Gouvernathor
b3c16ff0d7
big work what was reliable before is now not, in recent versions of renpy, which is why we added that new config (which I put in say.rpy, but it can be moved somewhere else) Also fixes the game_menu's title position, incidentally some changes are incompatible with my diary and achievement branches, respectively, they will need to be merged with a bit of manual care
439 lines
24 KiB
Plaintext
439 lines
24 KiB
Plaintext
default stats_show_locked = False
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define her_whoring_word_list = ("Pure", "Naive", "Curious", "Naughty", "Perverse", "Immoral", "Slutty", "Shameless", "Cumslut", "Total Cumslut", "Shameless Cumslut")
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define her_reputation_word_list = ("Teacher's pet", "School star", "good girl", "minx", "slutty schoolgirl", "easy lay", "whore", "slut for sex", "gryffindor whore", "school cumdump", "mudblood cumdump")
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#$ slutWords = ["Teacher's pet", "School star", "good girl", "headmaster's pet", "slutty schoolgirl", "slut", "headmaster's slut", "daddy's girl", "gryffindor slut", "Dumbledore's whore", "Dumbledore's cumdump"]
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define her_tutoring_word_list = ("Not started", "naive", "tempted", "curious", "tainted", "eager", "sinful", "perverted", "corrupted", "depraved", "shattered")
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define her_mood_word_list = ("Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry")
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#$ ast_cuteness_word_list = ["Ugly Duckling", "Swot", "", "", "", "", "", "Cutypie", "", "", ""]
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define ast_mood_word_list = ("Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry")
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define cho_whoring_word_list = ("Incorruptible", "Focused", "Resilient", "Bi-Curious", "Naughty", "Immoral", "Perverse", "Slutty", "Shameless", "Cumslut", "Shameless Cumslut")
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define cho_reputation_word_list = ("Tomboy", "Team Player", "Quidditch Star", "Flying Ace", "Minx", "Manipulative", "Exploiting", "Cheater", "Team's Cumdump", "Quidditch Whore", "Cheating Slut")
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define cho_mood_word_list = ("Cheerful", "Reluctant", "Gloomy", "Stern", "Slightly Annoyed", "Annoyed", "Upset", "Outraged", "Mad", "Angry", "Very Angry")
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# $ sna_support_word_list = ["Tight-Arse", "Miser", "Stingy", "Sparing", "Adequate", "Loose", "Easy", "Generous", "Frivolous", "Excessive", "Exorbitant"]
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define sna_friendship_word_list = ("Unknown", "Colleague", "Confidant", "Trusted", "Acquaintance", "Friend", "Good friend", "Homie", "If I had to pick a dude...", "BFF", "Bros")
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define ton_reputation_word_list = ("Teacher", "Bore", "Weirdo", "A Bit Nutty", "Easy Going", "Tart", "Naughty Teacher", "Slutty Teacher", "Slag", "Shameful", "Disgrace")
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# $ ton_support_word_list = ["Undecided", "Modest", "Candid", "Unbiased", "Positive", "Fair", "Neutral", "Biased", "Scummy", "Cruel", "Heartless"]
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define ton_friendship_word_list = ("Unknown", "inferior", "employee", "advisor", "trusted advisor", "Acquaintance", "friend", "Girlfriend", "Partner in crime", "Bonnie & Clyde", "Master & Slave")
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#$ ton_sluttiness_word_list = ["Masochist", "Disgrace", "Street Whore", "Harlot", "Tart", "Sexually open", "Naughty Teacher", "Easy Going", "Professor", "Bore", "Nun"]
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label stats:
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$ gui.in_context("stats_menu")
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jump main_room_menu
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define stats_categories_sorted = ("Genie", "Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan") #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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# Stats dictionary
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define stats_dict = {
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"Genie": {"ico": "genie", "name": "Genie", "sex": "Yes", "height": "6.2ft", "weight": "200lb", "job": "Headmaster", "hates": "Lamps", "likes": "Tits"},
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"Snape": {"ico": "snape", "name": "Severus Snape", "sex": "Male", "height": "5.9ft", "weight": "155lb", "job": "Teacher", "hates": "Everyone", "likes": "Rain"},
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"Tonks": {"ico": "tonks", "name": "Nymphadora Tonks", "sex": "Fluid", "height": "5.6ft", "weight": "130lb", "job": "Teacher", "hates": "Pineapple Pizza", "likes": "Girls"},
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"Hermione": {"ico": "hermione", "name": "Hermione Granger", "sex": "Female", "height": "5.2ft", "weight": "126lb", "job": "Student", "hates": "Slytherin", "likes": "Books"},
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"Cho": {"ico": "cho", "name": "Cho Chang", "sex": "Female", "height": "5.1ft", "weight": "122lb", "job": "Student", "hates": "Hermione", "likes": "Winning"},
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"Luna": {"ico": "luna", "name": "Luna Lovegood", "sex": "Female", "height": "5.2ft", "weight": "117lb", "job": "Student", "hates": "Wrackspurts", "likes": "{size=-2}Magical creatures{/size}"},
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"Astoria": {"ico": "astoria", "name": "Astoria Greengrass", "sex": "Female", "height": "5.0ft", "weight": "102lb", "job": "Student", "hates": "Rules", "likes": "Breaking them"},
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"Susan": {"ico": "susan", "name": "Susan Bones", "sex": "Female", "height": "5.1ft", "weight": "135lb", "job": "Student", "hates": "Chores", "likes": "You {size=-4}Secretly..{/size}"}
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}
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label stats_menu(xx=150, yy=90):
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$ renpy.dynamic(
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### Hermione ###
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# Whoring
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her_whoring_word = her_whoring_word_list[int(min(states.her.level, 24)/2.4)],
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# Reputation
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her_reputation_word = her_reputation_word_list[int(min(states.her.public_level, 24)/2.4)],
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# Tutoring
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her_tutoring_word = her_tutoring_word_list[int(states.her.ev.tutoring.stage/1.5)],
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# Mood
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her_mood_word = her_mood_word_list[int(min(states.her.mood, 10)/1.0)],
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### Astoria ###
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#call astoria_clothing_level
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#ast_cuteness_word = ast_cuteness_word_list[int(ast_clothing_level/10)],
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# Mood
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ast_mood_word = ast_mood_word_list[int(min(states.ast.mood, 10)/1.0)],
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### Cho ###
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# Whoring
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cho_whoring_word = cho_whoring_word_list[int(min(states.cho.level, 24)/2.4)],
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# Reputation
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cho_reputation_word= cho_reputation_word_list[int(min(states.cho.public_level, 24)/2.4)],
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# Mood
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cho_mood_word = cho_mood_word_list[int(min(states.cho.mood, 10)/1.0)],
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### Snape ###
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# # Support
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# sna_support_word = sna_support_word_list[int(min(sna_support, 15)/1.5)],
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# Friendship
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sna_friendship_word = sna_friendship_word_list[int(min(states.sna.level, 100)/10)],
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### Tonks ###
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# Reputation
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ton_reputation_word = ton_reputation_word_list[int(min(states.ton.public_level, 24)/2.4)],
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# Support
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# ton_support_word = ton_support_word_list[int(min(ton_support, 12)/1.2)],
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# Friendship
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ton_friendship_word = ton_friendship_word_list[int(min(states.ton.level, 100)/10)],
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#ton_sluttiness_word = ton_sluttiness_word_list[int(ton_clothing_level/10)],
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)
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call screen stats(xx, yy)
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return
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screen stats(xx, yy):
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tag stats
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zorder 30
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modal True
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default stats_flags = {
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"Genie": True,
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"Snape": states.sna.unlocked,
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"Tonks": states.ton.unlocked,
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"Hermione": states.her.unlocked,
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"Cho": states.cho.unlocked,
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"Luna": states.lun.unlocked,
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"Astoria": states.ast.unlocked,
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"Susan": states.sus.unlocked,
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}
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default current_category = states.last_girl.capitalize() if states.last_girl else stats_categories_sorted[0]
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default current_item = stats_dict[current_category]
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add "gui_fade"
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if renpy.mobile:
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use close_button_background
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use close_button(key=["stats", "game_menu"])
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fixed:
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pos (xx, yy)
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if settings.get("animations"):
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at gui_animation
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use stats_menu(current_category, stats_flags)
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use stats_menuitem(current_category, current_item, stats_flags)
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screen stats_menu(current_category, stats_flags):
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tag stats_menu
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zorder 30
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modal True
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window:
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style "empty"
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style_prefix gui.theme('achievements')
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xysize (207, 454)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel_left.webp")
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vbox:
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style_prefix gui.theme('achievements_filters')
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pos (6, 384)
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button action NullAction() style "empty" xsize 195 ysize 32
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frame:
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style "empty"
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textbutton "Show locked:" action ToggleVariable("stats_show_locked", True, False)
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add gui.theme("check_{}").format(str(stats_show_locked).lower()) xalign 0.8 ypos 4
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vbox:
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pos (6, 6)
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for category in stats_categories_sorted:
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if not stats_show_locked and not stats_flags[category]:
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pass
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else:
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frame:
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style "empty"
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xysize (195, 50)
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vbox:
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textbutton (category if stats_flags[category] else "???"):
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style "empty"
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xysize (195, 46)
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text_align (0.6, 0.5)
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text_xanchor 0.5
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text_size 20
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if current_category == category:
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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else:
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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action [
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SelectedIf(SetScreenVariable("current_category", category)),
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SetScreenVariable("current_item", stats_dict[category]),
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]
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add gui.format("interface/achievements/{}/spacer_left.webp")
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button:
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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add crop_image_zoom("interface/icons/head/"+stats_dict.get(category).get("ico")+("" if stats_flags[category] else "_locked")+".webp", 42, 42) align (0.5, 0.5)
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screen stats_menuitem(current_category, current_item, stats_flags):
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tag stats_menuitem
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zorder 30
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default current_subcategory = "overview"
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window:
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style "empty"
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style_prefix gui.theme()
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pos (217, -53)
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xysize (560, 507)
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use invisible_button()
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add gui.format("interface/achievements/{}/panel.webp")
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add "interface/achievements/markup.webp"
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text "Characters" size 22 xalign 0.5 ypos 65
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hbox:
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style_prefix gui.theme("tab")
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pos (15, 52)
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yanchor 0.5
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textbutton "Overview":
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action SetLocalVariable("current_subcategory", "overview")
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textbutton "Details":
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action SetLocalVariable("current_subcategory", "details")
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# Character sprites
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frame:
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style "empty"
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xysize (200, 406)
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align (1.0, 1.0)
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offset (-10, -4)
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if current_category == "Genie":
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add "genie_stats" zoom 0.175 align (1.0, 1.0) xzoom -1
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elif current_category == "Snape":
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if stats_flags[current_category]:
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add "characters/snape/main/snape_09.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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else:
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add "interface/characters/snape_locked.webp" zoom 0.35 align (0.9, 1.0) xzoom 1
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elif current_category == "Tonks":
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if stats_flags[current_category]:
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add tonks.image zoom 0.41 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/tonks_locked.webp" zoom 0.41 align (0.7, 1.0) xzoom 1
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elif current_category == "Hermione":
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if stats_flags[current_category]:
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add hermione.image zoom 0.39 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/hermione_locked.webp" zoom 0.39 align (0.65, 1.0) xzoom 1
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elif current_category == "Cho":
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if stats_flags[current_category]:
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add cho.image zoom 0.42 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/cho_locked.webp" zoom 0.42 align (0.65, 1.0) xzoom 1
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elif current_category == "Luna":
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if stats_flags[current_category]:
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add luna.image zoom 0.39 align (0.75, 1.0) xzoom 1
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else:
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add "interface/characters/luna_locked.webp" zoom 0.39 align (0.75, 1.0) xzoom 1
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elif current_category == "Astoria":
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if stats_flags[current_category]:
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add astoria.image zoom 0.4 align (0.7, 1.0) xzoom 1
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else:
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add "interface/characters/astoria_locked.webp" zoom 0.4 align (0.7, 1.0) xzoom 1
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elif current_category == "Susan":
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if stats_flags[current_category]:
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add susan.image zoom 0.4 align (0.65, 1.0) xzoom 1
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else:
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add "interface/characters/susan_locked.webp" zoom 0.4 align (0.65, 1.0) xzoom 1
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frame:
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style "empty"
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xysize (360, 406)
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yalign 1.0 xoffset 6
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if current_subcategory == "overview":
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if stats_flags[current_category]:
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text current_item["name"] size 20 xalign 0.5 ypos 5
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else:
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text "???" size 20 xalign 0.5 ypos 5
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vbox:
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xoffset 10
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hbox:
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spacing 20
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pos (10, 36)
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vbox:
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text "Sex:" size 15
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text "Height:" size 15
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text "Weight:" size 15
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vbox:
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spacing 3
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if stats_flags[current_category]:
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text current_item["sex"] size 12
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text current_item["height"] size 12
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text current_item["weight"] size 12
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else:
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text "unknown" size 12
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text "unknown" size 12
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text "unknown" size 12
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vbox:
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text "Job:" size 15
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text "Hates:" size 15
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text "Likes:" size 15
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vbox:
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spacing 3
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if stats_flags[current_category]:
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text current_item["job"] size 12
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text current_item["hates"] size 12
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text current_item["likes"] size 12
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else:
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text "unknown" size 12
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text "unknown" size 12
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text "unknown" size 12
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if stats_flags[current_category]:
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vbox:
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yoffset 35
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xoffset 50
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at transform:
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zoom 0.62
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if current_category == "Genie":
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use stat_bar(int(100/10), "-Lust-", "", 100)
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use stat_bar(int(0/10), "-Sanity-", "", 0)
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#use stat_bar(int(speed_writing/0.25), "-Speed Writing-", "", speed_writing)
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#text "Jerked off -"+str(states.bird_fed_times)+"- times"
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elif current_category == "Snape":
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use stat_bar(int(3/1.0), "-Mood-" , "Grumpy", 3)
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#use stat_bar(int(sna_support/1.5), "-Support-", sna_support_word, sna_support) # sna_support between 0 and 15.
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use stat_bar(int(states.sna.level/10), "-Friendship-", sna_friendship_word, states.sna.level)
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elif current_category == "Tonks":
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use stat_bar(int(10/1.0), "-Mood-" , "Content", 10)
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use stat_bar(int(states.ton.tier/0.2), "-Favour Tier-", "", states.ton.tier) # 4 will be max.
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use stat_bar(int(states.ton.public_level/2.4), "-Reputation-", ton_reputation_word, states.ton.public_level) # Current max is 9.
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#use stat_bar(int(ton_support/1.2), "-Support-", ton_support_word, ton_support) # ton_support between 0 and 12.
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use stat_bar(int(states.ton.level/10), "-Relationship-", ton_friendship_word, states.ton.level)
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elif current_category == "Hermione":
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use stat_bar(int(10-states.her.mood/1.0), "-Mood-" , her_mood_word, states.her.mood)
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use stat_bar(int(states.her.tier/0.6), "-Favour Tier-", "", states.her.tier) # 6 will be max.
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use stat_bar(int(states.her.level/2.4), "-Whoring-", her_whoring_word, states.her.level)
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use stat_bar(int(states.her.public_level/2.4), "-Reputation-", her_reputation_word, states.her.public_level)
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use stat_bar(int(states.her.ev.tutoring.stage/1.5), "-Tutoring-" , her_tutoring_word, states.her.ev.tutoring.stage)
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elif current_category == "Cho":
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use stat_bar(int(10-states.cho.mood/1.0), "-Mood-" , cho_mood_word, states.cho.mood)
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use stat_bar(int(states.cho.tier/0.3), "-Favour Tier-", "", states.cho.tier) # 4 will be max.
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use stat_bar(int(states.cho.level/0.9), "-Recklessness-", cho_whoring_word, states.cho.level)
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use stat_bar(int(states.cho.public_level/0.9), "-Reputation-", cho_reputation_word, states.cho.public_level)
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# TODO: Re-enable after Quidditch fixes
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#use stat_bar(int((cc_ht.win_counter+cc_st.win_counter)/0.6), "{size=-10}-Quidditch Training-{/size}" , "Not started", cc_ht.win_counter+cc_st.win_counter) # TODO: Add word list # TODO: Add cc_gt.match_counter & cc_gt.win_counter
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elif current_category == "Luna":
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use stat_bar(int(10-states.lun.mood/1.0), "-Mood-" , "Cheerful", states.lun.mood) # TODO: Add word list
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use stat_bar(int(states.lun.tier/0.4), "-Favour Tier-", "", states.lun.tier) # 4 is max.
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use stat_bar(int(states.lun.level/0.9), "-Corruption-", "Naive", states.lun.level) # TODO: Add word list
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use stat_bar(int(10/0.9), "-Reputation-", "Total Weirdo", 10) # Joke stat
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#use stat_bar(int(0), "{size=-10}-Wrackspurts Therapy-{/size}" , "Not started", 0) # TODO: Add word list and variable
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elif current_category == "Astoria":
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use stat_bar(int(10-states.ast.mood/1.0), "-Mood-" , ast_mood_word, states.ast.mood)
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use stat_bar(int(1/1), "-Favour Tier-", "", 1)
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use stat_bar(int(states.ast.level/0.8), "-Affection-", "", states.ast.level) # TODO: Add word list
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use stat_bar(int(3/0.9), "-Reputation-", "Mischievous", 4) # TODO: Add word list and variable, starts at level 4
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#use stat_bar(int(ast_training_counter/0.9), "-Spell training-" , "Not started", ast_training_counter) # TODO: Add word list
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elif current_category == "Susan":
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use stat_bar(int(10-states.sus.mood/1.0), "-Mood-" , "Cheerful", states.sus.mood) # TODO: Add word list
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use stat_bar(int(1/0.9), "-Favour Tier-", "", 1) # TODO: Add Susan tier
|
|
use stat_bar(int(states.sus.level/0.9), "-Confidence-", "Non-existent", states.sus.level) # TODO: Add word list
|
|
use stat_bar(int(0/0.9), "-Reputation-", "Invisible", 0) # TODO: Add word list and variable
|
|
use stat_bar(int(0), "{size=-10}-Assertiveness Training-{/size}" , "Not started", 0) # TODO: Add word list
|
|
else:
|
|
if stats_flags[current_category]:
|
|
vbox:
|
|
if current_category == "Genie":
|
|
use text_stat("Bird fed:")
|
|
use text_stat("- ", " times -", states.bird_fed_times)
|
|
use text_stat("Bird petted:")
|
|
use text_stat("- ", " times -", states.bird_petted_times)
|
|
use text_stat("You missed feeding your bird for:")
|
|
use text_stat("- ", " days...", (game.day - states.bird_fed_times) )
|
|
use text_stat("If you were a Quidditch player, you'd be a:")
|
|
use text_stat("- \"", "\" -", states.gen.stats.quidditch_position)
|
|
|
|
# elif current_category == "Snape":
|
|
# use text_stat("Hung out with Snape:")
|
|
# use text_stat("- ", " times -", ss_he_drink.counter)
|
|
|
|
# elif current_category == "Tonks":
|
|
# use text_stat("Hung out with Tonks:")
|
|
# use text_stat("- ", " times -", nt_he_drink.counter)
|
|
|
|
# elif current_category == "Hermione":
|
|
# # Tier 1
|
|
# use text_stat("You Jerked off in front of her:")
|
|
# use text_stat("- ", " times -", states.gen.stats.masturbated_to_hermione)
|
|
# use text_stat("You saw her panties:")
|
|
# use text_stat("- ", " times -", hg_pf_admire_panties.counter)
|
|
# use text_stat("You admired her tits:")
|
|
# use text_stat("- ", " times -", hg_pf_admire_breasts.counter)
|
|
# # Tier 2
|
|
# use text_stat("You groped her:")
|
|
# use text_stat("- ", " times -", hg_pf_grope.counter)
|
|
# # Tier 3
|
|
# use text_stat("Hermione has \"danced\" for you:")
|
|
# use text_stat("- ", " times -", hg_pf_strip.counter)
|
|
# # Tier 4
|
|
# use text_stat("Hermione has given you:")
|
|
# use text_stat("- ", " Handjobs -", hg_pf_handjob.counter)
|
|
# # Tier 5
|
|
# use text_stat("Hermione has given you:")
|
|
# use text_stat("- ", " Blowjobs -", hg_pf_blowjob.counter)
|
|
# use text_stat("Hermione has given you:")
|
|
# use text_stat("- ", " Tit jobs -", hg_pf_titjob.counter)
|
|
# # Tier 6
|
|
# use text_stat("You've had sex with her:")
|
|
# use text_stat("- ", " times -", hg_pf_sex.counter)
|
|
|
|
elif current_category == "Cho":
|
|
use text_stat("You Jerked off in front of her:")
|
|
use text_stat("- ", " times -", states.gen.stats.masturbated_to_cho)
|
|
elif current_category == "Luna":
|
|
pass
|
|
elif current_category == "Astoria":
|
|
pass
|
|
# elif current_category == "Susan":
|
|
# use text_stat("Cursed with Imperio:")
|
|
# use text_stat("- ", " times -", ag_se_imperio_sb.counter)
|
|
|
|
screen stat_bar(steps, top_text, bottom_text, stat_number, top_padding=20):
|
|
sensitive False
|
|
|
|
frame:
|
|
background "#0000"
|
|
ysize top_padding
|
|
|
|
text top_text xalign 0.5 size 30
|
|
|
|
frame:
|
|
background "#0000"
|
|
xalign 0.5
|
|
ysize 30
|
|
xsize 360
|
|
add Crop((0, 0, steps*36, 600), gui.format("interface/stats/{}/bar_full.webp"))
|
|
add gui.format("interface/stats/{}/bar_empty.webp")
|
|
|
|
text "[bottom_text] (lvl [stat_number])" xalign 0.5 size 20
|
|
|
|
screen text_stat(startText="", endText="", amount="", top_padding = 20):
|
|
sensitive False
|
|
text "[startText][amount][endText]" xpos 20 size 14
|