* Added `sound` sfx channel * Refactored and unified sound & music calls * Fixed missing sounds in astoria events * Removed hide_screens label (Redundant) * Removed play_music, play_sound call labels
284 lines
11 KiB
Plaintext
284 lines
11 KiB
Plaintext
define ast_requirements = {
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"category upper undergarment": 5,
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"category lower undergarment": 5,
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"category piercings & tattoos": 16,
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"touch head": 4,
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"touch breasts": 12,
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"touch vagina": 18,
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"unequip panties": 15,
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"unequip bra": 15,
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"unequip top": 3,
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"unequip bottom": 3,
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}
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define ast_responses = {
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"category_fail": "ast_reaction_category_fail",
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"equip": "ast_reaction_equip",
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"equip_fail": "ast_reaction_equip_fail",
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"unequip": "ast_reaction_unequip",
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"unequip_fail": "ast_reaction_unequip_fail",
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"touch": "ast_reaction_touch",
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"touch_fail": "ast_reaction_touch_fail",
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"equip_outfit": "ast_reaction_equip_outfit",
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"equip_outfit_fail": "ast_reaction_equip_outfit_fail",
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"blacklist": "ast_reaction_blacklist",
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"fallback": "ast_reaction_fallback",
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}
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label ast_reaction_category_fail(category):
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if category == "upper undergarment":
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ast "Good one sir!" ("smile", "narrow", "base", "mid")
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gen "I wasn't--" ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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elif category == "lower undergarment":
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ast "Why would I do that?" ("base", "narrow", "angry", "R")
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gen "I don't know, why wouldn't you do it?" ("base", xpos="far_left", ypos="head")
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ast "..." ("base", "narrow", "base", "down")
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elif category == "piercings & tattoos":
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ast "Sounds awesome but you'll just make it something stupid." ("angry", "narrow", "base", "R")
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gen "I'd never..." ("base", xpos="far_left", ypos="head")
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ast "Lies..." ("clench", "base", "base", "mid")
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return
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label ast_reaction_touch(what):
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if what == "head":
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$ mouse_headpat()
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random:
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block:
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ast "Whatever..." ("base", "base", "base", "down")
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block:
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ast "I'm only letting you do this cause you didn't snitch on me..." ("open", "closed", "base", "mid")
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gen "Sure..." ("base", xpos="far_left", ypos="head")
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block:
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ast "What's this obsession with petting coming from?" ("open", "narrow", "base", "L")
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gen "*Err*..." ("base", xpos="far_left", ypos="head")
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ast "When people called you eccentric I didn't think they meant bonkers mad..." ("clench", "closed", "base", "down")
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elif what == "breasts":
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$ mouse_heart()
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random:
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block:
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ast "You're really enjoying that aren't you?" ("base", "narrow", "base", "mid")
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ast "Well I guess you're just a man after all..." ("open", "closed", "base", "mid")
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block:
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ast "Hey!" ("clench", "base", "base", "mid")
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gen "What?" ("base", xpos="far_left", ypos="head")
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ast "..." ("grin", "narrow", "base", "L")
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block:
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ast "Gross..." ("annoyed", "narrow", "base", "mid")
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elif what == "vagina":
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$ mouse_heart()
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random:
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block:
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ast "What do you think you're doing?" ("clench", "base", "base", "mid", cheeks="blush")
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gen "Kissing you?" ("base", xpos="far_left", ypos="head")
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ast "Surely that's against some rule..." ("annoyed", "base", "base", "R")
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gen "Worried about rule breaking all of a sudden are we?" ("base", xpos="far_left", ypos="head")
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ast "No..." ("base", "narrow", "base", "mid")
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block:
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ast "Aren't you a bold one..." ("base", "narrow", "base", "mid")
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block:
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ast "Thought you could slip past my wards did you?" ("clench", "base", "base", "mid")
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ast "I'll have you know I felt none of that!" ("open", "closed", "base", "mid", cheeks="blush")
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return
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label ast_reaction_touch_fail(what):
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if what == "head":
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$ mouse_slap()
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random:
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block:
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ast "Hey!" ("annoyed", "base", "angry", "mid")
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block:
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ast "I'm not your pet, [name_genie_astoria]..." ("clench", "base", "base", "mid")
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block:
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ast "Oh sorry, my hand slipped." ("annoyed", "closed", "angry", "mid")
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block:
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ast "Do that again and you'll regret it..." ("base", "base", "base", "mid")
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block:
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ast "Stop..." ("base", "base", "base", "mid")
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block:
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ast "Don't!" ("clench", "base", "base", "mid")
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$ mouse_slap()
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ast "Don't!{fast} Do!" ("clench", "narrow", "base", "mid")
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$ mouse_slap()
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ast "Don't! Do!{fast} That!" ("scream", "narrow", "angry", "mid")
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$ mouse_slap()
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ast "Don't! Do! That!{fast} Again!" ("scream", "closed", "angry", "mid")
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$ mouse_slap()
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play sound "sounds/kick.ogg"
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with hpunch
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pause 1.0
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gen "(Ouch, that hurt!)" ("angry", xpos="far_left", ypos="head")
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elif what == "breasts":
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$ mouse_slap()
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random:
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block:
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ast "Hey, cut that out!" ("angry", "narrow", "base", "mid")
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block:
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ast "Ouch, that hurts..." ("base", "base", "angry", "mid")
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block:
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ast "Hey, no nipple twisters..." ("clench", "base", "base", "mid")
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block:
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ast "Bad Touch!" ("upset", "closed", "base", "mid")
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block:
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ast "*EEEH* Don't you have better things to do?" ("scream", "closed", "angry", "mid")
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block:
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ast "{size=+5}What are you doing?{/size}" ("scream", "narrow", "angry", "L")
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block:
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ast "Stop that!" ("upset", "narrow", "base", "mid")
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elif what == "vagina":
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$ mouse_slap()
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random:
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block:
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ast "Hey, that's private property." ("base", "narrow", "angry", "down")
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block:
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ast "Get your filthy hands off me, [name_genie_astoria]." ("upset", "narrow", "base", "mid")
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block:
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ast "Stop it, you creep." ("annoyed", "narrow", "angry", "R")
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block:
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ast "Why would you do that... nasty old man..." ("clench", "narrow", "base", "L")
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block:
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ast "Don't touch me..." ("clench", "base", "base", "mid")
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block:
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ast "Don't be gross, [name_genie_astoria]." ("base", "base", "base", "mid")
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block:
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ast "..." ("clench", "closed", "base", "mid")
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return
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label ast_reaction_equip(item):
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### Add specific clothing reactions here.
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# if item == <DollCloth Object>:
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# ast "This <specific item description> looks awesome! I'll wear this <specific item description> with pride!"
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return
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label ast_reaction_equip_fail(item):
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### Add specific clothing reactions here.
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# if item == <DollCloth Object>:
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# ast "I won't wear <specific item description> because!"
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# else:
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# <indent code below to be used as a fallback>
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random:
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block:
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ast "*Nuh-uh*, I'm not putting that on." ("clench", "closed", "base", "mid")
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block:
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ast "*Pfff* You want me to wear that? In your dreams old man..." ("annoyed", "narrow", "angry", "R")
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block:
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ast "Don't be such a creep, thanks but no thanks." ("upset", "narrow", "base", "mid")
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return
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label ast_reaction_unequip(item):
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### Example
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# if item.type == "panties":
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# if ast_whoring > 15:
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# ast "You want to see my snatch?"
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# ast "You got it [name_genie_hermione]!"
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#
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return
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label ast_reaction_unequip_fail(item):
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if item.type == "panties":
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ast "Like hell! Take off your own panties old man..." ("clench", "closed", "base", "mid")
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show screen blkfade
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with d5
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play sound "sounds/zipper.ogg"
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ast "W-What are you doing?!" ("scream", "narrow", "angry", "L")
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play sound "sounds/kick.ogg"
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with hpunch
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pause 0.5
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ast "Oh my god-- is that...?!" ("upset", "narrow", "base", "mid")
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gen "..." ("grin", xpos="far_left", ypos="head")
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$ mouse_slap()
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with vpunch
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hide screen blkfade
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with d5
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gen "Did you really have to slap me?" ("angry", xpos="far_left", ypos="head")
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ast "You deserved it you perverted... Pervert!" ("scream", "closed", "angry", "mid")
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elif item.type == "bra":
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ast "Why would you even suggest that?" ("clench", "closed", "base", "mid")
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elif item.type == "top":
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ast "Ha! Keep dreaming old man!" ("smile", "narrow", "base", "mid")
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elif item.type == "bottom":
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ast "My bottoms stay where they are and that's final!" ("annoyed", "narrow", "angry", "R")
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return
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label ast_reaction_equip_outfit(item):
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### Add specific Outfit reactions here.
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# if item == <DollOutfit Object>:
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# ast "This <specific item description> looks awesome! I'll wear this <specific item description> with pride!"
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# TODO: Blacklist fallbacks have to be added.
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return
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label ast_reaction_equip_outfit_fail(item):
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### Add specific Outfit reactions here.
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# if item == <DollOutfit Object>:
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# ast "I won't wear <specific item description> because!"
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# else:
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# <indent code below to be used as a fallback>
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ast "That's way beyond what I would consider dignified." ("annoyed", "narrow", "angry", "R")
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if susan_unlocked:
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ast "Consider asking Susan instead." ("base", "narrow", "base", "mid")
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ast "I'm sure she'd enjoy wearing it for you, that cow." ("smile", "narrow", "base", "R")
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return
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label ast_reaction_blacklist(item):
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ast "Aren't you demanding too much, [name_genie_astoria]?" ("annoyed", "narrow", "base", "R")
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if "top" in item.blacklist and astoria.is_worn("top"):
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ast "My topmost garment won't work with that." ("upset", "base", "base", "mid")
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if "bottom" in item.blacklist and astoria.is_worn("bottom"):
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ast "Wearing bottoms with this would be a fashion-crime." ("clench", "base", "base", "mid")
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if "bra" in item.blacklist and astoria.is_worn("bra"):
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ast "I'd have to take off my bra." ("base", "base", "base", "down")
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if "panties" in item.blacklist and astoria.is_worn("panties"):
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ast "How do I even wear panties with that?" ("annoyed", "base", "base", "down")
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ast "This is stupid..." ("base", "base", "base", "mid")
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if susan_unlocked:
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gen "Perhaps I'll ask Susan instead--" ("base", xpos="far_left", ypos="head")
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ast "J-Just give me that!" ("annoyed", "base", "base", "L")
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return
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label ast_reaction_fallback(item):
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if ast_whoring < get_character_requirement("astoria", "unequip top") and not "top" in astoria.blacklist and not item.type == "top":
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$ astoria.equip(ast_top_school1)
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if ast_whoring < get_character_requirement("astoria", "unequip bottom") and not "bottom" in astoria.blacklist and not item.type == "bottom":
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$ astoria.equip(ast_bottom_skirt1)
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if ast_whoring < get_character_requirement("astoria", "unequip bra") and not "bra" in astoria.blacklist and not item.type == "bra":
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$ astoria.equip(ast_bra_basic1)
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if ast_whoring < get_character_requirement("astoria", "unequip panties") and not "panties" in astoria.blacklist and not item.type == "panties":
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$ astoria.equip(ast_panties_basic1)
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ast "Just give me a second, I need to get my clothes back in order." ("open", "base", "base", "R")
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ast "" ("base", "base", "base", "mid")
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return
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