LoafyLemon
860212b5e1
* Added new Genie Stripper Santa Outfit. * Added experimental Genie Outfit cheat. * Refactored santa speaker to utilize a single `gen` speaker and applied the change to all affected events. * Improved base Genie model, the default robes outfit and image creation code.
197 lines
6.1 KiB
Plaintext
197 lines
6.1 KiB
Plaintext
label a_christmas_tale_rewards:
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if not card_exist(unlocked_cards, card_santa):
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call give_reward("You have received a special card as a gift!", "images/cardgame/t1/special/santa_v1.webp")
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$ unlocked_cards += [card_santa]
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if not xmas_phoenix_ITEM.owned:
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$ xmas_phoenix_ITEM.owned = 1
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$ xmas_owl_ITEM.owned = 1
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$ xmas_fireplace_ITEM.owned = 1
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$ xmas_lights_ITEM.owned = 1
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$ xmas_wreaths_ITEM.owned = 1
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$ xmas_giftchair_ITEM.owned = 1
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call give_reward("Christmas decorations have been unlocked!", gift="interface/icons/xmas_wreaths.webp")
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return
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label a_christmas_tale:
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# Setup
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$ fireplace_OBJ.foreground = "fireplace_fire"
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$ phoenix_OBJ.decoration = xmas_phoenix_ITEM
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$ owl_OBJ.decoration = xmas_owl_ITEM
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$ fireplace_OBJ.decoration = xmas_fireplace_ITEM
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stop weather
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$ game.daytime = False
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$ game.weather = "snow"
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call room("main_room")
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call play_music("stop")
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call gen_chibi("hide")
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show screen blkfade
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with d5
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centered "{size=+7}{color=#cbcbcb}A Christmas tale{/color}{/size}"
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hide screen blkfade
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with d5
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call play_music("anguish")
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show screen bld1
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with d3
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nar "It was the night before Christmas, with excitement at the school."
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nar "But the headmaster's room empty, now where is that fool?"
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nar "The stockings were hung by the chimney with care."
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nar "But no genie to be found. As if he'd never been there."
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hide screen bld1
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with d3
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pause.8
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call play_sound("door")
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call sna_chibi("stand","door","base")
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with d5
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pause.8
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show screen bld1
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with d3
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nar "Severus then entered, all flustered and spent."
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call sna_walk("mid", "base")
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pause.2
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sna "Genie? Where are you... I came here, to vent..." (face="snape_03", ypos="head")
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nar "He wondered if the genie had found a way home..."
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sna "Seems like a normal Christmas, spent all alone..." (face="snape_06")
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nar "But then a crash and a bang from the chimney was heard."
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call play_sound("bump")
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call sna_chibi("stand","mid","base",flip=True)
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with d3
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pause.2
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sna "What the fuck was that, some kind of bird?" (face="snape_14")
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nar "With a snap and a crackle, and a strong blinding light."
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call play_sound("bump")
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$ fireplace_OBJ.foreground = None
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# Teleport Santa Genie into the fireplace
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show screen genie_santa_chibi(620, 150)
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call teleport((620+75, 420))
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pause.8
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nar "A figure appeared, in the most silent of nights."
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pause.2
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# Turn around
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show screen genie_santa_chibi(620, 150, True)
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with d3
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pause.2
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show screen bld1
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with d3
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gen santa "Oh hello there my friend." ("base", xpos="far_left", ypos="head")
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nar "Said the figure at last."
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gen "I thought you might be here, but where's that genie?" ("base", xpos="far_left", ypos="head")
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sna "..." (face="snape_25")
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gen "Blast..." ("base", xpos="far_left", ypos="head")
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sna "Genie..." (face="snape_24")
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nar "Said the teacher."
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sna "You're not fooling me." (face="snape_24")
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sna "Have you been drinking again?" (face="snape_25")
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sna "And I don't mean drinking tea." (face="snape_29")
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gen "I don't know what you mean." ("base", xpos="far_left", ypos="head")
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nar "Said the large bearded man..."
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gen "I'm Santa of course." ("grin", xpos="far_left", ypos="head")
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gen "I bring presents..." ("grin", xpos="far_left", ypos="head")
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gen "That's the plan!" ("grin", xpos="far_left", ypos="head")
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pause.8
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nar "After silence and confusion then Severus said..."
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sna "Well, just get it over with so I can go back to bed." (face="snape_09")
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gen "Now boy where's your spirit, it's Christmas is it not?" ("base", xpos="far_left", ypos="head")
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sna "Now genie, look here..." (face="snape_24")
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nar "But then he froze on the spot."
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hide screen bld1
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# Teleport away
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call gen_chibi("hide")
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call teleport((620+75, 420))
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with d3
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pause.5
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show screen bld1
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with d3
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nar "The man had then vanished, without even a trace.."
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hide screen bld1
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with d3
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pause.2
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call sna_chibi("stand","mid","base",flip=False)
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with d3
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pause.5
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call sna_chibi("stand","mid","base",flip=True)
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with d3
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pause.8
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sna "I thought he couldn't use magic..." (face="snape_05")
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nar "You should've seen the look on Snape's face."
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hide screen bld1
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with d3
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call sna_chibi("hide")
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with d3
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call sna_chibi("stand",570,190+250,flip=True)
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with d3
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pause.5
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show screen bld1
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with d3
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nar "With only a gift left where he had stood, should he open or should he wait?"
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sna "My first present since childhood..." (face="snape_04")
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nar "As he peeled back the wrapping he just stood there in shock."
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sna "Where on earth did he get this?" (face="snape_03")
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nar "Then suddenly..."
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call play_sound("knocking")
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nar "A knock."
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"Snape are you in there, I think I lost my keys."
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sna "The door is open, you fool." (face="snape_08", xpos="base", ypos="base")
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nar "His voice... now just a wheeze."
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call play_sound("knocking")
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nar "The genie knocked again. The mutter, he hadn't heard."
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sna "" (face="snape_06")
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nar "Now Snape saying nothing, not even a word."
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show screen snape_picture_frame
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with d5
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nar "A picture we then see as it's our time to depart."
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sna "" (face="snape_23")
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nar "As sadness turned to joy in the cold teachers heart."
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call ctc
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hide screen snape_picture_frame
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hide snape_main
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with d5
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pause.8
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gen "Happy Holidays." ("grin", xpos="far_left", ypos="head")
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show screen blkfade
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with d9
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pause 2
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$ renpy.end_replay()
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# Screen with Genie dressed as Santa (only used in Christmas tale)
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screen genie_santa_chibi(x, y, flip=False):
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tag genie_chibi
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zorder 2
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add "characters/misc/santa/santa_chibi.webp" pos (x,y) zoom 0.5 xzoom (-1 if flip else 1)
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screen snape_picture_frame():
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add "characters/snape/main/picture_frame.webp" xpos snape_xpos ypos snape_ypos xzoom snape_flip zoom 0.5 xoffset -50
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zorder snape_zorder+1
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