("base", xpos="far_left", ypos="head")
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her "What do you mean..." ("open", "narrow", "worried", "mid_soft")
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her @ cheeks blush "Oh, that..." ("base", "narrow", "worried", "down")
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gen "Yes, that..." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "There's a good explanation for this." ("normal", "narrow", "base", "down")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "Go on." ("base", xpos="far_left", ypos="head")
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her @ cheeks blush "Oh, sorry... Well, I was trying out a new sales tactic..." ("open", "happy", "base", "R")
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gen "Something the twins came up with I assume?" ("base", xpos="far_left", ypos="head")
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her "No, I read about it in one of their books, actually." ("grin", "happy", "base", "mid_soft")
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her "Much like how you should always put the most lucrative cheap items at the counter to make the customer..." ("open", "base", "base", "mid")
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gen "Get on with it." ("angry", xpos="far_left", ypos="head")
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her @ cheeks blush "Fine..." ("annoyed", "narrow", "base", "R_soft")
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her @ cheeks blush "I read that by putting the customer in a state of peace and happiness it would make them more susceptible to making hasty decisions." ("smile", "happyCl", "base", "mid")
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gen "Didn't think you'd be interested in such... unorthodox sales tactics..." ("grin", xpos="far_left", ypos="head")
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her @ cheeks blush "I was curious to see if it would work more than anything else." ("base", "closed", "base", "mid")
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her "I tried it out to test the legitimacy of the claims in that book of theirs..." ("open", "base", "base", "mid")
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gen "Of course..." ("base", xpos="far_left", ypos="head")
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gen "And how many times did you test this... theory of yours." ("base", xpos="far_left", ypos="head")
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her "There's no conclusion to be made by just testing a theory once [name_genie_hermione]." ("normal", "closed", "angry", "mid")
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her "Anyway..." ("open", "base", "base", "mid")
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her "Here's your payment." ("open", "base", "base", "mid")
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call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
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$ states.env.gold += 20
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gen "Well done [name_hermione_genie], twenty-five points to Gryffindor." ("base", xpos="far_left", ypos="head")
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$ states.env.gryffindor += 25
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her "Good night, [name_genie_hermione]."
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call her_walk(action="leave")
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$ hermione.equip(her_outfit_last)
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$ hermione.set_cum(None)
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$ states.her.ev.promote_cardgame.helped = True
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call music_block
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jump main_room_menu |