LoafyLemon
40079a4f62
* Enabled colour temperature shader for handjob CG * Fixed syntax errors * Fixed odd jobs menu appearing twice * Fixed speedlines
356 lines
17 KiB
Plaintext
356 lines
17 KiB
Plaintext
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label summon_hermione:
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#play music "music/Chipper Doodle v2.ogg" fadein 1 if_changed
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#play sound "sounds/door.ogg"
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$ states.active_girl = "hermione"
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$ states.her.busy = True
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call update_hermione
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call update_her_tier
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$ renpy.checkpoint(hard=True)
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# Clothes Events
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call hermione_summon_setup
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label hermione_requests:
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# Reset
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call reset_menu_position
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her "" (xpos="base",ypos="base")
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menu:
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.her.mood > 0:
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her "I have nothing to say to you sir..."
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jump hermione_requests
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call hermione_chitchat
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jump hermione_talk
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"-Tutoring-" (icon="interface/icons/small/book.webp") if not game.daytime and states.her.ev.tutoring.stage < 15: #14 is last level.
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if states.her.mood >=1 and states.her.mood < 3:
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her "I'm sorry, maybe tomorrow..."
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jump hermione_requests
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elif states.her.mood >=3 and states.her.mood < 10:
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her "I am not in the mood today..."
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jump hermione_requests
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elif states.her.mood >= 10 and states.her.mood < 20:
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her "Absolutely not, [name_genie_hermione]."
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her "I {i}might{/i} consider it once you've said sorry..."
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jump hermione_requests
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elif states.her.mood >=20:
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her "After what you did, [name_genie_hermione]?"
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her "I don't think so..."
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jump hermione_requests
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else:
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jump hg_tutor_start
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"-Tutoring-" (icon="interface/icons/small/book.webp", style="disabled") if game.daytime and states.her.ev.tutoring.stage < 15:
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nar "Tutoring is available during the night only."
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jump hermione_requests
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"-Sexual favours-" (icon="interface/icons/small/condom.webp") if states.her.favors_unlocked:
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if states.her.mood >=1 and states.her.mood < 3:
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her "I'm sorry, [name_genie_hermione], Maybe some other time..." ("annoyed", "base", "base", "R")
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jump hermione_requests
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elif states.her.mood >= 3 and states.her.mood < 10:
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her "I don't feel like it today..." ("open", "closed", "base", "mid")
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her "Maybe some other time..." ("normal", "closed", "base", "mid")
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her "" ("normal", "base", "base", "mid")
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jump hermione_requests
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elif states.her.mood >= 10 and states.her.mood < 20:
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her "No thank you..." ("angry", "narrow", "base", "mid")
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jump hermione_requests
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elif states.her.mood >= 20 and states.her.mood < 30:
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her "After what you did, [name_genie_hermione]?" ("angry", "narrow", "annoyed", "mid")
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her "I don't think so..." ("disgust", "narrow", "annoyed", "mid")
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jump hermione_requests
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elif states.her.mood >= 30 and states.her.mood < 40:
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her "You can't be serious!" ("angry", "narrow", "angry", "mid")
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jump hermione_requests
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elif states.her.mood >= 40:
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her "Is this some twisted joke to you, sir?!" ("angry", "squint", "angry", "mid")
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her "After what you did I don't feel like doing this ever again!" ("disgust", "base", "angry", "mid")
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jump hermione_requests
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else:
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jump hermione_favor_menu
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.her.wardrobe_unlocked: # Unlocks after first summoning her.
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hide hermione_main with d1
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call wardrobe
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jump hermione_requests
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"-Let's Duel-" (icon="interface/icons/small/cards.webp") if states.sna.ev.cardgame.stage >= 2:
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jump hermione_cardgame_menu
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"-Give Item-" (icon="interface/icons/small/gift.webp") if states.her.favors_unlocked:
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hide hermione_main with d1
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call gift_menu
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jump hermione_requests
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"-Dismiss her-":
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stop music fadeout 3.0
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if game.daytime:
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if states.her.mood >=3 and states.her.mood < 7:
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her "..............................."
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elif states.her.mood >=7:
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her "*Humph*!..."
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else:
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her "Oh, alright. I will go to classes then."
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else:
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if states.her.mood >=3 and states.her.mood < 7:
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her "..............................."
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elif states.her.mood >=7:
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her "*Tch*..."
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else:
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her "Oh, alright. I will go to bed then."
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play sound "sounds/door.ogg"
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jump end_hermione_event
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label hermione_level_up(tier=None):
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if tier == 1:
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menu:
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"Would you like to increase Hermione's {i}favour tier{/i} now?"
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"-Yes, increase her tier-":
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pass
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"-No, stay on her current tier-":
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return
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elif tier == 2:
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gen "(I wonder if she's ready for some more advanced favours now...)" ("base", xpos="far_left", ypos="head")
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elif tier == 3:
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gen "(...)" ("base", xpos="far_left", ypos="head")
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gen "(Would she know what a handjob is...?)" ("base", xpos="far_left", ypos="head")
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elif tier == 4:
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gen "(I wonder if I can get her to suck me off today...)" ("base", xpos="far_left", ypos="head")
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gen "(I'm dying to feel that mouth around my cock!)" ("angry", xpos="far_left", ypos="head")
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elif tier == 5:
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gen "(Yes, I think it's time...)" ("base", xpos="far_left", ypos="head")
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gen "(I'm gonna put my \"P\" in her \"V\"!)" ("grin", xpos="far_left", ypos="head")
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$ states.her.tier = tier+1
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$ her_level_up = None
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$ states.her.mood = 0
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pause.5
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nar "Hermione has reached {i}favour tier{/i} [states.her.tier]!"
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call update_her_tier
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return
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label hermione_favor_menu:
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if not is_in_lead(gryffindor):
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label .skip_points_check:
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if her_level_up != None:
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call tutorial("milestones")
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if her_level_up != None:
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call hermione_level_up(tier=her_level_up)
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jump hermione_favor_menu
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"-Personal favours-" (icon="interface/icons/small/heart_red.webp"):
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label .favors:
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call tutorial("hearts")
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$ result = show_events_menu(hermione_favors)
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if result == "disabled":
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"You haven't unlocked this favor opportunity yet."
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jump .favors
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elif result == "exit":
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jump .skip_points_check
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else:
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$ result.start()
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"-Public requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime:
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nar "Public requests are available during the day only."
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jump .skip_points_check
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"-Public requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime:
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label .requests:
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if states.her.public_level >= 16 and not "public" in states.her.ev.yule_ball.variant:
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# Public whore ending choice
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$ renpy.choice_for_skipping()
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$ renpy.music.set_volume(0.5, 1.0)
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nar "Attention!{w=1.0} If you continue tarnishing Hermione's reputation you will lock yourself towards certain game ending. (Public route)"
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menu:
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nar "Do you wish to continue?\n{size=-4}(You won't be asked again){/size}"
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"Yes, I do.":
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$ renpy.music.set_volume(1.0, 1.0)
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$ states.her.ev.yule_ball.variant = "public"
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"No, go back.":
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$ renpy.music.set_volume(1.0, 1.0)
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jump .skip_points_check
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$ result = show_events_menu(hermione_requests)
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if result == "disabled":
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"You haven't unlocked this request opportunity yet."
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jump .requests
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elif result == "exit":
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jump .skip_points_check
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else:
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$ result.start()
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"-Odd Jobs-" (icon="interface/icons/small/gold.webp") if game.daytime:
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label .odd_jobs:
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$ result = show_events_menu(hermione_jobs, report_progress=False)
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if result == "disabled":
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"You haven't unlocked this job opportunity yet."
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jump .odd_jobs
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elif result == "exit":
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jump .skip_points_check
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else:
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$ result.start()
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"-Odd Jobs-" (icon="interface/icons/small/gold.webp", style="disabled") if not game.daytime:
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nar "Public requests are available during the day only."
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jump .skip_points_check
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"-Public Shaming-" (icon="interface/icons/small/star_pink.webp", style="disabled") if not game.daytime:
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nar "Public Shaming events are available during the day only."
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jump .skip_points_check
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"-Public Shaming-" (icon="interface/icons/small/star_pink.webp")if game.daytime:
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label not_now_ps:
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python:
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menu_choices = []
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for i in hg_ps_list:
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if i.tier > states.her.tier:
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menu_choices.append(gui.menu_item("-Vague idea-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump .skip_points_check
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elif result == "vague":
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call favor_not_ready
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jump not_now_ps
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else:
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$ renpy.jump(result)
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"-Never mind-":
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jump hermione_requests
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else:
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if states.her.favors_convinced_stage:
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her "We're in the lead already..." ("base", "base", "base", "mid_soft", trans=d3)
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if states.her.level >=22 and states.her.favors_convinced_stage == 2:
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random:
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her "But I'll do anything for you, [name_genie_hermione]..." ("smile", "happy", "base", "mid")
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her "But if you really need it, I may as well..." ("smile", "happy", "base", "mid")
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her "But I'll do it anyway..." ("smile", "happy", "base", "mid")
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jump .skip_points_check
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elif states.her.level >=20 and states.her.favors_convinced_stage == 2:
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random:
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her "But an even bigger lead wouldn't hurt, I suppose..." ("base", "happy", "base", "mid")
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her "But since you've been helping me earn points for my house, I'll do it anyway..." ("base", "happy", "base", "mid")
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her "But since I'm already here, I might as well do it..." ("base", "happy", "base", "mid")
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jump .skip_points_check
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elif states.her.level >=18 and states.her.favors_convinced_stage == 2:
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random:
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her "Although, considering what you said before... I'll do it anyway." ("soft", "wink", "base", "mid")
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her "Although, I suppose another house may catch up... Okay, I'll do it." ("soft", "wink", "base", "mid")
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her "Although, an ever bigger lead would really show the Slytherins which house is the best." ("base", "wink", "base", "mid")
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jump .skip_points_check
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elif states.her.level >=16:
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her "I have told you before, [name_genie_hermione], it was just a one time thing..." ("open", "happy", "base", "mid")
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gen "What about tomorrow though?" ("base", xpos="far_left", ypos="head")
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her "What about tomorrow?" ("base","squint", "base", "mid")
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gen "I made a graph detailing the current daily average points Slytherin gain... It doesn't look that great." ("grin", xpos="far_left", ypos="head")
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gen "Just think about it." ("base", xpos="far_left", ypos="head")
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jump hermione_favors_convinced_check
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else:
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her "The Gryffindor house is in the lead. I don't need to do this." ("base", "base", "base", "mid_soft", trans=d3)
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if states.her.level >= 15:
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menu:
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"-Change her mind-":
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gen "Are you sure it's not within your house best interests?" ("base", xpos="far_left", ypos="head")
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her "What do you mean?" ("soft", "happy", "base", "mid")
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gen "Think about the future..." ("grin", xpos="far_left", ypos="head")
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label hermione_favors_convinced_check:
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if states.her.level >=20:
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gen "If you do it now it could secure--" ("base", xpos="far_left", ypos="head")
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her "I'll do it!" ("angry", "happy", "base", "mid")
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gen "Just like that?!" ("base", xpos="far_left", ypos="head")
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her "Yes... Just like that." ("base", "closed", "base", "mid")
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gen "That's my girl!" ("grin", xpos="far_left", ypos="head")
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$ states.her.favors_convinced_stage = 2
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jump .skip_points_check
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gen "If you do it, you could secure the win for your house you know..." ("base", xpos="far_left", ypos="head")
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if states.her.level >=18:
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her "You really know how to talk me through, [name_genie_hermione]." ("soft", "narrow", "worried", "down")
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her "Okay I agree." ("open", "narrow", "base", "down")
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$ states.her.favors_convinced_stage = 2
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jump .skip_points_check
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elif states.her.level >=16 and not states.her.favors_convinced_stage == 1:
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her "I guess you're right..." ("open", "happy", "base", "mid_soft")
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her "I'll do it... But just this once okay?" ("grin", "happyCl", "base", "mid")
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$ states.her.favors_convinced_stage = 1
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jump .skip_points_check
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else:
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her "I could..." ("soft", "narrow", "base", "mid_soft")
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her "But I don't want to." ("normal", "closed", "base", "mid")
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jump hermione_requests
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"-Forget it-":
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pass
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else:
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if states.sna.level <= 10:
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gen "What do you mean in the lead?" ("base", xpos="far_left", ypos="head")
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gen "Explain yourself, [name_hermione_genie]!" ("angry", xpos="far_left", ypos="head")
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her "With the current points distribution, I am certain getting the house cup for Gryffindor will be just a formality." ("smile", "closed", "base", "mid")
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her "Thank you, [name_genie_hermione], but I don't need any more points." ("smile", "base", "base", "mid")
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call tutorial("points")
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gen "(That little...)" ("angry", xpos="far_left", ypos="head")
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gen "(Perhaps I should hangout with that Snape dude tonight, he might know what to do.)" ("base", xpos="far_left", ypos="head")
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her "Do you need anything else, [name_genie_hermione]?" ("smile", "base", "base", "mid")
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else:
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gen "Right..." ("base", xpos="far_left", ypos="head")
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call tutorial("points")
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gen "(I guess another hangout with Snape is in order.)" ("base", xpos="far_left", ypos="head")
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jump hermione_requests
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label update_her_tier:
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python:
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if states.her.tier == 1 and states.her.level >= 3:
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# Trigger: None
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her_level_up = 1
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elif states.her.tier == 2 and states.her.level >= 9 and states.her.status.voyer == True:
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# Trigger: Caught/saw Genie masturbate for the first time.
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her_level_up = 2
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elif states.her.tier == 3 and states.her.level >= 12 and states.her.status.stripping == True:
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# Trigger: After she has stripped completely for Genie.
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her_level_up = 3
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elif states.her.tier == 4 and states.her.level >= 18 and states.her.ev.give_me_a_handy.cock_kiss == True:
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# Trigger: Kissed Genie's dick during HJ favour.
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her_level_up = 4
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elif states.her.tier == 5 and states.her.level >= 21 and states.her.status.blowjob == True:
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# Trigger: First BJ
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her_level_up = 5
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return
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