WTS/game/scripts/rooms/main_room/objects/safe.rpy

21 lines
958 B
Plaintext

label examine_safe:
if not states.gen.ev.intro.safe_examined:
$ states.gen.ev.intro.safe_examined = True
$ safe_OBJ.idle = Text("Safe", color="#fff")
$ safe_OBJ.action = Jump("examine_safe")
call gen_chibi("stand", 130, 460, flip=False)
gen "Ah, it seems we have a magical safe. It's currently locked, but we can try to open it..." ("base", xpos="far_left", ypos="head")
gen "Open sesame!" ("base", xpos="far_left", ypos="head")
nar "The safe opens..."
gen "Holy shit, it worked!" ("grin", xpos="far_left", ypos="head")
gen "Empty... How unexpected..." ("base", xpos="far_left", ypos="head")
gen "Wait. There's a single gold coin inside, though. Yoink!" ("grin", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
else:
gen "I've already got whatever was inside that safe." ("base", xpos="far_left", ypos="head")
jump main_room_menu